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Guild Wars 2 - Page 339

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Ajunta
Profile Joined October 2010
Germany522 Posts
April 20 2013 06:16 GMT
#6761
Rytlock’s Critter Rampage

omg omg omg, this is the most epic thing ever: https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/
and here is the actual game: https://d3b4yo2b5lbfy.cloudfront.net/rampage/index.html
Parnage
Profile Blog Joined February 2010
United States7414 Posts
April 20 2013 06:47 GMT
#6762
Free trial weekend, at the least I'd suggest getting yourself a key to try out the Super Adventure box( can be done at any level just head over to Rata Sum) and enjoy yourself with it.

https://www.guildwars2.com/en/news/try-guild-wars-2-for-free-this-weekend-april-19-21/


As far as bots are concerned, haven't seen bots in ages, magic teleporting or otherwise. Not going to say if the game is good or not, that's a personal opinion at this point. Will say most people will enjoy the Super Adventure box hence why I'd suggest doing it this weekend if you don't own the game as the box will be going away at the end of the month.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
chiuna
Profile Joined January 2011
16 Posts
April 20 2013 07:02 GMT
#6763
On April 20 2013 14:29 Ajunta wrote:
that's culling. There is no way to teleport directly over resource nodes, stop with the conspiracy theory. Bots are gone ... or are they? Perhaps I am a TL-posting-bot ...who knows?


I highly doubt it is culling since I've seen it happen in deserted places. I've seen for example, a bot appear on top of one tree, gather, and then disappear and reappear on top of another tree nearby. It is also acknowledged by a support liaison on the official forums that "this type" of bot exists (link here).
ZenithM
Profile Joined February 2011
France15952 Posts
April 24 2013 00:05 GMT
#6764
https://www.guildwars2.com/en/news/introducing-custom-pvp-arenas-and-spectator-mode-beta/
Custom PvP and spectator mode.

Pretty sick if you ask me. I love how the devs keep adding stuff even though the game has no subscription. You could say it could have been there at the start, but at least they're not refusing to evolve.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-04-24 07:10:35
April 24 2013 07:09 GMT
#6765
On April 24 2013 09:05 ZenithM wrote:
https://www.guildwars2.com/en/news/introducing-custom-pvp-arenas-and-spectator-mode-beta/
Custom PvP and spectator mode.

Pretty sick if you ask me. I love how the devs keep adding stuff even though the game has no subscription. You could say it could have been there at the start, but at least they're not refusing to evolve.


Im not going to tell you it could have been there from the start.

Im going to tell you it SHOULD have been and was expected from the start.

GW1 had spectator mode and i think (?) some sort of custom GvG (pvp) practice.

Both of these things we're said to be implemented before release, which was, 7? months ago.

Its a ridiculously poor showing and the fact its taken so long is the reason that the PvP scene died out so quickly. I spent a month doing sPvP waiting for features before i gave up on it, like many others. It would have flourished if it just had the neccessary features it needed to begin with. Fuck, they didnt even have ladders, paid tournaments or monthly ones when i played, it was literally a barebones beta pvp arena on release.

TL:DR - these and many other features should have been there on release, it would have changed the dynamics of how people view GW2's PvP and how many people still play it, im sure of that.

EDIT: Time for my 2k blog. woop.
Useless wet fish.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 24 2013 08:45 GMT
#6766
On April 24 2013 09:05 ZenithM wrote:
https://www.guildwars2.com/en/news/introducing-custom-pvp-arenas-and-spectator-mode-beta/
Custom PvP and spectator mode.

Pretty sick if you ask me. I love how the devs keep adding stuff even though the game has no subscription. You could say it could have been there at the start, but at least they're not refusing to evolve.


I think that's a pretty dismissive viewpoint that ignores all the struggle people had with GW2 PvP in the past.

When the game came out, there was an expectation (set by ANet themselves) about the state that PvP was going to be in. It was something they fawned over, particularly after the initial live SPvP event footage. There were teams of 5 preparing practice schedules and doing theorycrafting, teambuilding, and map analysis from experiences from the beta and footage. Some of these even had sponsors quite literally preparing for expenditures on tournaments right out the gate. Guild Wars (the original game) started with very good PvP systems right out the gate and only got better as ANet matured as a developer and got more in touch with the needs of PvP players. I mean, they've fucking had 100,000 USD tournaments in 2007 when the idea of professional gaming was something more or less laughed at by the entire Western world.

