Is the key to not play solo q? I spend a decent amount of time playing the game, so it would be really nice to see more results...I know I have the willingness, I just don't know in what direction to expend my energies.
Simple Questions, Simple Answers - Page 957
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beachbeachy
United States509 Posts
Is the key to not play solo q? I spend a decent amount of time playing the game, so it would be really nice to see more results...I know I have the willingness, I just don't know in what direction to expend my energies. | ||
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evilfatsh1t
Australia8866 Posts
i know a lot of people who grind pubs all day and all they do is improve their mechanics. they last hit very well, win their 1v1 lane and then when it gets to the mid game they fall off because they dont know what to do. if you lack understanding of the harder aspects of the game you will always be relying on you or your teammate snowballing, or the enemy's mistakes. watch commentaries or replays of pros. focus less on the actual game and more on the movement of the players. their farming patterns, rotation patterns, positioning in fights, ganking movement, smoke timings, how they achieve their objectives. understanding these things are going to help you a lot more than grinding games and improving mechanics. obviously this doesnt mean dont grind games at all because mechanics and widening your hero pool is still important, but dont neglect learning the harder stuff too | ||
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Yurie
12088 Posts
On September 15 2014 01:36 beachbeachy wrote: Hey guys, I've been playing Dota 2 between a casual and a determined level for the last 2 years now and I haven't seemed to have gotten better. I've been around 3500 to 4k mmr for the longest time now and I'm not sure what I'm doing wrong. Is the key to not play solo q? I spend a decent amount of time playing the game, so it would be really nice to see more results...I know I have the willingness, I just don't know in what direction to expend my energies. I would suggest playing a few tournaments with a team. You will see where you lack things pretty quickly that way. Or will if the team is willing to critique each other. You also learn faster that way once you have the basics down. After a while of that you can stop since it won't help all that much any longer, the key mistakes should hopefully have been found due to the switch of setting. Basic stuff like lowest level starladder, amateur cups, anything serious at all. | ||
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Buckyman
1364 Posts
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Yurie
12088 Posts
On September 15 2014 03:36 Buckyman wrote: What items should I get on a support to counter a moderately fed and farmed Riki as a team's main damage source, besides sentries and dust? Force Staff, gem. Hex/eul. Ghost Sceptre -> E-Blade. | ||
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beachbeachy
United States509 Posts
On September 15 2014 02:14 evilfatsh1t wrote: grinding games once you hit 4k becomes meaningless. at that point you should understand all the mechanics/roles etc, so grinding games isnt going to give you much. you need to make an effort to actively learn the finer aspects of the game. positioning, efficiency, tactical understanding etc i know a lot of people who grind pubs all day and all they do is improve their mechanics. they last hit very well, win their 1v1 lane and then when it gets to the mid game they fall off because they dont know what to do. if you lack understanding of the harder aspects of the game you will always be relying on you or your teammate snowballing, or the enemy's mistakes. watch commentaries or replays of pros. focus less on the actual game and more on the movement of the players. their farming patterns, rotation patterns, positioning in fights, ganking movement, smoke timings, how they achieve their objectives. understanding these things are going to help you a lot more than grinding games and improving mechanics. obviously this doesnt mean dont grind games at all because mechanics and widening your hero pool is still important, but dont neglect learning the harder stuff too I mean, how much of a difference can i actually make if the team isn't playing right together? it's such a struggle lol | ||
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Fleetfeet
Canada2723 Posts
