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Poeta
Peru278 Posts
Monopoly City Streets
The goal is simple: Play to beat your friends and the world by becoming the richest property magnate in existence.
Begin with M3 million in the bank Start your property empire by buying any street in the world Construct amazing buildings on the streets you own to collect rent Use Chance Cards and sabotage your mates by building Hazards on their streets
http://www.monopolycitystreets.com/
Regards
TL ACC - ID in Monopoly - City
New List !!
Poeta - TheWinds - Lima, Perú TwoToneTerran - Daanvi - Mobile, Alabama. Torenhire - Torenhire - Chantilly, Virginia Starparty - Tottebond - Starparty Neos - NeoNeos - Kau - HolyKau - spinesheath - spinesheath b3h47pte - buyateepee - arizona Phelix - Logix - Obzy - Obzy movmou - movmou
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iNcontroL
USA29055 Posts
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Poeta
Peru278 Posts
On September 10 2009 09:40 {88}iNcontroL wrote: lol

My street It was sold T_T
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United States24664 Posts
The website isn't working for me but I assuming you are legitimately interested in playing competitive monopoly? There's more to it than most people realize and the game is much different when played by good players (like sc but not as severely).
Still, it's like tic tac toe or even checkers where it becomes weak after a while.
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Poeta
Peru278 Posts
On September 10 2009 09:46 micronesia wrote: The website isn't working for me but I assuming you are legitimately interested in playing competitive monopoly? There's more to it than most people realize and the game is much different when played by good players (like sc but not as severely).
Still, it's like tic tac toe or even checkers where it becomes weak after a while.
the server is on some sites out of service, everyone wants to play, but google is working whit the server for to keep things running well
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Poeta
Peru278 Posts
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"Still, it's like tic tac toe or even checkers where it becomes weak after a while."
Thats what people said about the ZvZ match up until JD came along. I AM THE JD OF MONOPOLY!!
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On September 10 2009 09:46 micronesia wrote: The website isn't working for me but I assuming you are legitimately interested in playing competitive monopoly? There's more to it than most people realize and the game is much different when played by good players (like sc but not as severely).
Still, it's like tic tac toe or even checkers where it becomes weak after a while. Isn't it just a matter of figuring out which properties are landed on most often and buying them as soon as you can, and then doing whatever you can to get a monopoly and put up houses on it?
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Poeta
Peru278 Posts
On September 10 2009 10:14 GreEny K wrote: I AM THE JD OF MONOPOLY!!
Lol!! me Bisu ~
On September 10 2009 10:15 Luddite wrote: Isn't it just a matter of figuring out which properties are landed on most often and buying them as soon as you can, and then doing whatever you can to get a monopoly and put up houses on it? Is an art not, not easy
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In general, the best properties in monopoly start at orange, then spiral outward from free parking. So its orange/red/magenta/yellow etc.
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300 apm @ monopoly, k thx.
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United States24664 Posts
On September 10 2009 10:15 Luddite wrote:Show nested quote +On September 10 2009 09:46 micronesia wrote: The website isn't working for me but I assuming you are legitimately interested in playing competitive monopoly? There's more to it than most people realize and the game is much different when played by good players (like sc but not as severely).
Still, it's like tic tac toe or even checkers where it becomes weak after a while. Isn't it just a matter of figuring out which properties are landed on most often and buying them as soon as you can, and then doing whatever you can to get a monopoly and put up houses on it? That's somewhat similar to saying "Isn't starcraft just a matter of figuring out what the opponent is doing and countering it, and just getting a better economy and outmicroing your opponent until he's dead or resigns?"
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you guys are confused this is a legitimately awesome thing
i can buy my own house from here
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isn't there going to be way too much property in relation to the amount of players playing?
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On September 10 2009 10:50 travis wrote: isn't there going to be way too much property in relation to the amount of players playing? naw i just bought the biggest road in my town and the road my dorm is on
ez
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United States24664 Posts
There are two streets with the exact same name near my house and I was able to trick the computer and buy both of them at once lol
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I'm ranked 1st locally and 2nd in all of Canada. I plan to monopolize all milk that comes within bags.
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Poeta
Peru278 Posts
On September 10 2009 11:13 Kletus wrote: I'm ranked 1st locally and 2nd in all of Canada. I plan to monopolize all milk that comes within bags.
ID?
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Korea (South)11575 Posts
why is it in german for me? wtf i don't know german!
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On September 10 2009 11:30 Poeta wrote:Show nested quote +On September 10 2009 11:13 Kletus wrote: I'm ranked 1st locally and 2nd in all of Canada. I plan to monopolize all milk that comes within bags. ID?
Kletus ;p
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Osaka27140 Posts
Their servers are getting crushed, typical EA. Anyway, I'm going to own all of Japan pretty much.
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Poeta
Peru278 Posts
On September 10 2009 11:54 Manifesto7 wrote: Their servers are getting crushed, typical EA. Anyway, I'm going to own all of Japan pretty much.
ID ?? ~
On September 10 2009 11:35 Kletus wrote: Kletus ;p i add u ~
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Is there any downside to putting a lot of buildings on one street?
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Osaka27140 Posts
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On September 10 2009 12:04 SearingShadow wrote: Is there any downside to putting a lot of buildings on one street?
Bigger buildings take more slots. Like you might see 6 cones for building placement on some street. You can build 6 of the city house things or w/e, but if you build high buildings like apartment towers then you'll only be able to build 3 or so.
Also, you get special buildings like parks and farms that add bonuses. For example, A park prevents any building on that street from being bulldozed by another player. (he'll have to bulldoze the park first). You get these bonus buildings with chance cards, these are generated randomly.
On September 10 2009 12:00 Poeta wrote:
i add u ~
your ID?
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On September 10 2009 12:32 SearingShadow wrote:Show nested quote +On September 10 2009 12:14 Kletus wrote:On September 10 2009 12:04 SearingShadow wrote: Is there any downside to putting a lot of buildings on one street? Bigger buildings take more slots. Like you might see 6 cones for building placement on some street. You can build 6 of the city house things or w/e, but if you build high buildings like apartment towers then you'll only be able to build 3 or so. Also, you get special buildings like parks and farms that add bonuses. For example, A park prevents any building on that street from being bulldozed by another player. (he'll have to bulldoze the park first). You get these bonus buildings with chance cards, these are generated randomly. Thanks. And how do you get parks and farms?
I said these are generated randomly but I should have been more clear.
Every once in a while you'll see a chance card popup in the middle of your screen. These might be cards that give you the option to demolish another players stuff, to make a park, stadium to protect your stuff, and maybe other things. I don't know how often they come up but the type of cards you get will be random.
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Poeta
Peru278 Posts
On September 10 2009 12:14 Kletus wrote:
your ID?
vientos
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Osaka27140 Posts
Is there anything to prevent people from making dummy accounts to build property and then sell to a main account for like 1 dollar?
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There's a street in NZ worth 807,000,000. How is it possible that someone already owns it?
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On September 10 2009 12:45 Manifesto7 wrote: Is there anything to prevent people from making dummy accounts to build property and then sell to a main account for like 1 dollar?
I don't know, been thinking about that. Maybe 1 account per IP? but that could be spoofed too.
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Poeta
Peru278 Posts
On September 10 2009 12:45 Manifesto7 wrote: Is there anything to prevent people from making dummy accounts to build property and then sell to a main account for like 1 dollar?