And the game released with utterly broken SPvP and tournament system. The PvP community on the official forums spoke in one voice, and it was pretty obvious that the state of PvP was not acceptable, much less conducive to competition and all the things that can follow. It's hard to convey into words the opportunity that ANet had to make everything right (they were given serious, measured feedback) and to establish their game as having potential to be a competitive arena. Roughly 2 months after release, ANet had firmly established (through their actions) that PvP was a secondary concern at best in their hierarchy. What's really frustrating about this is that ANet devs (on their forums) filled every response to criticism with promises - promises that players and sponsors took in good faith and which weren't delivered upon.

To say that adding new features now is "too little, too late" is under-exaggerating how far they missed the mark. Imagine a brand new city is built. It's hugely popular and quickly grows explosively in population and in its internal economy. Business is booming and standard of living is skyrocketing. But there's a big problem - a series of storms will soon cause the nearby river to swell until it eventually swallows up the city. People campaign for a dam, and the mayor gives out lots of assurances, but nothing is done in the end. The city ends up being totally flooded and practically abandoned. After this happens, the mayor's office commissions a new dam, which is finished months after the disaster.

The city is GW2 PvP, and these features (and many others) are the dam. To say, "well at least they're still going strong" after the city has been almost completely abandoned misses the point and ignores the negligence that was displayed in the process.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2013-04-24 09:42:20
April 24 2013 09:37 GMT
#6767
Features that should have been seen already during beta weekend events for a game that was waving the "Esports, we're coming" flag before anyone even got to play the game, that are only coming now, isn't gonna save this ship. This ship sunk already, which is a shame.


e: just want to say that Anet took the typical "we're making an mmo!" approach. Their promised pvp features were nonexisting, but look what's getting updates almost every patch? The pve content. How many different holiday events, new silly mini games or modes has the pve got and what's pvp got then? And no, the excuse that "different teams, different jobs" doesn't cut it no longer. I'm sure the people creating the pve content aren't THAT inept that they can't make assets for new pvp maps instead of making assets for a christmas event.

Anet has given more focus on jumping puzzles than pvp and it's just plain sad.
Manit0u
Profile Blog Joined August 2004
Poland17261 Posts
Last Edited: 2013-04-24 09:54:52
April 24 2013 09:54 GMT
#6768
A quick question for you guys: Is it worth getting GW2? I've been casually playing GW1 for years and still love it. I'm not very much interested in doing any competitive stuff (although a bit of PvP is always nice), mostly getting through the game for the story/lore and sheer fun of it (if there is any).
Time is precious. Waste it wisely.
ZenithM
Profile Joined February 2011
France15952 Posts
April 24 2013 10:11 GMT
#6769
GW1 did not have spectator mode at the start, btw. And sorry if I offended anyone with my excitement. I don't play GW2 that much so I'm not frustrated over it. I just see (from kind of afar :D) that they constantly push new stuff, even if that's not what you want/you would have wanted it earlier.
daemir
Profile Joined September 2010
Finland8662 Posts
April 24 2013 10:21 GMT
#6770
On April 24 2013 18:54 Manit0u wrote:
A quick question for you guys: Is it worth getting GW2? I've been casually playing GW1 for years and still love it. I'm not very much interested in doing any competitive stuff (although a bit of PvP is always nice), mostly getting through the game for the story/lore and sheer fun of it (if there is any).


Well since it has no sub, I'd say you can do worse with your money than GW2. There is a lot of pve content and if you like the WvWvW at all, then you're set.

Lot of people don't like the combat system though, to some it feels too floaty, which I can understand. I myself liked the combat a lot, but quit playing the game because the promised pvp features still aren't in the game. So if you can try it out before buying to check the combat if it's your cake, then do that.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-04-24 19:51:16
April 24 2013 19:49 GMT
#6771
On April 24 2013 19:11 ZenithM wrote:
GW1 did not have spectator mode at the start, btw.


