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Forum Index > Dota 2 Tournaments
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SleepyDreams
Profile Joined July 2012
600 Posts
January 31 2015 08:34 GMT
#461
On January 31 2015 17:24 Crusnik wrote:
So, seeing as Sunsfan keeps cursing teams, is he the Artosis of Dota? I think he's the Artosis of dota.


That's an insult to Artosis. Artosis uses his intellect and knowledge to curse teams. Sunsfan lacks game knowledge and mechanical intellect... I would say Merlini is more like Artosis.
nojok
Profile Joined May 2011
France15846 Posts
January 31 2015 08:34 GMT
#462
On January 31 2015 17:26 SpiritoftheTunA wrote:
Show nested quote +
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

because they have a travel time and can miss / be dodged? o m g

also i can attest to LoL being very mechanics dependent, no turn time, less windups and lower cooldowns means reaction speed is much more important

I remember S4 dodging a point blank concoction from an invis alchemist, they have sick reaction times at the very top. Items are also instant and some abilities are, rubick stealing spells, morph ulti, etc and there are control groups which is a mechanic absent from LoL. Sure mechanics are less predominant but saying top players are equal mechanic wise is a mistake imo.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
beifru
Profile Joined November 2013
2164 Posts
January 31 2015 08:34 GMT
#463
On January 31 2015 17:30 ref4 wrote:
Show nested quote +
On January 31 2015 17:26 SpiritoftheTunA wrote:
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

because they have a travel time and can miss / be dodged? o m g

also i can attest to LoL being very mechanics dependent, no turn time, less windups and lower cooldowns means reaction speed is much more important


if I recalled there are no illusion-based champions or even items that allow you to generate illusions in LoL (is there?) so you don't have to control multiple characters at once, and I don't think there are heroes where controlling multiple units are required unlike Visage, Chen, Enchantress, Meepo, Invoker etc.


You do know that micro in Dota is a joke right?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 31 2015 08:35 GMT
#464
On January 31 2015 17:32 Kaj wrote:
Secret's drafting to laning is so good vs MVP.

They were clearly gonna rotate either puck/lycan to either safe lane or mid solo, depending on who mids.

Technically tide wouldve been better mid vs lycan, and void wouldve had an easier time top vs puck. But secret can easily rotate. As a result, void gets destroyed by lycan mid, as lvl 3 wolves + void going mask first with lycan having perfect control of runes with wolves makes it essentially an unwinnable lane once lycan gets lvl 3. Then Tide at best breaks even with puck top.

Irregardless of how they laned, there is no chance that wouldve lost that lane.

The game winning moment for me was when S4's puck was trying to tp out, and void decided to MoM to try to stop the TP, S4 cancels his tp, phase shifts, silenced. orb and dagoned void to death recognizing the opportunity to kill void when he has mom on. That was like wow. I cant believe nobody talked about it.

Really reading too much into a win vs MVP.
Average means I'm better than half of you.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
January 31 2015 08:36 GMT
#465
On January 31 2015 17:33 TomatoBisque wrote:
Show nested quote +
On January 31 2015 17:32 saocyn wrote:
On January 31 2015 17:23 FiWiFaKi wrote:
On January 31 2015 17:20 plasmidghost wrote:
I bet Secret will win this whole thing, and I hope they do since C9 looks like they're going to finish around 8th


Too many people are basing everything on current standings.

After first day, people were telling Navi to go disband. And people were like "Woah, Rave so good". There is very little reason as to why C9 would finish 8th. If they are healthy and play their normal game, they're an easy top 4. Or they'll have bone7 being bone7, and lose 80% of their remaining games.


no it has not been the case in TI-history. any team usually on such a monsterous streak generally don't lose in the finals. look at TI-2 with IG, TI-3 with alliance. it is generally a strong indicator of those who have currently fully grasped the meta, at least far more than other teams along with having the best synergy. i highly doubt if ever there will be another newbee redemption story, and even then they were saving their best strats only to get into the grand finals bracket.