LOL! u sabotaged someone with a factory
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Osaka27140 Posts
Laid a big fat garbage factory on his other street too. Basically if we all just sold streets to a master acconut TL could win at this.
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Bosnia-Herzegovina57 Posts
I actually think this is fun :p
Edit: I think I'm gona stay up all night playing this T.T
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Poeta
Peru278 Posts
On September 10 2009 12:52 Manifesto7 wrote: Laid a big fat garbage factory on his other street too. Basically if we all just sold streets to a master acconut TL could win at this.
Yep.. i edit My first post with Tl acc
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Osaka27140 Posts
You cant sell streets for less than the original value. Basically this is just a waiting game type game, be back tomorrow.
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Do I have to be online to receive a chance card?
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Do I have to be online to receive a chance card?
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Poeta
Peru278 Posts
On September 10 2009 13:18 SearingShadow wrote: Do I have to be online to receive a chance card?
I think yes...
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How do I get the site to display English instead of some language I don't understand or is it in that language and no English option?
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added you guys to my friend/competition list i'm playing as Ithy, will be taking over south-western Ontario, starting in Waterloo  now if only this thing wasn't so goddamn laggy
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Its not letting me register my account 
ID: Neos once I can register
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Poeta
Peru278 Posts
ID guys for add in my firt post
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Poeta
Peru278 Posts
On September 10 2009 13:37 uSiN wrote: How do I get the site to display English instead of some language I don't understand or is it in that language and no English option? Now appears the option choice of languages
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Germany2762 Posts
hmm i made a thread about that yesterday... but seems like it got lost T_T
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Poeta
Peru278 Posts
On September 10 2009 20:39 jhNz wrote: hmm i made a thread about that yesterday... but seems like it got lost T_T Yes?, the game is very good, is updated daily, but compete with the world, most streets in the world are already buying, competition will be hard...
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I can't even load the page.
Do I have to register first? I can't do anything. It never finds any streets that I can buy. Sometimes it shows some blue streets, but it says those are already sold. Shitty servers... T_T
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<-- buyateepee and wow these servers...playing in Newark NJ
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soo does anyone know how levelling up affects you? from what i see, seems like the rent you get from buildings decreases.. =(
l;KSJFSFKDLAJFHDSFJJ THE SLOW SERVERS ARE REALLY STARTING TO PISS ME OFF
i'm trying to spam green houses here for the highest rent/price ratio but it takes me like 10 minutes to place one house
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Kau
Canada3500 Posts
I suppose I'll try to take over Edmonton.
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Poeta
Peru278 Posts
On September 11 2009 09:24 JeeJee wrote: soo does anyone know how levelling up affects you? from what i see, seems like the rent you get from buildings decreases.. =(
l;KSJFSFKDLAJFHDSFJJ THE SLOW SERVERS ARE REALLY STARTING TO PISS ME OFF
i'm trying to spam green houses here for the highest rent/price ratio but it takes me like 10 minutes to place one house
are you sure?, I just won over a million and a half, and I realized how to play here, I've also read that some people are organizing to play this.. This concludes the January 31, 2010 ...
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On September 11 2009 09:30 Poeta wrote:Show nested quote +On September 11 2009 09:24 JeeJee wrote: soo does anyone know how levelling up affects you? from what i see, seems like the rent you get from buildings decreases.. =(
l;KSJFSFKDLAJFHDSFJJ THE SLOW SERVERS ARE REALLY STARTING TO PISS ME OFF
i'm trying to spam green houses here for the highest rent/price ratio but it takes me like 10 minutes to place one house are you sure?, I just won over a million and a half, and I realized how to play here, I've also read that some people are organizing to play this.. This concludes the January 31, 2010 ...
what do you mean if I'm sure? green house costs 50k, gives 50k at level 1 at level 2 it costs 50k, gives 41k
also @Asta, blue streets are bought by others, purple ones are free
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Kau
Canada3500 Posts
K I'm registered as HolyKau. How do you check how much a building gives at higher levels?
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ok another thing i noticed.. percentage-wise, how much a building gives relative to its cost is NOT a linear decrease. this is pretty retarded, but that's how it is (i.e. you can have a building that costs more and ALSO gives you more rent as a percentage of its cost relative to (some) cheaper-priced alternatives) so make sure to do the math (the cheapest buildings are still the best ratio though, it's the middle-tier that's not balanced)
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Ugh I need one of those. Some bastard put a hazard on my street and now I'm not making any cash =/. I got like 6 of those cards yesterday and I haven't gotten any today.
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I haven't gotten any chance cards, and I've been online the whole day...T.T
Everyone around my neighborhood has already purchased so many properties.
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do you have to stay logged in to get the cards? I've only gotten one (gave me 100k) .. hmm
edit: the red (+) beside the buildings you built lets you sell them. has anyone tried? How much cash do you get back?
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On September 11 2009 10:27 JeeJee wrote: do you have to stay logged in to get the cards? I've only gotten one (gave me 100k) .. hmm
I'm not sure. I've gotten one right when I logged on before so maybe you don't need to stay logged on.
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Whoever came up with the idea for this needs praise. Holy fuck, is this a good idea or what. I haven't even signed up yet but this is basically a next gen MMO.
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Oh wow, I'm getting chance cards like crazy right now...
Phelix-Brooklyn, NY
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On September 11 2009 10:40 Phelix wrote: Oh wow, I'm getting chance cards like crazy right now...
Phelix-Brooklyn, NY
can you give examples of what you've gotten? i just want to see whats out there since evidently the chance card gods are not smiling at me
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Well, there's construct hazards, building stadiums and parks so that your rent can't go down unless you demolish, demolish and cash bonuses.
I find that building a lot of small stuff gets you more chances of getting a chance card.
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I just placed a hazard building on this street next to mine, would that owner know who placed it there? like would he know my id or what streets i own.
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16977 Posts
My first chance card was me losing 19k.
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So does a chance card pop up anytime if you just have the window open?
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Poeta
Peru278 Posts
On September 11 2009 10:17 BuGzlToOnl wrote:] ... 
Hahahaha beatiful ~
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Kau
Canada3500 Posts
On September 11 2009 14:52 Glider wrote: I just placed a hazard building on this street next to mine, would that owner know who placed it there? like would he know my id or what streets i own.
I think so, it would make more sense that way.
On September 11 2009 15:28 Neos wrote: So does a chance card pop up anytime if you just have the window open?
I was under the impression that chance cards can appear after an event (placing a building or buying a street or logging in?)
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Looks cool, but it won't let me register for some reason. :/ I fill in my info, click register, and nothing happens.
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Poeta
Peru278 Posts
if anyone needs help, here the coordinate, maybe anyone from here have any card to help
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On September 12 2009 02:49 3clipse wrote: Looks cool, but it won't let me register for some reason. :/ I fill in my info, click register, and nothing happens.
i imagine you just have to wait it's laggy as fuck
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keep posting if you find any more info guys.. here's another little tidbit from me
the minimum offer as we know is its current value did you know there's a maximum offer? it's 1.5 times the current value this can be a problem.. i wanted to dump 4 million to get a key street but couldn't.. had to settle for a ~3million offer which im sure will be rejected fuck that
edit: the more i think about this, the more i realize how TERRIBLE it is i can only assume that you can offer unlimited streets as part of your offer but it's painfully obvious that streets aren't as fungible as money WHY IS THIS ARBITRARY LIMIT HERE?
