• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:19
CEST 13:19
KST 20:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)76Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning?
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7807 users

Simple Questions, Simple Answers - Page 1158

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 1156 1157 1158 1159 1160 1254 Next
evilfatsh1t
Profile Joined October 2010
Australia8928 Posts
Last Edited: 2015-10-28 15:21:52
October 28 2015 15:16 GMT
#23141
i think people misunderstand what starving an enemy team really means
its not simply denying the enemy team farm; its reducing their farm whilst increasing yours. it is impossible to completely starve a team of farm, which is why map control is important. if you can take the enemy jungle, for every wave they farm you can farm 1 wave + their jungle, or in better cases 1 wave + both jungles.
this is why i would disagree with what yango said. keep all lanes pushed.
in a way he is correct, if you keep empty lanes on your side of the map then the absence of the enemy team's presence in said lane should starve them, whereas if you keep lanes pushed then you give them an opportunity to farm it anyway. however this is all under the assumption that your team is doing jackshit after youve pushed the lanes or the enemy is staying in their base while one of their lanes are pushing.
in high level games, neither scenarios actually play out that way. high level players will use the pushed in lanes to either:
1. create a gold difference by farming more of the map
2. gank one of the three lanes when someone comes to farm a big wave or defend a tower
3. take other objectives (such as rosh, or bait rosh with superior vision of the map)
4. push a lane with up to 2 other lanes pushing simultaneously (the classic slow high ground push), which causes the enemy team to eventually have to have a period of time in which they are defending with 3 or 4 heroes as 1 or 2 branch out to clear a wave of creeps

if you dont push all 3 lanes, then good players will analyse your high ground threat and simply just walk all the way to where their creeps are and start pushing (this is particularly bad against guys like am or furion, who can show up in said lane in no time). your team then belatedly makes the decision to try and force a high ground push or someone comes to defend, both being decisions you do not want to make as you are playing reactionary dota despite your map control.
forcing a high ground push then gives the enemy team an opportunity to trade. otherwise, your team may not have been ready for a fight and you overextend, the enemy tp's back and you lose the fight.
sending someone back to defend means the enemy gets to go do a round of jungles before returning to base to farm the other pushed in lanes because one or more of your team has fallen back and you lose map control dominance (this is all in an even game scenario).
if you dont push all 3 lanes but decide early that you want to threaten high ground, then there is simply no reason for you to have left the remaining lane pushed in, as having it pushed out (number 4) is simply a better case scenario for a team trying to threaten high ground.

tldr; if you push all 3 lanes but you cant seem to force high ground no matter what then you are not efficiently using your map control. the amount of space you get from having 3 lanes pushed in gives you SO many opportunities to make something happen. despite all that, if you cant get yourself ahead then something is wrong with your team's movement, positioning or execution of ganks
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-10-28 15:37:27
October 28 2015 15:35 GMT
#23142
The reason you want to push in lanes is 95% map control, scouting enemies, forcing enemies to move where you want them to be etc. And its 5% starving.

Yes, you can theorize to the end about starving. Its true that from a starving PoV an empty lane pushing away from their base will lose them more gold. If the lane is empty for 1.5min and you spawned 5x3=15 enemy creeps which died to their enemy creep, they in theory lost 15 creeps worth of money. Meanwhile since their creep were pushing maybe they only lost 8 or 10 creep or whatever. Then you mop up those 5 or 7 extra creep you "gained" as they get further away from their base and their wave gets bigger.

But really, thats not why you push in lanes. You push in lanes because it gives full map vision. It gives you information where they are. If 1 player comes to defend their T3, that means theres at most 4ppl in another location and you can ump them if you want. If they dont come and defend that might be even more valuable information because now you know they're very likely up to something since no one is coming to get the free farm. This is whats gonna give you opportunities to gank. This is whats gonna tell you when they try or dont try to come contest your Rosh. This is whats gonna give away them smoking out of their base. This is what makes you get chip damage done to T3s (which can turn into dead T3s eventually depending on hero lineups) if they dont come and defend. This is what gives you the full map vision because creeps at their T3 likely coupled with some offensive wards should make it very hard for them to move anywhere.

