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Let's Play Dino Crisis 2!

Forum Index > General Games
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Tehpanda
Profile Blog Joined July 2007
United States59 Posts
Last Edited: 2010-07-15 01:23:11
June 20 2010 17:10 GMT
#1
Let's Play finished on July 14th, 2010



Let's Play Dino Crisis 2
[image loading]


What is Dino Crisis 2?
Watch the hilariously bad engrish E3 trailer:


What do you get when you take a successful zombie survival franchise, turn all the undead into velociraptors, realize making good games actually takes effort, then repent by making a decent sequel? You get Dino Crisis 2.

Originally released in 2000 and ported to the PC in 2003, this game takes the 'survival horror' genre and twists it just enough to keep it from being a monotonous spinoff. We revisit the depths of last decade's design decisions with 'tank controls' (only being able to move forward in the direction you're facing, while left and right turn your character), fixed camera angles that hide enemies until the worst possible moments, and over-the-top voice acting and storylines.

But wedged inside this archaic schema is actually an exhilerating, almost arcade-style 3rd person shooter where you can combo your kills for cash, buy and upgrade weapons and medkits, and shoot dinosaurs with shotguns!

[image loading][image loading]

You play as two special forces members (hilariously acronym'd "TRAT"), Dylan and Regina, sent through a time warp that has isolated a modern day science facility in the Cretaceous Era. Your task? Saving civilians from being hunted down by nature's most ancient and feared killing machines.

How is this structured?
I am completely new to this game, outside of a trip to the first saveroom. This will be a blind run for me. I'm a veteran of the Resident Evil titles and when I saw this game available for digital download, I thought it'd be a blast to play through and share my initial experience with you guys. The reason for the blind run is that, given my knowledge about the genre, this game will probably spend its best jumpscares, plot reveals and unintuitive puzzles on the first playthrough, and playing through in advance will ruin the genuine atmosphere these games create. At worst, if I turn out to be dead wrong and the game devolves into 40 hours of monotonous backtracking and fetch questing, we can't say we didn't try! I'll try to take input from you guys and do my best to keep you all entertained.

A brief note about spoilers-
Since this is a blind run, please keep all potential plot and gameplay spoilers in tags. Again, the justification for the blind run is based on the fact that the velociraptor jumping through the window, or the T-rex shooting down our escape helicopter with a shoulder-mounted rocket launcher, can only keep their awe factor if I don't know they're coming!

Episode List
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List of Files Thus Far:
Dino Files:
+ Show Spoiler +

Velociraptor
+ Show Spoiler +

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T-Rex
+ Show Spoiler +

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Allosaurus
+ Show Spoiler +

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Compsognathus
+ Show Spoiler +

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Mosasaurus
+ Show Spoiler +

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Plesiosaurus
+ Show Spoiler +

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Inostrancevia
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Triceratops
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Other Files:
+ Show Spoiler +

Doctor's Papers
+ Show Spoiler +

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Incineration of Plants
+ Show Spoiler +

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Storage Room
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Support File
+ Show Spoiler +

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Management of Key Plates
+ Show Spoiler +

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Report on Unidentified Body
+ Show Spoiler +

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Researcher's Notebook
+ Show Spoiler +

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Researcher's Records
+ Show Spoiler +

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Elevator Security Code
+ Show Spoiler +

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Soldier's Papers
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Manager's Diary, Mechanics
+ Show Spoiler +

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Mechanic's Note
+ Show Spoiler +

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Preventative Maintenance
+ Show Spoiler +

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Shop Owner's Papers
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Superintendent's Will
+ Show Spoiler +

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Noah's Ark Plan
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Weapons:
+ Show Spoiler +

Machete
+ Show Spoiler +

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Stungun
+ Show Spoiler +

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Pistol
+ Show Spoiler +

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Shotgun
+ Show Spoiler +

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Sub-Machine Guns
+ Show Spoiler +

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Flame Launcher
+ Show Spoiler +

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Missile Pod
+ Show Spoiler +

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Heavy Machine Gun
+ Show Spoiler +

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Shockwave
+ Show Spoiler +

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Needle Gun
+ Show Spoiler +

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Aquagrenade
+ Show Spoiler +

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Antitank Rifle
+ Show Spoiler +

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Chain Mine
+ Show Spoiler +

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Rocket Launcher
+ Show Spoiler +

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Signal Gun
+ Show Spoiler +

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Maps:
+ Show Spoiler +

3rd Energy Facility
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Jungle
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Military Facility
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Patrol Ship
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Research Facility
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3rd Energy Reactor
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Areaway to City
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Edward City
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Missile Silo
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Habitat Support Facility
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IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
June 20 2010 17:37 GMT
#2
I'm on episode 2. So far so good : >

I played this game ages ago and I loved it
Moderator<:3-/-<
ProdT
Profile Joined January 2009
United States170 Posts
June 20 2010 18:01 GMT
#3
I love these series, thanks for doing this
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
June 20 2010 19:02 GMT
#4
Ha, I loved the first one, and I don't think I ever finished the second. Will definitely watch this later. I don't agree with your comments about the original at all though.
I'm never gonna know you now \ But I'm gonna love you anyhow.
genwar
Profile Blog Joined March 2008
Canada537 Posts
June 20 2010 19:03 GMT
#5
really cool love let's plays.

