• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:23
CEST 05:23
KST 12:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China2Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 751 users

How the Cards Have Fallen

Forum Index > Final Edits
59 CommentsPost a Reply
1 2 3 Next All

How the Cards Have Fallen

Text byColbi
December 25th, 2008 14:11 GMT
[image loading]

A deck of cards [is] built like the purest of hierarchies, with every card a master to those below it, a lackey to those above it.” – Ely Culbertson


How the Cards Have Fallen – The Rise and Fall of Non-Korean Sponsored Starcraft Teams
By Colbi
Teamliquid: Final Edits

Many multi-gaming organizations large and small have taken a crack at the Starcraft market at some point in time. They all had a lot in common, the creative banner, sleek website, and the backing of many so-called sponsors. They drew in the fans and picked up the players they wanted, some spitting the same old jargon they have used forever when searching for new talent. Gear, travel expenses, and salaries were sometimes promised, but not always handed out. The ones that did follow through on their promises, however, seem to still be around today.

The year of 2005 would change the community forever, particularly during the summer months. Before this time, a team that was supported with finances and hardware was a rarity. However, this year would change it all. Organizations like MYM and TmG were forming teams and famous teams of the past like the ToT were trying out a name reminiscent to many of us called pG. As some of you may recall though, that didn’t last long. It now seemed as though we were entering into a new era of Starcraft hierarchies (teams) all with similar goals, but all having different strengths.

The Question
The trend of sponsored teams was simply the norm in other games big-name games like Counter-Strike and Warcraft III, but for competitive Starcraft outside of Korea this was something new. This newfound interest in Starcraft was a boost in the morale of the community. Now, players were motivated to practice with hopes of possibly securing a spot on one of the sponsored teams.

Why were sponsors now so interested in Starcraft? The game had been out for many years already. Why were they so late to catch on? Did they know something that we didn’t? Was Starcraft II under development? Some say yes. Many of these questions are truly tough to answer without digging deeper into the heads of the team owners and administrators.

Dabbling in team management in the past and writing, I was in frequent contact with many owners of these organizations. Not being shy to ask how they managed their teams, I was interested in learning about how exactly they functioned on a day-to-day basis.

On several occasions my own curiosity got the best of me and I just had to ask these individuals their thoughts on Starcraft. Some knew of its success in South Korea, but failed to realize that people still played it around the globe. Others were familiar with its community, but had no intention in sharing any part of their cooperate pie. The remaining percentage decided to find Starcraft a place in their organizations…at least for awhile anyway.

The Beginning
To truly get an idea about why owners of multi-gaming organizations were so interested in Starcraft I chose to first direct my attention to one of the oldest sponsored teams. That team is Revolution Sports Gaming or rS as you might know them better. This North American-based team was successful in helping to produce some of the best American and Canadian talent even to this day. They were formed during a time when the Korean professional scene was beginning to springboard into a cultural phenomenon.

[image loading]

For the owners and administrators back in the states, this was one of the first games they played competitively. It seemed only necessary to dedicate a division in their organization to represent their first love in gaming. Unfortunately, sponsors outside of Asia were not so interested in supporting the game of Starcraft, but instead were more concerned about the events that it was involved in.

”North American based sponsors are not attracted to Starcraft based divisions at all. However, the events that Starcraft and such similar titles take part in, are,” said Adam “Killa” Bracken, owner of rSports. “So when you talk about events such as WCG, ESWC and the perhaps return of CPL sponsors really do listen.”

Even when the game began to catch on in popularity it was by no means just eye candy with a simple plot. The gameplay is what shined in Starcraft, involving three unique and balanced races. Without the stellar gameplay and the spirit of competition, the scene would have failed to take off.

The other important part of the competitive scene that caught on after awhile was the birth of teams or clans. While there are many unsponsored teams, we will only discuss the sponsored ones for the sake of this article.

When a sponsored Starcraft team is formed, it is because of two distinctive reasons:

To Conquer a Country
Multi-gaming organizations based in one particular country sought to not only have a foothold in one or two games, but everything they could. They formed squads for all different gaming genres, and filled them with the best local players they could find, or buy. In turn, these players would travel to every local event in hopes of trouncing their competition, making their organization look good and keeping sponsors happy. If they’re really good, new sponsors might take notice. This is a relatively inexpensive venture and perhaps the least difficult way to gain sponsors.

