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Dota Patch 7.15

Forum Index > Dota 2 General
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yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2018-05-10 15:27:44
May 10 2018 15:10 GMT
#1
7.15

  • Bounty Runes now spawn every 5 minutes
  • Bounty Runes now grants gold to each player (40 + 3/min)
  • Bounty Runes now fully fills bottles
  • Bottles heal rate increased from 80/40 HP/MP to 100/50

  • Melee Creeps base gold bounty reduced by 2
  • Range Creeps base gold bounty reduced by 1
  • Range Creeps gold bounty increase per upgrade changed from 1 to 3 (With these changes, the total gold difference on the map at 40 minutes is 2052 less gold)
  • Melee Barracks team bounty reduced from 225 to 175
  • Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)
  • Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)

  • Agility heroes base strength increased by 1
  • Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)

  • Neutral camp stack bounty increased from 20% to 25%
  • Ancient HP regen increased from 8 to 12
  • Observer Wards restock cooldown reduced from 150 to 135
  • Observer Wards cost reduced from 80 to 75
  • Enchanted Mango HP regen reduced from 0.7 to 0.6

  • Roshan Slam damage growth increased from 8 per minute to 10
  • Roshan base damage increased from 65 to 75
  • Roshan base health increased from 5500 to 6000

  • Removed a tree to the bottom right of the dire mid lane, near the map ledge
  • Minor adjustments to the position of the powerup runes
  • Reduced spawn box sizes for a few of Dire neutral spawns
  • Removed a tree to the right of the bottom Radiant bounty rune
  • Moved the bottom Dire T1 tower slightly down
  • Moved the bottom Dire bounty rune slightly to the right
  • Moved the bottom Dire shrine location slightly down
  • Moved the top Dire T1 slightly to the right
  • Slight adjustments to the line of sight and trees to the left of the mid Dire T1
  • Ranged creeps now always spawn behind the melee creeps

  • Captains Mode round time increased from 30 to 35
  • Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd
Writer@WriterYamato
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
May 10 2018 15:15 GMT
#2
--- Nuked ---
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
May 10 2018 15:17 GMT
#3
It was hard enough keeping track of all the patch changes before. Now it feels like it's better to close your eyes and figure out the new stuff on the fly.

Then again these are mostly small changes that probably won't affect people like me anyway. Also "intelligence heroes base damage reduced by 2, except for bane." Why Bane?
Can someone please explain/how water falls with no rain?
Wineandbread
Profile Joined September 2009
United States2065 Posts
May 10 2018 15:25 GMT
#4
If I'm reading this correctly, bounty runes give gold to everybody now just like the initial bounty rune?
Doneld G.
Profile Joined July 2017
61 Posts
May 10 2018 15:25 GMT
#5
so will the supports prefer to stay in the lane instead of roaming around cos of the bounty rune changes
Dekalinder
Profile Joined December 2012
Italy169 Posts
May 10 2018 15:32 GMT
#6
On May 11 2018 00:17 RuiBarbO wrote:
Then again these are mostly small changes that probably won't affect people like me anyway. Also "intelligence heroes base damage reduced by 2, except for bane." Why Bane?


Base intelligence has changed, not base damage. Base damage has actually gone up to compensate.
Bane is excluded to keep his unique perk of having all his 3 stats equal before items (same base and growth)
Yurie
Profile Blog Joined August 2010
12110 Posts
May 10 2018 15:56 GMT
#7
On May 11 2018 00:25 Doneld G. wrote:
so will the supports prefer to stay in the lane instead of roaming around cos of the bounty rune changes


Think on high level they want to promote stacking. 25% gold, no bounties to get.
267
Profile Joined December 2017
64 Posts
Last Edited: 2018-05-10 15:59:29
May 10 2018 15:58 GMT
#8
Am I understanding this patch right? Bounty rune gives 40 gold to each player + 3 for each minute? Ehh ok.

So at minute 30 bounty runes used to give 60+(30*4) = 180 g
Now they will give (40+(3*30))*5 = 650 g

That is 3.61 times more gold. Another way of putting this, if you let all the runes go to the enemy team at min 30 it is a 2.6k gold swing, ~equivalent to losing 3 T1 towers. In other words every 5 min you have to defend the runes to stay in the game.

