General items are phase boots on bear + tranquils on yourself, radiance/maelstrom + AC + basher/abyssal + MKB. Naked planeswalker cloak on yourself if lots of magic damage on enemy team.
Simple Questions, Simple Answers - Page 315
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Firebolt145
Lalalaland34503 Posts
General items are phase boots on bear + tranquils on yourself, radiance/maelstrom + AC + basher/abyssal + MKB. Naked planeswalker cloak on yourself if lots of magic damage on enemy team. | ||
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evilfatsh1t
Australia8881 Posts
gives you great farming potential and amazing pushing ability. mjolnir is good as well, but it doesnt give you the "slow" pushing ability which radiance gives through its burn. radiance is gives a consistent damage output even when the bear doesnt manage to get attacks off, so radiance gets the priority. usually after radiance you normally build an assault cuirass for the attack speed and survivability for both hero and the bear then you would opt for pipe, although you can get the cloak before you even finish the AC after that it depends on the game, but mjolnir could be the next item, or butterfly, sometimes even basher. if the game goes long enough and you get so much farm that somehow you manage to get enough gold for 12 items, just make sure you have hearts on both your units and you should see yourself tanking a lot of dmg | ||
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taldarimAltar
973 Posts
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Qbek
Poland12923 Posts
On January 27 2013 18:26 taldarimAltar wrote: why do they use sentries to block camps? Is it cuz there's a cooldown on wards? Does that outweigh the fact that they cost more and last only two minutes? They last 3 minutes, the value of an observer ward is much higher than it's gold cost often due the low amount of them available. In many cases it is better to use the obs in a way that gives vision. | ||
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Ryder.
1117 Posts
Keep in mind that most lanes at my level end up being 2-1-2. Both heroes seem incredibly hard to harass... both have a huge range, Sniper can pretty much auto-attack you and not draw creep agro because of it and end up mini-stunning you a bunch of times, whereas drow can just use frost arrows avoid creep aggro and harass you down and slow you whenever you try to get close. Meanwhile whenever I seem to get close and attack I end up eating a bunch of creep attacks + frost arrows/auto attacks... Is it possible to harass them in lane effectively, or do I just need to try coordinate with allies and organise ganks on them? I also tried last game to just deny as many creeps as possible, which seemed to work well to an extent, but it would be nice to be able to try harass them out of lane too. | ||
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EtherealBlade
660 Posts
On January 27 2013 23:10 Ryder. wrote: Down at my nooby pub level every second game it seems someone picks either a sniper and or drow and both heroes really annoy me... So my question is how do you shut them down in the laning phase? Keep in mind that most lanes at my level end up being 2-1-2. Both heroes seem incredibly hard to harass... both have a huge range, Sniper can pretty much auto-attack you and not draw creep agro because of it and end up mini-stunning you a bunch of times, whereas drow can just use frost arrows avoid creep aggro and harass you down and slow you whenever you try to get close. Meanwhile whenever I seem to get close and attack I end up eating a bunch of creep attacks + frost arrows/auto attacks... Is it possible to harass them in lane effectively, or do I just need to try coordinate with allies and organise ganks on them? I also tried last game to just deny as many creeps as possible, which seemed to work well to an extent, but it would be nice to be able to try harass them out of lane too. Sniper is the master of lasthit/deny, but he's incredibly easy to kill. Just get a good nuker combo like Lina/Lion/CM/Nerub/etc. to lane against him, and he's going to have a very hard time to stay in lane. If you force him to buy a lot of consumables or tranquils you already delayed his core, and he's going to be free food for nukers well into the midgame. Keep in mind when you face heroes like Sniper or Drow, that the best thing to counter them is to make their life difficult in the early levels. With the right heroes you can easily capitalise on their low HP, given they don't get fed early. | ||
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emythrel
United Kingdom2599 Posts
On January 27 2013 19:41 Qbek wrote: They last 3 minutes, the value of an observer ward is much higher than it's gold cost often due the low amount of them available. In many cases it is better to use the obs in a way that gives vision. Depending on the camp, you can both get vision and block the camp. The main pull camp on both sides can be blocked so that it gives vision behind the tower and in the jungle. However, yes sents can be a great way to block camps. You dont have to put the ward in the camp to block it, just in the spawn box. So you can actually get a lot of vision while blocking the camps if you put them in the right places | ||
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Qbek
Poland12923 Posts
On January 28 2013 00:21 emythrel wrote: Depending on the camp, you can both get vision and block the camp. The main pull camp on both sides can be blocked so that it gives vision behind the tower and in the jungle. However, yes sents can be a great way to block camps. You dont have to put the ward in the camp to block it, just in the spawn box. So you can actually get a lot of vision while blocking the camps if you put them in the right places Obs blocks that give vision are super easy to deward | ||
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PassiveAce
United States18076 Posts
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Firebolt145
Lalalaland34503 Posts
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PassiveAce
United States18076 Posts
But why the hell wouldnt blizz have done the same thing with sc2? xd | ||
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Firebolt145
Lalalaland34503 Posts
On January 28 2013 01:44 PassiveAce wrote: But why the hell wouldnt blizz have done the same thing with sc2? xd Million dollar question. | ||
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TheYango
United States47024 Posts
