Well, I've been a long fan of RO since the very start of it! I played a lot on the international server and then on private servers.
Then, RO2 was announced, got into beta, and thought it completely sucked ass. Afterwards, the whole project went into hiatus cuz the whole developer team had a huge fight with Gravity and quit, so RO2 was on hold.
On January, Gravity announced they were working on RO2: legend of the second, remaking it on all it's entirety. They changed the engine to Gambryo, tried to stick more to the original RO and added a shitload of stuff. And a month ago, some updates started to come out, and finally, beta for the new version is supposed to come at the end of this month!
So, I'll link you up to important sites that update regularly and a couple of screens. Discuss!
On August 13 2010 02:53 Zalfor wrote: ro2 beta sucked ass i remember
Read my post. This is another RO2 completely made from scratch since it had negative feedback from the community and the dev team left. This is a chance for it not to suck!
Now this looks like a sequel. Not what it was before. I guess what they had before was too much for them. I still hope they keep Yoko Kanno's work around. It'd be disappointing if they just hired her for nothing.
I am excite, but... no merchant remake class huh? Blacksmiths and Alchemists were a part of my favorites.
The art direction looks much improved this time around. Was not a fan of the 3d chibis. It looks like they're taking a lot of notes from Mabinogi which is a good thing! Mabinogi + Ragnarok art style = yes please
Bullet points: - you start off as one of the job-class (so no need to level-up novice)
- new Chara (short for "charisma") system as a replacement of 2nd job change. Basically through different means your character can become either "Dark" or "Light" and this will greatly influence effect of character's spells and your play-style. Also your Charisma isn't fixed for the rest of the game like your job, so you can swing back and forth for quiet a bit of effort.
- Dual Life System (!!!). Every character now has "Battle Job" and "Life Job" (visit link for concept art) + Show Spoiler +
-- What is the new system referred to as the 'Dual Life System'?
Jin-soo: In RO, you can play as merchant and blacksmith jobs, but most players make merchants as sub characters just to sell items. Additionally, Merchants and blacksmiths don't present an image of being a job capable of combat. With that in mind, we created the 'Dual Life System'.
In RO2:LotS, you have a main Battle Job, and also a second 'Life Job' which can create equipment or potions. So like Swordsman + Blacksmith, Swordsman + Alchemist, or Swordsman + Chef. A character's skill tree is divided into the Battle and Life Jobs you chose.
-- How would these jobs affect play?
Jin-soo: Depending on the situation the characters appearance would change. So when a character is in battle they would appear in their Battle Job form, and then when crafting items they would appear as their Life Job. When collecting herbs, or minerals, you could be either form. Also, the life skills also can have some skills that can be used specifically in combat. For example, as a Swordsman+Blacksmith, you could use the blacksmith skill 'Loud Voice' to power up your swordsman attack power. Some final skills would involve changing into your life job temporarily. When doing that, you could use exclusive skills, or certain abilities could be stronger. The merchant job for example can use the RO skill 'Mammonite'.
- change for a Card system. Basically, cards aren't part of equip anymore.
- you can become NPC when going offline, so other players can still use your character's services when you aren't in the game.
- Yoko Kanno's BGM will be used, but very scarcely (one example of such use they have in mind is when you summon certain pets).
Imho, changes sound very exciting and exactly what the game needed, except maybe for a Card system change - but that depends on how they implement it.
On August 13 2010 07:06 whiteLotus wrote: any news about card system? it was like the most important thing about your EQ, hope they dont fuck it up
There is some actually! I thought project Revolution blog linked in the OP (http://ro-projectrevolution.blogspot.com/) was just some random blogspam, but it's actually valid and in some form official Gravity blog, so there's quite a lot of Very interesting info.
That's what the guy there said regarding concern about new Cards system:
4)I believe you talked about how you would be able to equip and unequip cards, but you never mentioned that it would be on people, not on gears. I really believe this is quiet a big step, and is going to make this system very different from RO1's.When you can't slot weapons with cards, it makes you wander how can you customize what you wear; if at all.
You'll have to give the new system a chance. Not able to equip cards directly to weapons doesn't mean you won't be able to equip something else to them. The reason why the Cards will not be equipped to gears is simply the fact that - in Real life, you don't slap cards on equipments to make them stronger. I expressed the fact that Card system are still around like RO1 since it will still bring that joy of collecting and equipping them. It will still bring that same feeling but to a whole new level being able to upgrade the cards to your own preferences and then selling your own custom upgrade will be like selling a card attached to a weapon, but without wasting a valuable weapon. So Cards are Cards, a new kind of accessory, and Weapons are Weapons but not relying on attaching the cards. Weapons will have their own system which is why it's easier to separate the two, but never or less -card types will still effect your weapons, armors, personal stats, etc.
I'm under assumption they didn't just separate card and weapon systems, but also added some additional features to both of them, like allowing to upgrade the cards. What does he even means by upgrade cards I wonder. +8 Hydra card anyone? =))
Also Chara system seems to be similar in a way with Race system from old RO2, but much more sensible and much more elegantly integrated into RO setting. I especially liked that light/dark charisma of the guilds owning castles influences city - that adds so much dynamic to the game world and should make it so much more fluid!
Funny thing, I just started playing a private RO server after not playing for about 2 years, and now this news. Wonderful! Ragnarok will always hold a very special place in my heart.
On August 13 2010 08:01 whiteLotus wrote: yep. always liked arena and shit, coming with monk 1 hiting everyone buhaha :D
lol...my childhood relived. i loved when summoners mass summoned in cities for drops and i mass EFed with free healing leveling up faster than god knows what...hit 99 in a week on 3x. good times. I hope RO2 keeps to the roots, that's what made it great imo
I still go back and play RO when I just want to see whats going on. If americans can play on the korean servers I am in. till then I will have to wait till RO2 comes out like IRO
On August 13 2010 10:38 ZeroCartin wrote: Cool thing is, in one of the articles, it says you can play as in WoW or choose the original Ragnarok Online style of view :D
Hmm I'm interested to see how that works out, but to be fair I do like the switch towards 3D but I imagine others would love the old school style.
for some odd reason the alpha version of prontera makes me nostalgia but not the beta and afterwards version... the stuff that really does is the prontera field music
On August 13 2010 13:09 shawster wrote: you nostalgia you lose
Oh man GG, you got me there. Spent/wasted a lot of my life sitting in that city.
