Dota Patch 7.15 - Page 2
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Pandemona
Charlie Sheens House51493 Posts
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mutantmagnet
United States3804 Posts
This is one of the few things that could get me angry in pubs. I'm going to tilt in games I wouldn't before. On May 11 2018 03:40 its_a_me wrote: This is getting out of hand, hugh meta changes every 2 weeks, those are no minor changes! wtf? So the team that gets the most beneficial TI patch will win ... nice "sport" What team are you insinuating benefits from this? | ||
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its_a_me
Austria612 Posts
Edit: Altough mid game roaming and roaming in general will also get a hit. It will force more team fight timings? I dont know where icefrog is heading | ||
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arghyad1
India243 Posts
On May 11 2018 03:40 its_a_me wrote: This is getting out of hand, hugh meta changes every 2 weeks, those are no minor changes! wtf? So the team that gets the most beneficial TI patch will win ... nice "sport" This is truly a major concern. I feel Dota got ahead of other MOBA-s as a sport because of the standardization of the game. Patches used to stay for pretty long time and Dota seemed to be the same game for a period of months or even years. Now with the 2 weekly system, for people who have a somewhat decent understanding of how the game works, it seems like a different game every month or so (sometimes even every 2 weeks). How can someone practice and prepare for a 'sport' whose rules are not even set rigidly, and keep changing every 2 weeks? | ||
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Archeon
3266 Posts
But I agree that there's a lot going on and it just feels like because you get 2 of those each month instead of one big one every 3-4 months there is no stability or figuring out phase, once you start adapting there's another patch that forces your pos 4 player to change his complete playstyle. | ||
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babysimba
10466 Posts
NP getting first pick tier for sure. Also good commies patch for supports. Frequent patching is exciting for viewers at the expense of pros. Feels like Valve is just making use of the esport scene to sustain interest in this game to earn money. Player base has halved over the years yet the compendiums are breaking past records. Yeap esports is definitely Valve's cashcow when it comes to dota. They don't even spend resources to improve matchmaking or implement social features that were in games a decade ago. They forget their own roots as gamers, which is to give the common man a good gaming experience. | ||
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NInoff
Bulgaria1105 Posts
On May 11 2018 00:58 267 wrote: Am I understanding this patch right? Bounty rune gives 40 gold to each player + 3 for each minute? Ehh ok. So at minute 30 bounty runes used to give 60+(30*4) = 180 g Now they will give (40+(3*30))*5 = 650 g That is 3.61 times more gold. Another way of putting this, if you let all the runes go to the enemy team at min 30 it is a 2.6k gold swing, ~equivalent to losing 3 T1 towers. In other words every 5 min you have to defend the runes to stay in the game. Or am I missing something here? Your math is wrong. Why are you multiplying everything by 5? 30 min bounty will give 40 + 3*30 = 130 BUT to the entire team, its like a tower, so its a point of contention for sure. | ||
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mutantmagnet
United States3804 Posts
On May 11 2018 05:44 arghyad1 wrote: This is truly a major concern. I feel Dota got ahead of other MOBA-s as a sport because of the standardization of the game. Patches used to stay for pretty long time and Dota seemed to be the same game for a period of months or even years. Now with the 2 weekly system, for people who have a somewhat decent understanding of how the game works, it seems like a different game every month or so (sometimes even every 2 weeks). How can someone practice and prepare for a 'sport' whose rules are not even set rigidly, and keep changing every 2 weeks? While the complaint is valid to my understanding basketball baseball and American football went through multiple rules changes early in their lives before settling down with slower changes. A sport can survive turmoil as long as the for mechanics are sound. | ||
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babysimba
10466 Posts
On May 11 2018 06:58 NInoff wrote: Your math is wrong. Why are you multiplying everything by 5? 30 min bounty will give 40 + 3*30 = 130 BUT to the entire team, its like a tower, so its a point of contention for sure. Bounty Runes now grants gold to each player (40 + 3/min) | ||
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Aerisky
United States12129 Posts
On May 11 2018 04:40 mutantmagnet wrote: What team are you insinuating benefits from this? I interpreted that as just a complaint that this feels unfair "generally"; I don't think he's insinuating he knows a specific team will benefit. I think just the precedent set by this pattern of meta-changing patches could mean that even up to TI, there could be crazy meta changes via supposedly minor patches. This seems less than optimal since it wouldn't give teams a chance to adapt and learn as much. Hopefully Valve doesn't do anything too drastic closer to TI, though. | ||
