Monopoly City Streets - Page 6
Forum Index > General Games |
Phelix
1931 Posts
| ||
JeeJee
Canada5652 Posts
![]() madison avenue, broadway, are all also 1 billion notable mention 73rd at 856 million i'm guessing 1 billion is the arbitrary most expensive limit ![]() | ||
Pyrrhuloxia
United States6700 Posts
| ||
JeeJee
Canada5652 Posts
another guy rejects my offer for a street and i dont get the money back good stuff | ||
![]()
Kau
![]()
Canada3500 Posts
So with these in mind, I'm left with two strategies. One is buying a road or two a day (million dollar ones) and filling them with the cheap buildings. The other is starting with one road and filling it with more of the mid range buildings. Right now the former seems a little more enticing, as you would get more opportunities to get Chance cards. But I dunno... how are people even in the billions and trillions already? Bug abuse? | ||
JeeJee
Canada5652 Posts
as for playing "as intended", streets are more valuable than houses imo.. I would just buy up streets as fast as i can, filling them up with cheap shit to get more money for more streets. due to the stupid cap of how much you can offer somebody for their street, i don't see a lot of trades taking place that also don't involve streets being offered.. it all comes down to having the streets =x they should really get rid of the offer cap. if i want to pay someone 10 million for a shitty street, that's my prerogative not theirs. | ||
![]()
Kau
![]()
Canada3500 Posts
| ||
movmou
United States142 Posts
ID: Movmou As of now I'm just buying up parts of my hometown ^^ | ||
![]()
Empyrean
16977 Posts
| ||
![]()
Kau
![]()
Canada3500 Posts
| ||
LaiShin
Australia978 Posts
| ||
Neos
United States400 Posts
On September 13 2009 13:41 LaiShin wrote: Any idea on when is the reset? The blog said the middle of next week. (this week) | ||
movmou
United States142 Posts
| ||
Poeta
![]()
Peru278 Posts
On September 14 2009 10:05 movmou wrote: rofl just got raped by alternate accounts by some guy. this game is cruel x_x Hahaha, yes is Hard.., I lost a building of 2 million ![]() | ||
b3h47pte
United States1317 Posts
| ||
Poeta
![]()
Peru278 Posts
Monopoly Blog As you can imagine, we’re hard at work behind the scenes to prepare for the reset of the game later this week. In addition to working out bugs, we’re also adding hardware in the background. This activity may result in the servers going down for a few minutes at a time. If you get a server down message, please try again. Just for fun we wanted to share the top 10 most searched streets or neighborhood in the world of Monopoly City Streets. 1. Wall Street 2. Broadway 2. 5th Avenue 4. Oxford Street 5. Hollywood 6. Route 66 7. Times Square 8. Nathan Road 9. Rue de la Paix 10. Rodeo Drive Please check back tomorrow as we are planning to have details about the date and time of the restart of the game. Thanks for your help, support and patience. http://blog.monopolycitystreets.com/ | ||
Neos
United States400 Posts
I had just thrown down 6 prisons/factories on some guy's streets in my neighborhood too. | ||
Obzy
United States525 Posts
Strategy! For a silly browser game~ I'm bored~ + Show Spoiler + - The best way to make money/points is to get a street with maximum payout (I.E., a 1:1 payout on the 50k/75k), and then fill it up with stuff. - Out of these, the best streets can be categorized as "hard to find", so as to avoid hazards, or "extremely freaking long", because you can build more houses at a 1:1 return rate without having to dump money on a new street. Since there are so many streets in the world, it's likely that as long as you take your time (or pick some now, while we have a testing period) that you can find optimal streets that are both huge; and unwanted due to being hard to find. By stat(money) whoring like this, you could come close to doubling your money every day, besides the initial investment; Example: Start with 3m, (buy your home street for fun), buy a 1m street, pile on 75k buildings for 75k rent a day. repeat until street is full, then throw on 50k ones in the spaces left(the 50k buildings take up less space than the 75k's). (throw all bonuses on as well, of course!~ don't hazard people unless they hazard you, because otherwise you will show off your enormously shiny roads with huge amounts of space to be hazarded in). When the street is full, buy a new street (that ideally has a 1:1 payout, is huge, hard to find) - preferably, know that they exist in advance due to looking for them during the time before the reset. Since there are enough streets to basically never run out, trying to optimize the amount of space you have on your best streets by doing 450kpayout/500k cost buildings is of less value than just going for a perfect ratio. If space is an issue, the 500k cost buildings have the best ratio besides the 1:1 at 9:10, and they will gain significantly more money for the space involved- assuming space is an issue. You'll make your entire expenditure on houses each day, and therefore literally double in money and score daily. I hate to even ask this now, but - is there any way to grow in profit faster than this? Without extra accounts buying your streets for large amounts; or anything that could somewhat be considered "unfair", in the way the game is (expected to be) played. Thanks in advance for any thoughts~ + Show Spoiler + Assuming of course the general reaction is not "Aren't you overthinking this?" >.< edit already: if this has already been brought up, I only read through the thread once, so sorry if it's already been said! | ||