What about TI2 LGD and TI4 VG and EG?


VG & EG did get 2nd and 3rd... Sooo.

But honestly, doing good here is a good sign, and statistically, definitely gives you better odds of winning, but it far from makes it certain. Think of SL... The teams that look dominant in qualifiers don't often win, TI4 like you mentioned, VG winning the Summit, etc, etc.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
ref4
Profile Joined March 2012
2933 Posts
Last Edited: 2015-01-31 08:37:22
January 31 2015 08:36 GMT
#466
On January 31 2015 17:34 beifru wrote:
Show nested quote +
On January 31 2015 17:30 ref4 wrote:
On January 31 2015 17:26 SpiritoftheTunA wrote:
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

because they have a travel time and can miss / be dodged? o m g

also i can attest to LoL being very mechanics dependent, no turn time, less windups and lower cooldowns means reaction speed is much more important


if I recalled there are no illusion-based champions or even items that allow you to generate illusions in LoL (is there?) so you don't have to control multiple characters at once, and I don't think there are heroes where controlling multiple units are required unlike Visage, Chen, Enchantress, Meepo, Invoker etc.


You do know that micro in Dota is a joke right?


fine I admit I am wrong and I am getting off on off track, sorry, and you are absolutely correct.
nojok
Profile Joined May 2011
France15846 Posts
January 31 2015 08:36 GMT
#467
On January 31 2015 17:34 beifru wrote:
Show nested quote +
On January 31 2015 17:30 ref4 wrote:
On January 31 2015 17:26 SpiritoftheTunA wrote:
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

because they have a travel time and can miss / be dodged? o m g

also i can attest to LoL being very mechanics dependent, no turn time, less windups and lower cooldowns means reaction speed is much more important


if I recalled there are no illusion-based champions or even items that allow you to generate illusions in LoL (is there?) so you don't have to control multiple characters at once, and I don't think there are heroes where controlling multiple units are required unlike Visage, Chen, Enchantress, Meepo, Invoker etc.


You do know that micro in Dota is a joke right?

It's like saying shooting is a joke in counter strike compared to quake, no one will deny it's an important part of CS.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 31 2015 08:36 GMT
#468
On January 31 2015 17:32 Kaj wrote:
Irregardless of how they laned, there is no chance that wouldve lost that lane.

please don't use "irregardless," it means the same thing as "regardless" and makes me sad inside
posting on liquid sites in current year
Racket
Profile Joined July 2013
3023 Posts
January 31 2015 08:38 GMT
#469
On January 31 2015 17:25 ref4 wrote:
Show nested quote +
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

Wow, you argument is so good I can't even begin to form a thought against it... Man please you are speaking of SC2, a game where, as opposed to SC1, you can select buildings as a group, cast a skill with only one unit when you have a lot of the same type selected, where a unit with a high aoe damage is smart enough to avoid overkill when more than one is in range. SC2 is not anymore a game to show mechanical skills, it is the Nascar of esports, you only see explosions and people hype over the dumbest things.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 31 2015 08:38 GMT
#470
On January 31 2015 17:36 SpiritoftheTunA wrote:
Show nested quote +
On January 31 2015 17:32 Kaj wrote:
Irregardless of how they laned, there is no chance that wouldve lost that lane.

please don't use "irregardless," it means the same thing as "regardless" and makes me sad inside

Irregardless of your protestation, it's still a perfectly cromulent word.
Average means I'm better than half of you.
ref4
Profile Joined March 2012
2933 Posts
January 31 2015 08:39 GMT
#471
On January 31 2015 17:38 Racket wrote:
Show nested quote +
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