Guild Wars came with an assortment of working PvP options out of the box. GvG had a working ELO-like system, ladder, and challenge system and was pretty much never changed in a fundamental way throughout the entire history of the game. The only negative thing about PvP for out-of-the-box Guild Wars is that there was a PvE requirement (which they later changed by adding an entirely new system to the game allowing you to bypass PvE).

You're right that Guild Wars did not come with spectator mode out of the box. But why say something like this? You say you mean no offense to anyone, but why egg on the discussion with weak apologetic statements like this? The game ANet released 7 years earlier didn't have a feature at its release, so its sequel 7 years later also didn't need that feature at release? It's a perfectly fine move for ANet to just reboot their brains and forget all the things they learned as developers for their previous game?

What exactly is the implication here? What is the point you are trying to make with your statement? Are you just a fact-checking script, working tirelessly day after day making sure the continuity of reality is held sacred and known to all citizens within the walls of TL?

Times have changed. When you aggressively present your game as an "e-sport", it needs to have a certain level of functionality to support such things. It helps if you build on functionality you had in a previous game half a decade earlier.

On April 24 2013 18:54 Manit0u wrote:
A quick question for you guys: Is it worth getting GW2? I've been casually playing GW1 for years and still love it. I'm not very much interested in doing any competitive stuff (although a bit of PvP is always nice), mostly getting through the game for the story/lore and sheer fun of it (if there is any).


If you don't care about PvP, this is a game well worth getting. I talk about a lot of negative aspects of the game because I'm very PvP-centric, but the PvE in the game is well done. The world/geography is large and conducive to exploration with lots of cool little "secrets" or just interesting hidden things around. If you're interested in lore, there is a lot of "hidden" continuity if you look for the right things and talk to the right people.

/edit - Be advised, there's a lot of grinding compared to Guild Wars.
daemir
Profile Joined September 2010
Finland8662 Posts
April 24 2013 20:05 GMT
#6772
Oh yes the grind, they may have at some point said there'd be less grind in this game than others, but that'd be a straight out lie, there's massive grind to be found in the game. Not so much as to gain levels, but anything profession related or the *shudder* legendary items are behind a massive grind wall
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 24 2013 20:40 GMT
#6773
On April 25 2013 05:05 daemir wrote:
Oh yes the grind, they may have at some point said there'd be less grind in this game than others, but that'd be a straight out lie, there's massive grind to be found in the game. Not so much as to gain levels, but anything profession related or the *shudder* legendary items are behind a massive grind wall


I don't think it's fair to include legendary items in talking about the grind present in GW2. In Guild Wars, you could also spend a lot of time grinding for cosmetic gear (15k armor, weapon skins, ecto economy).

In Guild Wars, you could get a set of maxed weapons and armor for extremely cheap (armor from vendors and weapons from collector NPCs). In GW2, maxed weapons and armor are relatively expensive - and that's ignoring cosmetics entirely. I certainly would not recommend crafting as an avenue to get weapons or armor since they are sold on the market generally below cost.

The grind present in GW2 compared to Guild Wars is in leveling (it takes ages in comparison) and the gear treadmill (something not present in Guild Wars).
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-04-25 05:25:16
April 24 2013 20:42 GMT
#6774
On April 25 2013 05:05 daemir wrote:
Oh yes the grind, they may have at some point said there'd be less grind in this game than others, but that'd be a straight out lie, there's massive grind to be found in the game. Not so much as to gain levels, but anything profession related or the *shudder* legendary items are behind a massive grind wall

Although most of the playable content isn't really tied to a major gear grind like in other MMOs. I managed to get through all the zones and dungeons on my Engineer with only bargain rares that she bought on the trading post the moment she hit level 80. I was eventually able to amass enough karma for full exotic gear later, but it really wasn't too major of a difference from my full rare set. My Warrior alt was even able to buy a set of full exotics from the trading post the moment he hit 80. But otherwise, the ability to get through most of the content in the game is determined by player skill more than by gear checks. A good player with subpar gear is more likely to get through a dungeon than a bad player with the best gear.

