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Monopoly City Streets - Page 6

Forum Index > General Games
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Phelix
Profile Blog Joined July 2008
1931 Posts
September 12 2009 03:05 GMT
#101
The streets that are priced more than 1 million are usually longer streets/parkways and streets of special significance. Prices might reflect how much activity is given on an average day in real life. Mini-streets are worth a lot less and much more easier to be built because there is less risk of a hazard being put on there.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2009-09-12 03:26:29
September 12 2009 03:13 GMT
#102
Interesting.. shall we start a search for the most expensive initial value street? so far it seems to be held by bay street in toronto ontario at 1 billion

madison avenue, broadway, are all also 1 billion

notable mention
73rd at 856 million

i'm guessing 1 billion is the arbitrary most expensive limit
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2009-09-12 06:32:30
September 12 2009 06:31 GMT
#103
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
September 12 2009 20:51 GMT
#104
lol what the fuck
another guy rejects my offer for a street
and i dont get the money back
good stuff
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Kau *
Profile Joined March 2007
Canada3500 Posts
September 12 2009 23:16 GMT
#105
Haha, seems it's still really buggy. I'm kinda wondering what the best opening strategy would be. If you buy just a single million dollar road and wait for it to fill up with buildings, then all other million dollar roads would be bought. Instead, you could buy up roads first and then start filling them up with buildings afterwards. And buying the cheapest buildings wouldn't always be the most optimal, because you run out of space faster and would earn less total rent on that road than someone who purchased more expensive buildings.

So with these in mind, I'm left with two strategies. One is buying a road or two a day (million dollar ones) and filling them with the cheap buildings. The other is starting with one road and filling it with more of the mid range buildings. Right now the former seems a little more enticing, as you would get more opportunities to get Chance cards. But I dunno... how are people even in the billions and trillions already? Bug abuse?
Moderator
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
September 12 2009 23:32 GMT
#106
the best strategy is multi-accing.. using alternate accounts to buy up streets and xfering them to your main account to build them up at minimum cost. pretty sure thats the optimal strategy >_>

as for playing "as intended", streets are more valuable than houses imo.. I would just buy up streets as fast as i can, filling them up with cheap shit to get more money for more streets. due to the stupid cap of how much you can offer somebody for their street, i don't see a lot of trades taking place that also don't involve streets being offered.. it all comes down to having the streets =x

they should really get rid of the offer cap. if i want to pay someone 10 million for a shitty street, that's my prerogative not theirs.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Kau *
Profile Joined March 2007
Canada3500 Posts
September 13 2009 00:43 GMT
#107
Yes but if someone's friend doesn't want to play anymore and pays 10 million for a crappy street, then it's unfair (althought probably not moreso than multi-ing haha)
Moderator
movmou
Profile Joined September 2009
United States142 Posts
September 13 2009 04:13 GMT
#108
Wow this looks pretty fun. As a longtime Monopoly fan I'll definitely be playing.

ID: Movmou

As of now I'm just buying up parts of my hometown ^^
Empyrean
Profile Blog Joined September 2004
16977 Posts
September 13 2009 04:24 GMT
#109
So is multi-ing allowed?
Moderator
Kau *
Profile Joined March 2007
Canada3500 Posts
September 13 2009 04:28 GMT
#110
I suppose so?
Moderator
LaiShin
Profile Joined November 2005
Australia978 Posts
September 13 2009 04:41 GMT
#111
Any idea on when is the reset?
Neos
Profile Joined June 2009
United States400 Posts
September 13 2009 05:03 GMT
#112
On September 13 2009 13:41 LaiShin wrote:
Any idea on when is the reset?