Wow, you argument is so good I can't even begin to form a thought against it... Man please you are speaking of SC2, a game where, as opposed to SC1, you can select buildings as a group, cast a skill with only one unit when you have a lot of the same type selected, where a unit with a high aoe damage is smart enough to avoid overkill when more than one is in range. SC2 is not anymore a game to show mechanical skills, it is the Nascar of esports, you only see explosions and people hype over the dumbest things.


wow I even just admited I was wrong about everything, don't have to be so butthurt.
TheEmulator
Profile Blog Joined July 2010
28104 Posts
January 31 2015 08:39 GMT
#472
On January 31 2015 17:36 SpiritoftheTunA wrote:
Show nested quote +
On January 31 2015 17:32 Kaj wrote:
Irregardless of how they laned, there is no chance that wouldve lost that lane.

please don't use "irregardless," it means the same thing as "regardless" and makes me sad inside

Thank you sir. Many years ago when I was in grade 9 my English teacher taught me that and it's bugged me since
Administrator
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
January 31 2015 08:39 GMT
#473
On January 31 2015 17:23 saocyn wrote:
Show nested quote +
On January 31 2015 17:19 FiWiFaKi wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


I think most people would disagree with you.


yeah anyone who's 5k and under would disagree. this is something you won't comprehend if you have 0 experience in competitive dota. i attest to this statement 100%. this would also explain the flawless transition of zai/rtz into TS


In before someone brings up ixmike.

No, this doesn't explain the flawless transition of zai/rtz... Using two examples to justify your theory doesn't work. Mechanical skill, while not having as much importance as in BW for example, is still a huge component of the game. And playing a good Naga, Tinker, Meepo, Timber, all are very difficult. Decisions are no doubt very important, but it's not everything.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
trinxified
Profile Joined December 2010
Canada7774 Posts
January 31 2015 08:39 GMT
#474
Yo where's merlini? I thought he's here
TheEmulator
Profile Blog Joined July 2010
28104 Posts
Last Edited: 2015-01-31 08:40:14
January 31 2015 08:39 GMT
#475
On January 31 2015 17:39 trinxified wrote:
Yo where's merlini? I thought he's here

He is. He was on the panel a few times already.

edit: my post count 5555. neato
Administrator
saocyn
Profile Joined July 2011
United States937 Posts
Last Edited: 2015-01-31 08:42:44
January 31 2015 08:40 GMT
#476
On January 31 2015 17:33 TomatoBisque wrote:
Show nested quote +
On January 31 2015 17:32 saocyn wrote:
On January 31 2015 17:23 FiWiFaKi wrote:
On January 31 2015 17:20 plasmidghost wrote:
I bet Secret will win this whole thing, and I hope they do since C9 looks like they're going to finish around 8th


Too many people are basing everything on current standings.

After first day, people were telling Navi to go disband. And people were like "Woah, Rave so good". There is very little reason as to why C9 would finish 8th. If they are healthy and play their normal game, they're an easy top 4. Or they'll have bone7 being bone7, and lose 80% of their remaining games.


no it has not been the case in TI-history. any team usually on such a monsterous streak generally don't lose in the finals. look at TI-2 with IG, TI-3 with alliance. it is generally a strong indicator of those who have currently fully grasped the meta, at least far more than other teams along with having the best synergy. i highly doubt if ever there will be another newbee redemption story, and even then they were saving their best strats only to get into the grand finals bracket.

What about TI2 LGD and TI4 VG and EG?


the reason i don't mention them is, well in comparison to their dominant counter parts despite their dominance, the other one stands out more. i'm not sure exactly how to describe it but, there is one team that always shows they're the overwhelming favorite to win not just on streaks but how they win. TS has essentially eliminated all their potential threats with relative ease, even in the tournaments leading up to this while the others you have listed has always cut the games close. for a lack of a proper analogy, it's like seeing flash play vs seeing yellow play. one team is always going to have that 2nd place curse while the other looks like he was born to take the trophy.