![]()
Manifesto7
Osaka27140 Posts
Strategy! For a silly browser game~ I'm bored~ You may want to check out this thread haha.. http://www.teamliquid.net/forum/viewmessage.php?topic_id=48301 | ||
![]()
Kau
![]()
Canada3500 Posts
On September 15 2009 15:18 Obzy wrote: So, just because I don't know anyone to really discuss this with, can anybody offer epic insights on some of these thoughts to try to "play really well" come the reset? Strategy! For a silly browser game~ I'm bored~ + Show Spoiler + - The best way to make money/points is to get a street with maximum payout (I.E., a 1:1 payout on the 50k/75k), and then fill it up with stuff. - Out of these, the best streets can be categorized as "hard to find", so as to avoid hazards, or "extremely freaking long", because you can build more houses at a 1:1 return rate without having to dump money on a new street. Since there are so many streets in the world, it's likely that as long as you take your time (or pick some now, while we have a testing period) that you can find optimal streets that are both huge; and unwanted due to being hard to find. By stat(money) whoring like this, you could come close to doubling your money every day, besides the initial investment; Example: Start with 3m, (buy your home street for fun), buy a 1m street, pile on 75k buildings for 75k rent a day. repeat until street is full, then throw on 50k ones in the spaces left(the 50k buildings take up less space than the 75k's). (throw all bonuses on as well, of course!~ don't hazard people unless they hazard you, because otherwise you will show off your enormously shiny roads with huge amounts of space to be hazarded in). When the street is full, buy a new street (that ideally has a 1:1 payout, is huge, hard to find) - preferably, know that they exist in advance due to looking for them during the time before the reset. Since there are enough streets to basically never run out, trying to optimize the amount of space you have on your best streets by doing 450kpayout/500k cost buildings is of less value than just going for a perfect ratio. If space is an issue, the 500k cost buildings have the best ratio besides the 1:1 at 9:10, and they will gain significantly more money for the space involved- assuming space is an issue. You'll make your entire expenditure on houses each day, and therefore literally double in money and score daily. I hate to even ask this now, but - is there any way to grow in profit faster than this? Without extra accounts buying your streets for large amounts; or anything that could somewhat be considered "unfair", in the way the game is (expected to be) played. Thanks in advance for any thoughts~ + Show Spoiler + Assuming of course the general reaction is not "Aren't you overthinking this?" >.< edit already: if this has already been brought up, I only read through the thread once, so sorry if it's already been said! Profiting faster is not necessarily the best way to play the game. You have to remember that the top target for everyone (or at least the majority) is whoever is in first place and whoever is in second place is the target of the one in first place. So with this in mind, I think you would only want to grow at around a 5-10th place pace. Hazarding should also always be done to whoever is in first, because you're likely backed up by several other people, so you should be fairly safer (or at least safer than a random hit). I don't think that you will never run out of streets to buy. we've only been playing for what, a week? and I'm running out of $1 mil streets to buy in my city. If this game is to run for 3-4 months, I'm sure streets will run out. Also, optimizing streets for space is of far more value than loading them with small houses (of course this is ignoring the Chance cards you would get). Looking at it from a purely monetary view, say hypothetically a $1 mil street has room for twenty $50k/$50k or ten $500k/$450k. Now say you invested $6 million in each as efficiently as possible. That would give you either three $1 mil roads filled with $50k's or one $1 mil road filled with $500k's. The total rent from the former is $3.3 mil (each $1 mil road gives $100k, sixty $50k houses gives $3 mil). The total rent from the latter is $4.6 mil (one $1 mil road gives $100k, ten $500k buildings gives $4.5 mil). So even if space wasn't an issue, I don't think that a perfect ratio is better. However, taking chance cards into account, building the cheaper houses gives you more chance cards to use. Also, using cheaper houses, you need to have more streets, which spreads out your rent so hazards are less effective on you. So because of this, I think it's better to get perfect ratio streets first, then when streets run out, replace them with higher rent buildings. | ||
| ||