Setting up some advanced starving strategy to gain 250 extra gold lead at 30min into a game isnt how you close out a game. You close out a game by getting Roshan, getting a key pickoff, or countinously outfarm them for 10min while they are sitting in their base. If you start purposedly not pushing in lanes you're soon losing control of their jungle, your wards might get dewarded. The amount of information you lose by suddenly not having full vision outside their base is crucial. Thats worth like a thousand times more than a few creep here and there.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 28 2015 15:35 GMT
#23143
how do u make something happen if u cant go highground, but all 3 lanes are pushed in so the enemy team never leaves their base to farm??
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
DV G
Profile Joined September 2012
Argentina2339 Posts
October 28 2015 15:57 GMT
#23144
On October 29 2015 00:35 ahswtini wrote:
how do u make something happen if u cant go highground, but all 3 lanes are pushed in so the enemy team never leaves their base to farm??



If you dont have a realiable highground strategy or your draft is not made for that and you are in need of a teamfight or an advantageous position to highground (4v5 3v5), Then you can try.

1-Bait an objective, rosh being the key, you can either get rosh or bait it and teamfight outside their base if your teamcomp is suited for that.
2-Release the pressure on 1-2 lanes, show your heroes on the map but smoke 2 and try to gank the one that leaves the base to farm, that happens better at the sidelanes.
3-Fake a retreat. Show mid, push highground but dont commit, get cheap damage, when it seems you cant breach retreat to the radiant ancients (if dire) smoke and wait in highground for someone to leave just a little of their base and bam, kill him (they will probably move from mid because other lanes are also pushed)
4-Use the map control advantage to get a sufficient advantage that breaching high ground is possible (usually before it was something between 15-20k net worth lead)
5-Bkbs-Pipe-Mek and brute force if you can do it with an item advantage.


I mean generally there are no guidelines, and if even with a significant advantage you cant breach it, it means your draft failed to be consistent enough to win the game, and probably will have to wait for a mistake on their side or the 1-2-3 stragegies listed.
Also I think you can Just rely on buybacks if you're outfarming them and you are sure of it. 6 lives (5+rosh) and 3-4 buybacks should mean raxes in most cases, but as always everything is situational because thats the beauty of DotA, everygame is different.
Go pro or die trying
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 28 2015 16:30 GMT
#23145
Let's say I'm Legion commander, and I have Silver Edge and Armlet. I activate Silver Edge, run up to someone, and I want to duel and kill them. I want to Press the Attack, activate Armlet, and duel this guy to kill him.

1) What of my abilities will break the invisibility? I was playing and I thought I saw that activating armlet broke my invis. So will Press the Attack I assume. Is it simply a rule that 'any ability or item breaks invis'? I know I've seen people place wards while smoked

2) Will the debuff from Silver edge be placed on the target if I activate anything before attacking?

It seems like in order to duel with everything active, I'd need to break the invis by attacking, activate armlet, press the attack, and then duel. Through all this, they have a good chance to disable me or escape, so it seems very dangerous to do anything other than duel right away.
aka Siyko
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-10-28 19:08:06
October 28 2015 16:35 GMT
#23146
Wind Walk based invisibilities (most active ones like shadowblade, bounty invis, etc) break on any item or ability use
Smoke is completely different and only breaks on expiry or when you come within break radius of a different hero (or attack somethign).

