Simple Questions, Simple Answers - Page 289
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Unleashing
Denmark14978 Posts
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igotmyown
United States4291 Posts
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valheru
Australia966 Posts
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Yurie
12096 Posts
On January 06 2013 14:19 valheru wrote: Does sd's soulcatcher increase pure damage e.g bane's brain sap because soulcatcher's tooltipthing says that the bonus damage is dealt as a seperate instance even though pure damage 'always' does exactly the damage it states. Isn't Brain Sap a HP adjusting ability and not pure damage (or did they change it in Dota 2)? | ||
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Blitzkrieg0
United States13132 Posts
On January 06 2013 14:19 valheru wrote: Does sd's soulcatcher increase pure damage e.g bane's brain sap because soulcatcher's tooltipthing says that the bonus damage is dealt as a seperate instance even though pure damage 'always' does exactly the damage it states. Soulcatcher makes the target take an additional source of damage that does 20/30/40/50% of the damage taken as pure damage. It will create an additional source of damage for any damage taken to include pure damage. The damage they take from the spell that does pure damage does do the damage it says exactly. The target also takes another source of pure damage that is a percentage of said damage (based on the level of soul catcher) exactly. | ||
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valheru
Australia966 Posts
On January 06 2013 14:38 Blitzkrieg0 wrote: Soulcatcher makes the target take an additional source of damage that does 20/30/40/50% of the damage taken as pure damage. It will create an additional source of damage for any damage taken to include pure damage. The damage they take from the spell that does pure damage does do the damage it says exactly. The target also takes another source of pure damage that is a percentage of said damage (based on the level of soul catcher) exactly. So the damage is amplified and the damage type remains the same. On January 06 2013 14:22 Yurie wrote: Isn't Brain Sap a HP adjusting ability and not pure damage (or did they change it in Dota 2)? Brain sap is pure nightmare is hp removal | ||
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Blitzkrieg0
United States13132 Posts
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tauon
Australia1278 Posts
On January 04 2013 23:06 CuddlyCuteKitten wrote: 2. Why isn't bloodseeker a viable semi carry pro level? I get why he's not a very good ganker solo but he has really good stats and the skills to be both a huge single target dps source as well as a superb laner. But the biggest thing should be that if you lose a skirmish against his team he will easily clean house with the leftovers. A huge problem with Bloodseeker is that his bloodrage doesnt stack with BKB. Without BKB, he is quite easy to deal with in team fights. | ||
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Kipsate
Netherlands45349 Posts
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ahswtini
Northern Ireland22212 Posts
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Fruscainte
4596 Posts
There's some things I'm enjoying about it, but one of them is definitely not my reduced capacity to last hit. I just feel like it's much more sluggish compared to when auto attack is on. I like the fact that harassment on me doesnt fuck my character pathing up now, but I was missing easy last hits when melee. Pretty sure it's because I kept trying to do it how I did with auto attack on (constantly moving, spamming S when close). Is there a different way I should be last hitting with auto attack off, or do I just need to get used to it? | ||
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Goshawk.
United Kingdom5338 Posts
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Fruscainte
4596 Posts
On January 07 2013 02:43 Goshawk. wrote: I don't really see the reason to turn it off if you are used to playing with it on... As much as I'm used to it, I think I'd rather have total control over my hero. It's quite a common occurrence I need to babysit my hero far more because he does shit I did not tell him to do. I've died plenty of times or missed a kill because in the middle of a teamfight my hero walked in a random direction to respond to an attack when I was trying to cast a spell or something. I know it's a minor thing, which is exactly why I'm okay changing it around -- it's a minor thing. | ||
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Qbek
Poland12923 Posts
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coriamon
244 Posts
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Nightmarjoo
United States3360 Posts
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pyro19
6575 Posts
I play on SEA | ||
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Blitzkrieg0
United States13132 Posts
On January 07 2013 06:57 pyro19 wrote: I wanted to download a Replay for a Private lobby game but it goes for 3-4% then comes back to 0 again...Is anyone else also having this problem? I play on SEA That is the solution to the replay error that was in the patch notes. Previously it'd terminate the replay download and leave you with a corrupt partial. Now it actually deletes the corrupt partial and tries again. I've never seen it lose that much though. When I'm downloading GLeague replays it just goes down by one or two percent a lot, but it always finishes eventually. | ||
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BallinWitStalin
1177 Posts
It had been about a month since I had played him. Had a good game, but he felt slow. Just had another game, though, and it was against better players. Holy fuck it was ridiculous, I could not get a spell off for the life of me. It felt like if there was any trees present, my animation wouldn't go through. No matter what I did, nothing would go off as no matter what I did shit would just interfere with it. A puck player was even able to dodge a sap based off of the animation (it had already started), it was so slow. I checked the recent patch updates and couldn't find anything. He was one of my go-to support heroes before, but I really do not remember him being so fucking slow. I just wanna know if it was changed, if I am missing something, or am just plain terribad/rusty, or what..... | ||
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Kanaz
Denmark658 Posts
So in dota i use right click a lot on my mouse, and now my mouse will not react sometimes when i right click, because the right button is "stuck" but will eventually get up. Do any of you experience the same - and is there a fix you can do, or just get a new mouse? | ||
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