the teams you listed had all had a PAST history of falling short of the gold. LGD was always 2nd place to IG, VG was always 2nd to newbee, EG had the potential to take the gold, reshuffle hit them hard.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
January 31 2015 08:40 GMT
#477
In the highest level of dota play mechanics are a given, the situations where really amazing mechanics shine don't always come, unlike in Starcraft in which your mechanics are being taxed for the entirety of the game.
Has foreign StarCraft hit rock bottom?
beifru
Profile Joined November 2013
2164 Posts
Last Edited: 2015-01-31 08:41:59
January 31 2015 08:40 GMT
#478
On January 31 2015 17:36 nojok wrote:
Show nested quote +
On January 31 2015 17:34 beifru wrote:
On January 31 2015 17:30 ref4 wrote:
On January 31 2015 17:26 SpiritoftheTunA wrote:
On January 31 2015 17:25 ref4 wrote:
On January 31 2015 17:22 beifru wrote:
On January 31 2015 17:21 ref4 wrote:
On January 31 2015 17:18 trinxified wrote:
On January 31 2015 17:16 beifru wrote:
BG's triumph just shows that mechanics in Dota is really overstated.

The game really is about experience, game sense and strategy.


this is how it's always been though... decision making is what separates pros from each other.

most of the pros know and have the same mechanics


well it's pretty clear that there isn't as much mechanical skills involved in DOTA2/LoL unlike SC2/BW


Actually, contrary to popular belief, LOL is extremely mechanically dependent. There are lots of skillshots and reaction speed involved in winning at the top tier.

Which is also the reason why the Koreans are extremely dominant in LOL.


why are they called skill shots if they have a visual indicator telling you the trajectory path?

because they have a travel time and can miss / be dodged? o m g

also i can attest to LoL being very mechanics dependent, no turn time, less windups and lower cooldowns means reaction speed is much more important


if I recalled there are no illusion-based champions or even items that allow you to generate illusions in LoL (is there?) so you don't have to control multiple characters at once, and I don't think there are heroes where controlling multiple units are required unlike Visage, Chen, Enchantress, Meepo, Invoker etc.


You do know that micro in Dota is a joke right?

It's like saying shooting is a joke in counter strike compared to quake, no one will deny it's an important part of CS.


You base your argument upon the fact that Dota needs some sort of micro (on limited heroes) and that in itself makes it more mechanically demanding than LOL.

Yet, the fact stands that micro in Dota plays a small part in the overall scheme of things and can be picked up easily. Is it really that hard to group your illusions or send them to creep camps?
Hydrolisko
Profile Blog Joined May 2004
Vanuatu1659 Posts
January 31 2015 08:40 GMT
#479
lol@the conclusions being drawn by the tournament standings...

It's simply a matter of conditioning and being in-shape as a team, plus a few intangible factors such as momentum, having nothing to lose etc..
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 31 2015 08:40 GMT
#480
On January 31 2015 17:32 saocyn wrote:
Show nested quote +
On January 31 2015 17:23 FiWiFaKi wrote:
On January 31 2015 17:20 plasmidghost wrote:
I bet Secret will win this whole thing, and I hope they do since C9 looks like they're going to finish around 8th


Too many people are basing everything on current standings.

After first day, people were telling Navi to go disband. And people were like "Woah, Rave so good". There is very little reason as to why C9 would finish 8th. If they are healthy and play their normal game, they're an easy top 4. Or they'll have bone7 being bone7, and lose 80% of their remaining games.


no it has not been the case in TI-history. any team usually on such a monsterous streak generally don't lose in the finals. look at TI-2 with IG, TI-3 with alliance. it is generally a strong indicator of those who have currently fully grasped the meta, at least far more than other teams along with having the best synergy. i highly doubt if ever there will be another newbee redemption story, and even then they were saving their best strats only to get into the grand finals bracket.

Ti-2 had LGD going undefeated... and then bombing out to Navi/iG.
DeMoN pulls off a Miracle and Flies to the Moon
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