A few examples of teams formed with local players are aAa, BVG, NaW, and x6tence. While these teams, to some extent did well internationally, their main goal was to dominate in their own respective country.

”The main aim of aAa will be to be efficient in its own country,” said Julien “ResT” Sanchez during his teams announcement. “With such a line-up, we will have to win everything in France.”

With a squad full of talented players, aAa was looking to become the next major threat to the European Starcraft scene. With big promises and an even bigger reputation the players initially appeared motivated. However, as Pierre “SarenS” Guivarch noted the excitement didn’t last too long and the team eventually fell into inactivity thus causing him to do the same. Without an active roster, the team was destined to fail.

”I felt that the team would die soon. And time confirmed this,” Pierre “SarenS” Guivarch told GosuGamers.

The Spanish multi-gaming powerhouse x6tence backed by the likes of AMD and ATI at the time, had a very similar model. The only real difference was they wanted to become the first professional team from Spain and with their backing, it was certainly possible.

”x6tence e-Sports Club is a corporation and we could say that it's the first Professional Team in Spain,” said Alberto “Ozmita” Martinez, leader of x6tence to GosuGamers. “In a future if all is done as we hope, we will be like a Korean Professional Team.”

Unfortunately for them, the team never quite reached their goal. They actually only stayed together as a team for around one year. Surprisingly, they lasted much longer than many of those in their category that came before them.

Past failures have shown that sponsored teams made up of players from one or two countries generally do not last very long. RoX comes to mind as a possible exception.

It is interesting to note, while a majority of these sponsored teams gained their funding through the successes in their other games, there are a few exceptions. To keep the team active and functioning properly, NaW and ToT extended their recruiting limits outside the country where their sponsors are based. This was a move that paid off in the long run. Both teams are part of the rare few who were able to secure such sponsors as Qpad and Razer with their Starcraft division alone, for the most part.

Out of all of the organization based outside of Asia, the Germans possess a strong passion for Starcraft. While not all of their teams lasted long, they did have a lot of them. Teams like pG, ToT, mTw, DkH, SSV Lehnitz, and faculty are among those who tested the Starcraft waters. Some have even gone down in the books as the most successful ever in the community.

To Conquer the World
Some other teams had a much broader, long term plan. The more common route teams seem to take partially due to it being easier to re-equip your roster with new talent whenever needed. They will recruit anyone with the skill and attitude to fit into their squad without discriminating by nationality. MYM and ToT are two that fit this example. To a lesser extent, former teams Excello and TeamPlay.it also match this criterion.

[image loading]

All of their main goals were the same; they wanted to be the best non-Korean team. Even to this day though, both teams are still jockeying back and forth for the title of who is the best. As a matter of fact, both of these teams have currently met eighteen times with ToT winning eleven of those encounters.

For years, ToT has remained the highest pinnacle in the non-Korean scene. Their frequent success in leagues, tournaments, and against Korean professional gamers has made playing for them an honor. Being invited to such a team met that your skills were on-par with the best of the foreigner community. However, recently the team has been under fire for lowering their standards when recruiting.

”MYM will now continue and lead Starcraft and e-sports into new dimensions,” said MYM management during their official announcement.

You have to give the Danish-based organization credit for keeping their word. Throughout all of the comings and goings of players, they have stuck to the community instead of jumping ship like many teams have when things were looking down. In return, their players have brought them a massive amount of achievements.

The Future
Throughout my research, I remembering looking back at post made back in the olden days and seeing people talking about when Starcraft would die off. Little did they their era in which they were competing was just the beginning of a game that arguably has yet to reach its pinnacle of success.

[image loading]

We of course all know that Starcraft II is on the horizon, but are left with wondering when it is actually going to be released. Are sponsors and tournaments going to catch on? I believe so. Sponsors are already interested and I know for a fact that several major multi-gaming organizations will be jumping on the Starcraft II bandwagon that haven’t had anything to do with Starcraft in the past.

” Jumping on the bandwagon early does more good then anything as it will have a cause and effect reaction to other teams that compete,” Killa said. “The other advantages are that of players, first teams to commit will get their pick of the litter.”

Teams like fnatic and mTw.AMD, both multi-gaming powerhouses, have caught the Starcraft bug early and if all works out will continue the transition into SC2. From the looks of it, MYM will continue down the path in preparing for an SC2 team. With their money along with talented player pool made up of Starcraft and Warcraft III players there is no doubt they will be off to a strong start. It is only a matter a matter of time before we might witness an SK, Dignitas, or Pandemic tag on iCCup.