Honestly, If they made RO2 an exact copy of how RO was in beta.. only 3D, i would have so much fun. And I mean keeping the maps the exact same, I would know where everything was. Would nastalgia even more
NO 2k people sieging a single damn castle in WoE = dealbreaker for me. WE LOVED/HATED EVERY MINUTE of trying to do that. WoE music > Loading Screen Muzak > Prontera music
(has anyone here EVER experienced trying to go through 4 rooms; each blanketed by a single alliance of 4 guilds fully upgraded, with ALL members online? *think approximately 800 defenders for ONE CASTLE alone*)
If you know what I'm talking about, then you've played one of the craziest ROs ever (despite it being a duping paradise)
I really can't wait for this I played so much RO during my middle school days geez. So many hours in to those Private servers and trying to be the best Paladin/XAssassin
WoE on iRO Chaos in its peak time was the best thing that ever happened in a MMO for me. Those WoE nights were always something I'd look up to. The community that kept evolving around the allianes and ennemy treaties the guilds made always kept the game refreshing at some level and the community awake and alive. I personally tried several private server before officially quitting and nothing came close to what I've experienced on Chaos.
I just don't want to have to farm for WEEKS anymore to get a card with the 0,01% droprate, that was quite insane...
On August 14 2010 19:55 Xife wrote: If you played Private servers you really did not even come close to experiencing what RO really was about
I played low rate private servers. Close enough
The issue wasn't the rates, It was the community. WoE with a hundred people defending one castle. Fighting over MVP spawns.... The original game was just 10x better than private servers because of it.
Oh and if they made a new RO server that sort of went through the history of Ragnarok online, and started at a really early version say Alpha or Beta. Gradually patching it up stopping at the WoE update.. I would totally play it again.
The rates werent a problem at all, everyone was just having fun. Nobody actually grinds, and hunting with people was actually enjoyable. Not like now where everyone is trying to be "efficient". ~Yawn. I remember not knowing how to get to Prontera in beta and someone actually walking me there. Really, really great community.
On August 14 2010 19:55 Xife wrote: If you played Private servers you really did not even come close to experiencing what RO really was about
I played low rate private servers. Close enough
The issue wasn't the rates, It was the community. WoE with a hundred people defending one castle. Fighting over MVP spawns.... The original game was just 10x better than private servers because of it.
Oh and if they made a new RO server that sort of went through the history of Ragnarok online, and started at a really early version say Alpha or Beta. Gradually patching it up stopping at the WoE update.. I would totally play it again.
After WoE patch it just went downhill for me
Oh you guys never played pRO. (Yes the bloody cockup that was the Philippine version that STILL SURVIVES); For us, we want it to stop pre-Rebirth (as the new job classes don't really add to the PvP dynamic that hard except for imba SL), and we had WoE where it wasn't just a hundred people, it was like A THOUSAND or more in ONE Agit. I could give you some searches, but you have to see to believe how jampacked it was. Mind you, this was on SIX bloody servers at its peak. :p
Ah, RO siphoned my time and money away during highschool. I remember my mother being concerned about how much time I was spending on the game when she noticed a jump in our electric bills. Nothing beat going home after school to take down bosses with your friends or level up in GH/clock tower/wherever. I quit when everyone started using bots (a few months after the release of the alternate second classes), and my cousin who was still playing last year told me that the pRO GMs had pretty much given up on the matter. Started playing in open beta and I remember the fuss when a new server was opened since Chaos was getting too crowded. Also walking all the way from Geffen to Payon/Morroc for the mage test ingredients!
Wow, this thread has got me thinking that I might just give RO2 a go.
I actually played on a RO2 private server a few months ago leaving me very dissapointed.
I understand this thread is insinuating a completely revamped game being released at the end of this month and I can't wait to try it!
RO was absolutely amazing. I was never able to get in to WoW or any other MMO's (maybe Fate of Mankind and Guild Wars for a little while) as much as I was in to RO. I still play on a RO private server to this day and I look frward to it's successor living up to the Ragnarok Online name.
I don't if I'll try RO2 since I grew out of mmo's, but I had a legit level 99 Blacksmith in RO1 on an IRO server. It was a massive timesink to get to that level. I think I spent a half year just destroying these orange bull monsters for experience. RO1 was fun, but I quit after WoW came out. RO2 does look promising, but Korean mmo's have such heavy grinding that I won't be surprised it's going to be the same old gameplay.
It had amazing music during the character creator. That's all I remember about RO2. As for RO well... That was my original love before starcraft. I still get indescribably happy feelings when I hear the harp opening in the login page.
On August 19 2010 00:29 ellerina wrote: Ah, RO siphoned my time and money away during highschool. I remember my mother being concerned about how much time I was spending on the game when she noticed a jump in our electric bills. Nothing beat going home after school to take down bosses with your friends or level up in GH/clock tower/wherever. I quit when everyone started using bots (a few months after the release of the alternate second classes), and my cousin who was still playing last year told me that the pRO GMs had pretty much given up on the matter. Started playing in open beta and I remember the fuss when a new server was opened since Chaos was getting too crowded. Also walking all the way from Geffen to Payon/Morroc for the mage test ingredients!
Wow, this thread has got me thinking that I might just give RO2 a go.
Blah, nearly every major RO server has given up on botting anyhow.
All the best games were on private servers imho, esp some of the superwoes in terms of the skill levels
RO was a crazy good game though, the quality of it was really high and the way it worked was really quirky and unique to its own mmo style, i hope it doesn;t lose that style and convert into some kind of wow/lineage faggotry
Also taekwons are required in any decent guild... Soul linkers are really key lol
On August 19 2010 00:29 ellerina wrote: Ah, RO siphoned my time and money away during highschool. I remember my mother being concerned about how much time I was spending on the game when she noticed a jump in our electric bills. Nothing beat going home after school to take down bosses with your friends or level up in GH/clock tower/wherever. I quit when everyone started using bots (a few months after the release of the alternate second classes), and my cousin who was still playing last year told me that the pRO GMs had pretty much given up on the matter. Started playing in open beta and I remember the fuss when a new server was opened since Chaos was getting too crowded. Also walking all the way from Geffen to Payon/Morroc for the mage test ingredients!