On September 15 2014 03:36 Buckyman wrote: What items should I get on a support to counter a moderately fed and farmed Riki as a team's main damage source, besides sentries and dust? Mostly force staff, tp, and gem pooled to a hero that can deal with him. The eventual diffusal and/or BKB make euls/ghosts/dusts less reliable options. Halberd is another "this dude hits hard with rightclicks" item pickup that is really strong, but often overlooked. It persists through bkb activation (I'm 99% sure, at least! Might be a bug) and cannot be purged or manta'd, but cannot be cast on a magic immune target. As long as you get it off before his BKB he's disabled for 4.5 seconds. You'd likely be looking to convince your position 3-ish strength hero to pick it up moreso than you would be looking to pick it up on a hard nonfarming position 5, but that said I don't think it's outright bad on Jak/Cm or other int heroes that don't have an obvious 2nd/3rd core item. | ||
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ChunderBoy
3242 Posts
On September 15 2014 06:04 beachbeachy wrote: I mean, how much of a difference can i actually make if the team isn't playing right together? it's such a struggle lol u can make enough of a difference to get to 5k and higher | ||
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Alur
Denmark3900 Posts
On September 15 2014 06:04 beachbeachy wrote: I mean, how much of a difference can i actually make if the team isn't playing right together? it's such a struggle lol A large one, a single player can still have a large impact even if his teammates arent organized. You have to set high standards for yourself and be honest to yourself about every mistake you make, small or large. Over time you'll realize how big of an impact you can have, and your level of play will increase as the list of mistakes grows smaller. As already mentioned you could look at some pro streams, or even pro replays where you can pause/slow down so that you can pay adequate attention to each play or decision they make. I'm quite confident that was one of the biggest singular moments of my growth as a player, realising what playing good dota is and trying my best to emulate it. | ||
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Fleetfeet
Canada2723 Posts
On September 15 2014 06:04 beachbeachy wrote: I mean, how much of a difference can i actually make if the team isn't playing right together? it's such a struggle lol Imo Draskyl is very good to watch for this. He's a fairly strong player, but often stacks with people substantially worse than himself, and fairly often you can see the impact of all of his decisions. It feels like he plays pub dota really well, and watching how he tries to control the flow of the game while still securing his own farm is a pleasant reminder of how much space there is for me to improve in Dota. | ||
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ReligionLOL
United States137 Posts
The point is basically this: If the other team drafted a mid-lane hero, an off-lane hero, and 3 heros for their trilane while your team drafted 2x rosh killers (np + enigma or ursa + np, etc) and 3x lvl1 teamfighters, (but not an obvious offlaner / mid hero etc) then ur team should be better in river fighting @ lvl 1 than theirs but they still wont just let you take a free rosh so they will be forced to teamfight @ lvl 1 vs u and u have better lineup for it. What u guys think? edit: think about this: what if all heros started at lvl 2? would there be heros that were not "standard" offlaners that would become standard offlaners just b/c all heros started at lvl2? | ||
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Velitation
Canada224 Posts
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Kupon3ss
時の回廊10066 Posts
On September 15 2014 12:15 Velitation wrote: Why does Techies build Manta Style as a late game item? I'm missing something here. To mindgame people by running illusions at them | ||
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DV G
Argentina2339 Posts
On September 15 2014 07:22 Alur wrote: A large one, a single player can still have a large impact even if his teammates arent organized. You have to set high standards for yourself and be honest to yourself about every mistake you make, small or large. Over time you'll realize how big of an impact you can have, and your level of play will increase as the list of mistakes grows smaller. As already mentioned you could look at some pro streams, or even pro replays where you can pause/slow down so that you can pay adequate attention to each play or decision they make. I'm quite confident that was one of the biggest singular moments of my growth as a player, realising what playing good dota is and trying my best to emulate it. On September 15 2014 07:22 ChunderBoy wrote: u can make enough of a difference to get to 5k and higher [/spoile When these guys answer you and they also give a fairly similar response, take it, they know good. If you dont believe in it, Just watch Juice a.k.a. Swiftending (6.xk EU player), he made the journey from 3k to 5.5k with a smurf, and you can see in the replays (they're in dropbox for downloading) how much he impacts the game and what decisions he takes. The first step to getting better is sayiing "Holy shit i suck". | ||
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evilfatsh1t
Australia8866 Posts
