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A View on Neo-Gen PvZ - Page 3

Forum Index > Final Edits
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Prev 1 2 3 4 Next All
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
October 17 2007 18:32 GMT
#41
Bisu has definitely integrated FE and Corsairs into the standard Protoss build of most Protoss players at all levels, and I now find myself having a really difficult time versus Protoss as Zerg.
Graphics
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
October 17 2007 22:11 GMT
#42
Write one on a terran match up =)
im deaf
CowGoMoo
Profile Joined December 2006
United States428 Posts
October 18 2007 01:56 GMT
#43
good read, i bet the next major change in PvZ will be ensnare becoming standard.
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
October 18 2007 02:51 GMT
#44
Starcraft is a living, breathing game. No other game can balance itself without a patch like Starcraft can.

<3


Just quoting myself ;P
Mango @ U.S.East!
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
October 18 2007 05:08 GMT
#45
best read I've had in a looooong while.

You've critically hit the spots.

Now I know them all and can start devising my plan to flip it over!!!
SAY YES TO STIM KIDS!!! XD
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
October 18 2007 05:14 GMT
#46
Now someone needs to bring Neo Gen TvZ/ZvT or.. something different. :/
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
October 18 2007 05:49 GMT
#47
I think that getting a lot of sairs early game to reduce your army is a hard thing to do, but I have built sairs randomly in the mid-game. It gives me a way to harrass and scout, despite my main army being so immobile.

"6) Sair prepare ground for drops."

This is a great point. Without clearing overlords, it's impossible for any drops to do any damage at all.
Trucy Wright is hot
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
October 18 2007 07:51 GMT
#48
On October 17 2007 10:41 HonestTea wrote:
Damn, who that boy?

Seriously though, great analysis.

It's curious becuase Protoss always had air superiority ever since the corsair came out. Took a while for the pros to find the best way to seize it and use it though.

Now, Zerg is prey. More than anything else, it's the change in attitude amongst protosses as they go into that matchup.

Credit to Bisu.


It takes a pretty unique mind to transform "kills air units" into "controls game flow"
Moderatormy tatsu loops r fuckin nice
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 18 2007 08:08 GMT
#49
I've been saying protoss should forgone the "safe" build and go for more risky ones, but yeah.
Very well written, mass sair is fantastic, you just keep raping his lord "
Goodone
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2007-10-18 08:11:40
October 18 2007 08:09 GMT
#50
On October 18 2007 10:56 CowGoMoo wrote:
good read, i bet the next major change in PvZ will be ensnare becoming standard.


OOOH that might JUST be the thing.
Hydra/Queen! Start with a 4 base saroun zerg.

Iono zerg needs mobility and map controll, and I can't quite think how they can do that w/ sairs flying around.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 18 2007 09:05 GMT
#51
Actually, I think that already zergs vastly underuse burrow. It proved to be very good vs sair/reaver on Arcadia and 815 III. I mean, if toss drops a DT on you, just burrow your drones. Toss likes to harass with 15'ish sairs -> burrow 20 hydras on their "expected" route. Ensnare might seem good vs corsairs (in fact, it IS good), but it's too unstable because if you don't notice them in time, queen takes 1 second to die. Since sairs are so fast and usually are the ones coming out of the darkness, most of the time you will have too little time to react. But as a complementation to a hydra force... well who knows.
You want 20 good men, but you need a bad pussy.
St3MoR
Profile Joined November 2002
Spain3256 Posts
October 18 2007 10:35 GMT
#52
i love FE, great article
Prophet in TL of the Makoto0124 ways
CustomXSpunjah
Profile Blog Joined June 2007
United States1093 Posts
October 18 2007 22:35 GMT
#53
great read, great article. went out and beat a zerg with 10sairs and zealht breakout great advice lol
beware, the rise of the Protoss is upon us!
.dragoon
Profile Joined May 2007
United States749 Posts
October 19 2007 00:34 GMT
#54
On October 18 2007 18:05 BluzMan wrote:
Actually, I think that already zergs vastly underuse burrow. It proved to be very good vs sair/reaver on Arcadia and 815 III. I mean, if toss drops a DT on you, just burrow your drones. Toss likes to harass with 15'ish sairs -> burrow 20 hydras on their "expected" route. Ensnare might seem good vs corsairs (in fact, it IS good), but it's too unstable because if you don't notice them in time, queen takes 1 second to die. Since sairs are so fast and usually are the ones coming out of the darkness, most of the time you will have too little time to react. But as a complementation to a hydra force... well who knows.