Or am I missing something here?
Yurie
Profile Blog Joined August 2010
12110 Posts
May 10 2018 16:00 GMT
#9
Nope, a new objective to fight for.
LennX
Profile Joined October 2010
4570 Posts
May 10 2018 16:03 GMT
#10
If we get a techies VS naga game in TI......
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-10 16:15:09
May 10 2018 16:05 GMT
#11
huh..

that Bounty rune change seems massive for ganking 4 positions
their bottles become useless (not refill every 2 mins) .. (i duno)

i think this smells a very big change in meta
at this rate DOTA is just a patch-raffle with patch luck affecting too many factors

i think this kills teams with mobile ganking orientation
my own personal opinion i dislike i like SEA teams having chance

seems like a direction to even more static early games, plus early meta heroes like Chen / ench / wisp
less upsets too..

i feel this seems very biased for teams that dont have that style of play
just a feeling tho, probably wrong, we'll see

i hope we dont get the typical Chen / Furion / Ench / Wisp / Veno
(stacking + holding)
holding areas / bounty runes because the nature of their hero, DOMINATING every games again JZ because of them being picked, we had that period for a
very very many patch, this leads to snowballs and less flexible/viable hero pools, much heavier pressure once you are down / picked a disadvantageous early teamfight lineup

seems like playing dota is extremely taxing for the pros with all these patches, jz my opinion
at this rate the game will always be so alien after one month of not watching lol

how can they just beta test a meta for 2 weeks and decide its not what they want?
last year a patch / a meta can take 6 months to mature
i hope they dont end up killing their own playerbase even more every other patch

550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-10 16:33:31
May 10 2018 16:15 GMT
#12
also : irrelevant for pro scene, but if i may add
could it be that they didnt think about SEA PUBS, lower level SEA PUBS where the biggest player base is at

do they expect both teams at SEA pubs will contest stacking / go 5 man at bounty spawns?
so we at SEA, on games when playing carry / mid, when our supports dont do the ORGANIZED plays, wont we jz lose now.., i mean, most games the set of supports in one team is inevitably more organized than the other,...
sounds like a huge issue for unruly playerbase. (which honestly, unruly plebs, is a MAJORITY of the playerbase)
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
May 10 2018 16:18 GMT
#13
On May 11 2018 00:58 267 wrote:
Am I understanding this patch right? Bounty rune gives 40 gold to each player + 3 for each minute? Ehh ok.

So at minute 30 bounty runes used to give 60+(30*4) = 180 g
Now they will give (40+(3*30))*5 = 650 g

That is 3.61 times more gold. Another way of putting this, if you let all the runes go to the enemy team at min 30 it is a 2.6k gold swing, ~equivalent to losing 3 T1 towers. In other words every 5 min you have to defend the runes to stay in the game.

Or am I missing something here?

playing around a part of the map that has zero value other than the actual runes spawning sounds so stupid.
hopefully the next patch will tone down the amount of gold...
FTD
267
Profile Joined December 2017
64 Posts
Last Edited: 2018-05-10 16:21:56
May 10 2018 16:19 GMT
#14
I dont think this will lead to a stagnate game. If anything they created a huge point of 'contention' every 5 min. If you win a team fight at say 34:30, that might just be game ending.

I am not sure what will happen. You have to split the team and try to secure the runes, or win a fight before they spawn. My guess is that strong team fight heroes that can force a fight might come stonger into the meta, or heroes that can sneak the runes.

Like Slark, Ember, MK or Riki. Seriously Riki is going to be crazy, you are going to be forced to have sentries/dust holder on your runes at the 5 min intervals if he is in the game.

But yeah it is difficult to know, but that it is big I feel pretty confident to say.
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-10 16:45:39
May 10 2018 16:25 GMT
#15
hope that SEA pubs issue isnt gonna be a thing, am just theorycrafting here
solo pubbers is alot of player

seems bad if my game is so dependant on my supports, because not everybody can play that role,
and in SEA pubs often you would get 5 players all mid n carry players.
atleast in some old meta, the huge amount of scrappy ganking n bottle-abilty for regen makes for a fun mobile game

the patch 3/4 months ago has been noob supports = cancer game of blame and 40 mins of toxic traumatic life experience..
on this previous last patch its improved abit, more scrappy/still-have-chance, dunno what about this one..

not sure bout this patch, but i feel this has been a big issue for quitting playerbase of plebs (3k-4k), in lots of meta

if i can giv suggestion to a beta tester of dota, i hope they add a ranked mode where people get randomly forced/assigned into roles, so atleast its a chance thing.

call it -APM/APR/APD or something
Artisreal
Profile Joined June 2009
Germany9235 Posts
May 10 2018 16:43 GMT
#16
It means if you're behind and can't fight the enemy team taking roshan, you can try and get all bounty runes instead
passive quaranstream fan
Yurie
Profile Blog Joined August 2010
12110 Posts
Last Edited: 2018-05-10 17:02:12
May 10 2018 17:02 GMT
#17
Smoke timings might matter a bit more. Smoking at 24:30 is better than smoking at 22:30 with this. Even if you get no kills due to them going back to base you get the bounties.
arghyad1
Profile Joined April 2018
India243 Posts
May 10 2018 17:55 GMT
#18
On May 11 2018 00:10 yamato77 wrote:
7.15

[list][*]Bounty Runes now spawn every 5 minutes
[*]Bounty Runes now grants gold to each player (40 + 3/min)

[*]Melee Barracks team bounty reduced from 225 to 175

[*]Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)




These changes to tower deny gold and bounty runes makes the game more dependent on 1 off flashy plays. This should be more exciting to watch in pro games, but should make pubs more luck dependent (specially solo pubs).

