[DAC] Group Stage Day 3 - Page 25
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WolfintheSheep
Canada14127 Posts
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FiWiFaKi
Canada9859 Posts
On January 31 2015 17:40 Hydrolisko wrote: lol@the conclusions being drawn by the tournament standings... It's simply a matter of conditioning and being in-shape as a team, plus a few intangible factors such as momentum, having nothing to lose etc.. Every quantity in the universe is tangible, just need to create a good model to quantify it. | ||
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Racket
3023 Posts
On January 31 2015 17:39 ref4 wrote: wow I even just admited I was wrong about everything, don't have to be so butthurt. I took my time to answer, I can't refresh and post at the same time. Don't be rude and give me a hug. Note: Oh, in LoL there are only a few champions with illusions, like Shaco and LeBlance but you just shift+rightclick to move them and most people forget about them. Also while LoL requires a lot of skill and mechanics the really low point of the game is the lack of strategy and hero pool. The game is so plain that pros usually cycle between a 15-20 hero pool maximal, just to achieve the poke they can't with the lately nerfed heroes. | ||
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FiWiFaKi
Canada9859 Posts
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ref4
2933 Posts
On January 31 2015 17:42 Racket wrote: I took my time to answer, I can't refresh and post at the same time. Don't be rude and give me a hug I'll give you a firm handshake, I am not much of a hug person. | ||
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SpiritoftheTunA
United States20903 Posts
On January 31 2015 17:42 FiWiFaKi wrote: Every quantity in the universe is tangible, just need create a good model to quantify it. i think "intangible" is used colloquially in sports discussions to refer to things that aren't normally quantified, not things that aren't theoretically quantifiable | ||
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nojok
France15846 Posts
On January 31 2015 17:40 beifru wrote: You base your argument upon the fact that Dota needs some sort of micro (on limited heroes) and that in itself makes it more mechanically demanding than LOL. Yet, the fact stands that micro in Dota plays a smart part in the overall scheme of things and can be picked up easily. Is it really that hard to group your illusions or send them to creep camps? It was more about mechanical skills in general/ | ||
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Orome
Switzerland11984 Posts
behave my darlings | ||
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SpiritoftheTunA
United States20903 Posts
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trinxified
Canada7774 Posts
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rebdomine
6040 Posts
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WolfintheSheep
Canada14127 Posts
On January 31 2015 17:44 Orome wrote: wth is going on in this thread behave my darlings TL.net, where all roads lead back to chest beating and screaming "BROOD WAR". | ||
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TheEmulator
28104 Posts
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Unattended Cake
United States877 Posts
On January 31 2015 17:39 TheEmulator wrote: Thank you sir. Many years ago when I was in grade 9 my English teacher taught me that and it's bugged me since ![]() I never heard it until I saw an episode of American Dad. + Show Spoiler + | ||
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FiWiFaKi
Canada9859 Posts
On January 31 2015 17:44 SpiritoftheTunA wrote: shit tends to go south during long breaks Yeah, nobody is interested in reading an LR for a game when there is no game happening. Although it did get pretty bad these last 5-10 pages. | ||
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rebdomine
6040 Posts
On January 31 2015 17:45 TheEmulator wrote: let's talk about the break during the break. your post count is no longer laughing. | ||
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FiWiFaKi
Canada9859 Posts
On January 31 2015 17:45 trinxified wrote: I just realized... majority of DAC's prize money is contributed... wow Yeah, it's pretty neat. In my opinion, the tournament would have looked exactly the same if the prize pool was 500k instead though. They received all this extra money so recently. | ||
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Azarkon
United States21060 Posts
On January 31 2015 17:21 ref4 wrote: well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW Yes, but so what? Mechanical skill is a false idol. SC2 and especially BW were overloaded on EAPM, which are a product of intensive training and biological age. The barrier of entry was so high because the effort required to reach the EAPM needed to compete with the best were measured in thousands of hours, and you had to start early because your EAPM ceiling starts dropping the moment you hit your 20s. Koreans were practically the only ones willing to put in that sort of effort at that young age, and that's why they had such a monopoly in those games. But were these mechanics special? Did the best players in Korea win by sheer mechanics alone? No, not exactly. It was effectively a rite of passage grind that a 14-15 year old needed to get through in order to become a pro gamer, and a way to keep other regions out of the competition because they didn't want to sacrifice their teens getting arthritis. What separated the best from the rest were, even still, not mechanics but game sense, game understanding, and tactical/strategic innovation. All those TL articles about how Boxer taught people the value of micro, how Savior mastered tactical maneuvers, how Flash perfected star sense, etc. Those weren't about mechanics, ultimately. Mechanics were only a beginning. Dota/LoL doesn't have the same mechanical requirements that SC2/BW did. Ergo, a guy with 50 EAPM's able to become a pro. But, just as in SC 2 and BW, meeting the mechanical requirement is only the beginning. The best pros still have special skills that your random mechanically sound player doesn't. It's those skills that allow guys eg Arteezy, Icex3, and Zai to stand out. And these skills, judging by the fact that there are so very few players who are able to do what those players do, are rare and difficult to acquire. It's not though your random 50 EAPM pros are able to get together a team and beat Secret in a Bo5 because the game's skill ceiling's so low. Posh, I say, to the false idol of BW mechanics that force kids into becoming practice robots. There are people who find that concept tantalizing, who believe that masochism is a form of manliness, and that only those who've gone through the crucible of EAPM training are worthy of respect. But not I. I rather see the grind reduced and to let higher skills - not base mechanics - decide the best from the rest. | ||
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Elyvilon
United States13143 Posts
On January 31 2015 17:45 trinxified wrote: I just realized... majority of DAC's prize money is contributed... wow it's not just a majority literally 90% of the prize money is contributed | ||
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saocyn
United States937 Posts
On January 31 2015 17:40 Morbidius wrote: In the highest level of dota play mechanics are a given, the situations where really amazing mechanics shine don't always come, unlike in Starcraft in which your mechanics are being taxed for the entirety of the game. this is a faulty argument. you're comparing apples to oranges. i could just as easily say because dota is more financially funded, it equates to it being a higher skill game. in sc you are given essentially a army / base to build then to wage war it was already a pre-requiste to have more APM / more mechanics to attend to vs a game where you are only required to focus on 1 hero. the mechanics are thus, limited...this should be a given. sc is also mainly 1v1....this is not a 1v1 game, so your argument is invalid in this sense. mechanical superiority does infact shine if the meta / team has synergy or people like 430 and Burning wouldn't have had a successful career. | ||
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