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Poeta
Peru278 Posts
The big question. restart the game? Yes.
That's the answer to everyone's question about whether or not we are going to restart the game. Once we are comfortable with how the game is performing we will reset the game.
We are expecting that it will be in the middle of next week. We will give everyone at least 24 hours notice before we make the switch. Stay tuned for more details.
Damn!!!,
http://blog.monopolycitystreets.com/
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Looks like we'll just have to wait until the reset happens.
Best strategy I think is to fill up the streets with 75,000 dollar houses, along with a few bonus buildings. Gets you more chance cards this way too, and not lose any rent value.
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On September 12 2009 04:35 Phelix wrote: Looks like we'll just have to wait until the reset happens.
Best strategy I think is to fill up the streets with 75,000 dollar houses, along with a few bonus buildings. Gets you more chance cards this way too, and not lose any rent value.
50k's give more bang for your buck though..we need to create a chart as to how rent value changes as you level up, so we can determine optimal buildings ^_^
would also need to take into account how much space they take up on the street (which by the way is not consistent. how do i know this? i build four 300k buildings in a row, using the closest pylons available each time, then decided to fill in the gaps with 50k houses. Result? Some of the 300k had gaps between them for a 50k house, others did not. wtf?)
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Although 50k houses are better space wise, you do not want other people plopping down hazards on your street, so that's why the 75k houses are better, as it takes up more space. Both give back a 1:1 ratio of price to rent. The gaps are weird, but what can you do. Maybe when they reset, I'll start/own a small town instead of competing against many in a big metropolitan area.
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ive just started playing this game after a couple of people from my class started playing. Actually a pretty funny game, its gonna be interresting to see how it works out without this massive lag. (if thats ever going to be fixed)
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On September 12 2009 04:55 Phelix wrote: Although 50k houses are better space wise, you do not want other people plopping down hazards on your street, so that's why the 75k houses are better, as it takes up more space. Both give back a 1:1 ratio of price to rent. The gaps are weird, but what can you do. Maybe when they reset, I'll start/own a small town instead of competing against many in a big metropolitan area.
no that's the thing as you level up, the price: rent ratio changes (seemingly randomly, although it sort of (not completely, but sort of) follows a linear decrease) for instance at level 2, the 50k gives you 41k, while the 75k gives you 61k, i.e. 82% vs 81.3%
that's what i was talking about when i said we should make a chart of the price: rent ratios as you level up\
edit: here's a list of all the ratios for level 2. I've highlighted the 2 that you might consider buying (aside from the 50k's ofc) given your wealth at that level
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Oh, I did not notice that. I am level 2, but the rent level did not change for me, so that's kind of strange.
In any case, I agree that we should make a chart detailing the changes, but I'd imagine it would be pretty difficult to reach a high level quickly. Also, we have not yet taken into account the chance cards that appear, since low level housing provides more opportunities for chance cards, which may offset the rent decreases.
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Wait a minute.. you're level 2 and your rent is still the same as level 1? Hmm... I'm pretty sure I don't have a hazard or anything (not that I have ever seen one that can do something like this) This is pretty big....
maybe it is based on the number of streets you have? I have 3, but the decrease came when I got 2, I believe
edit2: also have we figured out what causes chance cards to appear? you said low level housing has the potential for more of them -- every time you make a "move" in this game (like building, selling or buying.. and maybe logging in etc) you roll for a possibility to get a chance card? Or is it just completely random? I've only gotten one, but I've built a lot of low level houses
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Could be based on the number of streets, but I think the level is determined by how much you have accumulated over the course of the amount of gameplay.
I own 2 streets. Maybe the rent will change once I receive my income, but it has been the same for today.
EDIT:JeeJee, you are correct in that Chance cards appear when you make a transaction with building houses and logging in. The chances I think are about 25% per transaction, since I built 27 houses yesterday, and got 5 bonuses, as well as 2 cash cards with the Chance cards. Bonus buildings are so important, especially the ones that protect you from hazards that even if the cheapest houses get a poor ratio of price to rent, the player would still want to purchase just for the chance of getting it.
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My income has only ticked once so that can't be it. The only other thing I can think of is I have a stadium on one of my streets? but that's a bonus apparently, I have a hard time believing it would lower rent for all buildings.. so it's either 3 streets or a bonus building at this point (most likely the former)
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I am pretty sure that the original cost of the street (however that is calculated) is the main factor of how much rent an individual building (per street) makes. Aka - if you had a 1m street and a 100k street, the 1m street would make (for example~) 10 times more money from rent - with the building prices unchanged, only the gains from rent.
So the best thing I can think of to do is to buy the most expensive streets you can (how street prices are determined is a complete mystery to me) and fill them up with buildings so that they can't be hazarded. If you happened to have a very high quality (read as: priced) street, then I guess maybe it's more likely for others to try to wreck it/buy it/whatnot?
No idea what the level is based on. Probably just on score, which seems to be calculated totally mystically at this time. I haven't seen it do anything spiffy though (the level, that is).
(I could be 100% wrong on all of this. If anybody has better information, or more exact information, please go ahead and mock me for my ignorance =x )
My ID is Obzy on the game, by the way. edit - TL ACC - ID in Monopoly - City Obzy - Obzy - Pullman, WA
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The gaming rules also state that if you own many streets together, you get more income. Also, the rent depends on real life population, as to how many people live in your area.
Prices for streets are determined by the length of the street, as well as other factors that I do not know of.
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Population affects rent a lot. On one of my streets I get significantly less rent for buildings.
How do some people have over one billion dollars?
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On September 12 2009 05:48 Phelix wrote: The gaming rules also state that if you own many streets together, you get more income. Also, the rent depends on real life population, as to how many people live in your area.
ooh gaming rules? link? i haven't actually read any literature on this game mainly because i haven't been able to find any
edit: another little tidbit selling stuff gets you back 50%
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Registered. "CFDknight" is my account.
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South Korea is as good as mine, Also, when can you level up? Is it random?
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On September 12 2009 09:57 Neos wrote: South Korea is as good as mine, Also, when can you level up? Is it random? You level up when your score reaches a certain value. Level 2 is around 5 million. Level 3 is 10 million.
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Osaka27140 Posts
So are they actually going to reset it?
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Yeah, they are gonna reset it. Shame cause I was getting the hang of it too
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Osaka27140 Posts
Whoops, should have read the thread already, sorry. Yeah, I already owned half my town
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Ahh, they are resetting it? Darn, I just got another street and got rid of all my hazards.
Anyways I think I can confirm that chance cards only appear on "moves". I made like 8 greenhouses or so on one street and got 4 chance cards in the process.
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Damn, I started yesterday, started buying streets around my area, then somebody came and started expanding in my streets today.
And I'm playing it the monopoly way, buy all the streets than build houses.
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On September 12 2009 11:08 Kletus wrote: Ahh, they are resetting it? Darn, I just got another street and got rid of all my hazards.
Anyways I think I can confirm that chance cards only appear on "moves". I made like 8 greenhouses or so on one street and got 4 chance cards in the process.
i can also confirm they appear when you buy streets (maybe at a lower rate?) i have bought 12 streets and got 2 chance cards in the process
also as expected, my pathetic 3 million offer for that street was rejected god i'm so pissed off there's a limit to how much you can offer.. anyway i killed all the buildings on that street and put a hazard there in hopes of having the owner say "fuck it FINE take the street" 1.5 times the value is just NOT enough.. what a dumb cap 
oh yeah and i'm running a login/logout script to confirm whether you get any chancies on login/logout. one person mentioned they did, but it's either extremely rare or they just didn't remember that they built a house or something
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My rent still reflects the 1:1 value for the 50k and 75k houses. Although I am running out of room to build since everyone in the area I bought has taken every single street, which is making me harder to find new properties. The one plus is that I put a hazard that was taking 5.1 million rent with one of my chance cards.