Wow, this thread has got me thinking that I might just give RO2 a go.
Blah, nearly every major RO server has given up on botting anyhow.
Funny some private ro servers have done what the original developers can't and blocked bots.
But on topic this new version of ro looks great, I can't wait to try it but I know it'll be beta in korea for ages, beta in china/japan for ages, retail in most those regions before US/europe even get a beta at it.
On August 22 2010 07:43 BrTarolg wrote: All the best games were on private servers imho, esp some of the superwoes in terms of the skill levels
RO was a crazy good game though, the quality of it was really high and the way it worked was really quirky and unique to its own mmo style, i hope it doesn;t lose that style and convert into some kind of wow/lineage faggotry
Also taekwons are required in any decent guild... Soul linkers are really key lol
Thing is, with a proper PS, it's easy to do tactical stuff when you're defending a 50 vs 50 WoE scenario with all the advantages a buffing SL and Taekwon provide to your force. I'm probably just an old-school type of person, but having to break an agit in a quad-guild alliance was much more strategically difficult; especially if you're trying to hold agits of your own.
On August 19 2010 00:29 ellerina wrote: Ah, RO siphoned my time and money away during highschool. I remember my mother being concerned about how much time I was spending on the game when she noticed a jump in our electric bills. Nothing beat going home after school to take down bosses with your friends or level up in GH/clock tower/wherever. I quit when everyone started using bots (a few months after the release of the alternate second classes), and my cousin who was still playing last year told me that the pRO GMs had pretty much given up on the matter. Started playing in open beta and I remember the fuss when a new server was opened since Chaos was getting too crowded. Also walking all the way from Geffen to Payon/Morroc for the mage test ingredients!
Wow, this thread has got me thinking that I might just give RO2 a go.
Blah, nearly every major RO server has given up on botting anyhow.
Funny some private ro servers have done what the original developers can't and blocked bots.
But on topic this new version of ro looks great, I can't wait to try it but I know it'll be beta in korea for ages, beta in china/japan for ages, retail in most those regions before US/europe even get a beta at it.
The good thing about some PSes is that some of the guys who run them also have run the bots; also they have MUCH GREATER flexibility in utilizing tools that can and will ban bots from their servers. Makes it much easier to block stuff when your costs spiral because of those characters, and you don't make income off them. Still, if you really want to play it early, scout South East Asia game providers. They're likely to get betas of RO2 before anyone else. (and hopefully a certain company entertains RO2 again)
On August 22 2010 07:43 BrTarolg wrote: All the best games were on private servers imho, esp some of the superwoes in terms of the skill levels
RO was a crazy good game though, the quality of it was really high and the way it worked was really quirky and unique to its own mmo style, i hope it doesn;t lose that style and convert into some kind of wow/lineage faggotry
Also taekwons are required in any decent guild... Soul linkers are really key lol
Thing is, with a proper PS, it's easy to do tactical stuff when you're defending a 50 vs 50 WoE scenario with all the advantages a buffing SL and Taekwon provide to your force. I'm probably just an old-school type of person, but having to break an agit in a quad-guild alliance was much more strategically difficult; especially if you're trying to hold agits of your own.
I think any guild worth its salt on any server will have multi-acc'ed soul linkers at least in the precast or in the entry point
Before playing on PS all of the better skilled players in the guilds i was in had multiple accounts on the officials (usually shared ones between guildmembers) - all of them also ran botfarms since thats the only way to actually get anywhere in the game. What you sometimes may think of as a "multi alliance guild" is you are actually seeing about 40 of us playing, but each of us playing 3 accounts at once, with like, an extra 15 people doing buffs before entrance, about 70 of us running a precast bot, and only 35-40 actually playing an account
On August 22 2010 07:43 BrTarolg wrote: All the best games were on private servers imho, esp some of the superwoes in terms of the skill levels
RO was a crazy good game though, the quality of it was really high and the way it worked was really quirky and unique to its own mmo style, i hope it doesn;t lose that style and convert into some kind of wow/lineage faggotry
Also taekwons are required in any decent guild... Soul linkers are really key lol
Thing is, with a proper PS, it's easy to do tactical stuff when you're defending a 50 vs 50 WoE scenario with all the advantages a buffing SL and Taekwon provide to your force. I'm probably just an old-school type of person, but having to break an agit in a quad-guild alliance was much more strategically difficult; especially if you're trying to hold agits of your own.
I think any guild worth its salt on any server will have multi-acc'ed soul linkers at least in the precast or in the entry point
Before playing on PS all of the better skilled players in the guilds i was in had multiple accounts on the officials (usually shared ones between guildmembers) - all of them also ran botfarms since thats the only way to actually get anywhere in the game. What you sometimes may think of as a "multi alliance guild" is you are actually seeing about 40 of us playing, but each of us playing 3 accounts at once, with like, an extra 15 people doing buffs before entrance, about 70 of us running a precast bot, and only 35-40 actually playing an account
I had a different experience. I played pRO from pre WoE (Comodo patch/CBT era IIRC?) and WoEs at the start were indeed 50 v 50 teams of Knights and BSes camping portals with Wiz LoV/SG/MS pre-casts, with Hunter trapper delays in between choke-points and in the emp rooms themselves. Sins were USELESS except for Emp Breaking, and even then a Luk Knight could match Sin DPS with less HP weaknesses. When the player count started hitting 5k+++ players (there was one point a full server here hit 20k and I am not shitting you on that), holding an agit; much less two (or even FOUR) required one to have 200 active non-bot members. +7s were a rarity then, +8s were uber-items, and +10s = Godlike (or you paid some GM on the inside 200 USD or even higher for it and couldn't trade the damn thing at all) The game was so prevalent that whole PC bangs (or shops as we called it here) of anywhere from 10-40 PCs would have people playing WoE; all of them in a single guild or in some cases, different guild leaders in a larger alliance. I don't have the pics from my old PC anymore, but there are images floating around of WoEs here having 200 people or even more. I did try to find that epic screenshot where almost every cell had someone on it... @___@
Supposedly yesterday, but too many people tried to log in, and developers where fixing bugs, so they had to postpone it. Hopefully today there will be livestreams! Be sure to check this one once in a while.
