some time has passed since the last part of #ArtofSupport has been released. For now, it has been read over 200k times and I can say that people liked the work.
Now it is time to hand out the last missing piece, the whole 4 part series as an E-Book in form of a PDF document.
Table of Contents
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Chapter I : Introduction
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1.1 Short Biography 1
1.2 Competitive History 1
1.3 Motivation behind the Guide 1
1.4 Guide Overview 1
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Chapter II : Basic Concepts
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2.1 Position Model 2
2.2 Two different Support types 2
2.3 Understanding your Position 2
2.4 Different kind of Supports 3
2.4.1 The "Greedy" term 3
2.4.2 Greedy Supports 3
2.4.3 Aggressive Supports 3
2.4.4 Defensive Supports 4
2.5 Tactical Concepts 4
2.5.1 Push 4
2.5.2 Four-Protect-One 4
2.5.3 Two Core 4
2.5.4 Tri Core 5
2.5.5 Gank 5
2.5.6 One-Protect-Four 5
2.6 Correlation: Tactical Concepts and Early-Game-Impact 5
2.6.1 Limited Decisions 5
2.7 Lanes 6
2.7.1 Defensive Tri-Lane 6
2.7.2 Aggressive Tri-Lane 6
2.7.3 Dual-Lanes 6
2.8 Rotation 7
2.8.1 Reason behind Rotations 7
2.8.2 Effects of Rotations 7
2.8.3 Rotations - Conclusion 7
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Chapter III : Support Concepts
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3.1. Possible Support Duos 8
3.2 Support Duo Breakdowns 9
3.2.1 Defensive, Defensive 9
3.2.2 Defensive, Greedy 9
3.2.3 Defensive, Aggressive 9
3.2.4 Aggressive, Greedy 10
3.2.5 Aggressive, Aggressive 10
3.2.6 Greedy, Greedy 10
3.3 Role Determination 10
3.4 Position 5: Hard Support 11
3.4.1 Tasks 11
3.4.2 Items 11
3.5 Position 4: Semi Support 12
3.5.1 Tasks 12
3.5.2 Items 12
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Chapter IV: Supports enter the Battlefield
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4.1 General Advice 13
4.2 Chicken and Wards, Sentries and Smoke 13
4.2.1 When to skip Sentries? 13
4.2.2 When to Skip Smoke? 13
4.3 A new Battle begins 14
4.4 Defensive Tri-Lane Pattern 14
4.4.1 Safe-Lane: Movement Paths and Zone-Corridor 15
4.5 Aggressive Tri-Lane Pattern 16
4.5.1 Off-Lane: Movement Paths and Zone Corridor 17
4.6. Dual-Lane Mid 18
4.7 Dual-Lane Mid Pattern 18
4.7.1 Supports as a Duo 18
4.7.2 Supports on their own 18
4.7.2 Middle-Lane: Movement Paths and Zone-Corridor 19
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Chapter V: The Mind of a Support
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5.1 Game of Patience 20
5.2 Lane Decisions 20
5.2.1 Neutral Pull Effects 20
5.2.2 Objectives of Neutral Pulls 21
5.2.3 Efficient Harassment 21
5.2.4 Skill-Builds 21
5.2.4 Experience and Farm leech 22
5.2.5 Effects of Pushing 22
5.2.6 Objectives of Pushing 23
5.3 Different Forms of Rotations 23
5.3.1 Gank Rotation 24
5.3.2 Pressure Rotation 24
5.3.3 Defensive Rotation 25
5.3.4 Trade Rotation 25
5.3.5 Rotations conclusion 25
5.4 Rune Control 26
5.4.1 Impactful Runes 26
5.4.2 Who should control the Rune? 26
5.4.3 The Rune Trap 26
5.5 Stacking Neutrals 27
5.5.1 Priority of Stacking Neutrals 27
5.5.2 Farming Neutrals 27
5.5.3 Neutral Pull Timings 27
5.6 General Fight Behavior 28
5.6.1 Safe Positioning 28
5.6.2 Skill Priorities 28
5.6.3 Skill and movement Pattern 28
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Chapter VI: Warding Concepts 29
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6.1 Idea of efficient Warding 29
6.1.1 Efficient Wards 29
6.1.2 Good and Bad Wards 29
6.1.2 Deward Prevention 29
6.2 Warding Objectives 30
6.2.1 Defensive Warding 30
6.2.2 Aggressive Warding 31
6.2.3 Push related Warding 32
6.2.4 Rosh-Pit Warding 33
6.2.5 Neutral Warding 34
6.4 Rune Ward 35
6.4.1 Why Rune Wards should be avoided 35
6.5.2 Rune Ward Conclusion 35
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Chapter VII: Epilogue
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Image Contents
Chapter I : Introduction
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1.1 Short Biography 1