I guess I'll invade some other town or state where no one lives, like Montana, haha!
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Yes, rent is different based on streets, apparently. I have streets that give full value, streets that give the values I listed above.. and streets that give garbage value. This is somehow related to the initial purchase price. Speaking of which most streets seem to cap out at 1 million, but there are exceptions. Wall street is 375 million, bay street (canada's version of wall street) is 1 billion, and i've seen some others that are a few million. Most top out at $1,000,000 though. What's up with that, anyone know? Are these special streets or some shit?
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The streets that are priced more than 1 million are usually longer streets/parkways and streets of special significance. Prices might reflect how much activity is given on an average day in real life. Mini-streets are worth a lot less and much more easier to be built because there is less risk of a hazard being put on there.
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Interesting.. shall we start a search for the most expensive initial value street? so far it seems to be held by bay street in toronto ontario at 1 billion
madison avenue, broadway, are all also 1 billion
notable mention 73rd at 856 million
i'm guessing 1 billion is the arbitrary most expensive limit
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lol what the fuck another guy rejects my offer for a street and i dont get the money back good stuff
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Kau
Canada3500 Posts
Haha, seems it's still really buggy. I'm kinda wondering what the best opening strategy would be. If you buy just a single million dollar road and wait for it to fill up with buildings, then all other million dollar roads would be bought. Instead, you could buy up roads first and then start filling them up with buildings afterwards. And buying the cheapest buildings wouldn't always be the most optimal, because you run out of space faster and would earn less total rent on that road than someone who purchased more expensive buildings.
So with these in mind, I'm left with two strategies. One is buying a road or two a day (million dollar ones) and filling them with the cheap buildings. The other is starting with one road and filling it with more of the mid range buildings. Right now the former seems a little more enticing, as you would get more opportunities to get Chance cards. But I dunno... how are people even in the billions and trillions already? Bug abuse?
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the best strategy is multi-accing.. using alternate accounts to buy up streets and xfering them to your main account to build them up at minimum cost. pretty sure thats the optimal strategy >_>
as for playing "as intended", streets are more valuable than houses imo.. I would just buy up streets as fast as i can, filling them up with cheap shit to get more money for more streets. due to the stupid cap of how much you can offer somebody for their street, i don't see a lot of trades taking place that also don't involve streets being offered.. it all comes down to having the streets =x
they should really get rid of the offer cap. if i want to pay someone 10 million for a shitty street, that's my prerogative not theirs.
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Kau
Canada3500 Posts
Yes but if someone's friend doesn't want to play anymore and pays 10 million for a crappy street, then it's unfair (althought probably not moreso than multi-ing haha)
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Wow this looks pretty fun. As a longtime Monopoly fan I'll definitely be playing.
ID: Movmou
As of now I'm just buying up parts of my hometown ^^
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16977 Posts
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Kau
Canada3500 Posts
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Any idea on when is the reset?
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On September 13 2009 13:41 LaiShin wrote: Any idea on when is the reset?
The blog said the middle of next week. (this week)
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rofl just got raped by alternate accounts by some guy. this game is cruel x_x
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Poeta
Peru278 Posts
On September 14 2009 10:05 movmou wrote: rofl just got raped by alternate accounts by some guy. this game is cruel x_x Hahaha, yes is Hard.., I lost a building of 2 million 
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i need to make alternate accounts >.>
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Poeta
Peru278 Posts
Monopoly Blog
Monopoly Blog As you can imagine, we’re hard at work behind the scenes to prepare for the reset of the game later this week. In addition to working out bugs, we’re also adding hardware in the background. This activity may result in the servers going down for a few minutes at a time. If you get a server down message, please try again.
Just for fun we wanted to share the top 10 most searched streets or neighborhood in the world of Monopoly City Streets.
1. Wall Street 2. Broadway 2. 5th Avenue 4. Oxford Street 5. Hollywood 6. Route 66 7. Times Square 8. Nathan Road 9. Rue de la Paix 10. Rodeo Drive
Please check back tomorrow as we are planning to have details about the date and time of the restart of the game. Thanks for your help, support and patience.
http://blog.monopolycitystreets.com/
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I'm writing down all my korean streets already..
I had just thrown down 6 prisons/factories on some guy's streets in my neighborhood too.
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So, just because I don't know anyone to really discuss this with, can anybody offer epic insights on some of these thoughts to try to "play really well" come the reset?
Strategy! For a silly browser game~ I'm bored~
+ Show Spoiler +- The best way to make money/points is to get a street with maximum payout (I.E., a 1:1 payout on the 50k/75k), and then fill it up with stuff. - Out of these, the best streets can be categorized as "hard to find", so as to avoid hazards, or "extremely freaking long", because you can build more houses at a 1:1 return rate without having to dump money on a new street. Since there are so many streets in the world, it's likely that as long as you take your time (or pick some now, while we have a testing period) that you can find optimal streets that are both huge; and unwanted due to being hard to find.
By stat(money) whoring like this, you could come close to doubling your money every day, besides the initial investment;
Example: Start with 3m, (buy your home street for fun), buy a 1m street, pile on 75k buildings for 75k rent a day. repeat until street is full, then throw on 50k ones in the spaces left(the 50k buildings take up less space than the 75k's). (throw all bonuses on as well, of course!~ don't hazard people unless they hazard you, because otherwise you will show off your enormously shiny roads with huge amounts of space to be hazarded in).
When the street is full, buy a new street (that ideally has a 1:1 payout, is huge, hard to find) - preferably, know that they exist in advance due to looking for them during the time before the reset.
Since there are enough streets to basically never run out, trying to optimize the amount of space you have on your best streets by doing 450kpayout/500k cost buildings is of less value than just going for a perfect ratio. If space is an issue, the 500k cost buildings have the best ratio besides the 1:1 at 9:10, and they will gain significantly more money for the space involved- assuming space is an issue.
You'll make your entire expenditure on houses each day, and therefore literally double in money and score daily.
I hate to even ask this now, but - is there any way to grow in profit faster than this?
Without extra accounts buying your streets for large amounts; or anything that could somewhat be considered "unfair", in the way the game is (expected to be) played.
Thanks in advance for any thoughts~ + Show Spoiler +Assuming of course the general reaction is not "Aren't you overthinking this?" >.<
edit already: if this has already been brought up, I only read through the thread once, so sorry if it's already been said!
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Osaka27140 Posts
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Kau
Canada3500 Posts
On September 15 2009 15:18 Obzy wrote:So, just because I don't know anyone to really discuss this with, can anybody offer epic insights on some of these thoughts to try to "play really well" come the reset? Strategy! For a silly browser game~ I'm bored~ + Show Spoiler +- The best way to make money/points is to get a street with maximum payout (I.E., a 1:1 payout on the 50k/75k), and then fill it up with stuff. - Out of these, the best streets can be categorized as "hard to find", so as to avoid hazards, or "extremely freaking long", because you can build more houses at a 1:1 return rate without having to dump money on a new street. Since there are so many streets in the world, it's likely that as long as you take your time (or pick some now, while we have a testing period) that you can find optimal streets that are both huge; and unwanted due to being hard to find.