On August 17 2010 09:40 Picture wrote: The rates werent a problem at all, everyone was just having fun. Nobody actually grinds, and hunting with people was actually enjoyable. Not like now where everyone is trying to be "efficient". ~Yawn. I remember not knowing how to get to Prontera in beta and someone actually walking me there. Really, really great community.
Music was also some of the best.
It really was the best. In fact, I remember walking tons of people to prontera or to their first jobs. Lovely betas. =)
Looking at the high res screenshots I'd have to say the game cannot compare to MMOs today visually. Art style is def better than the last version but the way it's executed looks extremely rushed and half assed
Anyone able to find any good guides on how to get the Korean beta over here in USA? I have done this a few times with other Korean games, but usually need a guide to follow .
On September 04 2010 13:02 LOLPATROL wrote: Some more gameplay footage on: www.ro2lots.com
I'm excited, I hope it can live up to my expectations. Probably not :-/
Wow thanks for the great website. As if I was not excited enough already! I loved the fast paced combat of RO1, looks like they are trying to keep it that way for RO2.
I am a bit disappointed that loot doesn't shoot everywhere off of the monster when you kill it...but I can live with that haha.
I can already see the hours and hours spent card farming in this game =D yayaya
honestly these gameplay videos are very disappointing to me... ragnarok charmed me with its sprites, top down 2d 3d view, neat classes, and great community, not with generic 3d graphics and boring voice actors.
Dual life system actually seems like a fun idea. Kinda wished they would have stuck with a more high angle perspective of the original game and simply changed from sprites to high def 3d. Maybe they'll have an option for "classic" camera angle?
I like that they seem to be making the world similar to the old game. Hopefully it turns out better than expected.
can u help me guys? Im so tired of downloading ragnarok from different sites.what i always got is an error.. I realy want to play ro or any ro private server.and i dont know if there is a cd of ro installer that i can buy here in cambodia?. Hope you can help me guys?,
On September 07 2010 23:30 yatot19 wrote: can u help me guys? Im so tired of downloading ragnarok from different sites.what i always got is an error.. I realy want to play ro or any ro private server.and i dont know if there is a cd of ro installer that i can buy here in cambodia?. Hope you can help me guys?,
If you are talking RO1, you can just goto the ragnarokonline.com website and dl the free to play client. If you are talking RO2, you are pretty much SOL until open beta.
A more complete gameplay video is up! The chonchon, lunatic, and rocker all appear in this one. I was reading some threads about the closed beta and it appears that a cooldown on potions has been implemented, as well as a longer cooldown on skills as compared to RO1. There is now also a casting time for skills like Bash and Double Strafe.
From a forum I visited: The Voices are really cute, anime-style (mage yells FIREBALL!!! every time and so on)
I'm confused, do you still get to allocate skill points in whichever stats you want? I dislike a lot of the MMORPGS because you weren't able to customize your character in that way...
On September 08 2010 23:34 wxwx wrote: gameplay videos don't look promising.. Why did they make it 3d when they aren't gonna make the graphics decent? I think WoW has spoiled us all...
i disagree. i think the gameplay mechanics look pretty decent esp for a low lvl
i also think the artistic direction they took w/ this game was perfect for their fan base. im probably speaking too soon but the 3D anime-ish look is probably going to appeal to most of their already established fan base.
i remember when the first RO2 was announced and many many ppl complained that it will lose its appeal once 2D is gone. I think this game has a very specific target audience and i think the graphics still retains the personality it had in 2D. but thats just judging from 1 video so i could be completely wrong.
personally, i feel like they really nailed it with the artistic direction they took. i was really surprised it retains the ragnarok online feel while being 3D
Despite Gravity hiding at the Business to Business (B2B) area over at G*Star 2011, a Japanese gaming website managed to speak to a Gravity spokesperson about the status of Ragnarok Online II. According to the representative, the upcoming Limited Edition Test is to test the stability of the servers, and the game is scheduled to officially launch in the first quarter of 2012 (between January to April). It was also said that 10 countries have signed the publishing rights for the game.
There is no way in hell they can remake the art that is the original RO. Really nice trailer and such, but until I see some remade gameplay and actually effects, I'm still skeptical.
Deep down, I'm wishing RO2 is a bit like the .hack//sign series for some reason.
I was on first public beta wave. Got an email from Gravity, but it took me like 4 days to get it working due to bad international PR and help, plus server was not set up for international use. Played it 20 mins, got to sleep, next day, beta ended hhaha FML
lol back in the day for RO1 I was the first lv. 99 blacksmith on US Sakray server. Good memories in that game and the music was the best. I'm curious how this game develops. I don't like mmo's but I'd like to try it out to see familiar places in 3D.
I remember the old RO2 completely flopped cause there was basically zero content at all, and it became a generic copy of rose online/some other korean mmo's
hrmmm. i was playing right before the server maintenance. looks like most of the lag is just from servers being overrun. hopefully this means this thing will actually be playable.
UI is REALLY convoluted so far =/ wish it was more simple but -_-
and i went into the game with very low expectations...
good thing there's Tera
So a more "thorough" thoughts.
The game does remind me of RO... in that the game looks OLD. The characters and their outfits are cute I guess, but the rest of the world looks like the graphics are out of PSX.
The UI is pretty terrible and confusing. I dunno why it couldn't be as simplified and informative as RO1's even... I can't tell if it's because of the lag (maybe it is) but generally the UI feels unresponsive and clunky. On top of that there are so many minor things "wrong" with it it just irks me.
Skills are pretty generic and terrible. Firebolt and Fireball have NO difference other than Fireball has a burn time. Why did the skills downgrade since RO1, where there was actual variety? I haven't tried the other elemental trees yet (mostly because there's too much lag to keep playing this for now) but honestly it feels like the game lost a lot of it's flavor.
