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Simple Questions, Simple Answers - Page 1062

Forum Index > Dota 2 Strategy
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BoZiffer
Profile Joined November 2011
United States1841 Posts
March 18 2015 16:19 GMT
#21221
I have a question regarding dual lanes from the point of view of the safe lane - if you're safe lane support in a 2v2 scenario, who are the best zoning supports to ensure maximum farm for your carry? Or is it really only achieveable in a tri-lane environment? I understand much of it would have to depend on the opposition offlane comp but in general, what do you think?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 18 2015 16:31 GMT
#21222
There are a few solid zoning heroes but in general no hero is capable of guaranteeing a free-farm lane for a weak laning carry such as spectre or am against any significant portion of the possible dual-offlanes that can present themselves. Especially since even burning through the entirety of one hero's regen and sending them to base doesn't even punish the xp gain of the lane as a whole. Heroes who excel in xv1 scenarios (Skywrath especially) due to their ability to constantly output damage onto an offlaner are much weaker in these scenarios. Witchdoctor with an early level in heal is pretty good still though, both for strong ability to fight harassment battles as well as to keep a weak melee laner at an acceptable HP total through harassment.

Off the top of my head, undying is maybe the best hero to truly threaten an enemy dual lane with essentially no backup and force them to completely give up attempts at cs and harassing in favour of simple XP leeching.

Lich is often considered a weak safelane support because his sacrifice is worse than just pulling and as such his potential is wasted, but in 2v2 situations he can really tax the enemy's xp gain while ensuring that your carry can always CS from a safe position, although he is unlikely to secure true free farm (depending mostly on ur carry's lasthitting ability I guess).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-18 16:50:57
March 18 2015 16:49 GMT
#21223
In a general sense, there's no support that can straight up 1v2 the lane while the carry contributes nothing and just farms. The best way to create a freefarm scenario in a 2v2 is with a lane that *together* can win the 2v2 (laning combinations like CK+Lina, PL+KotL, etc.). There are plenty of strong 2v2 lanes that can do this, but if your carry is a weak laning hero, there's not much you can do to help that.
Moderator
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2015-03-18 17:40:08
March 18 2015 17:39 GMT
#21224
On March 18 2015 23:23 Buckyman wrote:
The only time you are forced to mute someone is if they're com-banned. And even if they're spewing toxic garbage 80% of the time, you still need to listen to them the other 20%. This has the added benefit that you can say "Skywrath, would you like to party up for another game?" if you enjoyed playing with someone.



Personally I don't want to deal with someone who is flaming even 50% of the time because it's very emotionally distracting, keeping me from focusing on the game. 99% of the time you don't need to use back-and-forth communication anyway if you're watching the minimap, checking your enemies' items, and what your teammates are posturing for, unless you're playing support or something that needs to roam with a teammate.
This is my signature. There are many like it, but this one is mine.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 18 2015 17:43 GMT
#21225
On March 19 2015 02:39 Fencar wrote:
Show nested quote +
On March 18 2015 23:23 Buckyman wrote:
The only time you are forced to mute someone is if they're com-banned. And even if they're spewing toxic garbage 80% of the time, you still need to listen to them the other 20%. This has the added benefit that you can say "Skywrath, would you like to party up for another game?" if you enjoyed playing with someone.

Personally I don't want to deal with someone who is flaming even 50% of the time because it's very emotionally distracting, keeping me from focusing on the game. 99% of the time you don't need to use back-and-forth communication anyway if you're watching the minimap, checking your enemies' items, and what your teammates are posturing for, unless you're playing support or something that needs to roam with a teammate.

For sure, but if your goal is to gather a playgroup of individuals, then muting everybody who even bothers using any form of communication isn't going to help. You have to invest a little bit in people, see what dividends crop up. Sure some days you aren't emotionally set up to handle the kind of trash that comes out of people in this game, but at some point you have to make an effort, not just assume that people are going to do all the work of becoming a great playgroup FOR you.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
nojok
Profile Joined May 2011
France15846 Posts
March 18 2015 17:48 GMT
#21226
On March 19 2015 02:39 Fencar wrote:
Show nested quote +
On March 18 2015 23:23 Buckyman wrote:
The only time you are forced to mute someone is if they're com-banned. And even if they're spewing toxic garbage 80% of the time, you still need to listen to them the other 20%. This has the added benefit that you can say "Skywrath, would you like to party up for another game?" if you enjoyed playing with someone.



Personally I don't want to deal with someone who is flaming even 50% of the time because it's very emotionally distracting, keeping me from focusing on the game. 99% of the time you don't need to use back-and-forth communication anyway if you're watching the minimap, checking your enemies' items, and what your teammates are posturing for, unless you're playing support or something that needs to roam with a teammate.

