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Tera MMORPG - Page 25

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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 19 2012 09:01 GMT
#481
On January 16 2012 19:22 HardMacro wrote:
Show nested quote +
On January 16 2012 13:59 Endymion wrote:
tera has more attractive character model compared to D3..


Mhmm, lack of clothing in the form of nakedness from the waist down tend to do that;)


I totally hit that.

Anyways, beside the "awesome" character design, I feel that this game will be frustrating to play. From a lot of vods, it seems that you don't do a lot of damage (like GW) and you have to aim (gah!). I rather play GW2...
https://twitter.com/SufficientStats
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
January 19 2012 09:37 GMT
#482
Oh shit no, I'd hate to have my skill play a role in how I perform! :O ...
Necrophantasia
Profile Joined May 2010
Japan299 Posts
January 19 2012 10:05 GMT
#483
On January 19 2012 17:12 Boblhead wrote:
Show nested quote +
On January 19 2012 17:07 Jibba wrote:
On January 19 2012 14:26 Tachion wrote:
On January 19 2012 13:52 Necrophantasia wrote:
On January 19 2012 13:26 Velocirapture wrote:
On January 19 2012 09:28 Necrophantasia wrote:
From what I've seen in Japan, the game is collapsing. They launched with I think 12 servers. They got alot of people into the open beta because of the appeal of the Elin to Japanese otaku.

Since then people have saturated at the level cap because there's nothing to do. The leveling itself is also quite fast for Korean mmo standards. So people have been quitting in droves.

The game just did its 2nd set of server merges and there's only about 4 servers left.


The lack of end game content is a huge problem for SW:TOR as well. This is a lesson nobody seems to have learned from successful launches like RIFT. MMO players play A LOT. They are not your typical players. Significant numbers of people will be at the top level within a month of launch. There needs to be lots of stuff to do!

At launch games should have fully functional:

cross server LFD queue
several tiers of varied raid content
fully supported customization tools
addon support

And with these completed the first month or so of the game should have several patches a week addressing bugs and PVP/PvE imbalance.


LFD cross server killed the game. LFD and LFD leads to people camping out in a city zone with no one doing anything except sit in queue. It also leads to people being complete asshats and kills docial interaction within the game It's a good idea in theory but the unintended consequences of that destroyed the game.

The amount of time it saves vastly outweighs the "docial interaction" that comes with asking people for parties.

Not for a game like Tera. It's an open faction PvP game, not a PvE game like WoW. A limited number of instances are fine, but most of the game should take place in the main world. It should be like a constant series of battles for green dragons, until alliances are made.

It will be just like l2, free ganking unless your on the pazy pve server ^^


Unless there is a rule change between kterra/jterra and us Tera there will probably be no free ganking.
There is still a significant PvE component to Tera and grouping is quite important.

Why dungeon finder kills games?

It's not that screaming for party members is particularly fun (in fact, it sucks balls), it's that it gave people an incentive to meet people. It gave people reason to use their friends list to find other like minded players to play with. Dungeons give people reason to talk and meet, and that's how server communities are built. People become well known through interactions and server storylines are born. Wow at it's inception up till the end of wotlk had extremely active realm forums. Because people wanted to talk to each other and they interacted in-game. Now? Good like finding anything. Even the most populated servers have no one posting.

More importantly, the dungeon finder killed any sort of community. You get thrown in a group with 4 randoms. In the short run, you get your stuff done faster and you gear up. Cool. In the long run, people no longer bother to make connections. You are doing dungeons with 4 people you will never see again. Why bother to even talk? In fact why even bother to be nice? Just ninja your shit and move on. There's no reputation to worry about, they're not even from your server!

The dungeon finder is far easier than any sort of social interaction and gamers always take the path of least resistance to the best gear. End result? Death of community. No one bothers to do anything in the game world because they can teleport to dungeon. No one bothers to talk or to make friends. The behavior of the community is in decline because there are no consequences for anything. Guilds which were previously kept together by raids are now falling apart all over the place because of the group finder.