This makes combat really stupid. As a mage i feel like i'm meleeing spamming instacast lightning bolt and just waiting for cool down. Combat is slow -- and considering fast combat is what I liked about RO1 it's just really weird how much they fucked up here.
All in all this game makes me appreciate modern day MMOs quite a bit more because it tells you how much MMOs have improved since RO1 in some ways. RO2 seems to take everything that made RO1 good and then try to implement some half hearted system that seems to be an amalgamation of a few modern day MMOs and does it terribly.... The only thing that really survived from RO1 is how cute the character outfits are but even that's terribly wasted in the really terrible graphics (you'll see when you zoom into an NPC when you talk to specific ones how terrible this looks -- this makes the flaws in graphics really really apparent)
I'll wait till OBT runs its course a bit more before trying it again but this game is shit.
Oh, the music was nice i guess. shame that and the char designs are wasted on this game considering how spiffy the alchemist outfit is in this game -_-
Can't say I agree with milkis about the graphics - it happens when you go for a such a heavy cell shaded anime art style. Also playing from korea there is generally no clunkyness with UI or gameplay
Everything else I think is accurate. It feels like WoW more than RO1 TT I streamed last night (korean time) playing thief - www.twitch.tv/meatex - and combat was kinda meh. There's no point for a regular attack and combat at the early point just involves 2,2,2,2,2,3,2,2,2,2,2,3 until monster is dead. Server and engine is very unstable at present. Dropped maybe 6 times and had 3 hangs where the game was still running and could hear my attack but screen was frozen.
I did pump alot of agility early on and did notice increase attack speed (could have been sleep deprivation though) so gameplay may improve further down the line.
Decent quests : Filled my exp bar 90% from level 28-29 through quests.
Other than killing monsters, specific parts of the environment activate only for quests - plants, decorations. One quest had me milk a goat and another collect firewood. Easy exp.
New mob AI : Monsters can follow you but only up to a certain distance. If someone dies to an aggro, that monster returns to its spawn area. You can't drop monsters on anyone.
Servers with multiple channels : The world doesn't seem as crowded anymore - load times are less since people are playing in alternate dimensions.
Guild/party chat stays universal through different channels.
What's also nice is if an MVP is dead in one channel, you could probably find it spawned on a different channel.
For now buffs stay with you even if you switch channels.
You can also invite people to party through your chat. Parties right now are only up to 5 people.
Loot Distribution: There's a bid system for MVP drops. You can tell the game it's important for you or have the drop skip you on the lottery. Lottery is random.
Could anyone provide some assistance on account registration? I have all information entered and validated but the contact number. Nothing I have on hand or otherwise works properly.
How was this not bumped yet? The Open Beta test is starting on January 3rd in english version! It was set to start on the 27th of december but there were server issues because so many people tried to login and play at the same time.
Am I the only one waiting for this? I'll sure give it a try, don't know yet how it will go as I haven't tried RO2 yet at all. There are also stress tests going on right now once a day, but I've missed them all so far! The last one was something like 12 hours ago. There was no announcement for a next one yet. During those stress tests, players are invited to login and try the game quickly.
Warning: The servers will be wiped on launch day (3rd of January) so don't worry if you aren't able to test the game during the stress tests, you won't be behind at all on launchday.
It seems like the OP hasn't updated in a long while! It would be time to do so!
Hmm i played Ro1 for like 6-7years on Euro so i test the open beta for sure =D
The only thing i dont found is, is this server only for Seaand get europe an extra server, maybe from Gravity europe? The german info sites are not very helpful and google nja i dont found realy good informations...
it's pretty much set. there won't be any other international servers for a long time to come. quite a dick move to drop down the region-locking statement on the day before the actual beta.
i suppose they believe that their player base in those 4 countires is strong enough? there's nothing to be done though, save for using a proxy to connect to an already laggy experience.
On January 02 2013 21:03 nanaoei wrote: it's pretty much set. there won't be any other international servers for a long time to come. quite a dick move to drop down the region-locking statement on the day before the actual beta.
i suppose they believe that their player base in those 4 countires is strong enough? there's nothing to be done though, save for using a proxy to connect to an already laggy experience.
Thats so bad. I dont understand why gravity europe dont host an international server in the next time. It must be easy to do this for a subsidiaries, or i am wrong with this?
the beta is already having a good/bad turnout depending on how you view it. the server channels looked like they were packed to brim and several hundred players are locked out constantly. any other info you'd want about how the game is going, probably a safe bet to visit their fb page... facebook.com/playro2
though you'll probably see nothing but complaints about the same problems, and some bad memes... there's going to be a north-america region release in the 'first-half of 2013'. could be anywhere from this month to may i guess. personally, i don't really have the time of patience to keep 'anticipated' for this game, there are so many others out there on the brink of release. (path of exile, RE6PC, Phantasy star online 2 international, many, many console games)
if you are to play the asiasoft hosted RO2 servers, be very careful of how much dedication and commitment you put into the game. you have to pay money (i think it was 100-150$ USD?) to even begin to dispute a wrongful account suspension and stuff like that. IIRC there's the user agreement where it basically states that they can take away your account for any reason... even if that is normal in an MMO, that is still quite the deadly combo they're running.
enough with the badmouthing, it's obvious my experience with this company has been bad from just this one game. i hope you enjoy your time in the game regardless~
The game is just a WoW clone, there are very, very few mechanics that will make you think of RO. It's not as big a failure as it was the first time they released the game 4? years ago, but it's still terrible. I played the KR Beta a bit with Milkis when it first started, and I played CBT for the English RO2 servers. It's disappointing, and if you are a fan of RO I would recommend you just forget about RO2 and pretend it doesn't exist.
It's pretty impossible to make RO in '3d'. The appeal of RO was that it was in 2d, how you can sit in a row next to each other. Oh, and collecting hats, ragnababes love them hats. Gravity should just let the RO franchise die, nothing they make will ever be as good because of nostalgia.
I have childhood memories of this game. I think I played it in 2002? Cannot recall very well, but it was my first MMORPG. I enjoyed playing it a lot. The people were extremely kind as well, with many GMs interacting freely with regular players. So many memories. Reminiscing, I also recall RO being a very polished game. Very.