By stat(money) whoring like this, you could come close to doubling your money every day, besides the initial investment;
Example: Start with 3m, (buy your home street for fun), buy a 1m street, pile on 75k buildings for 75k rent a day. repeat until street is full, then throw on 50k ones in the spaces left(the 50k buildings take up less space than the 75k's). (throw all bonuses on as well, of course!~ don't hazard people unless they hazard you, because otherwise you will show off your enormously shiny roads with huge amounts of space to be hazarded in).
When the street is full, buy a new street (that ideally has a 1:1 payout, is huge, hard to find) - preferably, know that they exist in advance due to looking for them during the time before the reset.
Since there are enough streets to basically never run out, trying to optimize the amount of space you have on your best streets by doing 450kpayout/500k cost buildings is of less value than just going for a perfect ratio. If space is an issue, the 500k cost buildings have the best ratio besides the 1:1 at 9:10, and they will gain significantly more money for the space involved- assuming space is an issue.
You'll make your entire expenditure on houses each day, and therefore literally double in money and score daily. I hate to even ask this now, but - is there any way to grow in profit faster than this? Without extra accounts buying your streets for large amounts; or anything that could somewhat be considered "unfair", in the way the game is (expected to be) played. Thanks in advance for any thoughts~ + Show Spoiler +Assuming of course the general reaction is not "Aren't you overthinking this?" >.< edit already: if this has already been brought up, I only read through the thread once, so sorry if it's already been said!
Profiting faster is not necessarily the best way to play the game. You have to remember that the top target for everyone (or at least the majority) is whoever is in first place and whoever is in second place is the target of the one in first place. So with this in mind, I think you would only want to grow at around a 5-10th place pace. Hazarding should also always be done to whoever is in first, because you're likely backed up by several other people, so you should be fairly safer (or at least safer than a random hit).
I don't think that you will never run out of streets to buy. we've only been playing for what, a week? and I'm running out of $1 mil streets to buy in my city. If this game is to run for 3-4 months, I'm sure streets will run out.
Also, optimizing streets for space is of far more value than loading them with small houses (of course this is ignoring the Chance cards you would get). Looking at it from a purely monetary view, say hypothetically a $1 mil street has room for twenty $50k/$50k or ten $500k/$450k. Now say you invested $6 million in each as efficiently as possible. That would give you either three $1 mil roads filled with $50k's or one $1 mil road filled with $500k's. The total rent from the former is $3.3 mil (each $1 mil road gives $100k, sixty $50k houses gives $3 mil). The total rent from the latter is $4.6 mil (one $1 mil road gives $100k, ten $500k buildings gives $4.5 mil). So even if space wasn't an issue, I don't think that a perfect ratio is better.
However, taking chance cards into account, building the cheaper houses gives you more chance cards to use. Also, using cheaper houses, you need to have more streets, which spreads out your rent so hazards are less effective on you. So because of this, I think it's better to get perfect ratio streets first, then when streets run out, replace them with higher rent buildings.
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edit: Never mind, rather not paint myself as a target.
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So, are the TL members collaborating on this? I might give this a try, sounds somewhat interesting. I am registered as spinesheath and hope that you won't harm me now  (nothing to gain from that anyways)
I guess I'll just buy everything around my house, without too much optimization... Just for the fun.
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My account is Gunslinger (go figure). And this game is so friggin' amazing. I own my entire town already! MWAHAHAHA!! Next step is world domination.
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On September 16 2009 02:48 Kau wrote:Show nested quote +On September 15 2009 15:18 Obzy wrote:So, just because I don't know anyone to really discuss this with, can anybody offer epic insights on some of these thoughts to try to "play really well" come the reset? Strategy! For a silly browser game~ I'm bored~ + Show Spoiler +- The best way to make money/points is to get a street with maximum payout (I.E., a 1:1 payout on the 50k/75k), and then fill it up with stuff. - Out of these, the best streets can be categorized as "hard to find", so as to avoid hazards, or "extremely freaking long", because you can build more houses at a 1:1 return rate without having to dump money on a new street. Since there are so many streets in the world, it's likely that as long as you take your time (or pick some now, while we have a testing period) that you can find optimal streets that are both huge; and unwanted due to being hard to find.
By stat(money) whoring like this, you could come close to doubling your money every day, besides the initial investment;
Example: Start with 3m, (buy your home street for fun), buy a 1m street, pile on 75k buildings for 75k rent a day. repeat until street is full, then throw on 50k ones in the spaces left(the 50k buildings take up less space than the 75k's). (throw all bonuses on as well, of course!~ don't hazard people unless they hazard you, because otherwise you will show off your enormously shiny roads with huge amounts of space to be hazarded in).
When the street is full, buy a new street (that ideally has a 1:1 payout, is huge, hard to find) - preferably, know that they exist in advance due to looking for them during the time before the reset.
Since there are enough streets to basically never run out, trying to optimize the amount of space you have on your best streets by doing 450kpayout/500k cost buildings is of less value than just going for a perfect ratio. If space is an issue, the 500k cost buildings have the best ratio besides the 1:1 at 9:10, and they will gain significantly more money for the space involved- assuming space is an issue.
You'll make your entire expenditure on houses each day, and therefore literally double in money and score daily. I hate to even ask this now, but - is there any way to grow in profit faster than this? Without extra accounts buying your streets for large amounts; or anything that could somewhat be considered "unfair", in the way the game is (expected to be) played. Thanks in advance for any thoughts~ + Show Spoiler +Assuming of course the general reaction is not "Aren't you overthinking this?" >.< edit already: if this has already been brought up, I only read through the thread once, so sorry if it's already been said! Profiting faster is not necessarily the best way to play the game. You have to remember that the top target for everyone (or at least the majority) is whoever is in first place and whoever is in second place is the target of the one in first place. So with this in mind, I think you would only want to grow at around a 5-10th place pace. Hazarding should also always be done to whoever is in first, because you're likely backed up by several other people, so you should be fairly safer (or at least safer than a random hit). I don't think that you will never run out of streets to buy. we've only been playing for what, a week? and I'm running out of $1 mil streets to buy in my city. If this game is to run for 3-4 months, I'm sure streets will run out. Also, optimizing streets for space is of far more value than loading them with small houses (of course this is ignoring the Chance cards you would get). Looking at it from a purely monetary view, say hypothetically a $1 mil street has room for twenty $50k/$50k or ten $500k/$450k. Now say you invested $6 million in each as efficiently as possible. That would give you either three $1 mil roads filled with $50k's or one $1 mil road filled with $500k's. The total rent from the former is $3.3 mil (each $1 mil road gives $100k, sixty $50k houses gives $3 mil). The total rent from the latter is $4.6 mil (one $1 mil road gives $100k, ten $500k buildings gives $4.5 mil). So even if space wasn't an issue, I don't think that a perfect ratio is better. However, taking chance cards into account, building the cheaper houses gives you more chance cards to use. Also, using cheaper houses, you need to have more streets, which spreads out your rent so hazards are less effective on you. So because of this, I think it's better to get perfect ratio streets first, then when streets run out, replace them with higher rent buildings.
I suppose you're right. Thinking about it, there's no way that there'd be enough streets assuming the amount of available cash for streets was (up to) doubling daily ><; So yeah - eventually upgrading to higher rent buildings makes a lot of sense.