”The top teams around the world have an ability to "make or break" a title by their support,” he adds.

It will be up to these teams and their sponsor to make the decision of whether or not it will be a hit. Sure, selling the game to millions of fans is important, but if teams are not formed the sponsors have no way to market their products. It is more than likely we will see more sponsored teams come and go with Starcraft II. However, this time around hopefully fewer cards will fall.
Facebook Twitter Reddit
Editor-in-Chief for Team EG - http://www.twitter.com/LColbi
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 25 2008 20:30 GMT
#2
excellent article about a topic that we don't talk about often on TL
Administrator~ Spirit will set you free ~
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 25 2008 20:39 GMT
#3
Very nice article. SC2 will - as we all know - really turn everything upside down
Lim Yo Hwan forever!
JWD
Profile Blog Joined October 2007
United States12607 Posts
December 25 2008 20:43 GMT
#4
Loved the timeline. Very informative, nicely done Colbi!
✌
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
December 25 2008 21:00 GMT
#5
Very nice, I especially appreciate the timeline. I've never really followed non-korean starcraft except at the very beginning when I would read battle reports all the time.
twitter: @terrancem
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 25 2008 21:05 GMT
#6
Very interesting, cool stuff
@RealHeyoka | ESL / DreamHack StarCraft Lead
GearitUP
Profile Joined November 2008
United States337 Posts
December 25 2008 21:09 GMT
#7
Wow awesome post, makes me reminice of the time when Rekrul ,Elky, and Froz were owning it up pretty much everywhere on west. :'( the good ol days
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
December 25 2008 21:17 GMT
#8
What about CDS), the Czech-Only clan that was sponsored first by some companies outside of the industry, and later by Progamers, the czech form that controls progaming in the country.

Founded in 2001, they started to have sponsors and pay players LAN expenses in 2004, only to die off in late 2007 because the Czech bw scene died off.
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
December 25 2008 21:20 GMT
#9
I love the article lots of new cool topics in december ^_^

Merry X-mas!
w/e
cRaZypYRo
Profile Joined August 2007
Germany191 Posts
December 25 2008 21:24 GMT
#10
nice write up!
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
December 25 2008 21:26 GMT
#11
Great article! Great read and very informative graphs. There's a lot I still don't know so posts/topics like these help fill me in on all that I've been missing out on. It's a shame that SC hasn't been very successful outside of korea, but as those before me said, SC2 will change things.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
The.Crow
Profile Blog Joined November 2006
619 Posts
Last Edited: 2008-12-25 21:33:45
December 25 2008 21:32 GMT
#12
Nice write up and great that TL.net posted it! (p.s.: u don't work for gotfrag anymore?)

I think we should also think about what sponsored team means. Teams like NaW don't receive any money but only hardware, that is different with for example mTw or MYM, since some players are paid here.

Also a team like BOSS was not sponsored by a real sponsor but by cash that was paid by a private person and I still don't know were is the sense in that, I also doubt in were sponsors see the sense in sponsoring teams.

I can speak at least for MYM that it is fact that our sales people don't go out and sell the StarCraft team. Means, they can't attract any sponsor with them.

When I asked Maik Brodowski, the former Sales and Media Manager of ESNation, the company that owns a couple of eSports pages and also the team MYM, why teams outside Korea still have a StarCraft team, he couldn't give me a straight answer. For him one major aspect if he wants to attract a new sponsor is to show the offline performance of the players he wants to 'sell'. At offline events pictures and videos are taken, at offline events the big prize money is given out, but where are the offline events for StarCraft outside Korea? Next to WCG National Qualifiers and the finals there is maybe no other event that really is interesting to the sponsors and that really attracts the big players and visitors from all over the world. Having a StarCraft team to present it at only one or two events?

The money they get and the hardware is cut from deals that are there due to CS or WC3 players. If you look at the new teams that came up this year, it might be the same: mTw (have a world class wc3 team), fnatic (top cs team), Excello (had some cs team that was 'ok'). RoX? I doubt they have a real sponsor.