I'm starting to get really really disappointed with this sequel. We don't want another WoW.
I'm the only one how think this game isnt that bad? I dont like WoW but i like Ro2, ok it isnt like Ro1 but its not too bad.
A few things i really like to see, but it doesnt happend like: -More Stats (Dex lower your cast speed, Agi gives aspd). Thats the most sadest thing, it lowers the amount of really different builds -Great card system|Every card give you other things not only stats -Some better buffs like Increase Agi increases your Agi and Movement speed. And that not only for 10-14secs...| or ress it has 30minute Cooldown -Maybe some more sound theme from ro1
Ok thats only a few things and i know that ro2 arent ro1. Anyways i play the open beta and hope for a european server ._.
I am pretty disappointed how this turned out. Many things annoy me about the game. It is way too much like WoW, but key functions that should be working are not and it's pissing me off. They tried to use the way WoW handles things here and there, but didn't do it as good, and didn't bring anything new. The only thing I liked was the fact that if you're not in range of the action you're trying to make, the characters runs until he is in range and then does the action. It's the only frigging thing that's standing out for me. I'm not trying to bash or anything, I just had a few expectations because I really enjoyed RO1, but they were not met. I recorded myself playing and talking about what I like and what I dislike playing the game, and when I rewatch it theres like 80% negative and 20% positive in what I'm saying. It's that bad :S
I really wish they tried to stay true to the spirit of RO (a game I, too, greatly enjoyed - especially the guild vs guild in it), rather than jump on the wow bandwagon. This game actually originally was in beta before, like 5+ years ago, but it was canned because it was terrible. It hasn't gotten any better.
What they REALLY fked up with on RO2, Is making it Cooldown based combat like WoW.
The original RO was more akin to diablo. If you had the mana, you could keep using that skill.
The change to the card system is stupid. The old method of having it 1 time use 1 time allowed not only there to be a gold sink. but an item sink also in a sense. If you only ever need 1 of each card...the market for farming them will die in a short time.
Overall they just forgot what made the original so good. Just derped went "herma derma wow worked lets herma like them" and failed.
now it's asking me to sign up for a new ro2 account, but i already have one, and there is no log on button, so i try to create a new one but it keeps saying user name taken or something, this shit is not working lol.
On May 02 2013 16:38 rei wrote: now it's asking me to sign up for a new ro2 account, but i already have one, and there is no log on button, so i try to create a new one but it keeps saying user name taken or something, this shit is not working lol.
just open the ro2client.exe instead of launching it through steam
They wasted their money, holy shit. They could have completely revamped the graphics to RO1 and it would have definitely turned out infinitely more profitable.
In my opinion RO1 was one of best mechanically designed MMORPG. Having dozens of potential elemental enchantments for both armor and defense, and having to constantly hotkey to change them on the fly, and the stat system itself, added some really high skill ceilings to playing the game optimally.
On May 03 2013 00:31 Juicyfruit wrote: They wasted their money, holy shit. They could have completely revamped the graphics to RO1 and it would have definitely turned out infinitely more profitable.
In my opinion RO1 was one of best mechanically designed MMORPG. Having dozens of potential elemental enchantments for both armor and defense, and having to constantly hotkey to change them on the fly, and the stat system itself, added some really high skill ceilings to playing the game optimally.
From the looks of it, they didn't waste very much money--this is my opinion no matter which way i tried to slice it and with how much time i forced myself to put into the game.
..and if this was any good, you'd see a lot more hype here than just a couple posts wondering. Putting this as simply as i can, 100% not recommended for many reasons.
On May 03 2013 00:31 Juicyfruit wrote: They wasted their money, holy shit. They could have completely revamped the graphics to RO1 and it would have definitely turned out infinitely more profitable.
In my opinion RO1 was one of best mechanically designed MMORPG. Having dozens of potential elemental enchantments for both armor and defense, and having to constantly hotkey to change them on the fly, and the stat system itself, added some really high skill ceilings to playing the game optimally.
From the looks of it, they didn't waste very much money--this is my opinion no matter which way i tried to slice it and with how much time i forced myself to put into the game.
..and if this was any good, you'd see a lot more hype here than just a couple posts wondering. Putting this as simply as i can, 100% not recommended for many reasons.
Could you say why? My love for RO1 probably can overcome many bad things ;_;
On May 02 2013 16:38 rei wrote: now it's asking me to sign up for a new ro2 account, but i already have one, and there is no log on button, so i try to create a new one but it keeps saying user name taken or something, this shit is not working lol.
just open the ro2client.exe instead of launching it through steam
Nope, there is no ro2client.exe in my hard drive. They failed, Can't expect ppl to break and leg just to launch the game. No one is ganna play this shit.
On May 02 2013 16:38 rei wrote: now it's asking me to sign up for a new ro2 account, but i already have one, and there is no log on button, so i try to create a new one but it keeps saying user name taken or something, this shit is not working lol.
just open the ro2client.exe instead of launching it through steam
Nope, there is no ro2client.exe in my hard drive. They failed, Can't expect ppl to break and leg just to launch the game. No one is ganna play this shit.
If you installed it with Steam, did you check in Program Files>Steam>steamapps>common>Ragnarok Online 2?
On May 03 2013 02:50 Carpenter wrote: cant login, says account not registered, even tho it works at the forums, wtf? how bad can they botch this release
same thing here, I managed to find the exe in my computer and launch the game, but my account doesn't work. pretty bad.
On May 03 2013 02:50 Carpenter wrote: cant login, says account not registered, even tho it works at the forums, wtf? how bad can they botch this release
Did you add the game to your list? If you go to your warp portal account and click game list, then create a RO2 account. But..that's been broken since yesterday supposedly so who knows
On May 03 2013 00:31 Juicyfruit wrote: They wasted their money, holy shit. They could have completely revamped the graphics to RO1 and it would have definitely turned out infinitely more profitable.
In my opinion RO1 was one of best mechanically designed MMORPG. Having dozens of potential elemental enchantments for both armor and defense, and having to constantly hotkey to change them on the fly, and the stat system itself, added some really high skill ceilings to playing the game optimally.