The Fractals dungeon is a different story, however, with its ascended gear and agony. However, I have never done that dungeon so I can't comment on it. Gear also makes a bit of a difference in WvW in small-scale engagements, although teamwork and player skill make a bigger difference imo.

edit: although to be fair, I did have a bit of gold in the bank for my warrior that I saved up from my other characters. And I only bought/crafted masterwork jewelry first before slowly better stuff later.
ㅇㅅㅌㅅ
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
April 24 2013 21:08 GMT
#6775
On April 24 2013 17:45 DefMatrixUltra wrote:
Show nested quote +
On April 24 2013 09:05 ZenithM wrote:
https://www.guildwars2.com/en/news/introducing-custom-pvp-arenas-and-spectator-mode-beta/
Custom PvP and spectator mode.

Pretty sick if you ask me. I love how the devs keep adding stuff even though the game has no subscription. You could say it could have been there at the start, but at least they're not refusing to evolve.


I think that's a pretty dismissive viewpoint that ignores all the struggle people had with GW2 PvP in the past.

When the game came out, there was an expectation (set by ANet themselves) about the state that PvP was going to be in. It was something they fawned over, particularly after the initial live SPvP event footage. There were teams of 5 preparing practice schedules and doing theorycrafting, teambuilding, and map analysis from experiences from the beta and footage. Some of these even had sponsors quite literally preparing for expenditures on tournaments right out the gate. Guild Wars (the original game) started with very good PvP systems right out the gate and only got better as ANet matured as a developer and got more in touch with the needs of PvP players. I mean, they've fucking had 100,000 USD tournaments in 2007 when the idea of professional gaming was something more or less laughed at by the entire Western world.

And the game released with utterly broken SPvP and tournament system. The PvP community on the official forums spoke in one voice, and it was pretty obvious that the state of PvP was not acceptable, much less conducive to competition and all the things that can follow. It's hard to convey into words the opportunity that ANet had to make everything right (they were given serious, measured feedback) and to establish their game as having potential to be a competitive arena. Roughly 2 months after release, ANet had firmly established (through their actions) that PvP was a secondary concern at best in their hierarchy. What's really frustrating about this is that ANet devs (on their forums) filled every response to criticism with promises - promises that players and sponsors took in good faith and which weren't delivered upon.

To say that adding new features now is "too little, too late" is under-exaggerating how far they missed the mark. Imagine a brand new city is built. It's hugely popular and quickly grows explosively in population and in its internal economy. Business is booming and standard of living is skyrocketing. But there's a big problem - a series of storms will soon cause the nearby river to swell until it eventually swallows up the city. People campaign for a dam, and the mayor gives out lots of assurances, but nothing is done in the end. The city ends up being totally flooded and practically abandoned. After this happens, the mayor's office commissions a new dam, which is finished months after the disaster.

The city is GW2 PvP, and these features (and many others) are the dam. To say, "well at least they're still going strong" after the city has been almost completely abandoned misses the point and ignores the negligence that was displayed in the process.



Just wanted to echo this. They promised this was going to be a big esport
and that they were going to make it a viable esport
and they were going to support it as an esport
And they were adding X amount of functions/utilities/tools etc to ensure it would be a successful esport

they promised more than anything, that it would have sooooo much support that if it was even semi-plausible, it would at least be an Esport FOR THEM and THEY WOULD SUPPORT IT.

7 months later, they are finally acknowledging those promises....with more promises.

I will not be as dramatic as to say im disgusted or ashamend blahblahblah

but I am disappointed, simply because I was one of the few who saw those videos/posts and was really excited and looking forward to it.

Just another one of those things that for some reason... Video Game companies STILL HAVE NEVER EVER heard, or the learned the lesson of....

It is far better to exceed low expectations, rather than fail to meet high expectations. Don't promise the world, promise mediocrity, and deliver excellence.....

never promise excellence and deliver mediocrity. it just leaves everyone disappointed.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 25 2013 16:37 GMT
#6776
On April 24 2013 17:45 DefMatrixUltra wrote:
I think that's a pretty dismissive viewpoint that ignores all the struggle people had with GW2 PvP in the past.

