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[ManilaMajor] Europe Main Qualifiers - Playoffs - Page 13

Forum Index > Dota 2 Tournaments
Post a Reply
Prev 1 11 12 13 14 15 41 Next All
Artisreal
Profile Joined June 2009
Germany9234 Posts
May 06 2016 11:48 GMT
#241
On May 06 2016 20:43 bluzi wrote:
So Ember is feeding rapiers while Alch feeds Aghs , nice to be a ND player today

If this was facebook, I'd like that.

Just came in for the last three highground defenses by DiG but I gues GGWP both.
passive quaranstream fan
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
May 06 2016 11:48 GMT
#242
On May 06 2016 20:47 bluzi wrote:
You might have heroes in this game ,alchs embers and what not , but still the KING OF DOTA is that MF late game refresher Invoker sits on top of the dota world , nothign can touch this hero

And 4 man chrono by void is absolutely irrelevant, amirite /s?
DeMoN pulls off a Miracle and Flies to the Moon
Yurie
Profile Blog Joined August 2010
11778 Posts
May 06 2016 11:49 GMT
#243
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.


Buying divines and dropping them on ground to decrease gold bounty by lowering net worth. Also why giving aghs is so important on Alch.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 06 2016 11:49 GMT
#244
D I G G I T Y
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
bluzi
Profile Joined May 2011
4703 Posts
May 06 2016 11:50 GMT
#245
On May 06 2016 20:48 lolfail9001 wrote:
Show nested quote +
On May 06 2016 20:47 bluzi wrote:
You might have heroes in this game ,alchs embers and what not , but still the KING OF DOTA is that MF late game refresher Invoker sits on top of the dota world , nothign can touch this hero

And 4 man chrono by void is absolutely irrelevant, amirite /s?


Its not , but everytime i watch long dota games with invokers in it its the invoker teams that wins , if its not the chrono its something else that can set him up , but once he unleashes that entire screen is fire and everything dies , the hero is amazing still and you can see that after a short period in 6.87 that ppl thought he got nerfed enough he is back in bussiness
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
Last Edited: 2016-05-06 11:51:28
May 06 2016 11:50 GMT
#246
On May 06 2016 20:49 Yurie wrote:
Show nested quote +
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.


Buying divines and dropping them on ground to decrease gold bounty by lowering net worth. Also why giving aghs is so important on Alch.

You miss the point, rubberband has little to actually do with this game.

The intent of promoting turtling like that however does.

Now, you may claim that it was expected when you draft no actual push and don't roll over your opponent.

But damn.

Also, Alch return to being banned every other game, thank you Wings Gaming!
DeMoN pulls off a Miracle and Flies to the Moon
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
May 06 2016 11:50 GMT
#247
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.


LOL. Sometimes, that's just the way it works.
Gevna
Profile Joined August 2010
France2332 Posts
May 06 2016 11:50 GMT
#248
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.

This game was utterly stupid.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
May 06 2016 11:51 GMT
#249
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.

To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics.
~
saddaromma
Profile Joined April 2013
1129 Posts
May 06 2016 11:51 GMT
#250
that octarine refresher aghs void
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
Last Edited: 2016-05-06 11:52:36
May 06 2016 11:52 GMT
#251
On May 06 2016 20:51 Lachrymose wrote:
Show nested quote +
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.

To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics.

I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger.

But the underlying intent is now obvious and turtling like that is part of that intent.
DeMoN pulls off a Miracle and Flies to the Moon
Gevna
Profile Joined August 2010
France2332 Posts
May 06 2016 11:54 GMT
#252
On May 06 2016 20:52 lolfail9001 wrote:
Show nested quote +
On May 06 2016 20:51 Lachrymose wrote:
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.

To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics.

I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger.

But the underlying intent is now obvious and turtling like that is part of that intent.

I still dont understand why Icefrog added random shit like +3 free armor for hg defense. I suppose TI4 final left deep wounds.
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
May 06 2016 11:57 GMT
#253
On May 06 2016 20:54 Gevna wrote:
Show nested quote +
On May 06 2016 20:52 lolfail9001 wrote:
On May 06 2016 20:51 Lachrymose wrote:
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.

To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics.

I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger.

But the underlying intent is now obvious and turtling like that is part of that intent.

I still dont understand why Icefrog added random shit like +3 free armor for hg defense. I suppose TI4 final left deep wounds.

That one was added because pushes were popular last patch and Icefrog/Valve like their kneejerk.
DeMoN pulls off a Miracle and Flies to the Moon
Nyan
Profile Joined April 2015
Germany1931 Posts
May 06 2016 11:57 GMT
#254
On May 06 2016 20:54 Gevna wrote:
Show nested quote +
On May 06 2016 20:52 lolfail9001 wrote:
On May 06 2016 20:51 Lachrymose wrote:
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.

To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics.

I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger.

But the underlying intent is now obvious and turtling like that is part of that intent.

I still dont understand why Icefrog added random shit like +3 free armor for hg defense. I suppose TI4 final left deep wounds.

to compensate for moving the towers by an atom
?=・ェ・=) oʞǝu (^=˃ᆺ˂) oʞǝu (=xェx=) oʞǝu (=^-ω-^=) ( ⓛ ω ⓛ *) oʞǝu (ㅇㅅㅇ❀) oʞǝu (=ↀωↀ=)✧ oʞǝu (=・ェ・=?
Racket
Profile Joined July 2013
3023 Posts
May 06 2016 11:57 GMT
#255
On May 06 2016 20:54 Gevna wrote:
Show nested quote +
On May 06 2016 20:52 lolfail9001 wrote:
On May 06 2016 20:51 Lachrymose wrote:
On May 06 2016 20:48 lolfail9001 wrote:
Listen.

I was disagreeing with Ver on his article.

But then Valve decided that his article was a manual on how to design the game.

Shit.

To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics.

I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger.

But the underlying intent is now obvious and turtling like that is part of that intent.

I still dont understand why Icefrog added random shit like +3 free armor for hg defense. I suppose TI4 final left deep wounds.

I wonder what would have with all these team if the game went instantly to TI3 state.
saddaromma
Profile Joined April 2013
1129 Posts
May 06 2016 12:01 GMT
#256
dont understand why people are bitching, DIG drafted that way, they had a strategy in mind.

Its not like every game will be about one team turtling on highground. Imagine if AF had dk or gyro they could easily chip down every barack and tower.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
Last Edited: 2016-05-06 12:06:38
May 06 2016 12:01 GMT
#257
If split pushing was actually viable??? It feels very much less viable due to cheap tps and bots. You can itemize to catch the rat.

edit: if TI3 style split push was still viable.
Moderator我们是个踏实的赞助商模式俱乐部
shouldbeworking
Profile Joined October 2014
946 Posts
May 06 2016 12:11 GMT
#258
Cdec.Y did a lot of turtle strats with heros like DS and invoker. It worked for a while, but a good team will tear that apart.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51458 Posts
May 06 2016 12:11 GMT
#259
Is the Tiny good here?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-05-06 12:16:46
May 06 2016 12:15 GMT
#260
Honestly the main culprit of those games is always ember. Ember is like the best highground def while also being absolutely horrendous at pushing enemy base. Thats most the reason we see so many 60min+ Ember games with rapiers. If AF had a proper tower pusher that game could been over way earlier.

Ember games are so predictably going long. And its a double edged sword. Its great when youre behind, but when youre ahead and enemy team camps their base, the lack of push becomes a weakness.
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