From the looks of it, they didn't waste very much money--this is my opinion no matter which way i tried to slice it and with how much time i forced myself to put into the game.
..and if this was any good, you'd see a lot more hype here than just a couple posts wondering. Putting this as simply as i can, 100% not recommended for many reasons.
Could you say why? My love for RO1 probably can overcome many bad things ;_;
Sorry for the late reply, but i'll also try to keep this brief--you would really need to play on your own to see where you get before you cave in and tell yourself not to play anymore.. it could be a while if you have lots of friends who play, or it could be very quickly if you just look at the game objectively.
Here's a couple of things: It's nothing like RO1 except for the names of monsters/mobs and some class related names. I also say this because it has none of its own innovations as a game, or really a comparable charm as the game it's supposedly based on (not at all trying to make this come off as harsh).
There are different tiers of crafting and certain equipment sets you gain from doing instances with a party (a necessity because solo is absolutely not a option in those instances) as the mobs and bosses are spiked up in stats (but not too strong that it will 2-shot somebody). The equipment itself and even the more unique items don't look very special or have any real unique stats other than being stronger for its level range. It's a far cry from RO1 where you would farm a specific mob for interesting items and well as their cards.
Now cards exist in the game but are nowhere near as game-changing or really interesting. You equip them only to your character slots which open up as you have more levels on your character and you can typically get away with just equipping any cards you find in the areas you're hunting (you'll find many).
The stats in the game from what i remember are centered on your primary stat and there's not much you would ever add aside from your classes' preferred stat. Each point seems to make very little difference even in the small scheme of things.
I got to about level 40 on a melee class and did all the dungeons i could with a group of people i was playing with. Unfortunately, the grind was rarely fun and the instances were not a far cry from a low level raid in WoW. It would be very sad for me to see someone spend as much time on the game without a clear focus and a group of people to endure it with. There's no real MMO competition aspect imo, because everybody experiences the same quest-line/side quests eventually--they are a necessity to help you grind out your levels and to progress on the world map.
I hope you guys have fun with the game anyway, i'm just somebody who found it a rough and inevitably uneventful experience.
Thanks nanaoei, I was wondering if it was like RO1... but those differences you have pointed out... No, sorry. I like playing alone. I like hunting Hydras. I liked the graphics. I won't be getting into this. I should get RO1 running again, there's one polish server still around...
No problem. everyone loved that, it was such a unique experience where your character, the environment, and the things you hunted all meshed together and made it memorable no matter how repetitive it became. Something about seeing everyone on the server in the same rooms and the same areas (often camping and just chatting it out) was encouraging for each other player out there that was passing by.
its free so anyone with RO1 nostalgia can try it out. culvert is around lvl 10ish which takes maybe 2 hours to reach. to echo what everyone said though it really is just a wow clone with anime graphics. maybe one out of every 20 quests isn't kill X number of Y mob for Z drop. cards seem to only give stats so no more -30% from demi human etc. havent run into any mobs with unique properties/elements and they all seem to have the same # of hp for their lvl.
as someone who played RO1 for eight years straight, i'm just not feeling this game. =( currently playing really casually so i'm only a 34 sorc, but everything just feels so stale. the monster design especially feels insanely half-assed
I've been playing and haven't found it too bad, pretty standard mmo with some things I haven't really seen before. Don't anticipate sticking with it but it's not bad to kill some time and have a different experience
Its a casual MMO thats just average...played on the SEA server where the company was a serious troll when it came to events and stuff...played for a month during summer but the end game was just too boring. Might check it out again after a couple patches later when guild wars is patched in and stuff..but thats gonna take too long
On May 08 2013 15:03 wooozy wrote: as someone who played RO1 for eight years straight, i'm just not feeling this game. =( currently playing really casually so i'm only a 34 sorc, but everything just feels so stale. the monster design especially feels insanely half-assed
Yeah the only thing that really got updated was probably the combat...everything else was just dumbed down
Turned the original RO into just another WoW clone (a poorly done one at that). Simply WoW with an RO theme. Only redeeming factor for me is the Colosseum and the promise of WoE.
Dungeons and raids are bland, short, and very low in difficulty. iRO uses seaRO settings which means Res CD are > 30 min, support heals are greatly nerfed compared to the kRO game, pretty much a blatant attempt at forcing people to use the cash shop and its insta-res items to be able to complete raid content at a reasonable pace (if you're inexperienced and exploring with a new group, it's difficult to one-shot things). UI is clunky and still full of bugs. Targeting is a pain with inconsistent hit-boxes, dungeon finder doesn't let you select which dungeon you want to group for (?!?!), places you in dungeons that are out of your level range or way too low leveled (and even completed dungeons, which means there's no way for you to leave other than asking for kick or take deserter debuff). Given my experience is only with iRO, perhaps kRO is a much better representation of what this game was supposed to be, but given the quality of other MMOs in the market (TERA, GW2), it baffles me how this game took so long to develop.
Even the small things... like removing cosmetic part of the game - no more headgear drops from monsters. All costumes are cash shop only which means absolutely no incentive to spent time in the world post-maxing. No customizing how you look, no sense of finding rares out of dungeons.
This game would have been decent had it come out when the first (failed) sequel was supposed to release, almost 10 years ago. Instead we get slapped with a game with aged mechanics, below average technical specs, riddled with bugs. No idea why I started again after the mess that was seaRO. Save yourself some time and pass on this one, unless you're okay with WoW with throwbacks to RO1, cuter graphics, and a tons of bugs.
RO1 is the only true MMORPG (for me). Stats, elements, crafting, alchemy, cards, open maps, party. So simple, so perfect. Have not feel this on any other MMORPG.
I'm pretty sure that a lot of people complaining have been spoiled by playing WoW for too many years. If you look at RO2 just as a sequel to RO1, I think they have done fairly. There is room for improvement, but i dont understand the river of tears. RO was never an MMO for hardcore players.
I've played RO1 on the iRO servers for many many years since beta so I was there from the beginning.
On May 10 2013 04:13 kethers wrote: I'm pretty sure that a lot of people complaining have been spoiled by playing WoW for too many years. If you look at RO2 just as a sequel to RO1, I think they have done fairly. There is room for improvement, but i dont understand the river of tears. RO was never an MMO for hardcore players.
