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ikh
Profile Joined May 2010
United Kingdom251 Posts
Last Edited: 2013-01-07 10:36:57
January 07 2013 10:35 GMT
#6701
On January 07 2013 18:45 FireSA wrote:
hmm thanks for feedback. I remember making money like that in other mmos (read: RO), but they also had bots polluting the servers I played, meaning buy low sell high took a bit more effort, but was also more fun and exciting (there were multiple sites tracking prices across different areas at different speeds, exciting stuff, really fun, just searching for bargains etc). Is there any similar thing to that for GW2? Or do I just get a feel for prices of whatever mats, and buy tons when cheap, and resell later?

for regular item relisting you buy your stuff with buy orders and then (usually immediately) put it up for sale in sell orders. you're supposed to look for items with a relatively high discrepancy in the buy and sell order going prices. what you mentioned is more along the lines of market speculation, which takes a combination of timing, patience and a wide scope of knowledge on the game and its economy. not that good of an idea if you're just planning starting out, since you can't really expect to invest for weeks or months at a time, more aiming for doing a little bit of something every day.

and yeah, there's at least gw2spidy.com if you're looking for a trading post tracker site.
Otolia
Profile Blog Joined July 2011
France5805 Posts
Last Edited: 2013-01-15 15:56:24
January 15 2013 15:54 GMT
#6702
A new dev blog got out as a preview for the next six month. I think it will greatly improve the game to eliminate all the small details that can be aggravating when one suffer from them and if that's what they truly intend to do, it's a wonderful idea. Less content, more refinement is a wise thing to do to cement the player base and bring back those who were disappointed by small details (due to the Pay2Play system)

Edit : Here is the link
Miragee
Profile Joined December 2009
8594 Posts
January 15 2013 18:03 GMT
#6703
On January 16 2013 00:54 Otolia wrote:
A new dev blog got out as a preview for the next six month. I think it will greatly improve the game to eliminate all the small details that can be aggravating when one suffer from them and if that's what they truly intend to do, it's a wonderful idea. Less content, more refinement is a wise thing to do to cement the player base and bring back those who were disappointed by small details (due to the Pay2Play system)

Edit : Here is the link


It's a blabla post. We'll have to wait how things will work in the end. Since GW2 Anet is all about "this is amazing and that's awesome blablabla" and in the end a lot of it was mediocre.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 15 2013 18:15 GMT
#6704
Yeah, the blog doesnt really say much that we haven't read before.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
January 15 2013 18:27 GMT
#6705
On January 02 2013 06:37 Deadlyhazard wrote:
Show nested quote +
On January 02 2013 00:13 zbedlam wrote:
On January 01 2013 23:14 daemir wrote:
On January 01 2013 20:59 zbedlam wrote:
On January 01 2013 01:36 marconi wrote:
all this whining, what the hell. I mean, the game is not perfect, but I'm pretty sure it offers more than enough for the amount of money it costs and the fact that there is no subscription. PvP is very fun and world vs world is interesting at the very least, with huge armies and taking castles and shit. It probably gets boring after doing it for 100 times, but by then I think the investment is returned. And I'm pretty sure there will be expansions which will improve an already great game with all the stuff ppl are missing.

I think the main problem with all the whiners here is that they wanted another grindfest MMO like WoW, while this infact is a social, teamwork, pvp focused game. If you're a 12 yr old kid who likes to show off his new gear and own undergeared ppl then you are in the wrong game (xcept maybe in WvW, but even there u can do shit on your own).

U whiners didn't mention the awesome moments when you are with a big group of people, all working for the same cause, making up tactics, fighting other ppl who are working against you, setting up ambushes, controlling key points, and most importantly, SOCIALIZING.

I can tell u that gw2 is a great game which offers some unique elements and epic moments if you get into it, and if you like what I just wrote you won't regret a fucking cent of the game's price.

Peace


You actually think this is a teamwork and PvP focused game?

Oh god the stupid is killing me.

