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[DAC] Group Stage Day 3 - Page 25

Forum Index > Dota 2 Tournaments
Post a Reply
Prev 1 23 24 25 26 27 83 Next
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 31 2015 08:41 GMT
#481
Yay for Teamliquid.net GD bitch fighting leaking across the whole site.
Average means I'm better than half of you.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2015-01-31 08:43:37
January 31 2015 08:42 GMT
#482
On January 31 2015 17:40 Hydrolisko wrote:
lol@the conclusions being drawn by the tournament standings...

It's simply a matter of conditioning and being in-shape as a team, plus a few intangible factors such as momentum, having nothing to lose etc..


Every quantity in the universe is tangible, just need to create a good model to quantify it.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Racket
Profile Joined July 2013
3023 Posts
Last Edited: 2015-01-31 08:45:48
January 31 2015 08:42 GMT
#483
On January 31 2015 17:39 ref4 wrote:
Show nested quote +
On January 31 2015 17:38 Racket wrote:
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

Wow, you argument is so good I can't even begin to form a thought against it... Man please you are speaking of SC2, a game where, as opposed to SC1, you can select buildings as a group, cast a skill with only one unit when you have a lot of the same type selected, where a unit with a high aoe damage is smart enough to avoid overkill when more than one is in range. SC2 is not anymore a game to show mechanical skills, it is the Nascar of esports, you only see explosions and people hype over the dumbest things.


wow I even just admited I was wrong about everything, don't have to be so butthurt.

I took my time to answer, I can't refresh and post at the same time. Don't be rude and give me a hug.

Note: Oh, in LoL there are only a few champions with illusions, like Shaco and LeBlance but you just shift+rightclick to move them and most people forget about them. Also while LoL requires a lot of skill and mechanics the really low point of the game is the lack of strategy and hero pool.
The game is so plain that pros usually cycle between a 15-20 hero pool maximal, just to achieve the poke they can't with the lately nerfed heroes.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2015-01-31 08:43:26
January 31 2015 08:43 GMT
#484
Okay, I've been going off topic in this thread too much today. Sorry, I'll stop.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
ref4
Profile Joined March 2012
2933 Posts
January 31 2015 08:43 GMT
#485
On January 31 2015 17:42 Racket wrote:
Show nested quote +
On January 31 2015 17:39 ref4 wrote:
On January 31 2015 17:38 Racket wrote:
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

Wow, you argument is so good I can't even begin to form a thought against it... Man please you are speaking of SC2, a game where, as opposed to SC1, you can select buildings as a group, cast a skill with only one unit when you have a lot of the same type selected, where a unit with a high aoe damage is smart enough to avoid overkill when more than one is in range. SC2 is not anymore a game to show mechanical skills, it is the Nascar of esports, you only see explosions and people hype over the dumbest things.


wow I even just admited I was wrong about everything, don't have to be so butthurt.

I took my time to answer, I can't refresh and post at the same time. Don't be rude and give me a hug


I'll give you a firm handshake, I am not much of a hug person.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 31 2015 08:43 GMT
#486
On January 31 2015 17:42 FiWiFaKi wrote:
Show nested quote +
On January 31 2015 17:40 Hydrolisko wrote:
lol@the conclusions being drawn by the tournament standings...

It's simply a matter of conditioning and being in-shape as a team, plus a few intangible factors such as momentum, having nothing to lose etc..


Every quantity in the universe is tangible, just need create a good model to quantify it.

i think "intangible" is used colloquially in sports discussions to refer to things that aren't normally quantified, not things that aren't theoretically quantifiable
posting on liquid sites in current year
nojok
Profile Joined May 2011
France15846 Posts
January 31 2015 08:43 GMT
#487
On January 31 2015 17:40 beifru wrote:
Show nested quote +
On January 31 2015 17:36 nojok wrote:
On January 31 2015 17:34 beifru wrote:
On January 31 2015 17:30 ref4 wrote:
On January 31 2015 17:26 SpiritoftheTunA wrote:
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

because they have a travel time and can miss / be dodged? o m g

also i can attest to LoL being very mechanics dependent, no turn time, less windups and lower cooldowns means reaction speed is much more important


if I recalled there are no illusion-based champions or even items that allow you to generate illusions in LoL (is there?) so you don't have to control multiple characters at once, and I don't think there are heroes where controlling multiple units are required unlike Visage, Chen, Enchantress, Meepo, Invoker etc.


You do know that micro in Dota is a joke right?

It's like saying shooting is a joke in counter strike compared to quake, no one will deny it's an important part of CS.


You base your argument upon the fact that Dota needs some sort of micro (on limited heroes) and that in itself makes it more mechanically demanding than LOL.

Yet, the fact stands that micro in Dota plays a smart part in the overall scheme of things and can be picked up easily. Is it really that hard to group your illusions or send them to creep camps?

