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TL Chess Match 3 - Page 11

Forum Index > General Games
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dhe95
Profile Blog Joined December 2008
United States1213 Posts
February 14 2010 01:58 GMT
#201
0-0-0
Ikari
Profile Joined April 2007
United States176 Posts
February 14 2010 02:14 GMT
#202
0-0-0
God Mode: Alt+F4
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 06:09 GMT
#203
0-0-0
Where'er you walk cool gales shall fan the glade
dozko
Profile Joined December 2009
United Kingdom160 Posts
February 15 2010 02:19 GMT
#204
Agree with the long castle.

What I find interesting as a player who doesnt play kings pawn games is the similarity between this opening and the center-counter... interesting i think :D
People respond to incentives; the rest is commentary.
jfazz
Profile Joined September 2009
Australia672 Posts
Last Edited: 2010-02-15 07:45:34
February 15 2010 06:48 GMT
#205
Sometimes, the centre counter is used to reach caro positions, while avoiding certain offensive gambits from the white side. Of course, you open yourself up to other gambits, or white playing c4 before Nc3 which promises a little more edge than anything possible against the caro.
Victory needs no explanation, defeat allows none
Arhkangel
Profile Joined August 2007
Argentina769 Posts
February 15 2010 14:42 GMT
#206
0-0-0 ooo this is turning out to be an interesting game
Part Time Ninja
Incognito
Profile Joined November 2008
United States2071 Posts
February 15 2010 21:00 GMT
#207
0-0-0
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
jfazz
Profile Joined September 2009
Australia672 Posts
February 16 2010 12:59 GMT
#208
UPDATE

13.0-0-0 Ngf6


[image loading]
Victory needs no explanation, defeat allows none
Ikari
Profile Joined April 2007
United States176 Posts
February 16 2010 17:08 GMT
#209
14.Ne4
God Mode: Alt+F4
koloskye
Profile Blog Joined March 2009
United States16 Posts
Last Edited: 2010-02-18 07:34:15
February 17 2010 03:11 GMT
#210
Rh4 Ne4
There's really no such thing as too many High Templar.
Neos
Profile Joined June 2009
United States400 Posts
Last Edited: 2010-02-17 04:38:36
February 17 2010 04:17 GMT
#211
14. Rhf1 Rde1
+ Show Spoiler +
What I see him going for is the undefended pawn on f2, and if the knight gets there, he's attacking the two rooks and the queen.
To below: I guess I don't have to worry about that move for this turn, seeing that he'd have to get his knight in a bad spot, and then maybe play Rhf1; I suppose Qe2 would work too but I was thinking about getting the queen on c3 afterwards and maybe push the d-pawn forward to pin both black pawns to the king and queen.
malathion
Profile Joined March 2009
United States361 Posts
February 17 2010 04:20 GMT
#212
On February 17 2010 13:17 Neos wrote:
14. Rhf1
+ Show Spoiler +
What I see him going for is the undefended pawn on f2, and if the knight gets there, he's attacking the two rooks and the queen.

+ Show Spoiler +
There are much better ways to defend this pawn. After Ng4?! a simple Qe2 leaves the queen better positioned and the knight awkwardly out of place. Don't worry too much about one-move threats to the point that you play passive moves like this.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
February 17 2010 04:35 GMT
#213
14. Kb1
Moderator我们是个踏实的赞助商模式俱乐部
jeddus
Profile Blog Joined September 2005
United States832 Posts
February 17 2010 05:32 GMT
#214
14. Kb1
sex appeal
malathion
Profile Joined March 2009
United States361 Posts
Last Edited: 2010-02-17 06:42:18
February 17 2010 06:36 GMT
#215
14. Ne4 is best
+ Show Spoiler +
The plan is 14. Ne4 O-O-O 15. g3, threatening Bf4 later on, and preventing infiltration in some lines where we do c4-Bc3
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
February 17 2010 08:32 GMT
#216
14. Ne4. We're still pretty much in established theory territory.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Arhkangel
Profile Joined August 2007
Argentina769 Posts
February 18 2010 18:18 GMT
#217
Wow, freaking mid-terms made me miss the last move But I'm pretty much back (not that my incredibly deep analysis was missed :p)

But I'm voting for 14.Ne4

I've been playing a lot of correspondence games lately and doing much better than in live games. I guess the extra time to think really helps me, let's see if I can get to some of you guys levels.
Part Time Ninja
Incognito
Profile Joined November 2008
United States2071 Posts
February 19 2010 02:03 GMT
#218
+ Show Spoiler +
I think we should consider Qe2. 14. Qe2 practically forces 0-0-0 because otherwise 15. Nf5. So 14. ... 0-0-0 15. Ne5.

Then either 15. ... Nxe5, or 15. ... Nb6.

15. ... Nxe5 is good for us, because we simply play 16. dxe5 Nd5 and we have more space.

15. ... Nb6 16. Ba5 and we also seem to be good.


14. Qe2
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
jfazz
Profile Joined September 2009
Australia672 Posts
February 19 2010 11:18 GMT
#219
UPDATE

14.Ne4 0-0-0


[image loading]
Victory needs no explanation, defeat allows none
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
February 19 2010 11:32 GMT
#220
g3
University of Kentucky Basketball #1
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