1.2 Competitive History 1
1.3 Motivation behind the Guide 1
1.4 Guide Overview 1
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Chapter II : Basic Concepts
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2.1 Position Model 2
2.2 Two different Support types 2
2.3 Understanding your Position 2
2.4 Different kind of Supports 3
2.4.1 The "Greedy" term 3
2.4.2 Greedy Supports 3
2.4.3 Aggressive Supports 3
2.4.4 Defensive Supports 4
2.5 Tactical Concepts 4
2.5.1 Push 4
2.5.2 Four-Protect-One 4
2.5.3 Two Core 4
2.5.4 Tri Core 5
2.5.5 Gank 5
2.5.6 One-Protect-Four 5
2.6 Correlation: Tactical Concepts and Early-Game-Impact 5
2.6.1 Limited Decisions 5
2.7 Lanes 6
2.7.1 Defensive Tri-Lane 6
2.7.2 Aggressive Tri-Lane 6
2.7.3 Dual-Lanes 6
2.8 Rotation 7
2.8.1 Reason behind Rotations 7
2.8.2 Effects of Rotations 7
2.8.3 Rotations - Conclusion 7
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Chapter III : Support Concepts
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3.1. Possible Support Duos 8
3.2 Support Duo Breakdowns 9
3.2.1 Defensive, Defensive 9
3.2.2 Defensive, Greedy 9
3.2.3 Defensive, Aggressive 9
3.2.4 Aggressive, Greedy 10
3.2.5 Aggressive, Aggressive 10
3.2.6 Greedy, Greedy 10
3.3 Role Determination 10
3.4 Position 5: Hard Support 11
3.4.1 Tasks 11
3.4.2 Items 11
3.5 Position 4: Semi Support 12
3.5.1 Tasks 12
3.5.2 Items 12
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Chapter IV: Supports enter the Battlefield
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4.1 General Advice 13
4.2 Chicken and Wards, Sentries and Smoke 13
4.2.1 When to skip Sentries? 13
4.2.2 When to Skip Smoke? 13
4.3 A new Battle begins 14
4.4 Defensive Tri-Lane Pattern 14
4.4.1 Safe-Lane: Movement Paths and Zone-Corridor 15
4.5 Aggressive Tri-Lane Pattern 16
4.5.1 Off-Lane: Movement Paths and Zone Corridor 17
4.6. Dual-Lane Mid 18
4.7 Dual-Lane Mid Pattern 18
4.7.1 Supports as a Duo 18
4.7.2 Supports on their own 18
4.7.2 Middle-Lane: Movement Paths and Zone-Corridor 19
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Chapter V: The Mind of a Support
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5.1 Game of Patience 20
5.2 Lane Decisions 20
5.2.1 Neutral Pull Effects 20
5.2.2 Objectives of Neutral Pulls 21
5.2.3 Efficient Harassment 21
5.2.4 Skill-Builds 21
5.2.4 Experience and Farm leech 22
5.2.5 Effects of Pushing 22
5.2.6 Objectives of Pushing 23
5.3 Different Forms of Rotations 23
5.3.1 Gank Rotation 24
5.3.2 Pressure Rotation 24
5.3.3 Defensive Rotation 25
5.3.4 Trade Rotation 25
5.3.5 Rotations conclusion 25
5.4 Rune Control 26
5.4.1 Impactful Runes 26
5.4.2 Who should control the Rune? 26
5.4.3 The Rune Trap 26
5.5 Stacking Neutrals 27
5.5.1 Priority of Stacking Neutrals 27
5.5.2 Farming Neutrals 27
5.5.3 Neutral Pull Timings 27
5.6 General Fight Behavior 28
5.6.1 Safe Positioning 28
5.6.2 Skill Priorities 28
5.6.3 Skill and movement Pattern 28
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Chapter VI: Warding Concepts 29
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6.1 Idea of efficient Warding 29
6.1.1 Efficient Wards 29
6.1.2 Good and Bad Wards 29
6.1.2 Deward Prevention 29
6.2 Warding Objectives 30
6.2.1 Defensive Warding 30
6.2.2 Aggressive Warding 31
6.2.3 Push related Warding 32
6.2.4 Rosh-Pit Warding 33
6.2.5 Neutral Warding 34
6.4 Rune Ward 35
6.4.1 Why Rune Wards should be avoided 35
6.5.2 Rune Ward Conclusion 35
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Chapter VII: Epilogue
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Image Contents
The Art of Support E-Book:
The Art of Support E-Book - Hosted on Dropbox.com
The Art of Support HTML:
The Art of Support Part I
The Art of Support Part II
The Art of Support Part III
The Art of Support Part IV
Special thanks to the Liquiddota staff for hosting my work. Also shout outs to Heyoka and Nixer for their amazing editing and graphics.
If you like my work, feel free to follow me on twitter @Ler_GG to receive updates on my current projects.
That's it from my side,
Ler