Tl:dr. Why compromise and have to deal with real people when you can just queue and act like an asshat and do whatever you want? Dungeon finder lets you skip the humans. Fun in the short run, but it becomes a very solitary mmo.

MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
January 19 2012 14:07 GMT
#484
On January 19 2012 19:05 Necrophantasia wrote:
Show nested quote +
On January 19 2012 17:12 Boblhead wrote:
On January 19 2012 17:07 Jibba wrote:
On January 19 2012 14:26 Tachion wrote:
On January 19 2012 13:52 Necrophantasia wrote:
On January 19 2012 13:26 Velocirapture wrote:
On January 19 2012 09:28 Necrophantasia wrote:
From what I've seen in Japan, the game is collapsing. They launched with I think 12 servers. They got alot of people into the open beta because of the appeal of the Elin to Japanese otaku.

Since then people have saturated at the level cap because there's nothing to do. The leveling itself is also quite fast for Korean mmo standards. So people have been quitting in droves.

The game just did its 2nd set of server merges and there's only about 4 servers left.


The lack of end game content is a huge problem for SW:TOR as well. This is a lesson nobody seems to have learned from successful launches like RIFT. MMO players play A LOT. They are not your typical players. Significant numbers of people will be at the top level within a month of launch. There needs to be lots of stuff to do!

At launch games should have fully functional:

cross server LFD queue
several tiers of varied raid content
fully supported customization tools
addon support

And with these completed the first month or so of the game should have several patches a week addressing bugs and PVP/PvE imbalance.


LFD cross server killed the game. LFD and LFD leads to people camping out in a city zone with no one doing anything except sit in queue. It also leads to people being complete asshats and kills docial interaction within the game It's a good idea in theory but the unintended consequences of that destroyed the game.

The amount of time it saves vastly outweighs the "docial interaction" that comes with asking people for parties.

Not for a game like Tera. It's an open faction PvP game, not a PvE game like WoW. A limited number of instances are fine, but most of the game should take place in the main world. It should be like a constant series of battles for green dragons, until alliances are made.

It will be just like l2, free ganking unless your on the pazy pve server ^^


Unless there is a rule change between kterra/jterra and us Tera there will probably be no free ganking.
There is still a significant PvE component to Tera and grouping is quite important.

Why dungeon finder kills games?

It's not that screaming for party members is particularly fun (in fact, it sucks balls), it's that it gave people an incentive to meet people. It gave people reason to use their friends list to find other like minded players to play with. Dungeons give people reason to talk and meet, and that's how server communities are built. People become well known through interactions and server storylines are born. Wow at it's inception up till the end of wotlk had extremely active realm forums. Because people wanted to talk to each other and they interacted in-game. Now? Good like finding anything. Even the most populated servers have no one posting.

More importantly, the dungeon finder killed any sort of community. You get thrown in a group with 4 randoms. In the short run, you get your stuff done faster and you gear up. Cool. In the long run, people no longer bother to make connections. You are doing dungeons with 4 people you will never see again. Why bother to even talk? In fact why even bother to be nice? Just ninja your shit and move on. There's no reputation to worry about, they're not even from your server!

The dungeon finder is far easier than any sort of social interaction and gamers always take the path of least resistance to the best gear. End result? Death of community. No one bothers to do anything in the game world because they can teleport to dungeon. No one bothers to talk or to make friends. The behavior of the community is in decline because there are no consequences for anything. Guilds which were previously kept together by raids are now falling apart all over the place because of the group finder.

Tl:dr. Why compromise and have to deal with real people when you can just queue and act like an asshat and do whatever you want? Dungeon finder lets you skip the humans. Fun in the short run, but it becomes a very solitary mmo.