So, on an entirely different avenue of thought - sort of - :
I don't think that you will never run out of streets to buy. we've only been playing for what, a week? and I'm running out of $1 mil streets to buy in my city. If this game is to run for 3-4 months, I'm sure streets will run out.
Just food for thought - I've been largely finding and testing out highways and roads in unpopulated parts of America. When a road is 5-6 miles long and a house can be built every... I don't know how many feet/yards, but regardless, there is MUCH more space than I have been able to find on any city streets, regardless of size. Also, it seems less likely that people with hazards will comb the countryside looking for absurd people like me. Just an idea~ (that kind of hurts to share as a strategy).
[My ultimate plan, ha ha, is to get to some ridiculous amount of money by growing at a pace as quickly as possible (I doubt I will ever be in the top thousand, and definitely nowhere near the top ten ._.); but regardless, at that pace, within a month or so I should be able to buy my entire county or something of the like assuming nobody does anything with the intensity I plan to, and they don't pass up on unreasonably high offers for every road. ^^;]
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God my town has like 5k people at most, but there already is someone who owns most of it... And he has an awful lot of protective buildings...
Well, I live in a small village beneath the town, and was able to get all the streets there (= 2 streets... some streets can't be bought somehow). Also, I spent most of the time looking for the streets I just bought (well not the ones in my village) because I am always centered miles away from the street.
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On September 16 2009 05:51 Glider wrote:Just a reminder to anyone who doesn't know that the game will reset sometimes late this week! read more on official blog here: http://blog.monopolycitystreets.com/
It's just been announced that it's on Thursday, now I gotta start all over..
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On September 12 2009 12:13 JeeJee wrote:Interesting.. shall we start a search for the most expensive initial value street?  so far it seems to be held by bay street in toronto ontario at 1 billion madison avenue, broadway, are all also 1 billion notable mention 73rd at 856 million i'm guessing 1 billion is the arbitrary most expensive limit 
Castro Street in San Francisco was initially listed for 1 bill on opening day before anyone bought it.
I have observed that the best strategy seems to be buying 2 1mil streets on the first day and then adding houses/buildings. Rent for buildings brings you much more income than the streets themselves.
Also, don't buy short streets. It's a waste of money. When you get to lvl2, here are the building prices for a 1mil street in a populous area:
http://spreadsheets.google.com/pub?key=tZpVjCzf8Zo6oy169xm3j0A&output=html
When you get to lvl3, here are the building prices for the buildings after The Photat Building:
(sorry, didn't list the names)
http://spreadsheets.google.com/pub?key=tGgAviNtldmiyziM1BXJMUg&output=html
Now, for me, I've been sticking with Nori Place as a large property at lvl2. Why? Because two Nori Places will bring in $1,100,000 in rent whereas for the same price you can buy The Photat Building which will only bring you in $850,000 per day.
The lvl3 price ratios are even worse, but at some point if you want 2.8 mil in rent per day, you're going to plunk down that 6mil per building.
Hope this helps some. 
I would advise on the longer streets building enough little houses to get a chance card that lets you build a protective building on your street. It won't stop you from being attacked, but it will slow them down a little. So I'll leave a 1mil street undeveloped while I work at getting that chance card for a street I've developed. It's worth it to me to not have to rebuild buildings.
So. Does anyone know of any leagues that are forming? I think we're going to need them.
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This question has probably been answered before, but why do you all focus on buying 1mil roads? Does the road price reflect the ratio of income you get for houses on that road or what? Because in the short run, the higher road price will ruin your earnings ratio.
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Kau
Canada3500 Posts
The road price affects how much rent your houses bring in and how many houses you can fit on the road. And for some reason, I haven't noticed my rent decreasing as my level goes up...
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On September 16 2009 19:32 Asta wrote: This question has probably been answered before, but why do you all focus on buying 1mil roads? Does the road price reflect the ratio of income you get for houses on that road or what? Because in the short run, the higher road price will ruin your earnings ratio.
The 1m roads are the best because they give you 100% payback on the 50k and 75k houses. Other ones only give you a percentage of it like 60% or something. I just filled all my million dollar roads with 50k houses and my money doubles each day.
On September 16 2009 23:03 Kau wrote: The road price affects how much rent your houses bring in and how many houses you can fit on the road. And for some reason, I haven't noticed my rent decreasing as my level goes up...
Uh, you don't want your rent to decrease, that's like your paycheck. And leveling doesn't do much besides give you better buildings to buy.
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On September 16 2009 17:17 gira wrote: So. Does anyone know of any leagues that are forming? I think we're going to need them. Well, the game is completely broken in that one can just create an army of accounts.
But I'm still pretty satisfied with my current national dominance.
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Poeta
Peru278 Posts
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Check out the blog. The game desgners are nuts. 3 * (number of streets you own - 5)% tax. Meaning: No tax for your first 5 sreets, 3% on your income once you own 6 streets, 6% for 7 streets and so on, and at 38/39 streets you will lose all your income to taxes.
So the only viable non-cheating strategy would be to find the longest streets in the world and fill them up with the most expensive buildings. The optimal numer of streets can be calculated too. No more "property empires" like they liked talking about the game, but only people with multiple accounts with exactly 20 (or whatever) streets, selling and buying streets only to shovel the money from one account to the other. They seriously need to fix this BEORE they restart the game. That's the most retarded idea ever, seems as if they didn't even think about it.
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On September 18 2009 14:38 spinesheath wrote: Check out the blog. The game desgners are nuts. 3 * (number of streets you own - 5)% tax. Meaning: No tax for your first 5 sreets, 3% on your income once you own 6 streets, 6% for 7 streets and so on, and at 38/39 streets you will lose all your income to taxes.
So the only viable non-cheating strategy would be to find the longest streets in the world and fill them up with the most expensive buildings. The optimal numer of streets can be calculated too. No more "property empires" like they liked talking about the game, but only people with multiple accounts with exactly 20 (or whatever) streets, selling and buying streets only to shovel the money from one account to the other. They seriously need to fix this BEORE they restart the game. That's the most retarded idea ever, seems as if they didn't even think about it.
The maximum tax is 60%, and that really kills the game. I was looking forward to playing it over again too
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Poeta
Peru278 Posts
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Well, everything I said is obsolete[sic]. Roads can cost WAY more than 1 million now, and in addition, give more than 100% rent daily at best. Example : I just bought a 2,862,000$ road, which (when I can buy houses...) will give me 143k per 50k house daily. >_> Figuring this out sounds pretty difficult now heh.
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where does it say anything about a maximum tax?
from the Q&A: Q: How does daily tax work?
A: There is only one certainty in MONOPOLY City Streets. Tax. Just like in real life, tax now plays an integral part of the game. Tax works as follows: The first 5 streets owned are not taxed. Thereafter the current tax rate is 3% PER STREET you own. For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%. Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase.
I think the rents are propotional to the (base) price of streets, for example green house has about 5% of street price. Which just leads to the conclusion to get the longest (and therefore most expensive) streets, which already is encouraged by the taxes. The game has been dumbed down quite a bit.
EDIT: Optimal number of streets.
Assuming you get 100 ("money units") per street and day. This obviously will scale to any value. Also assuming that all streets give the same amount of money.