On January 27 2013 23:43 EtherealBlade wrote: Sniper is the master of lasthit/deny, but he's incredibly easy to kill. Just get a good nuker combo like Lina/Lion/CM/Nerub/etc. to lane against him, and he's going to have a very hard time to stay in lane. If you force him to buy a lot of consumables or tranquils you already delayed his core, and he's going to be free food for nukers well into the midgame. Sniper is not the master of lasthit/deny. He has a good animation/projectile speed, but he has among the worst base damage in the game (the only heroes that have worse base damage are 0-stack Shadowfiend, Techies, and Q/W Invoker). As such Sniper should get out-lasthit by the majority of heroes in the game. You should be able to lasthit/deny extremely aggressively, and he should HAVE to harass you to try and get lasthits at all. If he can sneak in lasthits without trying to hit you to throw you off, then you need to work on your lasthit fundamentals, because most heroes have a 10-15 damage lead on him at level 1. On January 28 2013 01:44 PassiveAce wrote: But why the hell wouldnt blizz have done the same thing with sc2? xd Well with a client-only implementation, you take out the middle-man of requiring a server. Just like in BW/WC3, once your clients are connected to one another you don't have to worry about the server going down or having poor performance/etc. Also practical for | ||
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SKC
Brazil18828 Posts
On January 28 2013 03:53 TheYango wrote: Sniper is not the master of lasthit/deny. He has a good animation/projectile speed, but he has among the worst base damage in the game (the only heroes that have worse base damage are 0-stack Shadowfiend, Techies, and Q/W Invoker). As such Sniper should get out-lasthit by the majority of heroes in the game. You should be able to lasthit/deny extremely aggressively, and he should HAVE to harass you to try and get lasthits at all. If he can sneak in lasthits without trying to hit you to throw you off, then you need to work on your lasthit fundamentals, because most heroes have a 10-15 damage lead on him at level 1. And Morphling without Morph. But yeah, I never understood why people value Sniper so highly for last hitting. As long as your animation is not terrible, base damage should be far more important. And lane presence of course, it doesn't matter how good you are at last hitting if you can't get near the creeps. | ||
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Nevuk
United States16280 Posts
On January 28 2013 08:50 SKC wrote: And Morphling without Morph. But yeah, I never understood why people value Sniper so highly for last hitting. As long as your animation is not terrible, base damage should be far more important. And lane presence of course, it doesn't matter how good you are at last hitting if you can't get near the creeps. It's probably his really high projectile speed, making it nearly impossible to deny after his attack has launched (if it was the right amount of damage). I personally think Sniper's animation sucks, the windup to it is so subtle that I don't even see it half the time. QoP is better all-around if we're really talking best last-hitting. (I think Razor's projectile speed is higher than QoP's but that whip-delay animation, plus QoP's damage is extremely high). Also if a player is vastly better than their opponent mid (as can happen frequently at lower-ranked games, I would assume) then Sniper can be a pain to deal with. It really comes down to last-hitting fundamentals as pointed out. edit - Reading the question that spawned this discussion, Sniper/Drow require differing last-hit fundamentals to beat. Drow's damage is fairly high but her animation is poor and projectile speed nothing amazing. Sniper is the opposite. A drow diving behind creeps for frost arrow harass should be punished in a 2v2 lane extremely hard, she is paper vs physical attacks until she hits 6. More information stored in a sc2 game than in a dota 2 game is what I've heard, plus 1/5 the number of games per player. (Just count the number of units in a 1v1 sc2 game compared to a 5v5 dota game). | ||
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RuiBarbO
United States1340 Posts
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Erasme
Bahamas15899 Posts
On January 28 2013 10:23 RuiBarbO wrote: So I've been learning Meepo recently, and I'm really enjoying him. There's just one question I have at this point, which is how to handle Earthshaker. His ult just massacres my poor Meepos in teamfights and I don't quite know what I'm supposed to be doing to deal with that. Should I just never engage in teamfights with all of my Meepos (maybe split push or farm or something with the others?) or do I just need really really good micro to keep the Meepos apart until after echo slam goes off? Just, dont pack with the rest of your team, if he only echoslams u, he wont kill all your team :p | ||
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Firebolt145
Lalalaland34503 Posts
Other than that yeah wait for him to blow ult first, or rush a pipe for yourself, something along those lines. | ||
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EtherealBlade
660 Posts
On January 28 2013 08:50 SKC wrote: And Morphling without Morph. But yeah, I never understood why people value Sniper so highly for last hitting. As long as your animation is not terrible, base damage should be far more important. And lane presence of course, it doesn't matter how good you are at last hitting if you can't get near the creeps. Sniper along with SF are easily the best when it comes to measure both last hits and denies, I don't see how it could be any different than that... from a purely theoretical point of view of course, we aren't taking their fragility into account here. Sniper's average base damage can get near 50 on level 1 if he gets some slippers, but let's not forget that level 2 headshot gives him an amazing 40% chance to deal extra 40 damage. That means he'll do around 90 damage on almost every second shot just a few minutes into the game. He can totally destroy his own creeps once they start getting under half HP and set the lane where he pleases. Of course his output can still be compared to just a strong melee with QB but they don't get the deny advantage and sniper can just eat them from afar with his passives. | ||
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lazyitachi
1043 Posts
i.e. the animation is actually faster than the projectile hence the delay. I think if you get a Deso the projectile can then be seen and it should reach and damage at the same time. | ||
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