When the game came out, there was an expectation (set by ANet themselves) about the state that PvP was going to be in. It was something they fawned over, particularly after the initial live SPvP event footage. There were teams of 5 preparing practice schedules and doing theorycrafting, teambuilding, and map analysis from experiences from the beta and footage. Some of these even had sponsors quite literally preparing for expenditures on tournaments right out the gate. Guild Wars (the original game) started with very good PvP systems right out the gate and only got better as ANet matured as a developer and got more in touch with the needs of PvP players. I mean, they've fucking had 100,000 USD tournaments in 2007 when the idea of professional gaming was something more or less laughed at by the entire Western world.

And the game released with utterly broken SPvP and tournament system. The PvP community on the official forums spoke in one voice, and it was pretty obvious that the state of PvP was not acceptable, much less conducive to competition and all the things that can follow. It's hard to convey into words the opportunity that ANet had to make everything right (they were given serious, measured feedback) and to establish their game as having potential to be a competitive arena. Roughly 2 months after release, ANet had firmly established (through their actions) that PvP was a secondary concern at best in their hierarchy. What's really frustrating about this is that ANet devs (on their forums) filled every response to criticism with promises - promises that players and sponsors took in good faith and which weren't delivered upon.

To say that adding new features now is "too little, too late" is under-exaggerating how far they missed the mark. Imagine a brand new city is built. It's hugely popular and quickly grows explosively in population and in its internal economy. Business is booming and standard of living is skyrocketing. But there's a big problem - a series of storms will soon cause the nearby river to swell until it eventually swallows up the city. People campaign for a dam, and the mayor gives out lots of assurances, but nothing is done in the end. The city ends up being totally flooded and practically abandoned. After this happens, the mayor's office commissions a new dam, which is finished months after the disaster.

The city is GW2 PvP, and these features (and many others) are the dam. To say, "well at least they're still going strong" after the city has been almost completely abandoned misses the point and ignores the negligence that was displayed in the process.


I pretty much agree with everything written in your post and I've been playing GW2 quite a bit (r43+, 100+ QP's, my ladder-ranking is terribad, cuz I just solo-q nowadays ^^)

BUT:

If we disregard the past of GW2 PvP and look at the new features, especially the ones coming at the end of April (which are IMHO the most crucial PvP-Updates, because they enable tournaments and various other stuff organized by outside-parties), I'm getting really excited!

The bad history of GW2 PvP is the only thing that concerns me for GW2's future as a potential e-Sport, but if enough ppl come back even though they waited for necessary stuff for far too long and if the community or ANet themselves organize tournaments and get GW2 in the public eye of fans of games like that, it could be greatly successful.

There simply isn't a game like GW2 out there and even though it has it's Problems, the core of the gameplay is unreached by anything in that field (other MMO's, stuff like Smite etc.)

For everyone reading this and thinking about a new e-Sport title to play, check this out: (yeah, I'm doing some advertising now! ^^')

Reactive and Fast: GW2 not only has lots of skillshots and ground-targeted skills, but also one of the greatest mechanics ever! I cannot play another 3rd Person game of any kind or another MMO without the dodge. Dodging allows you to use up your endurance to make a dodge-roll and avoid any skills or DMG during that time. Dodging has it's own cost, which is endurance: it's enough to dodge twice and within about 10 seconds, you gather enough endurance to dodge once more. It just makes the game so much more action-oriented and dynamic that it puts GW2's battle-system way beoynd anything else in the MMO- or MOBA- World.

Strategy and Builds: Despite ppl complaining about the current stagnant meta, with a few balance-changes, the variety of builds for each individual classes is actually huge. The Trait-System greatly diversifies how you can play one class, there are numbers of Amulets with stats to choose from and a huge amount of runes/sigils, that have different special-effects, like added effects on attacks, tons of Effects that trigger at certain times with certain cooldowns etc.