Then the optimal number of streets with the current tax system is 19. For 18 streets, you get 1098 money units (tax 39%) For 19 streets, you get 1102 money units (tax 42%) For 20 streets, you get 1100 money units (tax 45%)
There is no use in getting any more than 19 streets, unless you manage to sell them high. Since streets don't give the same amount of money, the optimal number should actually be a bit below 19. Since your money grows exponentially until you reach 19 streets, you will most likely be able to afford 19 streets full of the most expensive buildings until they take down the game.
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just started playing this gonna do my best to own all my town. Then maybe the bay area but it has a lot of tough guys already >.> IGN is SHURAX
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If your town has more than 19 streets, don't do that.
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Kau
Canada3500 Posts
Well you could if you multiaccount, or did they fix that?
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People are already complaining about others with multiple accouns. Don't know if the admins will punish those, but it definatly gives you an unfair advantage over those with a single account.
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I'm in on this. Daanvi, located in Mobile, Alabama.
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I'm trying to buy high ways, most likely a bad idea but i'll never need to worry about running out of space... on the other hand they probably soon becomes useless from sabotaging, oh well, might as well give it a try.
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Torenhire - Torenhire - Chantilly, Virginia
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16977 Posts
I'm going for rural midwestern state roads.
Hopefully no one figures out where I am XD
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I have changed my location to a more quiet area with not much competition. Hopefully people won't find me.
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does someone need a factory to be razed? I have a bulldozer card that keeps popping up when I refresh the page no matter how often I click discard... And I don't intend on making any enemies yet :p
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On September 19 2009 04:29 Phelix wrote: I have changed my location to a more quiet area with not much competition. Hopefully people won't find me.
same :x the amount of people in newark was ridiculous...
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Tottebond - Starparty
Building in swedish vilage Mariefred
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Lol, someone jacked my name after the restart, I'm NeoNeos now
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Poeta
Peru278 Posts
On September 19 2009 08:20 Neos wrote: Lol, someone jacked my name after the restart, I'm NeoNeos now Me too, cant register my old nick T_T, bad news for me.... and now have good street but T_T
Guys new nicks for upload plz!
Regards
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how we get income?
nvm read the faq.
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Kau
Canada3500 Posts
I'm HolyKau again, I started by buying a 2mil street, haha I'm not sure that was the best plan.
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Poeta
Peru278 Posts
On September 19 2009 15:31 Kau wrote: I'm HolyKau again, I started by buying a 2mil street, haha I'm not sure that was the best plan.
If u cant protect u street, is bad news for u..., i have this problem!!! T_T
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so again: my nick is spinesheath.
Poeta, I tried to demolish the factory on your street, but it seems I can't. If I click on a house, the house card has a demolish button, but the factory does not...
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Kau
Canada3500 Posts
You can't demolish hazards on other people's streets, only your own.
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Yeah, figured that out by now. That limits teamplay so much.
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way to go, some guy already has 2,2bil money and like 200 streets. he must have been trading with his mults the whole day yesterday. it's already ruined again, one day after restart. can't believe they didn't/don't adress that.
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He had to make ~1000 accounts if he all he did was using the money from other accounts. Either he wrote some kind of bot, used another method of cheating or has absolutely no life.
1000 accounts, say it takes 2 minutes to find a street and trade. That makes 2000 minutes = 33 hours. Unlikely.
wtf:
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Poeta
Peru278 Posts
If ok Guys, but if anyone can make the factory in the street of LESLY, would be great 
Regards
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I really wish they could've tried to do something to prevent multi accounts..but oh well.
Anyway, playing on account "movmou". I'll try to help out fellow TLers any way I can ^^
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New account is also Obzy.~
And spinesheath - haha that looks awesome >_>; completely sucks if you want a street there but it looks pretty hilarious ._.;;
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o_O
I got a chance card for hasbrotoyshop.com with a coupon code. Who's going to use these now...
Account is Logix.
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Looks like they upped the price of most streets which is nice.
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Nah, I am not interested in that area. I was trying to find some ridiculously long streets in largely undeveloped areas for example in russia, africa or south america. Though there seem to be some very attractive-looking streets, I can't buy them, just like in that city. So while searching I came across that city and just HAD to make a screenshot :p
I guess most of the longest buyable streets are in the US and possibly canada...
Today I got a -1,250,000 chance card TT But at least I got some compensation with a +500,000 and a +250,000 chance card.
Looks like they still didn't kick any cheaters, but atleast GUMMIWURST isn't at the top anymore - someone cheats even more than him.
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Sooo many cheaters. I wish they'd figure out how to get rid of these idiots. Thankfully they don't affect my area of purchases, but it's still sad to see them cluttering the leader boards as it'd be nice to see how I really stack up to the rest of the users out there.
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Someone took my name as well, so I had to rename myself to bobthefish. I'm attempting to retake my town of Lacey, Washington. Good luck TL. May the internet-monopoly-world be ruled by our mighty forces.
edit: lol, just checked the global leaderboards, and they have the top people listed as "BEST CHEATER NO2" or just "CHEATER NO3" or whatever they happen to be. That's pretty nice at least.
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buyateepee - somewhere in arizona lol
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I just spent almost an hour building cottages and green houses - 140 or so total. I'll be earning 88,000,000 from that street, plus 8,000,000 or so from my other street. If I sold that other street and built houses instead, I would make about 12,000,000 more. I might do that shortly before 00:00 GMT to be safer from hazards/demolition permits.
Short streets are completely useless because you earn xx% of the original street price per house.
Of course long streets are somewhat easier to hazard, but you'll be concentrating your bonus buildings on those. The biggest issue with long streets is that the game is horribly coded - if you want to place a house, it calculates all the positions of the street cones for the whole road, instead of only for the part you are looking at. Or maybe it is because of something else, but the longer the street, the more time it takes me to build a house.
Small buildings are so much better than big buildings, too. You get lots of these nice chance cards, and even with 140 houses my street still has plenty of space. It'll take quite a while until you run out of space on 19 streets. That again is the biggest issue about small houses: it takes forever to spend 40,000,000 on small houses.
Anyways, I am looking for streets in the 50,000,000+++ range. That are not owned by anyone else of course. So far the best free street I found costs 24,000,000.
Seriously, I wonder if your money actually grows exponentially in this game, or if it is even more extreme...
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"Nice chance cards" my ass. Actually I think that because of the new chance cards it might not be such a good idea to build small houses. I estimate that I got about 15-20 cards yet of which about 40% were negative cards, costing me a total of 5,6 million, while of the 60% positive cards, 60-70% were offensive cards which don't really do any good and only one was a +money card giving me 200k back. It's ridiculous, more than half of my income was lost paying fines. There's no way the positive cards outweighed that.
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Well, gues that's bad luck. Half your income certainly is a lot. I constructed a total of 170 houses today and got 5 bonus buildings, about 3 +500,000 cards, several hazards/demolishers, but no fines (that were high enough for me to remeber). The most important cards are the bonus buildings, obviously, unless you want to fight with someone. From tomorrow on, +XXXXX money cards won't do anything, as I'll recieve 115,000,000 in rents unless someone manages to raze my bonuses and hazard me. But yes there is this chance card that will cost you X% of your current money, and that one sucks. Some people suggested to construct one or several expensive buildings at first to lessen the impact of that card. Anyways, take it easy. Your money will still grow at a ridiculous pace. Maybe you're set back by one day, but you'll eventually reach the point where you get more money than you can handle. And that will only be very few days after the cheaters reach that point.