And alchemist... I feel so sorry for this hero. The way Valve has been nerfing him directly and indirectly for quite some time now, I think its time they start considering removing the hero from the game.
The more you hurt me, The Stronger I become....
Archeon
Profile Joined May 2011
3266 Posts
May 10 2018 18:27 GMT
#19
I don't like this at all. It really kills the roaming 4, takes away from the laning stage and buffs mapcontrolling heroes like Slark who was way overbuffed anyways.

Also I really wasn't under the impression that Agi heroes were too weak and Int heroes too strong.
low gravity, yes-yes!
its_a_me
Profile Joined June 2016
Austria612 Posts
May 10 2018 18:40 GMT
#20
This is getting out of hand, hugh meta changes every 2 weeks, those are no minor changes! wtf?
So the team that gets the most beneficial TI patch will win ... nice "sport"
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
May 10 2018 19:16 GMT
#21
Will the gold bounty still go to Alch though? So if a support gets it, does his version of the share increase? Because if that is the case, 4 protect 1 strat of hardcore Alch would be good if you got all the runes? xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
mutantmagnet
Profile Joined June 2009
United States3804 Posts
May 10 2018 19:40 GMT
#22
"Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)"


This is one of the few things that could get me angry in pubs.


I'm going to tilt in games I wouldn't before.



On May 11 2018 03:40 its_a_me wrote:
This is getting out of hand, hugh meta changes every 2 weeks, those are no minor changes! wtf?
So the team that gets the most beneficial TI patch will win ... nice "sport"



What team are you insinuating benefits from this?
its_a_me
Profile Joined June 2016
Austria612 Posts
Last Edited: 2018-05-10 20:14:30
May 10 2018 20:07 GMT
#23
With this current patch not a specific one. Teams that like to stay as long as posible in lane and farm will benefit, but there should be enough time to adapt, but the closer TI comes the harder it will become. If you have bad luck and the last patch hits you hard you have a hugh problem. Every 2 weeks a meta change is just to much.

Edit: Altough mid game roaming and roaming in general will also get a hit. It will force more team fight timings?
I dont know where icefrog is heading
arghyad1
Profile Joined April 2018
India243 Posts
May 10 2018 20:44 GMT
#24
On May 11 2018 03:40 its_a_me wrote:
This is getting out of hand, hugh meta changes every 2 weeks, those are no minor changes! wtf?
So the team that gets the most beneficial TI patch will win ... nice "sport"


This is truly a major concern. I feel Dota got ahead of other MOBA-s as a sport because of the standardization of the game. Patches used to stay for pretty long time and Dota seemed to be the same game for a period of months or even years. Now with the 2 weekly system, for people who have a somewhat decent understanding of how the game works, it seems like a different game every month or so (sometimes even every 2 weeks).

How can someone practice and prepare for a 'sport' whose rules are not even set rigidly, and keep changing every 2 weeks?
The more you hurt me, The Stronger I become....
Archeon
Profile Joined May 2011
3266 Posts
Last Edited: 2018-05-10 21:12:04
May 10 2018 21:10 GMT
#25
To be fair it's not like IF was always careful not to patch things immediately before large tournaments and we still had much more massive patches than any of those 2 week patches.

But I agree that there's a lot going on and it just feels like because you get 2 of those each month instead of one big one every 3-4 months there is no stability or figuring out phase, once you start adapting there's another patch that forces your pos 4 player to change his complete playstyle.
low gravity, yes-yes!
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2018-05-10 22:11:45
May 10 2018 21:58 GMT
#26
Hate to see playstyle that is good at shoving in lanes getting buffed patches after patches. It is so 1 dimensional.

NP getting first pick tier for sure. Also good commies patch for supports.

Frequent patching is exciting for viewers at the expense of pros. Feels like Valve is just making use of the esport scene to sustain interest in this game to earn money. Player base has halved over the years yet the compendiums are breaking past records.

Yeap esports is definitely Valve's cashcow when it comes to dota. They don't even spend resources to improve matchmaking or implement social features that were in games a decade ago. They forget their own roots as gamers, which is to give the common man a good gaming experience.
NInoff
Profile Joined August 2011
Bulgaria1105 Posts
May 10 2018 21:58 GMT
#27
On May 11 2018 00:58 267 wrote:
Am I understanding this patch right? Bounty rune gives 40 gold to each player + 3 for each minute? Ehh ok.

So at minute 30 bounty runes used to give 60+(30*4) = 180 g
Now they will give (40+(3*30))*5 = 650 g

That is 3.61 times more gold. Another way of putting this, if you let all the runes go to the enemy team at min 30 it is a 2.6k gold swing, ~equivalent to losing 3 T1 towers. In other words every 5 min you have to defend the runes to stay in the game.

Or am I missing something here?