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VvvV1251
Algeria142 Posts
when Valve/IF announced the change, i tough it will be mini-patch or some fixes, not patches that will change how Dota is played. I mean the last patch (or the patch before) changed how the lane-ing phase will play out, and now they add a new thing worth fighting over (i like the change), it's just too fast. Such change shouldn't done by a fortnight/month difference. | ||
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sunrazgriz
Vatican City State1573 Posts
wonder the frog will update patch at the middle of TI | ||
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arghyad1
India243 Posts
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Nyan
Germany1931 Posts
(share treants with the team and stack up to 6 camps) | ||
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7wig
Australia27 Posts
Last 2 majors had patches released mid-way Iirc this won't happen anymore. I saw something a week back where if there is a major tournament the patch will hit after the event.Who cares about diminishing player base? Dota will still have it's place. People were saying the same shit about Starcraft and the tournaments are still going sure it's smaller than back in the day but it has it's place as the premier pro RTS game. I don't think Dota is going anywhere. | ||
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arghyad1
India243 Posts
On May 11 2018 10:57 7wig wrote: Iirc this won't happen anymore. I saw something a week back where if there is a major tournament the patch will hit after the event. Who cares about diminishing player base? Dota will still have it's place. People were saying the same shit about Starcraft and the tournaments are still going sure it's smaller than back in the day but it has it's place as the premier pro RTS game. I don't think Dota is going anywhere. I know about the announcement. That is a good step for me. I mentioned that just to highlight why this new patch system is frustrating me as a Dota fan. Edit : Well, as for Dota going away, I was more concerned for me when I typed that. I would rather spend 6-12 hours a day with people who are serious and know what they are doing than a bunch of kids who are just looking to have fun on the internet. It won't be any good to me if all the 7 billion people in the world start playing Dota if I cannot get myself to like it (i.e., Valve's business is none of my lookout). Also, to me Valve's approach regarding Dota has honestly seemed like what I posted in that comment (This new patch approach is very similar to what League of Legends has been doing, and they do have the largest playerbase for a MOBA, but comparatively I still liked Dota better as a sport before the new patch system). Valve seems so desperate for money with Dota+ happening not too long ago. Edit 2 : Also, I was trying to focus more on the patch timings in that post. Why couldn't they add heroes to CM mode in the quiet period (when no pro tourneys were happening) and keep the minor patches for the mid / pre-day major releases? Edit 3 : If steam charts are anything to go by, the average number of concurrent players for Dota has come down to 433 K from 567 K Last year May and 623 K in May 2016. | ||
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Taf the Ghost
United States11751 Posts
On May 11 2018 10:15 sunrazgriz wrote: i think 2 weeks is yoo short wonder the frog will update patch at the middle of TI First Tuesday of every Month would be better. 2 weeks means there's always a new meta, but it always means "there's always a new meta". | ||
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Fleetfeet
Canada2751 Posts
On May 11 2018 10:50 Nyan wrote: i've been waiting for support furion + stack clearing cores ever since the stacking change now might be a good time. (share treants with the team and stack up to 6 camps) I don't think this will happen simply because contesting stacks becomes important proportionally to stacks themselves happening. For the games I've put a heavy emphasis on stacking I've noticed the enemy team usually responds by trying to keep us off of clearing the stacks, or just taking them as objectives after winning a teamfight. Especially for the safelane-adjacent camps, too many offlaners and supports have stack-clearing potential so just mass-stacking willy nilly can backfire pretty easily. We're not even back at the point where wardblocking camps is meta so we've got a ways to go yet before I'll be concerned. | ||
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arghyad1
India243 Posts
I think in general this present patch should favour Chinese teams as they are known for their 5 man Dota. Easier securing runes when you are 5 man, and the payout keeps increasing the later the game goes. Edit : Watching EG vs Keen. I think I was wrong. Neither team valuing the runes too much. | ||
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550
418 Posts
subtle changes afterall that KG is the kind of yolo team that could upset LGD just feeling i think this patch is Liquid's and VP's special, they are mobile as hell with proper smokes and wards the whole game, generally a very brave and very coordinated warding team | ||
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