The blog said the middle of next week. (this week)
movmou
Profile Joined September 2009
United States142 Posts
September 14 2009 01:05 GMT
#113
rofl just got raped by alternate accounts by some guy. this game is cruel x_x
Poeta *
Profile Joined March 2004
Peru278 Posts
September 14 2009 01:46 GMT
#114
On September 14 2009 10:05 movmou wrote:
rofl just got raped by alternate accounts by some guy. this game is cruel x_x

Hahaha, yes is Hard.., I lost a building of 2 million

Pel boulevard dels somnis trencats ...
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
September 14 2009 02:19 GMT
#115
i need to make alternate accounts >.>
Poeta *
Profile Joined March 2004
Peru278 Posts
September 15 2009 00:23 GMT
#116
Monopoly Blog

Monopoly Blog
As you can imagine, we’re hard at work behind the scenes to prepare for the reset of the game later this week. In addition to working out bugs, we’re also adding hardware in the background. This activity may result in the servers going down for a few minutes at a time. If you get a server down message, please try again.

Just for fun we wanted to share the top 10 most searched streets or neighborhood in the world of Monopoly City Streets.

1. Wall Street
2. Broadway
2. 5th Avenue
4. Oxford Street
5. Hollywood
6. Route 66
7. Times Square
8. Nathan Road
9. Rue de la Paix
10. Rodeo Drive

Please check back tomorrow as we are planning to have details about the date and time of the restart of the game. Thanks for your help, support and patience.


http://blog.monopolycitystreets.com/
Pel boulevard dels somnis trencats ...
Neos
Profile Joined June 2009
United States400 Posts
September 15 2009 00:52 GMT
#117
I'm writing down all my korean streets already..

I had just thrown down 6 prisons/factories on some guy's streets in my neighborhood too.
Obzy
Profile Joined April 2009
United States525 Posts
Last Edited: 2009-09-15 06:19:11
September 15 2009 06:18 GMT
#118
So, just because I don't know anyone to really discuss this with, can anybody offer epic insights on some of these thoughts to try to "play really well" come the reset?

Strategy! For a silly browser game~ I'm bored~

+ Show Spoiler +
- The best way to make money/points is to get a street with maximum payout (I.E., a 1:1 payout on the 50k/75k), and then fill it up with stuff.
- Out of these, the best streets can be categorized as "hard to find", so as to avoid hazards, or "extremely freaking long", because you can build more houses at a 1:1 return rate without having to dump money on a new street. Since there are so many streets in the world, it's likely that as long as you take your time (or pick some now, while we have a testing period) that you can find optimal streets that are both huge; and unwanted due to being hard to find.

By stat(money) whoring like this, you could come close to doubling your money every day, besides the initial investment;

Example: Start with 3m, (buy your home street for fun), buy a 1m street, pile on 75k buildings for 75k rent a day. repeat until street is full, then throw on 50k ones in the spaces left(the 50k buildings take up less space than the 75k's). (throw all bonuses on as well, of course!~ don't hazard people unless they hazard you, because otherwise you will show off your enormously shiny roads with huge amounts of space to be hazarded in).

When the street is full, buy a new street (that ideally has a 1:1 payout, is huge, hard to find) - preferably, know that they exist in advance due to looking for them during the time before the reset.

Since there are enough streets to basically never run out, trying to optimize the amount of space you have on your best streets by doing 450kpayout/500k cost buildings is of less value than just going for a perfect ratio. If space is an issue, the 500k cost buildings have the best ratio besides the 1:1 at 9:10, and they will gain significantly more money for the space involved- assuming space is an issue.

You'll make your entire expenditure on houses each day, and therefore literally double in money and score daily.


I hate to even ask this now, but - is there any way to grow in profit faster than this?

Without extra accounts buying your streets for large amounts; or anything that could somewhat be considered "unfair", in the way the game is (expected to be) played.

Thanks in advance for any thoughts~ + Show Spoiler +
Assuming of course the general reaction is not "Aren't you overthinking this?" >.<


edit already: if this has already been brought up, I only read through the thread once, so sorry if it's already been said!
I have nothing to put here. Obzy#1821 on Bnet.
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
September 15 2009 06:34 GMT
#119
Strategy! For a silly browser game~ I'm bored~


You may want to check out this thread haha..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=48301
ModeratorGodfather
Kau *
Profile Joined March 2007
Canada3500 Posts
September 15 2009 17:48 GMT
#120
On September 15 2009 15:18 Obzy wrote:
So, just because I don't know anyone to really discuss this with, can anybody offer epic insights on some of these thoughts to try to "play really well" come the reset?