Obviously you don't get silver edge debuff if you break invis before hitting him (this includes casting duel out of invis). This is why you buy blink not shadowblade (activate armlet, cast PTA, blink on enemy). Otherwise you have to judge how capable the enemy is of escaping (can you afford to hit them and cast spells or do you have to just duel) and how badly you need damage from PTA to get the kill

Note that armlet activation is instant so assuming your fingers are decently fast it's not an issue at all in this discussion (beyond breaking ur invis so you do have to hit first if u want the extra dmg).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 28 2015 16:44 GMT
#23147
i like blink and silveredge on legion at times, the two do different things. while u lose the PTA with sedge, u can still easily blademail before duelling
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2015-10-29 17:49:01
October 29 2015 17:48 GMT
#23148
On October 29 2015 01:44 ahswtini wrote:
i like blink and silveredge on legion at times, the two do different things. while u lose the PTA with sedge, u can still easily blademail before duelling


if you right click out of silver edge to disable blinks, then use PTA, can you still get off a duel on most targets before they can react? did the change make it more viable or is it still not something you'd want to risk and instead play it safe?
LiquidDota Staff@BluemoonGG_
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 29 2015 17:57 GMT
#23149
The issue is if they have a disable/escape right
but yes it definitely does work if you are fast and cancel PTA backswing and aren't like already behind them as they are moving
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Verniy
Profile Joined May 2015
Canada3360 Posts
October 29 2015 17:57 GMT
#23150
On October 30 2015 02:48 BluemoonSC wrote:
Show nested quote +
On October 29 2015 01:44 ahswtini wrote:
i like blink and silveredge on legion at times, the two do different things. while u lose the PTA with sedge, u can still easily blademail before duelling


if you right click out of silver edge to disable blinks, then use PTA, can you still get off a duel on most targets before they can react? did the change make it more viable or is it still not something you'd want to risk and instead play it safe?

autoattack from invis+press the attack gives at least 0.6 secs to react i think
Heaven's Halberd is the most criminally underbought item in Dota. Together we can stop this.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 29 2015 18:00 GMT
#23151
wiki says pta has 0.2 cast time (plus HUGE 0.93 backswing wtf) so they have .5s (duel is .3) but as long as you START casting duel when they are within 150 range it will complete the cast barring like forcestaff I think so ur pretty safe in that sense.
but if they have stun/euls/real blink/etc it can be hard
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 29 2015 18:01 GMT
#23152
duel has a pretty long cast range so yeah, its all about judging wat u can get away with
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Buckyman
Profile Joined May 2014
1364 Posts
October 29 2015 18:04 GMT
#23153
On October 28 2015 02:34 Buckyman wrote:
If I'm being zoned away from the side shop due to lack of a critical survival item (say, brown boots vs. a razor dual lane) is it better to use the courier for items available at the side shop, or not contest last hits at all, or push the lane past the side shop and risk getting forced out of XP range entirely?


Repeating this question because I'm losing lanes to it. How should I deal with being zoned away from the side shop?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 29 2015 18:05 GMT
#23154
On October 30 2015 03:04 Buckyman wrote:
Show nested quote +
On October 28 2015 02:34 Buckyman wrote:
If I'm being zoned away from the side shop due to lack of a critical survival item (say, brown boots vs. a razor dual lane) is it better to use the courier for items available at the side shop, or not contest last hits at all, or push the lane past the side shop and risk getting forced out of XP range entirely?


Repeating this question because I'm losing lanes to it. How should I deal with being zoned away from the side shop?

just use the courier lol, if the creeps are at ur tower then thats good
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-10-29 18:11:36
October 29 2015 18:08 GMT
#23155
I mean, ideally you force them out of lane briefly without necessarily fucking ur equilibrium which gets u access and xp but obviously that isn't always feasible.

Then it depends on like ur mids status (does he already have bottle? does he need to crow (assuming he's good enough to), etc. You can ask a support to secure ur mid a rune which then frees up the courier from bottle crowing, or u can discuss with mid and bring out ur items next time he crows, or w/e. If u can get xp where u are and can't get xp when u push the lane to get to the shop then the item definitely isn't worth it right. then again u can push for ur item then pull creeps for equilibrium it really depends on what you can pull off. There isn't a single right answer here.