If you haven't checked out GW2 yet, watch out for what happens next month, when all the necessary features for real e-Sport PvP are in place - GW2 just came out of the Alpha and is actually a solid title now.... hopefully! ^^'
https://soundcloud.com/thesamplethief
daemir
Profile Joined September 2010
Finland8662 Posts
April 25 2013 17:04 GMT
#6777
The absolute single best thing about the sPvP in GW2 is still the fact that everybody starts from the same line. Everyone has access to same gear and stats from the moment they create their character, so gear is effectively not a factor in it. Think WoW arenas where you don't need to grind your gear. It's just your skills and teamplay that decide the whole thing.
Ajunta
Profile Joined October 2010
Germany522 Posts
Last Edited: 2013-04-25 17:15:46
April 25 2013 17:14 GMT
#6778
I really dislike what is happening in this thread. I love the game and so do many others but somehow I do not feel like talking about it on TL because I'm scared of getting bitch-slapped by somebody with some random arguments. I am not saying those arguments are wrong, just that I am in no mood of defending my favorite game every time I come to TL. It's exhausting.

TL is an awesome community but the ridiculous amount of hatred towards GW2 (and apparently GW2 payers) is a deal breaker.

And to answer ZenithM, from whom the whole discussion started, yes, it is an awesome feature and I can't wait for the update. However I especially like the new arrow cart skill line for WvW ...god, I love arrowcarts.

Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 25 2013 17:21 GMT
#6779
On April 26 2013 02:14 Ajunta wrote:
I really dislike what is happening in this thread. I love the game and so do many others but somehow I do not feel like talking about it on TL because I'm scared of getting bitch-slapped by somebody with some random arguments. I am not saying those arguments are wrong, just that I am in no mood of defending my favorite game every time I come to TL. It's exhausting.

TL is an awesome community but the ridiculous amount of hatred towards GW2 (and apparently GW2 payers) is a deal breaker.

And to answer ZenithM, from whom the whole discussion started, yes, it is an awesome feature and I can't wait for the update. However I especially like the new arrow cart skill line for WvW ...god, I love arrowcarts.



I am with you sir. I want to get into GW2, but every time I come to this thread there seems to be complaining about how it does not have x,y and z from GW1 and how it is terrible. I respect people who don't like the game or want features, but I kinda just want to find a group of people to roll with and get sweet loot.

There are times on TL I wish there were two threads for each game: Happy and Unhappy with game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Miragee
Profile Joined December 2009
8509 Posts
April 25 2013 19:17 GMT
#6780
On April 26 2013 02:21 Plansix wrote:
Show nested quote +
On April 26 2013 02:14 Ajunta wrote:
I really dislike what is happening in this thread. I love the game and so do many others but somehow I do not feel like talking about it on TL because I'm scared of getting bitch-slapped by somebody with some random arguments. I am not saying those arguments are wrong, just that I am in no mood of defending my favorite game every time I come to TL. It's exhausting.

TL is an awesome community but the ridiculous amount of hatred towards GW2 (and apparently GW2 payers) is a deal breaker.

And to answer ZenithM, from whom the whole discussion started, yes, it is an awesome feature and I can't wait for the update. However I especially like the new arrow cart skill line for WvW ...god, I love arrowcarts.



I am with you sir. I want to get into GW2, but every time I come to this thread there seems to be complaining about how it does not have x,y and z from GW1 and how it is terrible. I respect people who don't like the game or want features, but I kinda just want to find a group of people to roll with and get sweet loot.

There are times on TL I wish there were two threads for each game: Happy and Unhappy with game.


Srsly? Do what you want.^^ No one with a brain would flame uppon an opinion.

I'm on a german forum regularly and my mood towards gw2 changed a lot since my faith in anet broke more and more over time. I had my doubts in the beginning about critical design decisions but gave anet the faith that they were doing the right things. Now that I played the game a lot (over 1,7k hours including beta) I see that these design choises really hurting my enjoyment of the game to the point where I don't enjoy it anymore. In addition they keep on promising things that never come, talking big about their updates which are shit on after another and betraying the original fan base with things like ascended gear.
However I still post in this german forum were a lot of guys love the game and defend it to the end. 3 month ago I was simply alone with my point of view and got flamed here and there. But does it matter? No. I just wanted to discuss why I had my point of view and what things I don't understand or why I want to have certain things. I don't want the game to be dead because I love GW1 (I still play it). I want GW2 to become a worthy successor. That's the reason why I discuss and point out bad things. It's not to insult people who love gw2.
In the mean time the mood over there has changed as well. There are some people now, that agree with a lot of my points. So I'm not alone anymore. Sounds good but it isn't really because it shows that the way anet goes passes more and more treshholds of fans.
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