This game is so broken. Imo the cheaters are one of the lesser problems now. Yeah they fill the whole ladder, but you could still play if that was all. They said they'd upgrade the servers, but they horribly underestimated the growth of the game. Of course they wouldn't experience any server issues in the first few days, but now people can afford hundreds of houses on ridiculously long streets and many people are scanning the globe for 20,000,000+ streets. The servers are overloaded already, and tonight the average amount of money per player will most likely grow by 50,000%. No I made no mistake with those numbers. And that's by far not the end of it. The servers won't be able to carry that load forever.
The other issue is the more-than-exponential growth itself. It's the reason why cheaters don't matter. You get ridiculously huge amounts of money in a mere 7 days. If you get lucky and find some 50,000,000 streets and are not hazarded, after 14 days you'll be maxed out. Monopoly towers everywhere. That is, if it doesn't take you more than 24 hours to spend the money.
That's why the chance cards are good in a way, as they are very extreme too. But that means that you can't consistently claim a spot in the ladder. If you manage to get in, you'll be hazarded to death. Of course you'll simply sell all your streets, buy some of them back (or some other streets, but I doubt buildings are saved if you sell streets to the bank, haven't tried), and in 2-5 days you are back. And get hazarded.
Multiaccounts to earn money don't matter anymore because of that huge growth. An optimal street price every day earns you much more money. Multiaccounts to hazard people only matter if the master account stays hidden. The addidtional money basically will be nothing in a few days, I'll be able to spare 300,000,000 to buy a few green houses for chance cards easily.
I wonder how much money I'll be getting the day after tomorrow...
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Looks like they just totally changed the game, my street which was going to earn 90+million gave me 15.
The system before was totally stupid but I really cant understand why they wouldnt have seen that before the game started and would just change it without warning.
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I give up on this game, too much rule-changing..
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It's just a really shallow, monotonous game that's easy to cheat at. Once the novelty fades, I can't see many people continuing to play it. I took #1 in North Korea before the reset, and with that I shall retire.
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14 million instead of 115 million. My investment into a 9.1 million street was a total waste. I actually got less than I spent. The way they changed the rules is absolutely unprofessional and creates many issues (many people have a huge advantage now because they made so much money when the old system was in place), but I think it will still help the game.
thumbs down for horrible developer's crew though.
EDIT: Either I am extemely unlucky or they also increased the chance of negative cards. I lost 10 of my 14 million to the bank (two fines around 4 million, 2 around 1 million). I guess it really makes sense to spend a huge chunk of you money with the first action you take, for example buy an expensive street if you can use one or build an expensive building.
This again could be an intelligent change actually, as it obviously hurts the richest players the most. You can still expand, but at a slower rate, which is very good for the servers. But it will take longer for legit players to be up there with the cheaters in terms of money. So they will have to work on that. If you read the blog, you'll know that they threatened to take action against cheaters multiple times. Either the #1 ranked player sabotaged himself by throwing away his money, or they actually banned him. A single banned cheater. Wow.
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Kau
Canada3500 Posts
Ya, I've stopped playing. This isn't worth my time.
Though I guess it was fun for a few hours.
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well maybe people should just consider this the games "beta" ?
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On September 23 2009 06:46 travis wrote: well maybe people should just consider this the games "beta" ?
was just about to post this.
either way, I still find it fun regardless
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any idea why my "demolish any opponent's building or my hazard building" card doesn't work? Or it's just one of the bugs?
It's more of I can't destroy hazard buildings on my property...
edit:nvm i'm dumb
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Anyone else struggling in finding high priced streets for sale? Almost everywhere around me the major roads are all bought up. Guess I'll just maximize my current 5 and go window shopping around the world for new streets :D
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The guys around bestcheater have bought up almost all the expensive streets in the whole US. I suggest that you look elsewhere.
I was able to get a 24.6m street in Lithuania, but I doubt I will get more streets in that range anytime soon.
By the way, streets for more than 40m are extremely rare, so you shouldn't spend too much time trying to find those. I'd aim for the 15m range, you should be able to score 19 of those if you put a bit of effort into your search.
Edit: street in Lithunia, not Poland (have a street there too, mixed them up).
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Osaka27140 Posts
Wouldnt any street over 40 million just be littered with damage cards and never get used?
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omg every street in Beijing has been bought...
Sharkpark add me
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Well, if you want to maximize your income, you will have to get 18 or 19 streets (might depend on the length of your streets), because any more streets will result in higher taxes and the rent of the street won't be able to compensate for it anymore. Once you hit 19 streets, you can start getting more expensive buildings (selling the cheap stuff) because those earn more rent per occupied area. But even that has it's limits, and the only rent increase left is longer streets.
If you make it into the gloabl leader board, any street will be be hazarded to death. But actually the 40m streets are harder to hazard. When you click the street name you often are centered far away from the street, especially if it's a long and arc-shaped one. I once was searching about 5 minutes for a very expensive street I found in a players profile, but I couldn't find it. Also, building on very long streets requires high cpu performance because the game is written so badly. So very long streets actually protect you from people with slow computers 
Oh and even if your streets has a ton of hazards, if you place a bonus building on it just before 00:00 GMT you wil still get the rent. A single bonus building reactivates any street, no matter how many hazards.
EDIT: wow, you just have to love those chance cards... -96,000,000 -60,000,000 +250,000
And that's after reducing my cash by 100,000,000 by making an offer on a 50,000,000 street. Well plus a "short" street filled with buildings, worth another 100,000,000. If he rejects that offer again, I'll have to force him a bit... After all my offer is higher than his total score.
Well, at least all these expenses help me stay out of the national leaderboard. I guess I would have entered it tomorrow otherwise.
Offer got rejected, I am currently in the process of... asking him nicely to hand over that street. -17,000,000 -67,000,000
EDIT: Ok, for now I am done with this game. I bulldozed/hazarded that player a bit (on his cheapest street), and now I am ganged up on by 5 people. Most likely not multiple accounts of one person as the attacks come pretty much simultaneously. I guess I could still deal a lot of damage to them, but they can spawn 5 times as many chance cards per hour than me as a single person. That's what bothers me the most, no matter how far ahead you are, you can't win a battle against a group simply because they have MUCH more time, and time is all that matters now. I am not going to spend 24/7 with this game. And well, just building up without attacking anyone is boring. You can't stay in the leaderboard either unless you spend a whole lot of time just because you will have 100+ enemies. Btw, hazarding isn't the crippling thing, as a single bonus shortly before 00:00 GMT will allow you to still earn a lot of money. The bad thing is the bulldozing. If your buildings are bulldozed by 100 people you will lose points and possible rents.
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Does anyone have a really long street?
Im looking for streets with a raw value of 5M+
Willing to pay a premium price for it.
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Poeta
Peru278 Posts
In texas...., or buy to ID: Lima, he have many streets 
In Minnesota, USA i buy now street of 4.7 millons
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There are not many long streets left actually. There are people who systematically (bot aided) scan the planet for 1M+ streets. The USA, most of Europe and most of Australia have been covered so far. There are plently of 4M roads in Canada, or at least a few days ago there were, look for Township Roads or Range Roads (I prefer Township Roads as those are horizontally aligned).
I personally got a 24M street, but I am not giving that one away. One of my friends recently offered 2,000,000,000 for a 49M street, I would be surprised if he gets it though.
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I have 500 million cash to offer for any long street.
Preferably at 8M+ streets.
Btw, my nick is BisuShield
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