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Official 'what is Dota anymore' discussion - Page 2479

Forum Index > Dota 2 General
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Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
July 02 2015 20:11 GMT
#49561
the real difference is just that one is successful in obtaining MMR
When in doubt, just believe in yourself and press buttons
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 02 2015 20:37 GMT
#49562
On July 03 2015 04:22 SKC wrote:
And all that discussion is about the point in the game where casters are weaker by a very big margin.

One of the ways I solved that problem in Pathfinder was to lower the memorization times to 30 minutes and let players swap out spells. It made players way more keen to scout out fights and plan ahead. Plus it let me make tighter, more challenging encounters in general.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
July 02 2015 20:39 GMT
#49563
sounds like a world where everybody has plan6 tier memory
When in doubt, just believe in yourself and press buttons
SKC
Profile Joined October 2010
Brazil18828 Posts
July 02 2015 20:39 GMT
#49564
You solved the problem of casters being too strong and too versatile by making them even stronger and more versatile?
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
July 02 2015 20:40 GMT
#49565
truly superior 4th edition DMing
When in doubt, just believe in yourself and press buttons
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-07-02 20:47:14
July 02 2015 20:44 GMT
#49566
No. Because they can plan per encounter, I can place a higher burden on the players to max out their efficiency. And the players enjoyed it more because they liked planning ahead and deconstructing encounters.

I don't run a bunch of pathfinder anyways. My crew enjoys games like 7th Sea, Unknown Armies and Mutants and Master Minds.

On July 03 2015 05:40 Kupon3ss wrote:
truly superior 4th edition DMing


Since the metric of Table Top RPG success is based on player enjoyment, you assessment is truly 4th edition level.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2015-07-02 20:53:16
July 02 2015 20:47 GMT
#49567
The issue with casters is that they can solve every kind of situation. With shit like invisibility, flying, polymorph, dishing out more damage than other classes, crowd control, in the case of druids and clerics fighting better than fighters, they do anything any other class can, while barbs will always just hit things or thiefs will always be sneaky. Be it in combat or solving puzzles or interacting with NPCs.

Being limited by which spells they get at least makes it less absurd, being able to regain and swap spells on a short rest sounds bonkers.

And making the encounters harder by buffing mages hardly matters when the issue is the gap between them and other classes. The poor monk will just feel ever more useless.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
July 02 2015 20:49 GMT
#49568
On July 03 2015 05:44 Plansix wrote:
No. Because they can plan per encounter, I can place a higher burden on the players to max out their efficiency. And the players enjoyed it more because they liked planning ahead and deconstructing encounters.

I don't run a bunch of pathfinder anyways. My crew enjoys games like 7th Sea, Unknown Armies and Mutants and Master Minds.

Show nested quote +
On July 03 2015 05:40 Kupon3ss wrote:
truly superior 4th edition DMing


Since the metric of Table Top RPG success is based on player enjoyment, you assessment is truly 4th edition level.


Iono the only player you've described seems to have been rather upset at your response to his #antifun #nocounterplay #lv1spell
When in doubt, just believe in yourself and press buttons
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-07-02 20:58:15
July 02 2015 20:52 GMT
#49569
They couldn't regain, only swap out their kit. They were under the same limitations of spells per day, just able to switch them out if they thought they would be useless. And they still needed to scout ahead and figure out what they needed, which required the thief/ranger to go ahead of the group and risk fucking up.

The main issue with spells is that they can only be used once and if they fail, you need a new plan. If you are using flight or levitation to go over a pit and the pit happens to be trapped with a magic gust of wind that knocks anything passing over into the ceiling, you're out luck.

On July 03 2015 05:49 Kupon3ss wrote:
Show nested quote +
On July 03 2015 05:44 Plansix wrote:
No. Because they can plan per encounter, I can place a higher burden on the players to max out their efficiency. And the players enjoyed it more because they liked planning ahead and deconstructing encounters.

