The controls look impossible. If one needs four button presses for the most basic move, how will I be able to play this? There must be a way to remap the controls to one button + direction.
One swoop with the control stick for each move? Two for supers? Are you expecting to play this with a keyboard?
It was pretty evident from the start that the people making the game were enthusiasts of the fighting game genre and would make the game tailored to people like themselves and make the game they would enjoy to play, I don't think they ever pretended otherwise.
Anyway i'm certain there is a good amount of people who enjoy ponies and fighting games
some custom pony fighting stick designs would be awesome, i forget who it was around here who had one
The controls look impossible. If one needs four button presses for the most basic move, how will I be able to play this? There must be a way to remap the controls to one button + direction.
One swoop with the control stick for each move? Two for supers? Are you expecting to play this with a keyboard?
I'm expecting that they would want as many people to play it as possible, so follow the simple to pick up, hard to master mantra. Pressing three directions then three buttons for a simple attack makes no sense.
It's become apparent they are making it solely for people who are into competitive fighting games. They were not upfront about this.
What % of people who've been following news about the game are that kind of person? Does everyone following EqD play Street Fighter or something?
I was expecting to play this with something I own. Not spending money on a fangame.
I thought A/B/C implied either A, B, or C, with each giving a slightly different result?
or am not I understanding the notation correctly?
EDIT: the picture you listed are "command moves" - i.e. moves that require specific input depending on character; performing the most "basic moves" is basically direction + button as in most other fighting games
I don't know what it means, that's why I'm asking as well.
judging by the videos I've watched they definitely did the whole "variations on a move" concept - i.e. Pinkie Pie has a semi-teleport where she jumps off screen in three different directions, so I imagine those are mapped to A/B/C instead of directional
and the more I look at the picture it just seems silly if it required multiple button inputs; I mean, if you're going to have special moves, why are so many identical in requiring A+B+C input in rapid succession? no, it just has to be one of A, B or C and that will give you a slightly different result
I don't know what it means, that's why I'm asking as well.
In English, usually a bunch of selections separated by "/" such as pork/beef/chicken would read as "pork or beef or chicken." Meaning, like most competitive fighting games, you have the option of using A or B or C to activate the move, which will probably give you the same move with different properties, increasing your options and overall depth of the moveset.
The controls look impossible. If one needs four button presses for the most basic move, how will I be able to play this? There must be a way to remap the controls to one button + direction.
These controls are about on par for your average fighting game these days, if a bit simpler.
On a scale of ease, with Brawl being 1, Mortal Kombat being around 3, Street Fighter being a 6, Marvel vs. Capcom being an 8 and King of Fighters being a 10, I'd put this around a 3.5 or so.
On July 16 2012 21:41 Zoundsforsook wrote: It was pretty evident from the start that the people making the game were enthusiasts of the fighting game genre and would make the game tailored to people like themselves and make the game they would enjoy to play, I don't think they ever pretended otherwise.
When I first saw the game I wasn't aware that "fighting games" were different and insanely harder than just games that were fighting. With every other fan game being a simplified version of their respective genres (Pony RPGs being much less complex than FF, pony MMO much less complex than WoW) I assumed they would try and make it accessible.
Ultimately I'm upset that the only game I cared about this year other than HotS turned out to be a closed shop.
So essentially, you don't want to even make a cursory attempt at learning the game and realizing, like every other fighting game player who tried to learn a new game, that it isn't that hard just because you had crazy expectations that being pony would dumb down everything just like it did for other games? Really?
The controls look impossible. If one needs four button presses for the most basic move, how will I be able to play this? There must be a way to remap the controls to one button + direction.
One swoop with the control stick for each move? Two for supers? Are you expecting to play this with a keyboard?
I'm expecting that they would want as many people to play it as possible, so follow the simple to pick up, hard to master mantra. Pressing three directions then three buttons for a simple attack makes no sense.
It's become apparent they are making it solely for people who are into competitive fighting games. They were not upfront about this.
What % of people who've been following news about the game are that kind of person? Does everyone following EqD play Street Fighter or something?
I was expecting to play this with something I own. Not spending money on a fangame.
Saying doing a quarter circle forward motion (which, by the way, on a keyboard is only two buttons: down and forward) to do a fireball is too hard is pretty much the equivalent of saying hitting two buttons and then clicking to build a Pylon in Starcraft is too hard.
The controls look impossible. If one needs four button presses for the most basic move, how will I be able to play this? There must be a way to remap the controls to one button + direction.
One swoop with the control stick for each move? Two for supers? Are you expecting to play this with a keyboard?
I'm expecting that they would want as many people to play it as possible, so follow the simple to pick up, hard to master mantra. Pressing three directions then three buttons for a simple attack makes no sense.
It's become apparent they are making it solely for people who are into competitive fighting games. They were not upfront about this.
What % of people who've been following news about the game are that kind of person? Does everyone following EqD play Street Fighter or something?
I was expecting to play this with something I own. Not spending money on a fangame.
On July 16 2012 21:41 Zoundsforsook wrote: It was pretty evident from the start that the people making the game were enthusiasts of the fighting game genre and would make the game tailored to people like themselves and make the game they would enjoy to play, I don't think they ever pretended otherwise.
When I first saw the game I wasn't aware that "fighting games" were different and insanely harder than just games that were fighting. With every other fan game being a simplified version of their respective genres (Pony RPGs being much less complex than FF, pony MMO much less complex than WoW) I assumed they would try and make it accessible.