The PvP in this game is half-assed at best and abysmal at worst, WoW has better PvP content than this game and that is not a good thing.

Teamwork? Please, teamwork in this game is borderline non-existent outside of zerging from door to door in WvW, there is a reason the competitive scene was dead within 2 weeks.

Socializing and fighting against other people who socialise, this has been a staple of MMO's since their inception, and this game doesn't even do a very good job of it. You are better off playing sandbox MMO's if you want a social game.

This game is worth the initial price but literally the only thing this game does better than other MMO's on the market is not having a monthly fee.

Its basically WoW for people on a budget. I don't understand why you would hate on WoW then defend this game, they are marketed towards the same people.


Reason wasn't lack of teamwork though, reason was complete and utter lack of support structure within the game to sustain a competetive pvp audience. I mean, you can't even make custom games...

no ladder
no custom games
no matchmaking
only one game mode
one a few samey maps
tons of bugs in traits/items



Oh yeah, there are a ton of reasons this game flopped as a competitive PvP title.

But even if all of those things were implemented, do you think things would drastically change?

From what I saw, the majority of players tried SPvP and then dropped it pretty quickly after because they weren't having fun. If they were having fun there would be outcry for basic competitive features as you listed, but it just went silent a few weeks in.

It would take some serious changes for there to be any sizable PvP community playing this game, its so far away from being an esport as they marketed its hilarious they even tried.


Yeah, basically this. I'm a PvP player myself and I basically only play games for PvP (at least MP ones obviously). Even in WoW I pretty much only PvP'd for 4-5 years straight. I tried about 5-6 matches of SPVP after beta (since I did a lot during beta and was skeptical) and it's just not fun. It lacks oomph. I feel like I don't control my character as well as I do in a game like WoW and the ability set seems really limited because the only things you can really customize are some utility spells which usually aren't very exciting. Traits aren't exciting either because they're usually flat % damage/hp/armor increases with some random gimmicks instead of learning new spells or something.


This is exactly how I felt playing sPvP as well, even in the tournament setting. Perhaps if I played more I would get more of the "feel" of it, but even when I first began playing arena in WoW I knew immediately that there were differences between good and bad plays. Perhaps I'm comparing it too much to WoW arena... it is a different game afterall.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 15 2013 19:43 GMT
#6706
On January 16 2013 03:27 Snuggles wrote:
Show nested quote +
On January 02 2013 06:37 Deadlyhazard wrote:
On January 02 2013 00:13 zbedlam wrote:
On January 01 2013 23:14 daemir wrote:
On January 01 2013 20:59 zbedlam wrote:
On January 01 2013 01:36 marconi wrote:
all this whining, what the hell. I mean, the game is not perfect, but I'm pretty sure it offers more than enough for the amount of money it costs and the fact that there is no subscription. PvP is very fun and world vs world is interesting at the very least, with huge armies and taking castles and shit. It probably gets boring after doing it for 100 times, but by then I think the investment is returned. And I'm pretty sure there will be expansions which will improve an already great game with all the stuff ppl are missing.

I think the main problem with all the whiners here is that they wanted another grindfest MMO like WoW, while this infact is a social, teamwork, pvp focused game. If you're a 12 yr old kid who likes to show off his new gear and own undergeared ppl then you are in the wrong game (xcept maybe in WvW, but even there u can do shit on your own).

U whiners didn't mention the awesome moments when you are with a big group of people, all working for the same cause, making up tactics, fighting other ppl who are working against you, setting up ambushes, controlling key points, and most importantly, SOCIALIZING.

I can tell u that gw2 is a great game which offers some unique elements and epic moments if you get into it, and if you like what I just wrote you won't regret a fucking cent of the game's price.

Peace


You actually think this is a teamwork and PvP focused game?

Oh god the stupid is killing me.

The PvP in this game is half-assed at best and abysmal at worst, WoW has better PvP content than this game and that is not a good thing.

Teamwork? Please, teamwork in this game is borderline non-existent outside of zerging from door to door in WvW, there is a reason the competitive scene was dead within 2 weeks.

