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Simple Questions, Simple Answers - Page 985

Forum Index > Dota 2 Strategy
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xxpack09
Profile Blog Joined September 2010
United States2160 Posts
November 11 2014 06:20 GMT
#19681
On November 11 2014 15:01 Yurie wrote:
Show nested quote +
On November 11 2014 14:59 SilverSkyLark wrote:
Hi guys, why isn't lina+lion roaming supports a thing in pro games. My friend and I are thinking of doing it in a pub later but it hit me that I haven't really seen that line up in pro matches.


Lion does like no damage. Other heroes can set up for lina with higher damage output.


It's also worth noting that Lion is pretty damn slow (290 ms). If Lion had 325 ms like skywrath he'd be a very effective roamer imo.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-11-11 07:52:19
November 11 2014 07:39 GMT
#19682
On November 11 2014 15:10 SilverSkyLark wrote:
Show nested quote +
On November 11 2014 15:01 Yurie wrote:
On November 11 2014 14:59 SilverSkyLark wrote:
Hi guys, why isn't lina+lion roaming supports a thing in pro games. My friend and I are thinking of doing it in a pub later but it hit me that I haven't really seen that line up in pro matches.


Lion does like no damage. Other heroes can set up for lina with higher damage output.

Noted.

On the topic of dual roaming supports, who would be a good partner for a roaming Sven (who will be a safety net carry come end game)?

Any support whos good at roaming themselves really. Apart from heroes that need setup (Lesh, Lina, Mirana) you can generally just bunch two good roaming supports together for even better result. So just look for strong roamers like Ogre/Sky/Veno/CM/etc. But if you're duo roaming probably anything with a good stun or slow can work (sven can setup for others to hit their spells), which adds at least 10 or 15 more to that list.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-11-11 08:38:57
November 11 2014 08:30 GMT
#19683
IO. Saw it in a progame. If you get early kills you win, else you loose. io grants speed+manaregen and hp regen, granting sven enough to continously engage with a stun. It was in a draft that i believe tiny was mid.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TheYango
Profile Joined September 2008
United States47024 Posts
November 11 2014 09:10 GMT
#19684
A second support that can carry Arcanes does make Sven's life easier given his tight early-midgame mana management--moreso than one that can't.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
November 11 2014 09:12 GMT
#19685
On November 11 2014 17:30 govie wrote:
IO. Saw it in a progame. If you get early kills you win, else you loose. io grants speed+manaregen and hp regen, granting sven enough to continously engage with a stun. It was in a draft that i believe tiny was mid.

Io works with Sven but they are a poor early game dual-roam because of Io's need for levels. They're better off in lane if you're running them together, rather than roaming.
Moderator
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-11-11 10:43:12
November 11 2014 10:40 GMT
#19686
On November 11 2014 18:12 TheYango wrote:
Show nested quote +
On November 11 2014 17:30 govie wrote:
IO. Saw it in a progame. If you get early kills you win, else you loose. io grants speed+manaregen and hp regen, granting sven enough to continously engage with a stun. It was in a draft that i believe tiny was mid.

Io works with Sven but they are a poor early game dual-roam because of Io's need for levels. They're better off in lane if you're running them together, rather than roaming.


They did it for mana/hpregen mostly with bottle at really early levels and it worked, because they snowballed and won the game from all those ganks and rotations. Its double regen for the sven. Didnt say i liked it as a roaming supportduo, although fun to watch. If i recall correctly, the tiny mid was a nice combo with io later in the game.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Velzi
Profile Joined June 2012
Finland659 Posts
Last Edited: 2014-11-11 11:07:52
November 11 2014 11:06 GMT
#19687
On November 11 2014 14:59 SilverSkyLark wrote:
Hi guys, why isn't lina+lion roaming supports a thing in pro games. My friend and I are thinking of doing it in a pub later but it hit me that I haven't really seen that line up in pro matches.


It could work against high mobility heroes that can be bursted down even with such a low damage output of low lvl lion. Its just that do u want to autoattack like 1-1,5 sec more (hex 2,5s lvl1) or hit the target with 100dmg nuke and still stun it for like 1,5s (Thats pretty much the average supports are having). Like said lina needs a setup and even lions hex needs a setup (smoke,invis etc.) against heroes like qop weaver am...

Things like highground and so on in midlane make it even harder to count on making damage with autoattacks because the miss chance.

Another thing that lina+lion misses is big teamfight ulties that are pretty common to have, atleast for 1 of the supports. Heroes like ES SK ET WD AA can do a lot more in teamfights later on. Because all the cores would buy BKB's against lina+lion, their efficiency would be pretty awful. Both lina and lion really need their aghs to get more out of their teamfight and it takes forever for those roles because warding and hard mid game.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Velzi
Profile Joined June 2012
Finland659 Posts
Last Edited: 2014-11-11 11:07:43
November 11 2014 11:07 GMT
#19688
could we just move that edit and quote button somewhere -.-'
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-11-11 12:01:32
November 11 2014 11:57 GMT
#19689
On November 11 2014 14:59 SilverSkyLark wrote:
Hi guys, why isn't lina+lion roaming supports a thing in pro games. My friend and I are thinking of doing it in a pub later but it hit me that I haven't really seen that line up in pro matches.