Your math is wrong. Why are you multiplying everything by 5? 30 min bounty will give 40 + 3*30 = 130 BUT to the entire team, its like a tower, so its a point of contention for sure.
mutantmagnet
Profile Joined June 2009
United States3804 Posts
May 10 2018 21:59 GMT
#28
On May 11 2018 05:44 arghyad1 wrote:
Show nested quote +
On May 11 2018 03:40 its_a_me wrote:
This is getting out of hand, hugh meta changes every 2 weeks, those are no minor changes! wtf?
So the team that gets the most beneficial TI patch will win ... nice "sport"


This is truly a major concern. I feel Dota got ahead of other MOBA-s as a sport because of the standardization of the game. Patches used to stay for pretty long time and Dota seemed to be the same game for a period of months or even years. Now with the 2 weekly system, for people who have a somewhat decent understanding of how the game works, it seems like a different game every month or so (sometimes even every 2 weeks).

How can someone practice and prepare for a 'sport' whose rules are not even set rigidly, and keep changing every 2 weeks?



While the complaint is valid to my understanding basketball baseball and American football went through multiple rules changes early in their lives before settling down with slower changes.

A sport can survive turmoil as long as the for mechanics are sound.
babysimba
Profile Joined November 2010
10466 Posts
May 10 2018 22:00 GMT
#29
On May 11 2018 06:58 NInoff wrote:
Show nested quote +
On May 11 2018 00:58 267 wrote:
Am I understanding this patch right? Bounty rune gives 40 gold to each player + 3 for each minute? Ehh ok.

So at minute 30 bounty runes used to give 60+(30*4) = 180 g
Now they will give (40+(3*30))*5 = 650 g

That is 3.61 times more gold. Another way of putting this, if you let all the runes go to the enemy team at min 30 it is a 2.6k gold swing, ~equivalent to losing 3 T1 towers. In other words every 5 min you have to defend the runes to stay in the game.

Or am I missing something here?

Your math is wrong. Why are you multiplying everything by 5? 30 min bounty will give 40 + 3*30 = 130 BUT to the entire team, its like a tower, so its a point of contention for sure.

Bounty Runes now grants gold to each player (40 + 3/min)
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 10 2018 22:25 GMT
#30
On May 11 2018 04:40 mutantmagnet wrote:
Show nested quote +
On May 11 2018 03:40 its_a_me wrote:
This is getting out of hand, hugh meta changes every 2 weeks, those are no minor changes! wtf?
So the team that gets the most beneficial TI patch will win ... nice "sport"



What team are you insinuating benefits from this?

I interpreted that as just a complaint that this feels unfair "generally"; I don't think he's insinuating he knows a specific team will benefit. I think just the precedent set by this pattern of meta-changing patches could mean that even up to TI, there could be crazy meta changes via supposedly minor patches. This seems less than optimal since it wouldn't give teams a chance to adapt and learn as much. Hopefully Valve doesn't do anything too drastic closer to TI, though.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
VvvV1251
Profile Joined January 2016
Algeria142 Posts
Last Edited: 2018-05-10 22:57:36
May 10 2018 22:56 GMT
#31
The patch frequency is too fast, i like the idea, however it's hard to keep up with the changes happening.

when Valve/IF announced the change, i tough it will be mini-patch or some fixes, not patches that will change how Dota is played.

I mean the last patch (or the patch before) changed how the lane-ing phase will play out, and now they add a new thing worth fighting over (i like the change), it's just too fast.

Such change shouldn't done by a fortnight/month difference.
sunrazgriz
Profile Joined April 2015
Vatican City State1573 Posts
May 11 2018 01:15 GMT
#32
i think 2 weeks is yoo short

wonder the frog will update patch at the middle of TI
6nnn
arghyad1
Profile Joined April 2018
India243 Posts
Last Edited: 2018-05-12 01:21:45
May 11 2018 01:21 GMT
#33
Mistakenly saved after editing incorrectly. Lost original material. Deleted contents.
The more you hurt me, The Stronger I become....
Nyan
Profile Joined April 2015
Germany1931 Posts
May 11 2018 01:50 GMT
#34
i've been waiting for support furion + stack clearing cores ever since the stacking change now might be a good time.

(share treants with the team and stack up to 6 camps)
?=・ェ・=) oʞǝu (^=˃ᆺ˂) oʞǝu (=xェx=) oʞǝu (=^-ω-^=) ( ⓛ ω ⓛ *) oʞǝu (ㅇㅅㅇ❀) oʞǝu (=ↀωↀ=)✧ oʞǝu (=・ェ・=?
7wig
Profile Joined April 2018
Australia27 Posts
Last Edited: 2018-05-11 02:00:35
May 11 2018 01:57 GMT
#35
Last 2 majors had patches released mid-way
Iirc this won't happen anymore. I saw something a week back where if there is a major tournament the patch will hit after the event.

Who cares about diminishing player base? Dota will still have it's place. People were saying the same shit about Starcraft and the tournaments are still going sure it's smaller than back in the day but it has it's place as the premier pro RTS game.