Whoa there buddy, forgetting something?

Parasite comes standard with queen. You parasite the corsairs = vision.
If you can, then do. If I can, I will.
Months
Profile Joined July 2005
United States356 Posts
October 19 2007 02:19 GMT
#55
well done haha
aka jamel
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
October 19 2007 02:48 GMT
#56
good job..sairs r so crazy now..but progamers havent even started to use disruption web yet(not that ive seen)
fuck lag
iamke55
Profile Blog Joined April 2004
United States2806 Posts
October 19 2007 04:23 GMT
#57
Now the only thing left is to see whether this PvZ revolution will stand the test of time. Garimto, Grrrr...'s maelstrom, Reach's psi storm, nal_rA's fast exp and many new completely different ways of playing the matchup, and Anytime's DT use were also all said to be the end of the Z>P imbalance. But I think the difference this time is that ZvT is visibly getting easier and ZvP records in general are worsening greatly. During the previous "PvZ revolutions" there always an unstoppable ZvT killing force with no special ZvP who looked pretty dominant but then started losing and then you realize his ZvP win percentage was way higher than his ZvT ever was despite being known as a ZvT monster and ZvP nobody. Now with gorush consistently losing against certain P's and ZvT monsters having weak ZvP, the balance in the PvZ matchup really looks like it's turning around.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17731 Posts
October 19 2007 09:31 GMT
#58
really nice read i agree with everything you said
After watching savior vs stork game 2 in gom msl. You're right corsair allowed stork to control the whole game.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
October 19 2007 10:59 GMT
#59
man, i've always wanted to be able to write "journalistic-ally", if you will.

this was by far one of the best articles i've read concerning starcraft gameplay, mad props
WHAT'S HAPPENIN
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
October 19 2007 15:26 GMT
#60
Congrats and thank you for this very well written article, i somehow disagree with you thought.

I'd say we are in front of a new gen PvZ when i will be able to count more than 30% P in a main Korean League (OSL is 3/16 = 18,75% - MSL is 7/32 = 21,88% while on an ideal world should be 33% - ). As for now we surely have some outstanding Protoss player (Bisu, Ra, Stork and Free) but the rest still strunggle cause of the imba mu and the qualifiers has shown it.The fact that we find always the same name in the finals round clearly say that we are in front of some really above average players.

Z were used to have percentage of winning against P of +60% now that maybe this has changed into +59% for several reasons, someone rumours there's new PvZ era? I don't think so, Bisu has helped a lot of P thinking that the mu can be win with maximum effort but no more ... he has helped P changing their attitude toward the mu.

Also consider that a lot of P spend more time training the PvZ that playing any other mu, i have watched/played so many of them that i consider this my best mu even if i regularly lose by same skill Z opponents.

Cors/dt is now new, and the mu is still very very hard.

We have a HERO P with a great PvZ winning record which is Bisu, but if you look at Z players many of them have excellent records vs P players not to mention the king of them, Mr Savior who in spite of losing last MSL to Bisu for 3-0 can still shown an absolutely impressive 73,85% ZvP wins. Not bad, but if u look at stats u'll find out there are other Z with very good recs here.

Once there was a really great articles on this site about map balancing and stuff, and there was a lot of idea about what people though about balancing (the articles used extended data from PGT results on different maps). This was very clear and neutral analysis and the guy pointed out in some sort of not wanted "ironic" way what people used to consider imba.

He said a map with PvZ like 52% - 48% was considered very imba for P while a 60% - 40% stats for Z was considered somewhat "normal". This tell a lot about Z players and about the mu i guess.

Too bad i can't find this article anymore.

Anyway ... cheers for BISU our new HERO!

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