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On May 06 2016 20:43 bluzi wrote: So Ember is feeding rapiers while Alch feeds Aghs , nice to be a ND player today If this was facebook, I'd like that.
Just came in for the last three highground defenses by DiG but I gues GGWP both.
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Russian Federation40186 Posts
On May 06 2016 20:47 bluzi wrote: You might have heroes in this game ,alchs embers and what not , but still the KING OF DOTA is that MF late game refresher Invoker sits on top of the dota world , nothign can touch this hero And 4 man chrono by void is absolutely irrelevant, amirite /s?
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On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit.
Buying divines and dropping them on ground to decrease gold bounty by lowering net worth. Also why giving aghs is so important on Alch.
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United Kingdom31935 Posts
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On May 06 2016 20:48 lolfail9001 wrote:Show nested quote +On May 06 2016 20:47 bluzi wrote: You might have heroes in this game ,alchs embers and what not , but still the KING OF DOTA is that MF late game refresher Invoker sits on top of the dota world , nothign can touch this hero And 4 man chrono by void is absolutely irrelevant, amirite /s?
Its not , but everytime i watch long dota games with invokers in it its the invoker teams that wins , if its not the chrono its something else that can set him up , but once he unleashes that entire screen is fire and everything dies , the hero is amazing still and you can see that after a short period in 6.87 that ppl thought he got nerfed enough he is back in bussiness
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Russian Federation40186 Posts
On May 06 2016 20:49 Yurie wrote:Show nested quote +On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit. Buying divines and dropping them on ground to decrease gold bounty by lowering net worth. Also why giving aghs is so important on Alch. You miss the point, rubberband has little to actually do with this game.
The intent of promoting turtling like that however does.
Now, you may claim that it was expected when you draft no actual push and don't roll over your opponent.
But damn.
Also, Alch return to being banned every other game, thank you Wings Gaming!
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On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit.
LOL. Sometimes, that's just the way it works.
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On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit. This game was utterly stupid.
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On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit. To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics.
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that octarine refresher aghs void
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Russian Federation40186 Posts
On May 06 2016 20:51 Lachrymose wrote:Show nested quote +On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit. To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics. I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger.
But the underlying intent is now obvious and turtling like that is part of that intent.
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On May 06 2016 20:52 lolfail9001 wrote:Show nested quote +On May 06 2016 20:51 Lachrymose wrote:On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit. To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics. I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger. But the underlying intent is now obvious and turtling like that is part of that intent. I still dont understand why Icefrog added random shit like +3 free armor for hg defense. I suppose TI4 final left deep wounds.
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Russian Federation40186 Posts
On May 06 2016 20:54 Gevna wrote:Show nested quote +On May 06 2016 20:52 lolfail9001 wrote:On May 06 2016 20:51 Lachrymose wrote:On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit. To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics. I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger. But the underlying intent is now obvious and turtling like that is part of that intent. I still dont understand why Icefrog added random shit like +3 free armor for hg defense. I suppose TI4 final left deep wounds. That one was added because pushes were popular last patch and Icefrog/Valve like their kneejerk.
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On May 06 2016 20:54 Gevna wrote:Show nested quote +On May 06 2016 20:52 lolfail9001 wrote:On May 06 2016 20:51 Lachrymose wrote:On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit. To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics. I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger. But the underlying intent is now obvious and turtling like that is part of that intent. I still dont understand why Icefrog added random shit like +3 free armor for hg defense. I suppose TI4 final left deep wounds. to compensate for moving the towers by an atom
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On May 06 2016 20:54 Gevna wrote:Show nested quote +On May 06 2016 20:52 lolfail9001 wrote:On May 06 2016 20:51 Lachrymose wrote:On May 06 2016 20:48 lolfail9001 wrote: Listen.
I was disagreeing with Ver on his article.
But then Valve decided that his article was a manual on how to design the game.
Shit. To be honest, this is one of the few sit in your base and lame them out with teamfight ultis games that wasn't really relying on comeback mechanics. I still disagree with Ver on role of rubberband and rubberband indeed had little to do with this one, considering rapier gold swings alone were larger. But the underlying intent is now obvious and turtling like that is part of that intent. I still dont understand why Icefrog added random shit like +3 free armor for hg defense. I suppose TI4 final left deep wounds. I wonder what would have with all these team if the game went instantly to TI3 state.
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dont understand why people are bitching, DIG drafted that way, they had a strategy in mind.
Its not like every game will be about one team turtling on highground. Imagine if AF had dk or gyro they could easily chip down every barack and tower.
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Sanya12364 Posts
If split pushing was actually viable??? It feels very much less viable due to cheap tps and bots. You can itemize to catch the rat.
edit: if TI3 style split push was still viable.
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Cdec.Y did a lot of turtle strats with heros like DS and invoker. It worked for a while, but a good team will tear that apart.
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Pandemona
Charlie Sheens House51458 Posts
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Honestly the main culprit of those games is always ember. Ember is like the best highground def while also being absolutely horrendous at pushing enemy base. Thats most the reason we see so many 60min+ Ember games with rapiers. If AF had a proper tower pusher that game could been over way earlier.
Ember games are so predictably going long. And its a double edged sword. Its great when youre behind, but when youre ahead and enemy team camps their base, the lack of push becomes a weakness.
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