I don't think Dota is going anywhere.
arghyad1
Profile Joined April 2018
India243 Posts
Last Edited: 2018-05-11 02:51:00
May 11 2018 02:01 GMT
#36
On May 11 2018 10:57 7wig wrote:
Show nested quote +
Last 2 majors had patches released mid-way
Iirc this won't happen anymore. I saw something a week back where if there is a major tournament the patch will hit after the event.

Who cares about diminishing player base? Dota will still have it's place. People were saying the same shit about Starcraft and the tournaments are still going sure it's smaller than back in the day but it has it's place as the premier pro RTS game.

I don't think Dota is going anywhere.


I know about the announcement. That is a good step for me. I mentioned that just to highlight why this new patch system is frustrating me as a Dota fan.

Edit : Well, as for Dota going away, I was more concerned for me when I typed that. I would rather spend 6-12 hours a day with people who are serious and know what they are doing than a bunch of kids who are just looking to have fun on the internet. It won't be any good to me if all the 7 billion people in the world start playing Dota if I cannot get myself to like it (i.e., Valve's business is none of my lookout).

Also, to me Valve's approach regarding Dota has honestly seemed like what I posted in that comment (This new patch approach is very similar to what League of Legends has been doing, and they do have the largest playerbase for a MOBA, but comparatively I still liked Dota better as a sport before the new patch system). Valve seems so desperate for money with Dota+ happening not too long ago.

Edit 2 : Also, I was trying to focus more on the patch timings in that post. Why couldn't they add heroes to CM mode in the quiet period (when no pro tourneys were happening) and keep the minor patches for the mid / pre-day major releases?

Edit 3 : If steam charts are anything to go by, the average number of concurrent players for Dota has come down to 433 K from 567 K Last year May and 623 K in May 2016.
The more you hurt me, The Stronger I become....
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
May 11 2018 02:16 GMT
#37
On May 11 2018 10:15 sunrazgriz wrote:
i think 2 weeks is yoo short

wonder the frog will update patch at the middle of TI


First Tuesday of every Month would be better. 2 weeks means there's always a new meta, but it always means "there's always a new meta".
Fleetfeet
Profile Blog Joined May 2014
Canada2751 Posts
May 11 2018 04:03 GMT
#38
On May 11 2018 10:50 Nyan wrote:
i've been waiting for support furion + stack clearing cores ever since the stacking change now might be a good time.

(share treants with the team and stack up to 6 camps)


I don't think this will happen simply because contesting stacks becomes important proportionally to stacks themselves happening. For the games I've put a heavy emphasis on stacking I've noticed the enemy team usually responds by trying to keep us off of clearing the stacks, or just taking them as objectives after winning a teamfight. Especially for the safelane-adjacent camps, too many offlaners and supports have stack-clearing potential so just mass-stacking willy nilly can backfire pretty easily.

We're not even back at the point where wardblocking camps is meta so we've got a ways to go yet before I'll be concerned.
arghyad1
Profile Joined April 2018
India243 Posts
Last Edited: 2018-05-11 08:22:43
May 11 2018 07:49 GMT
#39


Show nested quote +
On May 11 2018 03:40 its_a_me wrote:
This is getting out of hand, hugh meta changes every 2 weeks, those are no minor changes! wtf?
So the team that gets the most beneficial TI patch will win ... nice "sport"



What team are you insinuating benefits from this?


I think in general this present patch should favour Chinese teams as they are known for their 5 man Dota. Easier securing runes when you are 5 man, and the payout keeps increasing the later the game goes.

Edit : Watching EG vs Keen. I think I was wrong. Neither team valuing the runes too much.
The more you hurt me, The Stronger I become....
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-11 10:01:10
May 11 2018 09:59 GMT
#40
too early to tell who's in the right wind of meta

subtle changes
afterall that KG is the kind of yolo team that could upset LGD

just feeling
i think this patch is Liquid's and VP's special, they are mobile as hell with proper smokes and wards the whole game, generally a very brave and very coordinated warding team
Archeon
Profile Joined May 2011
3266 Posts
May 11 2018 16:36 GMT
#41
On May 11 2018 11:16 Taf the Ghost wrote:
Show nested quote +
On May 11 2018 10:15 sunrazgriz wrote:
i think 2 weeks is yoo short

wonder the frog will update patch at the middle of TI


First Tuesday of every Month would be better. 2 weeks means there's always a new meta, but it always means "there's always a new meta".

Totally agreed, I'd much prefer once per month over patches every 2 weeks.

@teams: Since this nerf basically replaces the old bounties with free towers ever 5 mins for the team with mapcontrol I'm pretty sure we are going to see even more early fighting and pushing. Mapcontrol was always good, but not this level of good.
On the flipside early roamers like Earthspirit, Slardar, SB, NS and Tusk are probably dead in the water. They still can win the laning stage, but if they don't they are really bad. Ench can still offlane or offlane sup, so she's less affected, but it limits her options by a lot.