E: PS if ur a real ninja u have a qb and go deforesting on ur way to the side shop. At least bot lane u don't need many trees cut down to get to the shop from a long-ass way away (tangoes are viable too)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
October 29 2015 19:44 GMT
#23156
On October 30 2015 03:08 Sn0_Man wrote:
E: PS if ur a real ninja u have a qb and go deforesting on ur way to the side shop. At least bot lane u don't need many trees cut down to get to the shop from a long-ass way away (tangoes are viable too)


was gonna say this. top safe lane you don't need to eat too many trees too if you eat the right ones. if you're the offlaner, the other team is probably pulling so you shouldn't have too much trouble. but side shop access is definitely slightly easier for the dire because they have alternate access.

minimize your need to use the courier if possible tho, don't screw your mid over.
LiquidDota Staff@BluemoonGG_
Buckyman
Profile Joined May 2014
1364 Posts
October 29 2015 20:12 GMT
#23157
"the other team is probably pulling" - Nope, in my bracket it's more popular to keep the enemy lane on their starting items as long as possible, even at the expense of feeding them XP and not pulling.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 29 2015 20:13 GMT
#23158
i mean if ur offlane and u have the wave at ur tower ur winning the lane handily so it doesn't matter
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
October 29 2015 20:28 GMT
#23159
yeah if that's what's happening, you're probably not in danger so you won't need anything immediately. keep your stuff on quickbuy (just in case) and wait until the courier isn't being used by your mid or safe laner.
LiquidDota Staff@BluemoonGG_
Buckyman
Profile Joined May 2014
1364 Posts
October 29 2015 20:32 GMT
#23160
On October 30 2015 05:13 Sn0_Man wrote:
i mean if ur offlane and u have the wave at ur tower ur winning the lane handily so it doesn't matter


That's fine if I'm in the lane solo; not so much if I'm the nominal farmer in a dual lane and fall behind on damage due to lack of items.
Prev 1 1156 1157 1158 1159 1160 1254 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
Kung Fu Cup Weekly #26
IntoTheiNu 597
RotterdaM127
Rex68
TKL 52
SteadfastSC47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko336
RotterdaM 150
Rex 68
ByuN 67
SteadfastSC 63
TKL 59
Codebar 38
StarCraft: Brood War
Britney 9993
Shuttle 1411
Soulkey 801
Bisu 734
Jaedong 556
Horang2 443
Mong 399
BeSt 376
actioN 288
firebathero 231
[ Show more ]
Stork 209
Soma 208
Larva 149
Mini 143
Rush 130
Zeus 129
Last 110
Hyun 92
Pusan 84
PianO 76
Mind 71
910 70
ZerO 68
Snow 66
Free 60
sorry 57
Yoon 52
Shine 50
Shinee 37
hero 34
Sharp 31
Sexy 30
sSak 25
Bale 23
ToSsGirL 22
HiyA 21
EffOrt 19
ZergMaN 18
Hm[arnc] 11
JYJ 11
scan(afreeca) 11
Sacsri 10
Noble 7
yabsab 7
Aegong 0
Dota 2
XcaliburYe283
canceldota5
Counter-Strike
olofmeister1526
Super Smash Bros
Mew2King184
Heroes of the Storm
crisheroes280
Other Games
gofns35576
singsing1957
B2W.Neo221
DeMusliM200
Pyrionflax180
KnowMe152
Livibee143
Trikslyr19
ZerO(Twitch)11
Organizations
Other Games
BasetradeTV166
Dota 2
PGL Dota 2 - Main Stream33
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV300
League of Legends
• Jankos1267
Other Games
• Shiphtur792
Upcoming Events
Patches Events
4h 42m
The PondCast
22h 42m
INu's Battles
23h 42m
Percival vs SHIN
Zoun vs herO
OSC
1d 10h
Replay Cast
1d 11h
OSC
2 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
Patches Events
4 days
BSL Open Qualifier
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.