Socializing and fighting against other people who socialise, this has been a staple of MMO's since their inception, and this game doesn't even do a very good job of it. You are better off playing sandbox MMO's if you want a social game.

This game is worth the initial price but literally the only thing this game does better than other MMO's on the market is not having a monthly fee.

Its basically WoW for people on a budget. I don't understand why you would hate on WoW then defend this game, they are marketed towards the same people.


Reason wasn't lack of teamwork though, reason was complete and utter lack of support structure within the game to sustain a competetive pvp audience. I mean, you can't even make custom games...

no ladder
no custom games
no matchmaking
only one game mode
one a few samey maps
tons of bugs in traits/items



Oh yeah, there are a ton of reasons this game flopped as a competitive PvP title.

But even if all of those things were implemented, do you think things would drastically change?

From what I saw, the majority of players tried SPvP and then dropped it pretty quickly after because they weren't having fun. If they were having fun there would be outcry for basic competitive features as you listed, but it just went silent a few weeks in.

It would take some serious changes for there to be any sizable PvP community playing this game, its so far away from being an esport as they marketed its hilarious they even tried.


Yeah, basically this. I'm a PvP player myself and I basically only play games for PvP (at least MP ones obviously). Even in WoW I pretty much only PvP'd for 4-5 years straight. I tried about 5-6 matches of SPVP after beta (since I did a lot during beta and was skeptical) and it's just not fun. It lacks oomph. I feel like I don't control my character as well as I do in a game like WoW and the ability set seems really limited because the only things you can really customize are some utility spells which usually aren't very exciting. Traits aren't exciting either because they're usually flat % damage/hp/armor increases with some random gimmicks instead of learning new spells or something.


This is exactly how I felt playing sPvP as well, even in the tournament setting. Perhaps if I played more I would get more of the "feel" of it, but even when I first began playing arena in WoW I knew immediately that there were differences between good and bad plays. Perhaps I'm comparing it too much to WoW arena... it is a different game afterall.


You're definitely not wrong. I've only been playing for a few months and PvP feels absolutely horrid. Some areas are just imbalanced and the amount of variability definitely hinders that.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Otolia
Profile Blog Joined July 2011
France5805 Posts
January 15 2013 20:01 GMT
#6707
On January 16 2013 03:03 Miragee wrote:
Show nested quote +
On January 16 2013 00:54 Otolia wrote:
A new dev blog got out as a preview for the next six month. I think it will greatly improve the game to eliminate all the small details that can be aggravating when one suffer from them and if that's what they truly intend to do, it's a wonderful idea. Less content, more refinement is a wise thing to do to cement the player base and bring back those who were disappointed by small details (due to the Pay2Play system)

Edit : Here is the link


It's a blabla post. We'll have to wait how things will work in the end. Since GW2 Anet is all about "this is amazing and that's awesome blablabla" and in the end a lot of it was mediocre.

Of course it's a blabla post, what would you possibly expect from a presentation of things to come ? And what would you expect from someone who is trying to sell his product ?

I don't understand how one can be so negative.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 15 2013 20:12 GMT
#6708
On January 16 2013 05:01 Otolia wrote:
Show nested quote +
On January 16 2013 03:03 Miragee wrote:
On January 16 2013 00:54 Otolia wrote:
A new dev blog got out as a preview for the next six month. I think it will greatly improve the game to eliminate all the small details that can be aggravating when one suffer from them and if that's what they truly intend to do, it's a wonderful idea. Less content, more refinement is a wise thing to do to cement the player base and bring back those who were disappointed by small details (due to the Pay2Play system)

Edit : Here is the link


It's a blabla post. We'll have to wait how things will work in the end. Since GW2 Anet is all about "this is amazing and that's awesome blablabla" and in the end a lot of it was mediocre.

Of course it's a blabla post, what would you possibly expect from a presentation of things to come ? And what would you expect from someone who is trying to sell his product ?