My prediction is that push drafts with a mapcontrol hero like Nyx are going to be the hot shit.
low gravity, yes-yes!
6911750021
Profile Joined May 2018
1 Post
May 12 2018 00:37 GMT
#42
I was expecting biweekly balance changes to be small and corrective if it looked like the meta was starting to stagnate around certain heros/items. In the past we've had cancerous heros take over the meta for months and that was a problem.

Instead it feels like Valve is using world as a test server and just trying completely random shit every two weeks.

I hope that whatever Icefrog is learning from this chaos makes future versions better, because TBH the recent patches have been absolute shitshows.
arghyad1
Profile Joined April 2018
India243 Posts
Last Edited: 2018-05-12 01:19:01
May 12 2018 01:04 GMT
#43
On May 12 2018 09:37 6911750021 wrote:
I was expecting biweekly balance changes to be small and corrective if it looked like the meta was starting to stagnate around certain heros/items. In the past we've had cancerous heros take over the meta for months and that was a problem.

Instead it feels like Valve is using world as a test server and just trying completely random shit every two weeks.

I hope that whatever Icefrog is learning from this chaos makes future versions better, because TBH the recent patches have been absolute shitshows.


I don't think the changes themselves have been too bad, only thing spoiling the game is the pace with which the patches are coming out. I think we have had hero spell tweaks twice and environment tweaks twice in the last 2 months. That is way too fast if you actually expect people to explore all the possibilities the changes brought.

Also Valve's intention of using this new patching system to spice up tourneys (as per my POV) instead of trying to give its players a better game to play was pathetic and disgusting considering the amount of money and fame this game has already given them.

Reasons for my POV : Last 2 majors had patches released mid-way (or I guess previous day for DAC) that added new heroes to CM mode (I mean, seriously..???), and the other changes were pretty huge also. If you remember, the patches with comparatively insignificant changes (like the one playing with the buyback formula) came out when there were no pro tourneys happening. Also Valve hasn't made any real effort to improve pub play since this new system came out (actually made it more toxic with the riki change). They buffed zeus and spectre who were owning pubs anyway. Alchemist was already dumpster tier; they are still nerfing him.

Edit : I am aware of Valve's announcement regarding no patch release mid major. Still mentioning this because I did not expect this sad attempt from Valve to get money in return of cheap thrills using Dota.
The more you hurt me, The Stronger I become....
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-12 09:43:23
May 12 2018 07:21 GMT
#44
edit: first hypothesis is that this is
Wisp / Furion / Chen / KotL / Veno patch (LIQUIDS N VP PATCH)

i think this will prove true, so far KG upsets are just because they arent facing these global heroes just yet

i think this is a deathball patch which i very much dislike, games over just by choking the map, kinda not about back and forth dota, i think this is true, we just havent seen this meta evolve properly yet

we get to watch teams getting strangled slowly but surely
which is kinda painful to watch (not back and forth)

standing by my opinion that Wisp / Morph are two very ridiculous heroes
Wisp for a team that knows how to play it, i think is at the VERY TOP of winrate when they get it
Archeon
Profile Joined May 2011
3266 Posts
May 12 2018 10:27 GMT
#45
^do you have some numbers for the wisp? I agree with your estimation of morph, but imo wisp's buff last patch were much more minor than many people make them out to be, considering that his spirits are that much worse now. So I don't think a lot has changed for the hero.

To boot the bounty rune change is a double-edged sword since Io was one of the few sups that actually went bottle.
low gravity, yes-yes!
Yurie
Profile Blog Joined August 2010
12110 Posts
Last Edited: 2018-05-12 10:36:42
May 12 2018 10:36 GMT
#46
https://www.dotabuff.com/heroes/meta Wisp is near the top in win rates now in Divine. It used to be far below so might climb a bit more before fully stable. I do my part for keeping treant there. :p
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-12 12:01:46
May 12 2018 12:01 GMT
#47
i duno i just feel this patch is gonna evolve more and more in favour of

organized teams with tempo routines for the bounties and the lane shoving

which maybe is liquid/vp? but i dont know.. not sure, the routines though,

just a very quick read from the obvious things of this patch
(dominating the ancient stacks, the runes too)

only me alone as a insignificant doto spectato, i dont like routines, but me as mid in pubs is quite enjoying it though..

additional routines in dota competitive also feels abit.. well..
its abit nicer (in previous patch) to see guys like DJ roam around taking bounties every 2 minutes and making his solo plays and his team relying on him.
Archeon
Profile Joined May 2011
3266 Posts
May 12 2018 12:18 GMT
#48
On May 12 2018 19:36 Yurie wrote:
https://www.dotabuff.com/heroes/meta Wisp is near the top in win rates now in Divine. It used to be far below so might climb a bit more before fully stable. I do my part for keeping treant there. :p