I've played RO1 on the iRO servers for many many years since beta so I was there from the beginning.
Not sure what you mean by that... not speaking for others, but I personally was not being totally objective because I have been "spoiled" by WoW - and it is a superior game compared to RO2 in terms of quality and content, though granted it's had many more years to refine itself. Then again, as an iRO player for that long, you're probably somewhat biased as well, no?
Objectively speaking, can you really say RO2 is a "good" game in terms of technical specs/execution, quality of story telling/story, or even just bringing something new to the table that as compared to the hundreds of other mass-produced MMOs? For something that has been delayed, and been in development for so long, I just find it hard to believe that it resulted in so little. For me, iRO was a far superior game in terms of innovation at the time of release, unique gameplay and fun, even if you just want to compare the two.
On May 10 2013 04:13 kethers wrote: I'm pretty sure that a lot of people complaining have been spoiled by playing WoW for too many years. If you look at RO2 just as a sequel to RO1, I think they have done fairly. There is room for improvement, but i dont understand the river of tears. RO was never an MMO for hardcore players.
I've played RO1 on the iRO servers for many many years since beta so I was there from the beginning.
Not sure what you mean by that... not speaking for others, but I personally was not being totally objective because I have been "spoiled" by WoW - and it is a superior game compared to RO2 in terms of quality and content, though granted it's had many more years to refine itself. Then again, as an iRO player for that long, you're probably somewhat biased as well, no?
Objectively speaking, can you really say RO2 is a "good" game in terms of technical specs/execution, quality of story telling/story, or even just bringing something new to the table that as compared to the hundreds of other mass-produced MMOs? For something that has been delayed, and been in development for so long, I just find it hard to believe that it resulted in so little. For me, iRO was a far superior game in terms of innovation at the time of release, unique gameplay and fun, even if you just want to compare the two.
I agree for the most part. RO1 was an amazing MMO for its time. I also agree that RO2 is fairly lacking in several departments when compared to the "new-generation" of MMOs, especially when compared to something like WoW. The monster AI and design and the lack of "open" world when it comes to leveling are some of my biggest criticisms as well.
I also think that the game has suffered in some aspects due to being free-to-play as well. I do have to imagine a lot of things have to be simplified to attract players to a free MMO with micro-transactions. Official RO1 server play required a monthly subscription. I can't quite put my finger on what they sacrificed going from subscription-based to free-to-play but I definitely sense something was missing in its development.
Overall, for RO2 as a stand-alone free-to-play MMO, I don't think it's bad as many are making it out to be.
On May 10 2013 04:13 kethers wrote: I'm pretty sure that a lot of people complaining have been spoiled by playing WoW for too many years. If you look at RO2 just as a sequel to RO1, I think they have done fairly. There is room for improvement, but i dont understand the river of tears. RO was never an MMO for hardcore players.
I've played RO1 on the iRO servers for many many years since beta so I was there from the beginning.
RO not an MMO for hardcore players? Nonsense! There was a guy on my server who sold his couch to buy a Megingjard (with cash) from someone else on the server. You've probably heard of him, if you were on iRO.
That being said, I can see where you're coming from by saying it wasn't for hardcore players, but there were a lot of people who played the game pretty seriously. When I first started playing RO1, it had a LOT of casual players (like 3,000 accounts logged in all the time on my server (including bots)). It did taper off pretty quickly, though; especially after the Transcendent classes patch. After that patch, a lot of hardcore players emerged. They seemed to only get more hardcore as time went on.
On May 10 2013 04:13 kethers wrote: I'm pretty sure that a lot of people complaining have been spoiled by playing WoW for too many years. If you look at RO2 just as a sequel to RO1, I think they have done fairly. There is room for improvement, but i dont understand the river of tears. RO was never an MMO for hardcore players.
I've played RO1 on the iRO servers for many many years since beta so I was there from the beginning.
RO not an MMO for hardcore players? Nonsense! There was a guy on my server who sold his couch to buy a Megingjard (with cash) from someone else on the server. You've probably heard of him, if you were on iRO.
That being said, I can see where you're coming from by saying it wasn't for hardcore players, but there were a lot of people who played the game pretty seriously. When I first started playing RO1, it had a LOT of casual players (like 3,000 accounts logged in all the time on my server (including bots)). It did taper off pretty quickly, though; especially after the Transcendent classes patch. After that patch, a lot of hardcore players emerged. They seemed to only get more hardcore as time went on.
I mean, every game is going to have its share of hardcore players, including RO1, I was even a participant in the very first national PVP tournament on iRO, so I guess even I was considered a "hardcore" player.
I also transitioned from RO to WoW, so have experience with both. I just think RO2 is getting a little too much flak when people are comparing it side-by-side with WoW, which I think is a little unjustified.
happened last week, so kind of old news. collision guild took down hard mode baphomet after around 20 tries. A lot of people were in green gear still when it happened. I'm the wiz in the video, the one who died first LOL
this is the first 3d mmo I've tried, so no point of reference, but it is pretty fun. You do need a group to fully explore the game content though
The game feels like a beta. There are so many bugs that constantly pop up that I'm amazed they thought it would be a good idea to release the game. For a 3D game, the targeting system needs work. Moving on to the next monster after killing one occasionally switches to an enemy across the room.
It's basically become MapleStory in 3D. If you want extra inventory space and storage space, you pay for it with cash. They really try to nickel and dime you with little things too. The Khara quest for "getting" super large bags from the Kafra shop (equivalent to MapleStory's Cash shop) finishes two bonus missions instead of the usual one.
Any semblance of customization from RO1 no longer exists. None of the items are class interchangeable. They killed what made the original RO great in terms of gameplay, customization. A sin can't use dual daggers, because every weapon is specified for a single job. Item specificity makes everything bland. The card system is a complete joke. Stat boosts don't provide any sort of variation from character to character. When two cookie cutter builds clash in a mirror, it's basically all up to RNG. The variation in RO1 allowed for a single job to have multiple builds, with unique equipment for each build. RO2 guarantees that no equipment variation will exist between each character of the same class, because they have no other options.