I don't understand how one can be so negative.


Because this is like the 10th "here's what's coming post" made in like 3 months
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Otolia
Profile Blog Joined July 2011
France5805 Posts
January 15 2013 22:25 GMT
#6709
On January 16 2013 05:12 Torte de Lini wrote:
Show nested quote +
On January 16 2013 05:01 Otolia wrote:
On January 16 2013 03:03 Miragee wrote:
On January 16 2013 00:54 Otolia wrote:
A new dev blog got out as a preview for the next six month. I think it will greatly improve the game to eliminate all the small details that can be aggravating when one suffer from them and if that's what they truly intend to do, it's a wonderful idea. Less content, more refinement is a wise thing to do to cement the player base and bring back those who were disappointed by small details (due to the Pay2Play system)

Edit : Here is the link


It's a blabla post. We'll have to wait how things will work in the end. Since GW2 Anet is all about "this is amazing and that's awesome blablabla" and in the end a lot of it was mediocre.

Of course it's a blabla post, what would you possibly expect from a presentation of things to come ? And what would you expect from someone who is trying to sell his product ?

I don't understand how one can be so negative.


Because this is like the 10th "here's what's coming post" made in like 3 months

Actually it's the second, the first one happened shortly after the failed Karka Event.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 15 2013 22:51 GMT
#6710
People just really don't like non delivered hype that the entire games industry seems to follow today. Can't say GW2 didn't share a similar fate so far either. When companies say they're going to do something and then fail to deliver it, people will be mad, sad and dissapointed and will complain. That's why bandaid solutions promised out to a year later that still wouldn't really make up for the shortcomings
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 16 2013 01:55 GMT
#6711
On January 16 2013 07:25 Otolia wrote:
Show nested quote +
On January 16 2013 05:12 Torte de Lini wrote:
On January 16 2013 05:01 Otolia wrote:
On January 16 2013 03:03 Miragee wrote:
On January 16 2013 00:54 Otolia wrote:
A new dev blog got out as a preview for the next six month. I think it will greatly improve the game to eliminate all the small details that can be aggravating when one suffer from them and if that's what they truly intend to do, it's a wonderful idea. Less content, more refinement is a wise thing to do to cement the player base and bring back those who were disappointed by small details (due to the Pay2Play system)

Edit : Here is the link


It's a blabla post. We'll have to wait how things will work in the end. Since GW2 Anet is all about "this is amazing and that's awesome blablabla" and in the end a lot of it was mediocre.

Of course it's a blabla post, what would you possibly expect from a presentation of things to come ? And what would you expect from someone who is trying to sell his product ?

I don't understand how one can be so negative.


Because this is like the 10th "here's what's coming post" made in like 3 months

Actually it's the second, the first one happened shortly after the failed Karka Event.


No, it's been talked about in November again no?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
daemir
Profile Joined September 2010
Finland8662 Posts
January 16 2013 03:19 GMT
#6712
The pvp side for the game is 4 months past blahblahblah-dev blogs for getting anything done. Meanwhile, let's have another pve holiday event. Lag out the pvp servers during it, give nothing but new bright colored textures in the pvp lobby (mists) and no pvp features.

I've put the game on hold a month or so back. Seems I get to do that often these days, put games on hold becase they don't deliver. Kinda sucks.
Skyro
Profile Joined May 2010
United States1823 Posts
January 16 2013 19:34 GMT
#6713
On January 16 2013 03:27 Snuggles wrote:
Show nested quote +
On January 02 2013 06:37 Deadlyhazard wrote:
On January 02 2013 00:13 zbedlam wrote:
On January 01 2013 23:14 daemir wrote:
On January 01 2013 20:59 zbedlam wrote:
On January 01 2013 01:36 marconi wrote:
all this whining, what the hell. I mean, the game is not perfect, but I'm pretty sure it offers more than enough for the amount of money it costs and the fact that there is no subscription. PvP is very fun and world vs world is interesting at the very least, with huge armies and taking castles and shit. It probably gets boring after doing it for 100 times, but by then I think the investment is returned. And I'm pretty sure there will be expansions which will improve an already great game with all the stuff ppl are missing.