Thanks, was more wondering about the pro scene since we don't see him a lot there. But it's true that top MMR brackets are good for predicting where the meta is going.
low gravity, yes-yes!
Yurie
Profile Blog Joined August 2010
12110 Posts
May 12 2018 13:52 GMT
#49
On May 12 2018 21:18 Archeon wrote:
Show nested quote +
On May 12 2018 19:36 Yurie wrote:
https://www.dotabuff.com/heroes/meta Wisp is near the top in win rates now in Divine. It used to be far below so might climb a bit more before fully stable. I do my part for keeping treant there. :p

Thanks, was more wondering about the pro scene since we don't see him a lot there. But it's true that top MMR brackets are good for predicting where the meta is going.

https://www.datdota.com/drafts?faction=both&first-pick=either&tier=1&tier=2&valve-event=does-not-matter&patch=7.14&winner=either&after=01/01/2011&before=12/05/2018&duration=0;200&duration-value-from=0&duration-value-to=200

They havn't updated for 7.15 yet but think it is included in this. 80% ban rate on wisp.
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-12 15:22:45
May 12 2018 15:01 GMT
#50
yea morph.. visage.. io

games ive watched.. im pretty sure they have 60%/70%+ win rate when picked..
whenever they are picked

maybe just because them pickers have been good teams (liquid , vp , secret won their 1 game vs KG in this tourney with visage , lgd with morph too )

even 70%+ winrate sounds not too farfetched honestly

also fnatic picked these when they run hot earlier
optic played it to mastery
vgjs did it aswel

hmm.
games that they lost, they didnt get these heroes, pretty sure thats what ive been seeing

secret won with their visage game,.. then they didnt pick these, and then lose.. maybe jz coincidence

(maybe that one game where Miracle's morph got shut down early by Doom vs LGD, but then morph still had 80%+ winrate easy atleast when played by both Liquid n LGD)
deadmau
Profile Joined September 2010
960 Posts
May 13 2018 14:41 GMT
#51
enough of the dumb bounty runes and shrines shit. the tactical benefits of shrines before tier 3 goes down is cool, but not worth what it's done to the game. it's been nerfed to hell since inception anyway, it was a bad idea since inception, just remove the last of it
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
May 13 2018 15:57 GMT
#52
On May 13 2018 23:41 deadmau wrote:
enough of the dumb bounty runes and shrines shit. the tactical benefits of shrines before tier 3 goes down is cool, but not worth what it's done to the game. it's been nerfed to hell since inception anyway, it was a bad idea since inception, just remove the last of it

while they are at it they could also get rid of mangoes. i cant take seeing everybody running around with 3 of them
FTD
Bobinthepub
Profile Joined May 2018
4 Posts
Last Edited: 2018-05-13 19:32:06
May 13 2018 16:52 GMT
#53
Hello dota, i am registering only to say

when i play public games

when i lose... its very hard to comeback, defending gives them more gold... (they get more gold killing me, the losing team, then i do, killing them)

and they have buybacks... and is like 20 minutes of pointless fights with comeback gold giving so little (maybe 1x400 gold more than the enemy get in a 4-2 death scenario), while they 4 bounty rune equals some 4x100x5(?) team gold..

when i win, the exact opposite.. seems the game is very much in my control, i can half ass a win
i do not enjoy this patch
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2018-05-13 23:15:47
May 13 2018 23:04 GMT
#54
Not the fault of this patch alone, the game has been heading in this direction since 6.82/6.83 era.

Everything sacrificed in the name of watchability, spectators awed by the spectacular dmg and teamfights. Instead of balancing the games for the pro-scene, Icefrog chooses to cater to the lower tiers. Don't think that is ever a smart decision. Many said introducing comebacks and the penchant for handing out freebies for the baddies would create unintended consequences for the pro-scene and it did...

Mids and Offlaners can barely stand out anymore. Why don't players like RTZ and Sumail or any mechanically dominant players shine off mechanics alone anymore? They can't because all the freebie gimmicks.

I can hop into a game, play blindfold, smash my face at the keyboard, and you know what? There's a good chance I'm going to do something right, because everything is a spammy engagement now anyway, just hit your damn spells on cooldown and you'll probably hit something. Every game is the same anyway, you're gonna land shit whether you're good or not.

You can't dictate the game anymore. There's no danger of a Pushing team getting outdrafted by a surprise Gank style lineup. There's no Teamfight draft getting countered by a Push draft. Everything is spammy teamfight. Just no room to choose what you want to do on the map anymore. The game has been forcing you to play a certain way bit by bit, patch by patch till we have what we have now. I don't see it stopping because whoever is behind patching shows no interest in taking the game in the right direction. Zero danger 1 player on the enemy team can carry the game by himself anymore, at least there used to be a danger, and no you couldn't do this every game.