If we move outside Asia (let us leave China out of this discussion) and take a look at Europe we have right now two major problems: The first thing is that the RTS community lacks, compared to the FPS community, a strong and large fan base. Games like Counter-Strike always had much more fans. More and more people were interested to buy the gear and mousepads their idols used. Would have companies like SteelSeries or Razer been able to become what they are and invest those huge amounts of money in eSports without FPS games? I am not sure! I won't say that RTS is not an interesting genre for the sponsors, but if you can attract a possible audience of 65 000 people on Steam that play Counter-Strike 1.6 at the same time and 'only' 20 000 people that play StarCraft at the same time on Battle.net, the teams of which game would you choose to sponsor?

And we also miss the "superstars" in Europe.

Where are all those heroes like Elky, Grrr and co. that made people like me and you to buy StarCraft. Without them you won't attract sponsors, without them you won't make new people start playing StarCraft, without them you cannot get people to your community page, without them you can't make people read StarCraft news, without them it doesn't make sense to create merchandise. What would football be if you put all the Ronaldos, Beckhams and Ballacks away? It would be like in StarCraft, the hardcore fans watch it, but the huge audience cannot be attrackted.

So all in all, where is the sense for teams like Excello, RoX or MYM to have a StarCraft team? Those teams are in fact companies that have to make money with what they do.

The only answer for me is the SC2 factor. But that is a huge risk... and teams like SK, MYM, fnatic, mTw and Co don't need to build players up, if they want the best, they just buy them... those teams did the same within the last years, only a very few new talents grew up within MYM or within SK.

Having a StarCraft team in 2008 to be ready for StarCraft 2 (mTw, fnatic), or to have it because you are in love with the game (RoX, Excello, ToT), no matter if you can make profit out of it buisness wise?

I hate to be so negative, but I don't see many reasons to spend money for a SC team in 2008. Yes, individual players are worth, but not a whole team. The WarCraft 3 scene is going the same trend right now. Teams like SK, mTw and MYM may disband their teams in January and keep only 1-2 'stars.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
December 25 2008 21:34 GMT
#13
God, what I would give for starcraft to be like in euro/america like cs 1.6 or halo is...
Amazing article, a great christmas present :D!
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ZerGuy
Profile Joined June 2008
Poland204 Posts
December 25 2008 21:50 GMT
#14
Where are MgZ?
Someday ill be pro
zoLo
Profile Blog Joined June 2007
United States5896 Posts
December 25 2008 21:55 GMT
#15
On December 26 2008 06:34 Comeh wrote:
God, what I would give for starcraft to be like in euro/america like cs 1.6 or halo is...
Amazing article, a great christmas present :D!


Yup... but it'll be hard to tell because of the financial crisis we are going through. Just recently, NVIDIA stopped being ESWC's sponsor because of it.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
December 25 2008 22:45 GMT
#16
a good article, but not great. it misses conclusions like The.Crow added.

i've been following the CS,Q3,UT ( ut2k4 & ut3 ) series and the start is that the game must be very popular between the noobs and have good multiplayer. Q3 failed because the community splited, UT3 was just trash out of the box, CS was perfect.

i hope sc2 will be also good for a large community, then sponsors will invest money into competitive play.

go fnatic !
I am not good with quotes
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
December 25 2008 23:11 GMT
#17
nice artical, thanks

and also, thanks to The.Crow =)
Roxen000
Profile Blog Joined April 2008
1226 Posts
December 25 2008 23:21 GMT
#18
Awesome stuff.
._.
Makhno
Profile Blog Joined February 2008
Sweden585 Posts
December 25 2008 23:31 GMT
#19
Great article, and a very interesting post by the Crow. I really hope SCII picks the whole E-sports scene up and just shakes the dust of it, makes it new.
"If I think, everything is lost"
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
December 26 2008 00:03 GMT
#20
colbi is amazing jesus, alot of hard work was put into this!
I'm like, the coolest
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 291
RuFF_SC2 163
ROOTCatZ 89
ProTech68
Ketroc 30
StarCraft: Brood War
Noble 50
Icarus 8
Dota 2
monkeys_forever1162
Counter-Strike
Stewie2K1382
Super Smash Bros
Mew2King104
Other Games
summit1g8796
ViBE244
Maynarde149
Organizations
Other Games
gamesdonequick47670
BasetradeTV100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH273
• davetesta237
• practicex 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo983
Upcoming Events
Wardi Open
7h 37m
Replay Cast
20h 37m
Sparkling Tuna Cup
1d 6h
WardiTV European League
1d 12h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 20h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.