In my opinion as a combo they fall off without farm+xp after bkb. They have similar skillsets which makes your draft less versatile too handle with the opponents draft and they dont enhance the plays of most corehero's. Besides all that it feels like a one way strategy, if you dont snowball and kill alot of heros early with this supportcombo, you probably loose.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
hooahah
Profile Joined October 2011
3752 Posts
November 11 2014 13:14 GMT
#19690
played a game as Luna against a Medusa. Even though I had considerably more farm, I couldn't kill her, nevermind fighting her. Should I have gone for an earlier push build? gone extreme damage instead of butterfly/manta/satanic?

does hex disable her mana shield?
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
November 11 2014 14:29 GMT
#19691
we need more information to answer that. dotabuff link?
LiquidDota Staff@BluemoonGG_
ChunderBoy
Profile Joined August 2011
3242 Posts
November 11 2014 16:29 GMT
#19692
On November 11 2014 22:14 hooahah wrote:
played a game as Luna against a Medusa. Even though I had considerably more farm, I couldn't kill her, nevermind fighting her. Should I have gone for an earlier push build? gone extreme damage instead of butterfly/manta/satanic?

does hex disable her mana shield?

hex doesnt disable mana shield,
luna imo is a really really weak hero (worst carry imo). and she rly cant do anything vs medusa... shudve prolly tried to take raxes before dusa got big by 5 manning. if u go extreme dmg u die in 1 stun
"mmr is a social construct" - tumblr
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-11-11 18:21:06
November 11 2014 18:20 GMT
#19693
If you need a damage item for killing Medusa, and don't care about anyone else (possibly because you can already kill them easily), Diffusal Blade's mana burn is the best thing this side of Divine Rapier.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-11-11 19:32:07
November 11 2014 19:30 GMT
#19694
People should not overestimate the impact of lategame manashield even with skadi/bloodstone. If you are carry and similar slotted as a medusa on the enemy team, your team will drain mana so fast that the shield still has some impact but not what it was during the early/midgame. All the damage manashield sucks in is without armour or magic resistance which is applied to the damage after it went passed the manashield. So its not that big if a deal when your carry is hitting for 300 damage per rightclick or more and the team helps drain her.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TheYango
Profile Joined September 2008
United States47024 Posts
November 11 2014 20:35 GMT
#19695
Luna's problem against Dusa isn't really Mana Shield, but that as a short-ranged carry that tends to have to commit fully to a fight due to how her play is centered around her ult, she gets fucked by the counter-engaging powerof Stone Gaze.
Moderator
hooahah
Profile Joined October 2011
3752 Posts
Last Edited: 2014-11-11 20:40:22
November 11 2014 20:36 GMT
#19696
On November 11 2014 23:29 BluemoonSC wrote:
we need more information to answer that. dotabuff link?


http://www.dotabuff.com/matches/1018655526

qq-age, throws and blame game aside (storm used the orchid/stun on Lion instead of the divine rapier Medusa in the end...), I really thought I could take Medusa in a fight. I've always felt like Luna was a shit carry and now I've got a blue-poster stating that in his opinion Luna is dogshit.

I went Treads, Helm of Dom (for stacking...only to have the battlefury BH take my stack and nearly die doing it. OK), Ogre Club, Yasha, BKB, (at this point I fought against a Linkens Yasha Phase Medusa...and lost), Butterfly (because I thought it'd help me manfight Medusa...it didn't), the crit was a last ditch effort.

On November 12 2014 05:35 TheYango wrote:
Luna's problem against Dusa isn't really Mana Shield, but that as a short-ranged carry that tends to have to commit fully to a fight due to how her play is centered around her ult, she gets fucked by the counter-engaging powerof Stone Gaze.


well, now I know I guess. Yeah, Dusa pressing R pretty much made me a sad Luna.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-11-11 20:52:13
November 11 2014 20:46 GMT
#19697
Your build is too slow and farmy for a typical Luna vs. Dusa game. HotD+Yasha means both of you are farming to 25-30 minutes, which is obviously bad for Luna. You need to leverage a BKB timing closer to 15 minutes (when Dusa doesn't have a complete major item yet) that can take towers with in order to develop a farming advantage with map control.

As Beesa said you basically have to 5-man steamroll raxes before Dusa gets big, which can't happen if you buy 4k worth of farming items before completing BKB.
Moderator
Varth
Profile Joined August 2010
United States426 Posts
November 11 2014 21:11 GMT
#19698
Yasha is fairly solid, but you really don't need the helm. I have a 60% winrate just going Aquila treads wand drums bkb yasha and pushing like a madman whenever ult is up. You pretty much just farm up the first 4 and start forcing fights. Early luna with 3 auras and her ult is very very scary, but she falls off very quick. You pretty much HAVE to kill a bunch of towers and leverage map control or any other carry will out scale you
hooahah
Profile Joined October 2011
3752 Posts
November 11 2014 22:17 GMT
#19699
duly noted, thank you.
Yurie
Profile Blog Joined August 2010
12088 Posts
November 11 2014 22:33 GMT
#19700
Why is bat 8:th most popular pick in competitive games this patch? He has the lowest win rate of all heroes with 100 games played or more at datdota.

I get that he was good previously but don't see the point in this patch.
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