I also have a hard time dealing with flamers so I mute them really fast. The one who flames is almost always the one who made the biggest mistakes, and I know I will argue with him if I see his bullshits on my screen. I'm currently experimenting a new tactic, explaining them why they're toxic, it has given some surprisingly good results so far. Everyone hates this toxic part of dota but we're often involved in this shitty situation so the shame might be the solution. I still mute an incredible number of people during week-ends and wednesdays, dota is way better the other 4 days. I think I will make a separate account according to school days.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Yurie
Profile Blog Joined August 2010
12175 Posts
March 18 2015 17:53 GMT
#21227
On March 18 2015 23:09 Ryndika wrote:
Sorry, this isn't really ingame related but where do I find people to play with? I got 3k hours and played since first year but I still can't figure out how to get team (tried joindota and subreddit and they are not helping). I like the social aspect of dota but when I go soloque I have to mute everyone pretty much immediately. General attitude is to get easy points anyway and not good games.

At this point I've given up on improving in dota because I don't wanna play muted slark etc for 100 games to get back on tracks so any level is fine.


Go to your language channel in Dota 2 or another large chat channel not focused on trading. Ask for group. If you liked the people, add them, otherwise try a new group.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
Last Edited: 2015-03-18 20:17:09
March 18 2015 20:08 GMT
#21228
On March 19 2015 01:19 BoZiffer wrote:
I have a question regarding dual lanes from the point of view of the safe lane - if you're safe lane support in a 2v2 scenario, who are the best zoning supports to ensure maximum farm for your carry? Or is it really only achieveable in a tri-lane environment? I understand much of it would have to depend on the opposition offlane comp but in general, what do you think?


If you're not looking for kills, just free farm for your lane partner, I would recommend a few:

- Undying: Dirge is excellent at harassing. Until he gets out of mana, then he is useless. This is better with a partner that has some form of early CC to couple with the strength draining culminating in kills. If not, you will be able to zone out until you run out of mana only. Clarity usage is hard because you're melee. EDIT: Without early kills as well, Dirge may become a burden instead of an asset. He can't really farm and really need that assist gold/xp

- Venomancer: Slither is great at harassing, because even with his lower range it is hard to trade right clicks with him, because with poison sting + wards you will end up losing way more HP than him. You may trade a few ward last hits, but it is usually worth it. Will not kill without help or stupidity.

- Skywrath Mage: Has excellent range and trade damage like no other. A large mana pool and as he stays far away, will not get clarity and pots easily cancelled. Without help won't get you kills, only zone out.

- Windranger: Excellent attack animation and good range makes her a nightmare in the hands of someone competent. With windrun and power shot can add sustain and burst. Use mana with caution, because you will run out very quickly.

- Lion: Good animation and double CC is good. Better used with aggressive partner to result in kills, though. By himself can be bullied by quite a large number of heroes.

- Earthshaker: great long range CC will make enemies think twice before engaging/diving, but won't contribute to free farm. Enemies will still be able to contest CS and kills will be rare for either side.

- Lich: Mostly defensive. Will keep lane back, but won't push enemies out of lane. Enemies will contest CS and won't really result in kills for either side.

- Dazzle: Has good attack and can trade right clicks with relative impunity, will put a strain on enemy regen, but won't get kills. Without help from lane partner may be bullied back like lion. Has heal/nuke and shallow grave, so carry won't be on much risk of dying, but will not guarantee CS.

- Abbadon: The Lord of avernus, like Dazzle, is excellent at protecting the carry's life, not his farm. Won't put pressure on enemies, but will mostly ensure carry is alive, at least.



I think this is mostly it for defensive supports. Can't really think of much else. If you really want/need freefarm for a weak lane carry, then get yourself a trilane.
FHDH
Profile Joined July 2014
United States7023 Posts
March 18 2015 20:28 GMT
#21229
I forget some times but I do really like Veno as a defensive support. Good fucking luck ganking with perfect vision and slows everywhere.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Jotoco
Profile Joined October 2010
Brazil1342 Posts
March 18 2015 20:38 GMT
#21230
On March 19 2015 05:28 FHDH wrote:
I forget some times but I do really like Veno as a defensive support. Good fucking luck ganking with perfect vision and slows everywhere.


He has fallen off quite a bit lately, but I used to play him almost exclusively. My win rate was rather high (70% ish) at 4k MMR (not really good).

With a aggressive laner he is quite a beast. Veno + Axe in a lane can absolutely destroy most trilanes, creep skip, slows, wards. What a nightmare to deal with.