Who the hell pug's? Most mmo's are full of retards. Just get a few friends and play with them. Then proceed to stomp everything and everyone and skip the nausience of having to deal with retards.
ehh`?
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
January 19 2012 15:57 GMT
#485
The LFD queue from both WoW and Rift are non-intuitive lessons learned. The idea that they ruined the game is nonsense (id say that even though the game has huge subscribership and a turnover anybody would expect from such an old game, if you wanted to blame a toll for breakeing WoW communities it would be GearScore) but people did hate the queue.

Here is the thing, the scale looks like this.....

[--------liked-------------][----------meh--------][---------disliked---------(xServerQueue)--(inServerQueue)--(noQueue)---]

Rift went through this exact process of deduction. They were hesitant to put in a clearly disliked feature so they went with in server queue. In server queue drove up use of all instanced material like crazy until the wait times for DPS were crazy (like 40 mins) and there was outrage so they put in cross server queue.

Long story short, LFD tools are one of those things we hate to have but hate even more to not have.
Copymizer
Profile Joined November 2010
Denmark2109 Posts
January 19 2012 16:14 GMT
#486
On January 20 2012 00:57 Velocirapture wrote:
The LFD queue from both WoW and Rift are non-intuitive lessons learned. The idea that they ruined the game is nonsense (id say that even though the game has huge subscribership and a turnover anybody would expect from such an old game, if you wanted to blame a toll for breakeing WoW communities it would be GearScore) but people did hate the queue.

Here is the thing, the scale looks like this.....

[--------liked-------------][----------meh--------][---------disliked---------(xServerQueue)--(inServerQueue)--(noQueue)---]

Rift went through this exact process of deduction. They were hesitant to put in a clearly disliked feature so they went with in server queue. In server queue drove up use of all instanced material like crazy until the wait times for DPS were crazy (like 40 mins) and there was outrage so they put in cross server queue.

Long story short, LFD tools are one of those things we hate to have but hate even more to not have.

I couldn't agree more. GearScore made me unable to enter any raids in wotlk when it came up so i was unable to get better gear and LFD has made the game so stale compared to what it once was. Now you stand in the city waiting to get tele to dungeon in and out it's boring stale and you do barely anything. TBC was the best with /2 LFG shadowlab need tank, dps, random and healer. Requering achievements for instances as well killed it.
~~Yo man ! MBCGame HERO Fighting !! Holy check !
Necrophantasia
Profile Joined May 2010
Japan299 Posts
January 20 2012 00:06 GMT
#487
I can't disagree more. LFD is a terrible thing to have.

You can see the effect it has had on WoW. People don't even raid as guilds anymore, let alone dungeon. LFD killed casual guilds, LFR killed casual raiding guilds. The only thing left is heroic mode super hardcore guilds. The LFD is one of the main things in Cata that made them hemmorage over 1 million subscribers.

In fact the only reason to leave a city before was to go to a raid, but since now LFR teleports you to the raid, there is no reason to ever leave the capital city on your main.

Wow did it best in tbc, (and Tera does the same thing) is a global advertisement board for groups and people who want to group on the same server. Then you can form a dungeon group.
Diizzy
Profile Joined August 2011
United States828 Posts
January 20 2012 00:14 GMT
#488
tera is gonna probably be the first mmo i subscribe too. its like final fantasy on crack. very nice.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-01-27 03:28:16
January 27 2012 03:18 GMT
#489
So NCSoft is taking Bluehole to court, potentially delaying the American release of the game.

tsi.brooklaw.edu/sites/tsi.brooklaw.edu/files/filings/ncsoft-corporation-et-al-v-bluehole-studio-inc-et-al/20120109ncsoft-corporation-et-al-v-bluehole-studio-inc-et-alcomplaint.pdf

Page 13, E: The Conception and Formation of Defendant Bluehole

Throughout the developement of Lineage 3, Yong-Hyun Park ("Park"), the head of the project, repeatedly expressed to the company management dissatisfaction with his compensation. Although he was already one of the highest paid employees of the company, Park was of the opinion that he should receive additional salary as well as an equity interest in the future profits from L3. NCSoft management disagreed, believing that Park's compensation already generous by comparison with his peers both at NCSoft and at the competing Korean video game companies.