It was more about mechanical skills in general/
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
January 31 2015 08:44 GMT
#488
wth is going on in this thread

behave my darlings
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 31 2015 08:44 GMT
#489
shit tends to go south during long breaks
posting on liquid sites in current year
trinxified
Profile Joined December 2010
Canada7774 Posts
January 31 2015 08:45 GMT
#490
I just realized... majority of DAC's prize money is contributed... wow
rebdomine
Profile Blog Joined October 2010
6040 Posts
January 31 2015 08:45 GMT
#491
Why is the break so long zzz. Just when it looked like they were pretty much hitting their schedule
"Just because you are correct doesn't mean you are right!"
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 31 2015 08:45 GMT
#492
On January 31 2015 17:44 Orome wrote:
wth is going on in this thread

behave my darlings

TL.net, where all roads lead back to chest beating and screaming "BROOD WAR".
Average means I'm better than half of you.
TheEmulator
Profile Blog Joined July 2010
28104 Posts
January 31 2015 08:45 GMT
#493
let's talk about the break during the break.
Administrator
Unattended Cake
Profile Joined December 2012
United States877 Posts
January 31 2015 08:45 GMT
#494
On January 31 2015 17:39 TheEmulator wrote:
Show nested quote +
On January 31 2015 17:36 SpiritoftheTunA wrote:
On January 31 2015 17:32 Kaj wrote:
Irregardless of how they laned, there is no chance that wouldve lost that lane.

please don't use "irregardless," it means the same thing as "regardless" and makes me sad inside

Thank you sir. Many years ago when I was in grade 9 my English teacher taught me that and it's bugged me since


I never heard it until I saw an episode of American Dad.

+ Show Spoiler +
"It's Santa! Get him, Jesus!"
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
January 31 2015 08:45 GMT
#495
On January 31 2015 17:44 SpiritoftheTunA wrote:
shit tends to go south during long breaks


Yeah, nobody is interested in reading an LR for a game when there is no game happening. Although it did get pretty bad these last 5-10 pages.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
rebdomine
Profile Blog Joined October 2010
6040 Posts
January 31 2015 08:46 GMT
#496
On January 31 2015 17:45 TheEmulator wrote:
let's talk about the break during the break.


your post count is no longer laughing.
"Just because you are correct doesn't mean you are right!"
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
January 31 2015 08:47 GMT
#497
On January 31 2015 17:45 trinxified wrote:
I just realized... majority of DAC's prize money is contributed... wow


Yeah, it's pretty neat. In my opinion, the tournament would have looked exactly the same if the prize pool was 500k instead though. They received all this extra money so recently.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2015-01-31 08:53:17
January 31 2015 08:47 GMT
#498
On January 31 2015 17:21 ref4 wrote:
Show nested quote +
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Yes, but so what? Mechanical skill is a false idol. SC2 and especially BW were overloaded on EAPM, which are a product of intensive training and biological age. The barrier of entry was so high because the effort required to reach the EAPM needed to compete with the best were measured in thousands of hours, and you had to start early because your EAPM ceiling starts dropping the moment you hit your 20s. Koreans were practically the only ones willing to put in that sort of effort at that young age, and that's why they had such a monopoly in those games.

But were these mechanics special? Did the best players in Korea win by sheer mechanics alone? No, not exactly. It was effectively a rite of passage grind that a 14-15 year old needed to get through in order to become a pro gamer, and a way to keep other regions out of the competition because they didn't want to sacrifice their teens getting arthritis. What separated the best from the rest were, even still, not mechanics but game sense, game understanding, and tactical/strategic innovation.

All those TL articles about how Boxer taught people the value of micro, how Savior mastered tactical maneuvers, how Flash perfected star sense, etc. Those weren't about mechanics, ultimately. Mechanics were only a beginning.

Dota/LoL doesn't have the same mechanical requirements that SC2/BW did. Ergo, a guy with 50 EAPM's able to become a pro. But, just as in SC 2 and BW, meeting the mechanical requirement is only the beginning. The best pros still have special skills that your random mechanically sound player doesn't. It's those skills that allow guys eg Arteezy, Icex3, and Zai to stand out. And these skills, judging by the fact that there are so very few players who are able to do what those players do, are rare and difficult to acquire. It's not though your random 50 EAPM pros are able to get together a team and beat Secret in a Bo5 because the game's skill ceiling's so low.

Posh, I say, to the false idol of BW mechanics that force kids into becoming practice robots. There are people who find that concept tantalizing, who believe that masochism is a form of manliness, and that only those who've gone through the crucible of EAPM training are worthy of respect. But not I. I rather see the grind reduced and to let higher skills - not base mechanics - decide the best from the rest.
Elyvilon
Profile Joined August 2008
United States13143 Posts
January 31 2015 08:48 GMT
#499
On January 31 2015 17:45 trinxified wrote:
I just realized... majority of DAC's prize money is contributed... wow

it's not just a majority

literally 90% of the prize money is contributed
Liquipedia
saocyn
Profile Joined July 2011
United States937 Posts
January 31 2015 08:48 GMT
#500
On January 31 2015 17:40 Morbidius wrote:
In the highest level of dota play mechanics are a given, the situations where really amazing mechanics shine don't always come, unlike in Starcraft in which your mechanics are being taxed for the entirety of the game.


this is a faulty argument. you're comparing apples to oranges.
i could just as easily say because dota is more financially funded, it equates to it being a higher skill game.
in sc you are given essentially a army / base to build then to wage war it was already a pre-requiste to have more APM / more mechanics to attend to vs a game where you are only required to focus on 1 hero. the mechanics are thus, limited...this should be a given.

sc is also mainly 1v1....this is not a 1v1 game, so your argument is invalid in this sense. mechanical superiority does infact shine if the meta / team has synergy or people like 430 and Burning wouldn't have had a successful career.
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