On September 15 2014 11:40 ReligionLOL wrote: I have an idea for a draft in CM. What if you did a super obvious lvl1 rosh draft + good teamfighters @ lvl 1 and basically just said "were goen lvl1 rosh." Now the other team is gonna contest it so u just accept that and keep fighting at rosh pit. If they leave u stay and get rosh, if they dont leave u stay and continue teamfighting strait from lvl 1. The point is basically this: If the other team drafted a mid-lane hero, an off-lane hero, and 3 heros for their trilane while your team drafted 2x rosh killers (np + enigma or ursa + np, etc) and 3x lvl1 teamfighters, (but not an obvious offlaner / mid hero etc) then ur team should be better in river fighting @ lvl 1 than theirs but they still wont just let you take a free rosh so they will be forced to teamfight @ lvl 1 vs u and u have better lineup for it. What u guys think? edit: think about this: what if all heros started at lvl 2? would there be heros that were not "standard" offlaners that would become standard offlaners just b/c all heros started at lvl2? a lot of heroes are "good teamfighters" at lvl 1. if you go into the rosh pit and you start hitting rosh, youve already put your team in a horrible position to fight. some of your heroes will have already lost hp and you guys are surrounded with no exit. if you see them coming beforehand, it still doesnt guarantee that you win the fight. one veno could destroy your plans, one es could destroy your plans etc etc. if you choose to not fight at all and try to bait them, they could just abandon contesting rosh and go farm their lanes. theyll get a headstart because you chose to sit around and not hit rosh, meaning if you started now you would still be behind by the time youre finished. if you try to follow them, well in the end you did the following which means naturally you still started with a disadvantage. | ||
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Yurie
12088 Posts
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Doomblaze
United States1292 Posts
On September 15 2014 11:40 ReligionLOL wrote: I have an idea for a draft in CM. What if you did a super obvious lvl1 rosh draft + good teamfighters @ lvl 1 and basically just said "were goen lvl1 rosh." Now the other team is gonna contest it so u just accept that and keep fighting at rosh pit. If they leave u stay and get rosh, if they dont leave u stay and continue teamfighting strait from lvl 1. The point is basically this: If the other team drafted a mid-lane hero, an off-lane hero, and 3 heros for their trilane while your team drafted 2x rosh killers (np + enigma or ursa + np, etc) and 3x lvl1 teamfighters, (but not an obvious offlaner / mid hero etc) then ur team should be better in river fighting @ lvl 1 than theirs but they still wont just let you take a free rosh so they will be forced to teamfight @ lvl 1 vs u and u have better lineup for it. What u guys think? edit: think about this: what if all heros started at lvl 2? would there be heros that were not "standard" offlaners that would become standard offlaners just b/c all heros started at lvl2? What if the other team has a better teamfight lineup than you? Ursa is awful at level 1. Furion and engima are good but engima wont have enough mana to keep making eidolons in a prolonged fight. They do raw damage but they have no aoe, stuns or slows. What heroes do people pick nowdays? Razor, skywrath, tide and lycan are all amazing at level1. You probably wont have a tide or a razor since you have Void is awful I suppose. So are invoker and doom. Rhasta and krob are fairly strong. Panda is quite good. Its hard to have a cohesive team thats both strong at killing rosh and at teamfighting, since the two are completely different objectives. Rosh is a single AI controlled unit, and the only variable to consider while fighting him is "Will I get bashed?" Versus a team of 5 people, your team is at a natural disadvantage since you take roshing skills at 1 (fury swipes instead of stomp or overpower, presence of the dark lord if you have an SF, nasal goo for BB, frost armor for lich, etc) which are all much less useful in a teamfight than raze, quills (well I suppose goo is still good in a fight) or frost nova. These heroes are normall great at teamfighting, but not at level 1. If you only have 2 level 1 rosh killers and 3 teamfighters, wont you be fighting kind of 3v5? You will be at a disadvantage in that you will need many salves to switch tanking rosh and will have fewer stats than the enemies will too. Also, if you draft a strong level 1 rosh team its fair to say that the other team will draft extremely strong level 1 heroes like WD to counter you. | ||
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Kirsed
9380 Posts
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Unleashing
Denmark14978 Posts
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Kirsed
9380 Posts
On September 15 2014 18:57 Unleashing wrote: 0.4 Thank you. | ||
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