I think the main problem with all the whiners here is that they wanted another grindfest MMO like WoW, while this infact is a social, teamwork, pvp focused game. If you're a 12 yr old kid who likes to show off his new gear and own undergeared ppl then you are in the wrong game (xcept maybe in WvW, but even there u can do shit on your own).

U whiners didn't mention the awesome moments when you are with a big group of people, all working for the same cause, making up tactics, fighting other ppl who are working against you, setting up ambushes, controlling key points, and most importantly, SOCIALIZING.

I can tell u that gw2 is a great game which offers some unique elements and epic moments if you get into it, and if you like what I just wrote you won't regret a fucking cent of the game's price.

Peace


You actually think this is a teamwork and PvP focused game?

Oh god the stupid is killing me.

The PvP in this game is half-assed at best and abysmal at worst, WoW has better PvP content than this game and that is not a good thing.

Teamwork? Please, teamwork in this game is borderline non-existent outside of zerging from door to door in WvW, there is a reason the competitive scene was dead within 2 weeks.

Socializing and fighting against other people who socialise, this has been a staple of MMO's since their inception, and this game doesn't even do a very good job of it. You are better off playing sandbox MMO's if you want a social game.

This game is worth the initial price but literally the only thing this game does better than other MMO's on the market is not having a monthly fee.

Its basically WoW for people on a budget. I don't understand why you would hate on WoW then defend this game, they are marketed towards the same people.


Reason wasn't lack of teamwork though, reason was complete and utter lack of support structure within the game to sustain a competetive pvp audience. I mean, you can't even make custom games...

no ladder
no custom games
no matchmaking
only one game mode
one a few samey maps
tons of bugs in traits/items



Oh yeah, there are a ton of reasons this game flopped as a competitive PvP title.

But even if all of those things were implemented, do you think things would drastically change?

From what I saw, the majority of players tried SPvP and then dropped it pretty quickly after because they weren't having fun. If they were having fun there would be outcry for basic competitive features as you listed, but it just went silent a few weeks in.

It would take some serious changes for there to be any sizable PvP community playing this game, its so far away from being an esport as they marketed its hilarious they even tried.


Yeah, basically this. I'm a PvP player myself and I basically only play games for PvP (at least MP ones obviously). Even in WoW I pretty much only PvP'd for 4-5 years straight. I tried about 5-6 matches of SPVP after beta (since I did a lot during beta and was skeptical) and it's just not fun. It lacks oomph. I feel like I don't control my character as well as I do in a game like WoW and the ability set seems really limited because the only things you can really customize are some utility spells which usually aren't very exciting. Traits aren't exciting either because they're usually flat % damage/hp/armor increases with some random gimmicks instead of learning new spells or something.


This is exactly how I felt playing sPvP as well, even in the tournament setting. Perhaps if I played more I would get more of the "feel" of it, but even when I first began playing arena in WoW I knew immediately that there were differences between good and bad plays. Perhaps I'm comparing it too much to WoW arena... it is a different game afterall.


IMO there is a ton of depth and team work involved at higher levels of play. Play some paid tournaments and you will run into some good teams. There is also more strategy in a capture point game mode than a simple deathmatch arena that WoW had, there can be no debate there, but the lack of new game modes and a total of 4 maps is a bit lacking at the moment.

I also like the simplicity of the weapon sets and traits, though from a sPvP perspective there isn't enough diversity in builds. From a spectator standpoint nobody likes to see an action bar with a bazillion skills like in WoW, 90% of which you don't use except for very niche situations.

Also most experienced players agree that class balance is pretty good considering GW2's life cycle, but balance within a class, e.g. build diversity, isn't.

If the combat isn't for you, that's fine. A common complaint about GW2 is that it feels "floaty" in comparison to WoW, but the same can be said that WoW feels "herky-jerky." It's a preference thing.