Hell the fucking last bit of skill left in the game was your drafting ability, now we have coaches....can this game any more nerf ball? Is there any skill left once could possibly have in order to set themselves apart other than fractions of a second landing spells? What decision making left is there in the game?
bigbadchen
Profile Joined July 2017
53 Posts
May 14 2018 02:06 GMT
#55
i am done with dota2. i have a life and i dont want to commit my time to figure out the new shits every time i turn off my computer.
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-15 06:39:18
May 14 2018 04:07 GMT
#56
pubwise
some weird vibes from this patch
not sure wat
games seems to slow down at 20 mins mark, and whichever team is winning by then
will strangle the other team by bounty runes.. and keep hoard bountry runes
base kills dont give much


farm and runes gives most gold
kills give you very meager gold advantage
especially low in terms of comeback.. teamfights seem to give half or even less gold than contesting the runes / waves

this is a mindset heavy new routine, taxes the freedom of a single player very much..
not just about kills and the big teamfights anymore.. cant lock my mind to the killing to farm mentality
its no longer about the important fight warmupp


--
me personally i want the 2mins bounty runes much more, or atleast the patch long time before this

2mins bounty rune seems so proper n nice...
diluting the important points from 5 mins to 2 mins seems to be the usual play for less significance (a good thing) in the already too many important things in dota match, why this case its the other way around T-T

pub opinion only here tho

yes about losing winning... waiting 4x5mins (enemy team gathering runes while winning) for so many games feelsbadman

maybe i just need time to adapt..
positive thinking, maybe ill grow to love it again after 2 months
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-15 06:44:08
May 15 2018 06:23 GMT
#57
dat NP support by puppey

in IG vs Secret game 2
he snapped atleast
10 bounty runes by those teles, i think alot more,

thats 10++ x5x50/80/120/150+ gold

seems a very huge indirect BUFF to NP, an already very strong hero, even though they lost the game, i think alot of teams is gonna replicate this, those bounties worth ALOT more than winning teamfights, even when secret kept losing 5v5s, their gold keeps leading, an extra death in teamfight is 400x1 worth of gold, while puppey kept snap grabbing the bounties for alot more gold than that.

nnot sure if this is intended, but this is some huge impact buff, i dont think teams realize yet how broken this thing is, its like EZ bonus teamwipe wins, picking an already super strong hero gets a guaranteed huge teamgold boost, those global mobility/presence heroes are already strong before this.

honestly im very much against this 5 mins team bounty thing.. 2mins used to be for good 4position players
(a single player)
to get the spotlight

one of the ways me as competitive dota spectator to enjoy games, is enjoy the 4 positions playmaking and snapping his own personal bounty runes, now its kindof a team thing, i kinda get forced to view the game in a different angle,

, now its for winning/losing games mysteriously(?) it seems, its an extra routine that happens to be very important (teamwipe gold), burdened onto individuals, in a boring way of snapping runes, in an already very busy game, theres already too much to do, this just becomes a very mysterious reason for gold leads.

but ive talked too much already hahaha :D
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
May 15 2018 06:41 GMT
#58
never a fan of the new bounty rune system when it came out, hate it even more now
Sugoi monogatari onii-chan!
crocshark
Profile Joined July 2017
139 Posts
Last Edited: 2018-05-19 04:16:38
May 19 2018 04:15 GMT
#59
Felt like the game slowly turning into huge comeback mechanic. Buyback has little repercussion in mid game now.
Byyk
Profile Joined December 2004
457 Posts
May 19 2018 08:45 GMT
#60
One person said there is no way to come back, other person said the game is come back mechanic. They talked about same patch. We are lucky that Frogo balance the patches and not someone else. The game seems in the best shape ever, with every patch.
Ma Jae Yoon, sAviOr, the greatest player of all time.
550
Profile Joined April 2018
418 Posts
Last Edited: 2018-05-19 10:04:31
May 19 2018 09:00 GMT
#61
well its comeback by bounty tho
so when you draft correctly to contest runes (not push) and farm at the same time,
you get this "comeback-ability"

i just feel its very strange for bounty routines to give more Gold teamwise than a 3 dead-engagement

i agree with what kyle mentioned the game became more "draft-oriented", its always been this way since forever, but i remember the dota 1 6.6x days where without talents, you can beat so many things with raw skill.. but talents a great addition to dota too, so idk, times change i guess
Nagvalk
Profile Joined June 2011
South Africa220 Posts
May 20 2018 15:29 GMT
#62
GAME EXPLOIT!!!!!

Played on EU ranked - whole team buys sentries, share them with Spec. As soon as game starts he sells all the wards and buys midas recipe. 2 minute Hand of Midas
Solomon245
Profile Joined May 2018
3 Posts
May 22 2018 04:44 GMT
#63
--- Nuked ---
NInoff
Profile Joined August 2011
Bulgaria1105 Posts
May 22 2018 12:17 GMT
#64
Next patch around the corner, i wonder what will they do for the Birmingam major.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
May 22 2018 13:07 GMT
#65
On May 22 2018 21:17 NInoff wrote:
Next patch around the corner, i wonder what will they do for the Birmingam major.

i don't think patch is coming this week. group stages begin tomorrow. they said they won't drop patches in the middle of major tournaments.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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