you can find a huge amount here: http://lparchive.org/LetsPlay/
Ideas
Profile Blog Joined April 2008
United States8167 Posts
June 20 2010 19:13 GMT
#6
this game is so badass. sucks that dinocrisis 3 was so awful that it killed the franchise

you know the merchant from resident evil 4? THEY GOT THAT FROM THIS GAME
Free Palestine
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
June 20 2010 19:35 GMT
#7
I remember playing this on my playstation when I was like 11, this game was amazing. Shame i lost my disc but i always suspected a friend stole it T.T
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
June 21 2010 03:25 GMT
#8
This needs more love!
Moderator<:3-/-<
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
Last Edited: 2010-06-21 03:46:42
June 21 2010 03:45 GMT
#9
I played this game as a kid, finished it like 10 times. This along with RE3 was one of the most played games on my Plehstashun

The cutscenes in this game looked like... friggin amazing at the time :|
zoLo
Profile Blog Joined June 2007
United States5896 Posts
June 21 2010 03:48 GMT
#10
Oh man... I still have this game and the first. Bring back so many memories on t he PSX.
Tehpanda
Profile Blog Joined July 2007
United States59 Posts
June 21 2010 03:58 GMT
#11
thanks for the positive feedback guys! My schedule's not too rough so I should be able to post at least bi-weekly updates until its beaten. To ease the process, I've edited the first post to show the date of the most recent update.
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Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 21 2010 07:02 GMT
#12
lol, I don't really understand the appeal here

I think I'd like it if it was like really funny or something
Tehpanda
Profile Blog Joined July 2007
United States59 Posts
Last Edited: 2010-06-25 03:33:23
June 22 2010 00:21 GMT
#13
New video up:
[image loading]
Blip.tv link


And a new (albeit useless) file:
Management of Keyplates
+ Show Spoiler +

[image loading]
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VeRy
Profile Joined June 2010
United States17 Posts
June 22 2010 00:38 GMT
#14
I played Dino Crisis and Dino Crisis 2 on the PlayStation. The latter really disappointed me. I felt like the "almost arcade-style 3rd person shooter where you can combo your kills for cash, buy and upgrade weapons and medkits, and shoot dinosaurs with shotguns!" aspect completely killed the survival horror element from the first game. I didn't particularly care for the story, either.

Good luck with your Let's Play!
Whoa! Hello! BINGO!
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 22 2010 07:45 GMT
#15
I've never played Dino Crisis, but I'm really enjoying watching the episodes. It has all the excitement of that new toy feeling you get when you have a new game to explore.

You're such a freaking pansy, running from every dinosaur. You've taken many times more damage from running than you would have from fighting. If you don't practice dealing with the basic monster, bosses and tougher monsters are going to beat the shit out of you. Furthermore, these areas look like the size of a college dormitory room, hence aren't meant for dodging monsters. And I'm sure those secondary weapons have to moderately useful in fighting them.

I had never played a shooter adventure when I started Resident Evil 4, and by the end I was keeping my weapon holstered, knifing, and kicking the heads off level 1 zombies.
Tehpanda
Profile Blog Joined July 2007
United States59 Posts
Last Edited: 2010-06-22 08:01:16
June 22 2010 07:59 GMT
#16
On June 22 2010 16:45 igotmyown wrote:
You're such a freaking pansy, running from every dinosaur. You've taken many times more damage from running than you would have from fighting. If you don't practice dealing with the basic monster, bosses and tougher monsters are going to beat the shit out of you. Furthermore, these areas look like the size of a college dormitory room, hence aren't meant for dodging monsters. And I'm sure those secondary weapons have to moderately useful in fighting them.


I totally agree here, I went in with the wrong mindset. This game is the antithesis of ammo conservation because ammo is dirt cheap and available everywhere. In the same era resident evil titles, monsters were slow and telegraphed their attacks. They took up very little of the screen and it was greatly beneficial to play it safe and sneak around them, because ammo was scarce and you couldn't move while shooting. In this game, the dinosaurs are fast and can attack quickly even from a distance. They're bulky too and impossible to run around, and killing them nets a MUCH greater reward then running. Every single kill so far rewards more bullets, pointwise, then what it takes to kill them.

Except those damned pterodactyls man...
Edit: I would kick myself if it turns out I missed the Dino Files for the pterodactyl.
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Garnet
Profile Blog Joined February 2006
Vietnam9036 Posts
June 22 2010 08:13 GMT
#17
My dad and I was playing this all day with our PS1. Great game, though I haven't beaten the hard mode (so fucking hard).
Tehpanda
Profile Blog Joined July 2007
United States59 Posts
June 23 2010 15:34 GMT
#18
Updated with Episode 5:
[image loading]
Blip.tv link


Also, a new Dino File:
+ Show Spoiler +

Compsognathus
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And three new info files:
+ Show Spoiler +

Report on Unidentified Body
+ Show Spoiler +

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Researcher's Notebook
+ Show Spoiler +

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Researcher's Records
+ Show Spoiler +

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igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 23 2010 18:18 GMT
#19
Love the montages.

On the first shop screen, couldn't you upgrade bullet capacity (especially for Dylan?). And I'm still sure the knife must be useful for stunning enemies at close, since they tend to recoil for a few seconds. Knife them when they're down, or maybe you can even hit them out of midair.
Tehpanda
Profile Blog Joined July 2007
United States59 Posts
June 23 2010 21:54 GMT
#20
Yeah, you can upgrade bullet capacity at the shop, and I'm going to need to soon. At this point every screen is flooded with so many enemies that getting from savepoint A to savepoint B costs me my entire clip. And I played with the machete a bit after I lost my save, and although it comes out quick, it does like no damage and very little stun. Maybe the stunrod is actually useful but for Dylan, when shotgun shells are dirt cheap, I can't justify letting these guys get in melee range of me.
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