S2 Veno.
TheYango
Profile Joined September 2008
United States47024 Posts
March 18 2015 20:39 GMT
#21231
Lich is primarily an offensive support, not a defensive one. It's not just the denying/creep control, but Frost Blast's high single-target damage combined with his infinite mana sustain. His defensive contribution is fairly unimpressive.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-03-18 20:46:43
March 18 2015 20:44 GMT
#21232
In 2v2 lanes you can also lean on the carry to do a lot of heavy lifting. Like a medusa actually does pretty ok in some 1v2 lane situations since it's tough to burst through mana shield and mystic snake can be spammed at level 2 if it hits both enemy heroes which sets up last hitting opportunities. This frees you as the support to pressure the mid heavily or stack the jungle some of the time. Since you can't secure farm for the carry anyways you can at least open up good farming opportunities or help the rest of your team secure a position where they can create a ton of mid game space.

So someone like Skywrath, Mirana, or Earthshaker who can rotate mid effectively can make a big difference.

If you have a strong 2v2 carry it's probably better to play into that with a complimentary support pick, but if it's one where your presence is only going to be minimal anyways you can try to play into the larger picture by letting your carry have more solo time and opening up other opportunities around the map.
Logo
Rocket-Bear
Profile Joined July 2014
3070 Posts
March 18 2015 21:24 GMT
#21233
If you pick Undying and don't expect any kills in the lane I think you did one of the worst possible picks you could. The only thing that hero is good for is killing people early game. So if you don't abuse that then the pick was pretty bad.

just my 2 cents
Favorite players: Gh and Zai
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-03-18 23:02:06
March 18 2015 22:59 GMT
#21234
Anyone ever tried or thought about drafting purely around teamfightitems in pubs?

I calculated the effectivity in goldcost/winrate of teamitems in general. I ended up with the idea of 6 teamfight items purely based on the + Show Spoiler [cost/winrate (=effectivity)] +
[image loading]
. Hopefully i can seek combinations between hero's which build those 6 items the most, My idea is to atleast pick 1 top5 hero for each item, which could result in a high probability of all these items eventually being present in teamfights every game.

I cant control pubs, playerskill or playerbuilds in soloqeue captains mode, but i can statistically assume certain items being present on a particular hero eventually during a game, purely based on dotabuff data.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Velzi
Profile Joined June 2012
Finland659 Posts
March 18 2015 23:10 GMT
#21235
pick bristleback and he buy ac cg shiva pipe mek and rest can be whatever u want
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 18 2015 23:10 GMT
#21236
oh god govie is back
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 19 2015 00:52 GMT
#21237
On March 19 2015 08:10 Sn0_Man wrote:
oh god govie is back

You have the power
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
March 19 2015 01:15 GMT
#21238
On March 19 2015 01:19 BoZiffer wrote:
I have a question regarding dual lanes from the point of view of the safe lane - if you're safe lane support in a 2v2 scenario, who are the best zoning supports to ensure maximum farm for your carry? Or is it really only achieveable in a tri-lane environment? I understand much of it would have to depend on the opposition offlane comp but in general, what do you think?


imo Dazzle is really good. The +50 range on his attack means that you can attack the offlaner and issue an attack command on your creep to "disable" creep aggro. Also, when I pull and one of the offlaners gets a bit too greedy, even a level 1 poison touch into a blade fury (for example) would secure a kill. But sometimes my carry gets an Orb of Venom just to secure a kill. Shadow Wave is also a great harassing tool when the melee offlaner gets a bit greedy, doesn't see you, and sticks to your creeps. Shadow-Waving the creep wave deals a good amount of Pure Damage and as long as it's under level 4, don't worry about stealing the farm from your carry. Plus, unless the creep waves really meet out in a line, Shadow Wave don't deal that much damage anyway. Usually since people try to cheap shot from one another, the creep wave tends to be a mess.

Dazzle is a great safelane support for zoning out the enemy offlaners, as well as keeping your carry safe and sound with the eventual chances to snatch a kill or two for your carry.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
TheYango
Profile Joined September 2008
United States47024 Posts
March 19 2015 07:07 GMT
#21239
The problem is that Shadow Wave is pretty much useless for zoning/trading against ranged heroes, and since the discussion is about 2v2, the majority of reasonable 2v2 offlanes are going to be double ranged or ranged+melee. Dazzle trades quite poorly vs. ranged offlanes.
Moderator
Kreb
Profile Joined September 2010
4834 Posts
March 19 2015 11:39 GMT
#21240
On March 19 2015 06:24 Rocket-Bear wrote:
If you pick Undying and don't expect any kills in the lane I think you did one of the worst possible picks you could. The only thing that hero is good for is killing people early game. So if you don't abuse that then the pick was pretty bad.

just my 2 cents

How dare you talk about him like that!?

Nah but really theres more to him that just getting kills. Dominating a lane and denying enemy farm can often be good enough even without kills. And early skirmishes typically at T1 towers hes still very strong in.

And sometimes I wonder how much that aura actually does later in the game. Its so hard to judge though as with a lot of other passive/semi-hidden abilities where you dont see the effect of it.
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