I don't run a bunch of pathfinder anyways. My crew enjoys games like 7th Sea, Unknown Armies and Mutants and Master Minds.

On July 03 2015 05:40 Kupon3ss wrote:
truly superior 4th edition DMing


Since the metric of Table Top RPG success is based on player enjoyment, you assessment is truly 4th edition level.


Iono the only player you've described seems to have been rather upset at your response to his #antifun #nocounterplay #lv1spell


He was my super power gamer of the group and always whined when the encounter changed or had things he didn't anticipate. The concept of more enemies showing up mid fight also irritated him. He needed to be managed most.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Shaella
Profile Blog Joined January 2013
United States14828 Posts
July 02 2015 20:55 GMT
#49570
all 9th level spells casting classes that are prepared are basically the strongest.

don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 02 2015 20:57 GMT
#49571
On July 03 2015 05:55 Shaella wrote:
all 9th level spells casting classes that are prepared are basically the strongest.


9th level spell are when you need to look carefully at the component rules as a GM. They are the limiting factor.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
July 02 2015 20:58 GMT
#49572
It means classes that have 9th level spells as opposed to rangers or paladins. Not only when they get them.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 02 2015 21:03 GMT
#49573
And if you assume they are always prepared, its easier to build encounters around them. Even my boy with double memorizing color spray wasn't robbing people of their fun.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
July 02 2015 21:03 GMT
#49574
On July 03 2015 05:11 Kupon3ss wrote:
the real difference is just that one is successful in obtaining MMR


Wow gottem real good!

Furthermore only one of us has stood in for team liquid too.
LiquidDota Staff@BluemoonGG_
Shaella
Profile Blog Joined January 2013
United States14828 Posts
July 02 2015 21:09 GMT
#49575
On July 03 2015 06:03 Plansix wrote:
And if you assume they are always prepared, its easier to build encounters around them. Even my boy with double memorizing color spray wasn't robbing people of their fun.

>assume they are always prepared

Those are spontaneous casters

I know your game mastery level is low but jesus, if you don't understand why Wizards and Druids and Clerics are like 10x better than the fighter (which is actually a respectable tier 4 class that does its job well with the proper archetypes) then your game mastery of PF is really low.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
CorsairHero
Profile Joined December 2008
Canada9491 Posts
July 02 2015 21:12 GMT
#49576
someone at work asked me to look into a bug about privilege levels
hahahahahahahahahahaha
© Current year.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-07-02 21:20:54
July 02 2015 21:14 GMT
#49577
As with all table top RPGs, all classes are as OP as you let them be. You're a shitty GM if you let it happen.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2015-07-02 21:20:19
July 02 2015 21:17 GMT
#49578
That's not how things work.

Some stuff was broken. They tried to fix in 3.5. It helped, but the same kind of stuff was still broken. They tried to fix it in Pathfinder. It helped, but the same kind of stuff was STILL broken.

Either your house rules are so much better than all the work put into 3.0 over a decade, or you have to accept that there are some flaws with the core of the system that makes casters overpowered compared to other classes. You would have to rewrite the whole system, so you may as well play another version. Or accept it has flaws you can't just fix with GM magic.

Doesn't mean you can't play it, doesn't mean its bad, doesn't mean it isn't fun, but it is still a big issue in the system.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-07-02 21:20:36
July 02 2015 21:20 GMT
#49579
Oh, I'm sorry, I thought you were talking about being a real GM and adjusting the rules so your players have fun. I figured that shit out almost 2 decades ago. Yes, if you 100% let the rules dictate how you play the game, it will be busted, broken and no fun. No questions at all. That is why ever table top RPG says all rules are optional and adjust it to fit how you want to play.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Shaella
Profile Blog Joined January 2013
United States14828 Posts
July 02 2015 21:38 GMT
#49580
Guys its not worth it p6s game mastery of pf is so low he cant be reasoned with because he is actually just oblivious
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
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