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On April 13 2014 02:39 ptbl wrote: Mirana, Nyx, Bane, and Naga did nothing in this game. Like always the pressure is always on qoqjva. Someone else on Liquid needs to step up.
What the fuck, Mirana and Nyx were the only one doing anything in the early game, Demon's play was really off though.
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I don't get it why TC keeps picking heavy execution reliant lineups? If you miss one of your skills, and /or opponent makes a pay, or has luck you are screwed. It all ended when Demon ended wayto's grip with song. THey had a chance to kill 2-3 there and get a tower, instead they lost 2.
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On April 13 2014 02:39 ptbl wrote: Mirana, Nyx, Bane, and Naga did nothing in this game. Like always the pressure is always on qoqjva. Someone else on Liquid needs to step up. How is the pressure on qojqva that game? They laned tinker away from mid sf to top against bat, and gave him first blood. The rest of the team gave him a TON of space. When you do that for tinker, of course he gets farmed. The pressure was on the other four. They needed to get a shitload of kills for that lineup to work, even breaking even on the score was going to be disastrous (which it was). Tc played great, bulba was hndicapped against that trilane, and demon and wayto were really off. I would blame the draft first, and the supports second.
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On April 13 2014 02:41 NInoff wrote: I don't get it why TC keeps picking heavy execution reliant lineups? If you miss one of your skills, and /or opponent makes a pay, or has luck you are screwed. It all ended when Demon ended wayto's grip with song. THey had a chance to kill 2-3 there and get a tower, instead they lost 2.
They've always done this though.. even when Fluff was drafting. I Think the only period they went for the easy to execute hero combination was with Complexity around TI2 where they would just Tidehunter deathball every game
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On April 13 2014 02:41 NInoff wrote: I don't get it why TC keeps picking heavy execution reliant lineups? If you miss one of your skills, and /or opponent makes a pay, or has luck you are screwed. It all ended when Demon ended wayto's grip with song. THey had a chance to kill 2-3 there and get a tower, instead they lost 2. I dont get this, would you rather them pick five carries and win thru rightclicking? Execution is going to win them games. Why not work on that?
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Hey Mag, you really don't need to ban Slardar against Liquid
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konadora
Singapore66358 Posts
does anyone else keep seeing red flashes on the stream? i keep thinking it's some hellspawn that's gonna pop out of the screen
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United States13143 Posts
On April 13 2014 02:53 konadora wrote: does anyone else keep seeing red flashes on the stream? i keep thinking it's some hellspawn that's gonna pop out of the screen yes, and people were also complaining about it yesterday
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On April 13 2014 02:54 Elyvilon wrote:Show nested quote +On April 13 2014 02:53 konadora wrote: does anyone else keep seeing red flashes on the stream? i keep thinking it's some hellspawn that's gonna pop out of the screen yes, and people were also complaining about it yesterday it's epilepsy 2014
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actually turning into a good game
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This game's a fucking nailbiter
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Well played by Liquid, Empire might have made some mistakes but this was mostly on Liquid composing themselves and making the comeback happen.
Really impressed me
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clutch swaps and graves from wayto and demon this game.
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i did not expect liquid to even take a game vs empire
but good job
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[Hyper-X]Red-Bull`Liquid`DeMoN?
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Nice play from pretty much everyone on Liquid aside from some mistakes in the early game. I was afraid to see TC on an initiation hero but he played it very well. I also like the synergy between Bat and Centaur ulti which basically gives Bat a free MoM-range pull without the drawbacks.
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Demon bouncing back after that bad early game. This is what liquids capable of when wayto and tc are playing well.
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