Unsatisfied with that response, Park began secret discussions with the other key managers from the L2 and L3 teams about leaving NCSoft, forming a new video game company, luring away the L3 development team, and using NCSoft's proprietary information to complete and launch, in effect, the same game they had been developing at NCSoft, while reaping a greater share of the profits for themselves. Park and the other managers entered into negotiations with potential third-party investors, to whom they disclosed NCSoft proprietary information about L3. After first failing to secure investment from a major Japanese competitor, the conspirators obtained backing from a wealthy individual.

The conspirators also were busy persuading many other L3 team members to resign collectively and join them in a new Korean game developer company -- an event referred to by Park as "D-Day". To that end, they so far as holding a meeting in a conference room of NCSoft to entice employees to join with them. Soon after, NCSoft became aware of this event and swiftly discharged Park and the other managers from their roles.

By that time, however, the damage was done. By March 2007, the efforts of Park and others proved successful - 48 of the more than 100 L3 team members left NCSoft to join the newly formed Bluehole. These individuals were selected based on their level of knowledge and information related to the L3 project and included game designers, programmers, and graphic artists. They were lured to Bluehole with attractive compensation packages that had been put together using confidential payroll and other personnel information taken from NCSoft.

But the theft of proprietary information did not end there. As set forth in detail below, before departing NCSoft, Park and the other former managers and L3 team members systematically stole substantial quantities of valuable NCSoft technical trade secrets and other proprietary information related to the L3 game itself. Around the same time, NCSoft discovered the concerted theft through its internal investigation.


The ramifications for this for TERA fans is pretty big. Best case? Tera, in the West, is delayed a pretty damn long time because of all this stuff and more corporate squabbling. Worst case? Tera isn't allowed to be sold in the West at all. However, if what NCSoft claims to be true -- I can't help but support them in this case.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 27 2012 03:29 GMT
#490
What the fuck....
thug life.                                                       MVP/ex-
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-01-27 03:41:32
January 27 2012 03:36 GMT
#491
On January 27 2012 12:29 FinestHour wrote:
What the fuck....


I do suggest, by the way, reading the entire .pdf -- that quote I gave was just a summary of what's going on. The full detail of the issue is in the .pdf, and if it holds up to be 100% true, NCSoft has every right to be doing what they're doing. It's interesting to note that Bluehole was convicted in Korean criminal court, but it was appealed and is going to be appealed the highest court in the country. Feel sorry for you TERA fans tho
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
January 27 2012 03:41 GMT
#492
wow -_-

I haven't read the PDF, but talk about scummy
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2012-01-27 03:53:01
January 27 2012 03:51 GMT
#493
Im just really disappointed by the possibility that the game might not be released, was so looking forward to this to sate my mmo desire
thug life.                                                       MVP/ex-
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
January 27 2012 03:52 GMT
#494
can get a Kor account but latency might F you. ^^;
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-01-27 04:02:44
January 27 2012 04:01 GMT
#495
On January 27 2012 12:51 FinestHour wrote:
Im just really disappointed by the possibility that the game might not be released, was so looking forward to this to sate my mmo desire


Well, considering they won in Korean court -- there is a very good chance they will win here. I doubt NCSoft is stupid enough to kill TERA however, they're not stupid. They're just going to get a piece of the pie, if anything. What Bluehole did though is essentially bribery and textbook intellectual property theft, if completely true though, so I don't know what to think of this honestly.
kineticSYN
Profile Joined May 2011
United States909 Posts
January 27 2012 04:07 GMT
#496
-_- man, as if i wasn't waiting long enough for this
IMMvp #1 :)
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
January 27 2012 04:09 GMT
#497
Wow you cannot be serious. Not sure if im a fan but i was hoping to play this as it looked good. zzz
龔智禮 _________________________________________________________________________________________________ CJ NATION
Candadar
Profile Blog Joined July 2011
2049 Posts
January 27 2012 16:34 GMT
#498
On January 27 2012 13:09 Gao Xi wrote:
Wow you cannot be serious. Not sure if im a fan but i was hoping to play this as it looked good. zzz