Ultimately I'm upset that the only game I cared about this year other than HotS turned out to be a closed shop.
Why would they want to have as much people as possible playing it? They aren't selling it. What they want to do is make a proper quality fighting game, with awesome mechanics in the style of classic fighting games that everybody who likes fighting games will enjoy. The only one direction one button game I am aware of is Smash Bros. and while still being a great game, is a different thing altogether.
Your reaction toward this is bizzare. I guess all you wanted was a quality pony game, but there is no need to be upset about it, it's still a free game that fans made in their free time. The saddest part is that you aren't even willing to try and learn it.
Repeating above, I am not capable of playing a game this demanding.
Try.
I'm pretty sure you can do a hadouken on either a pad or a keyboard. You're GREATLY overestimating the difficulty. And moreso, you're giving up before trying. Ponies would greatly disappointed in your attitude.
If you're truly not capable of playing a game this demanding, you're not capable of video games.
On July 16 2012 22:23 Solarsail wrote: I can do that in SC2 because it's a very slow game and I have about 40apm, so less than one button press per second. A fighting game like this is demanding several button presses a second which is beyond my ability.
I don't follow this logic at all.
StarCraft II at high levels of play is almost as fast as fighting games at high levels of play. Conversely, Fighting is Magic played by newer players is going to be almost as slow as StarCraft II played by newer players. If the player pool for FiM is large enough (and I assume it will be, judging by the production quality ManeSix are putting into it), you can easily find people online who are just as skilled as you are and who are fun to play against. Hell, just look at me, I play no other fighting games but I'm pretty sure I'll have a look at Fighting is Magic once its out. Learning a move list with quarter-circles/half-circles in it is not going to stop me, even though I have previously played no other game that required that.
On July 16 2012 22:23 Solarsail wrote: I'm upset because I have not bought a videogame since SC2 in 2010, there's just been nothing good enough. E3 was the worst ever and this was the last game I was looking forward to.
So you were expecting a fan-made game in a genre you have absolutely no experience with to come out of the blue and be better than anything that's come out in the last two years. Hahahahahaha.
So essentially, you don't want to even make a cursory attempt at learning the game and realizing, like every other fighting game player who tried to learn a new game, that it isn't that hard just because you had crazy expectations that being pony would dumb down everything just like it did for other games? Really?
I know I can't do it, and I wish they had posted this moveset sooner so I wouldn't have been following the game all this time. Obviously they can do what they like it being their game.
Saying doing a quarter circle forward motion (which, by the way, on a keyboard is only two buttons: down and forward) to do a fireball is too hard is pretty much the equivalent of saying hitting two buttons and then clicking to build a Pylon in Starcraft is too hard.
I can do that in SC2 because it's a very slow game and I have about 40ap(b)m, so less than one button press per second. A fighting game like this is demanding several button presses a second which is beyond my ability.
Why would they want to have as much people as possible playing it? They aren't selling it. What they want to do is make a proper quality fighting game, with awesome mechanics in the style of classic fighting games that everybody who likes fighting games will enjoy. The only one direction one button game I am aware of is Smash Bros. and while still being a great game, is a different thing altogether.
There are already tens of games like this on the market. Please reskin one of those to have ponies in it. As it is,they're copying button sequences from SF anyway. I was expecting this to be a unique game that could ignore the nonsensical conventions of games being hard for the sake of being hard.
Your reaction toward this is bizzare. I guess all you wanted was a quality pony game, but there is no need to be upset about it, it's still a free game that fans made in their free time. The saddest part is that you aren't even willing to try and learn it.
Repeating above, I am not capable of playing a game this demanding.
I'm upset because I have not bought a videogame since SC2 in 2010, there's just been nothing good enough. E3 was the worst ever and this was the last game I was looking forward to.
You will never get anywhere with this sort of self-defeatist attitude.
I'm pretty sure that Fim is going to be free to play. I have no idea how they can charge for it without it being convincing hasbro to licencee their ponies to a fighting game. If anything I think its half a passion project half a hey look at how good a game we can make project.
On July 16 2012 22:59 Sermokala wrote: I'm pretty sure that Fim is going to be free to play. I have no idea how they can charge for it without it being convincing hasbro to licencee their ponies to a fighting game. If anything I think its half a passion project half a hey look at how good a game we can make project.
Correct.
Q: What’s the catch? A: No catch!; Fighting is Magic was planned from the start to be absolutely freeware. That doesn’t mean, however, that we’re half-flanking the job. We’re doing our absolute best to deliver a fun, and as bug-free as possible, quality game on release.
Q: shutupandtakemymoney.jpg. A.K.A. Can I donate to you guys then? A: Ee-nope. Sorry, but as much as we’d love to shut up and take your money, we’re not accepting any kind of economic donations.
Q: Why not? A: The technical legalities involved, mainly. Plus, we always intended the game to be freeware.
Q: Is Hasbro/The Hub sponsoring you? A: Not really; Those are unfounded rumors. Awesome unfounded rumors, but still just rumors. Mane6 is an “indie” game developer group, formed by all volunteers working on a fan project. We’re not receiving a single cent from the game. It’s all for fun and sharing.
Q: How about DLC?, How much will that cost me? A: Same price as the base game. Zero dollars and zero cents. All content and updates after the first release will be freeware.
From their FAQ. If they'd charge any money for it they could get into some serious legal trouble I guess.
The game looks amazing btw. Can't wait till it's released.