Right now to me, it feels like the "metagame" is evolving super slowly due to the extremely small playerbase who are dedicated to sPvP right now. And I think that is due to the poor implementation of the matchmaking system (or rather the complete absence of one). ANet clearly wanted to create a sPvP structure that could be monetized but has so far failed quite miserably. IMO the sPvP side of the game would be booming right now if they had a simple, solo and team queue matchmaking system with a ladder like they did in GW1. The sPvP experience for newer players doing hot join or solo queueing free tournaments is almost comically bad. And even the hardcore players have been leaving due to the complete lack of needed structures and formats for the scene to grow.

Like I said earlier, if you're a sPvP'er who enjoyed the core combat mechanics of the game come back in like 4-6 months.
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
January 18 2013 14:52 GMT
#6714
Hmm
since Guesting will be introduced on 28th, free server transfers will cease as well D:
thinking about moving away from Far Shiverpeaks EU hmm

Fuse.2453 btw ^^
Liquipedia@jkursk
NbSky
Profile Joined August 2007
Canada1023 Posts
January 18 2013 15:07 GMT
#6715
My guild is pretty much done with the game until this so called "update" for pvp.
Sandstorm@USEast | The Last Pride [EviL] GW2 | Nb.Sky
Rulker
Profile Blog Joined January 2012
United States1477 Posts
January 19 2013 18:51 GMT
#6716
I forgot how good gw is, played almost 30 hours since waking up on thursday to noon saturday
Tilorn91
Profile Joined July 2012
Serbia218 Posts
January 20 2013 21:59 GMT
#6717
Ok, a few questions from a gw1 pvper about gw2:

1) Is the personal story quest chain made so that you can follow it through and keep up in level by running the events while running to the next checkpoint? I found my self stuck at level 11 thief even tho I had completed all the events leading up to the next storyline quest that recommends level 14.

2) Tried to que up for pvp a few times, but I'm yet to win a single game (it's something like 0 - 20 so far). I'm not sure what's going on, everyone stomps me (to be expected, but still getting killed in 0.5sec by a player aint cool) and people just straight up leave the scenario all the time.
Zhou
Profile Joined February 2009
United States832 Posts
January 20 2013 22:28 GMT
#6718
I gotta say after playing GW2, I do kind of miss the character roles a bit...
daemir
Profile Joined September 2010
Finland8662 Posts
January 21 2013 08:41 GMT
#6719
On January 21 2013 06:59 Tilorn91 wrote:
Ok, a few questions from a gw1 pvper about gw2:

1) Is the personal story quest chain made so that you can follow it through and keep up in level by running the events while running to the next checkpoint? I found my self stuck at level 11 thief even tho I had completed all the events leading up to the next storyline quest that recommends level 14.

2) Tried to que up for pvp a few times, but I'm yet to win a single game (it's something like 0 - 20 so far). I'm not sure what's going on, everyone stomps me (to be expected, but still getting killed in 0.5sec by a player aint cool) and people just straight up leave the scenario all the time.



1) For story pov, it's better to first level then do the personal story, at least once you're reaching around 40+. You may have to do a bit than each event once to keep up with the flow, especially if you do no crafting.

2) Start from hot joins, not from tournament queue. In hot join the maps rotate and people keep coming and going, but it'll give you a place to get familiar how classes/builds work. When you want to play tournaments, group up with 4 other people preferably on voice comms. Pugs rarely stand any chance passing the 1st round on prime times at least, when the teams are queueing up.
Miragee
Profile Joined December 2009
8594 Posts
January 21 2013 17:50 GMT
#6720
On January 21 2013 06:59 Tilorn91 wrote:1) Is the personal story quest chain made so that you can follow it through and keep up in level by running the events while running to the next checkpoint? I found my self stuck at level 11 thief even tho I had completed all the events leading up to the next storyline quest that recommends level 14.


No, there are just big lvl wholes through out the entire "story".
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