Yeah, I wanted to try it out too. Was hoping to play this and GW2
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-01-27 17:15:26
January 27 2012 17:13 GMT
#499
On January 27 2012 12:18 Candadar wrote:
So NCSoft is taking Bluehole to court, potentially delaying the American release of the game.

tsi.brooklaw.edu/sites/tsi.brooklaw.edu/files/filings/ncsoft-corporation-et-al-v-bluehole-studio-inc-et-al/20120109ncsoft-corporation-et-al-v-bluehole-studio-inc-et-alcomplaint.pdf

Show nested quote +
Page 13, E: The Conception and Formation of Defendant Bluehole

Throughout the developement of Lineage 3, Yong-Hyun Park ("Park"), the head of the project, repeatedly expressed to the company management dissatisfaction with his compensation. Although he was already one of the highest paid employees of the company, Park was of the opinion that he should receive additional salary as well as an equity interest in the future profits from L3. NCSoft management disagreed, believing that Park's compensation already generous by comparison with his peers both at NCSoft and at the competing Korean video game companies.

Unsatisfied with that response, Park began secret discussions with the other key managers from the L2 and L3 teams about leaving NCSoft, forming a new video game company, luring away the L3 development team, and using NCSoft's proprietary information to complete and launch, in effect, the same game they had been developing at NCSoft, while reaping a greater share of the profits for themselves. Park and the other managers entered into negotiations with potential third-party investors, to whom they disclosed NCSoft proprietary information about L3. After first failing to secure investment from a major Japanese competitor, the conspirators obtained backing from a wealthy individual.

The conspirators also were busy persuading many other L3 team members to resign collectively and join them in a new Korean game developer company -- an event referred to by Park as "D-Day". To that end, they so far as holding a meeting in a conference room of NCSoft to entice employees to join with them. Soon after, NCSoft became aware of this event and swiftly discharged Park and the other managers from their roles.

By that time, however, the damage was done. By March 2007, the efforts of Park and others proved successful - 48 of the more than 100 L3 team members left NCSoft to join the newly formed Bluehole. These individuals were selected based on their level of knowledge and information related to the L3 project and included game designers, programmers, and graphic artists. They were lured to Bluehole with attractive compensation packages that had been put together using confidential payroll and other personnel information taken from NCSoft.

But the theft of proprietary information did not end there. As set forth in detail below, before departing NCSoft, Park and the other former managers and L3 team members systematically stole substantial quantities of valuable NCSoft technical trade secrets and other proprietary information related to the L3 game itself. Around the same time, NCSoft discovered the concerted theft through its internal investigation.


The ramifications for this for TERA fans is pretty big. Best case? Tera, in the West, is delayed a pretty damn long time because of all this stuff and more corporate squabbling. Worst case? Tera isn't allowed to be sold in the West at all. However, if what NCSoft claims to be true -- I can't help but support them in this case.

To be honest, the only part that's surprising to me is that they actually took it to court, considering the enormous amount of copying and theft that goes on between Korean MMOs. So many of them are practically identical.

That said, I can't really fault NCSoft here. I didn't look at the PDF, but it seemed like that was going on from the beginning. It already looked like L3, and knowing it came from the same devs working for a different studio sealed it.
ModeratorNow I'm distant, dark in this anthrobeat
topoulo
Profile Joined September 2011
253 Posts
January 27 2012 17:47 GMT
#500
Well got selected for beta on the same time i resub my wow account after swtor failure...

coincidence ? ;p
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