Strategy! For a silly browser game~ I'm bored~

+ Show Spoiler +
- The best way to make money/points is to get a street with maximum payout (I.E., a 1:1 payout on the 50k/75k), and then fill it up with stuff.
- Out of these, the best streets can be categorized as "hard to find", so as to avoid hazards, or "extremely freaking long", because you can build more houses at a 1:1 return rate without having to dump money on a new street. Since there are so many streets in the world, it's likely that as long as you take your time (or pick some now, while we have a testing period) that you can find optimal streets that are both huge; and unwanted due to being hard to find.

By stat(money) whoring like this, you could come close to doubling your money every day, besides the initial investment;

Example: Start with 3m, (buy your home street for fun), buy a 1m street, pile on 75k buildings for 75k rent a day. repeat until street is full, then throw on 50k ones in the spaces left(the 50k buildings take up less space than the 75k's). (throw all bonuses on as well, of course!~ don't hazard people unless they hazard you, because otherwise you will show off your enormously shiny roads with huge amounts of space to be hazarded in).

When the street is full, buy a new street (that ideally has a 1:1 payout, is huge, hard to find) - preferably, know that they exist in advance due to looking for them during the time before the reset.

Since there are enough streets to basically never run out, trying to optimize the amount of space you have on your best streets by doing 450kpayout/500k cost buildings is of less value than just going for a perfect ratio. If space is an issue, the 500k cost buildings have the best ratio besides the 1:1 at 9:10, and they will gain significantly more money for the space involved- assuming space is an issue.

You'll make your entire expenditure on houses each day, and therefore literally double in money and score daily.


I hate to even ask this now, but - is there any way to grow in profit faster than this?

Without extra accounts buying your streets for large amounts; or anything that could somewhat be considered "unfair", in the way the game is (expected to be) played.

Thanks in advance for any thoughts~ + Show Spoiler +
Assuming of course the general reaction is not "Aren't you overthinking this?" >.<


edit already: if this has already been brought up, I only read through the thread once, so sorry if it's already been said!


Profiting faster is not necessarily the best way to play the game. You have to remember that the top target for everyone (or at least the majority) is whoever is in first place and whoever is in second place is the target of the one in first place. So with this in mind, I think you would only want to grow at around a 5-10th place pace. Hazarding should also always be done to whoever is in first, because you're likely backed up by several other people, so you should be fairly safer (or at least safer than a random hit).

I don't think that you will never run out of streets to buy. we've only been playing for what, a week? and I'm running out of $1 mil streets to buy in my city. If this game is to run for 3-4 months, I'm sure streets will run out.

Also, optimizing streets for space is of far more value than loading them with small houses (of course this is ignoring the Chance cards you would get). Looking at it from a purely monetary view, say hypothetically a $1 mil street has room for twenty $50k/$50k or ten $500k/$450k. Now say you invested $6 million in each as efficiently as possible. That would give you either three $1 mil roads filled with $50k's or one $1 mil road filled with $500k's. The total rent from the former is $3.3 mil (each $1 mil road gives $100k, sixty $50k houses gives $3 mil). The total rent from the latter is $4.6 mil (one $1 mil road gives $100k, ten $500k buildings gives $4.5 mil). So even if space wasn't an issue, I don't think that a perfect ratio is better.

However, taking chance cards into account, building the cheaper houses gives you more chance cards to use. Also, using cheaper houses, you need to have more streets, which spreads out your rent so hazards are less effective on you. So because of this, I think it's better to get perfect ratio streets first, then when streets run out, replace them with higher rent buildings.
Moderator
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