• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CEST 19:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call1[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4454 users

Official 'what is Dota anymore' discussion - Page 1329

Forum Index > Dota 2 General
Post a Reply
Prev 1 1327 1328 1329 1330 1331 10601 Next
CorsairHero
Profile Joined December 2008
Canada9491 Posts
April 14 2015 17:38 GMT
#26561
On April 15 2015 02:16 TheYango wrote:
Show nested quote +
On April 15 2015 02:15 SKC wrote:
TI3 finals > TI2 finals was always a very popular opinion.

In which case the amount of "TI3 finals were just as shit, TI finals are just like that" that came out after the anticlimactic TI4 finals should have been more than a little surprising to you.

Show nested quote +
On April 15 2015 02:12 Comeh wrote:
its hard for me to tell if it was just becuase I was newer to the game, or if TI2 meta was actually just better.

TI2 meta was way worse, I mean Naga/Lycan were like the top 2 P/B heroes, lol. It's just the storyline of TI2 led to a really dynamic series between Faith/Puppey's drafting that runs totally counter to the idea that a figured-out version leads to stale series where teams only pick the same shit.

TI3 finals was still Bat+Wisp every fucking game.

ya but it had dendi wisp
© Current year.
goody153
Profile Blog Joined April 2013
44290 Posts
Last Edited: 2015-04-14 17:40:07
April 14 2015 17:38 GMT
#26562
that was lgd vs dk game 1 with iceiceice prophet with the amazing throw
this is a quote
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2015-04-14 17:39:13
April 14 2015 17:39 GMT
#26563
On April 15 2015 02:12 Comeh wrote:
Show nested quote +
On April 15 2015 02:10 Sn0_Man wrote:
comeback mechanics remain unjustifiable and fundamentally flawed and cannot be numerically tweaked to be both relevant and unharmful.

Unless, of course, you always want games that end up in highground defences being hte most important part of the game.

Honestly, most of the strong heroes (besides troll) only need some small tweaks. Jugg will be balanced iwth a 1.6 BAT. Sniper will be balanced with a CD on shrapnel (even if its short like 5-7 seconds), and so on.


its that or I think removing the vision it grants is probably good so that sniper can still have a way to escape an early gank

i think we need to stop calling it a "comeback" mechanic bc its apparent that it keeps leads down to a minimum early in order to keep the game closer as you get into the mid game.

it just leads to retarded scenarios where if you're a support and you're winning you get next to no gold/xp for a kill..but if you're losing heavily early on and you get 2 kills suddenly that's your blink dagger and a million xp.
LiquidDota Staff@BluemoonGG_
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-04-14 17:40:59
April 14 2015 17:40 GMT
#26564
On April 15 2015 02:39 BluemoonSC wrote:
Show nested quote +
On April 15 2015 02:12 Comeh wrote:
On April 15 2015 02:10 Sn0_Man wrote:
comeback mechanics remain unjustifiable and fundamentally flawed and cannot be numerically tweaked to be both relevant and unharmful.

Unless, of course, you always want games that end up in highground defences being hte most important part of the game.

Honestly, most of the strong heroes (besides troll) only need some small tweaks. Jugg will be balanced iwth a 1.6 BAT. Sniper will be balanced with a CD on shrapnel (even if its short like 5-7 seconds), and so on.


its that or I think removing the vision it grants is probably good so that sniper can still have a way to escape an early gank

i think we need to stop calling it a "comeback" mechanic bc its apparent that it keeps leads down to a minimum early in order to keep the game closer as you get into the mid game.

it just leads to retarded scenarios where if you're a support and you're winning you get next to no gold/xp for a kill..but if you're losing heavily early on and you get 2 kills suddenly that's your blink dagger and a million xp.

well u could call it "artificial lead suppression" if u want
i prefer
"Artificial Skill Suppression" for acronym reasons. And because it sounds a lot less justifiable, because its not.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 14 2015 17:41 GMT
#26565
On April 15 2015 02:39 BluemoonSC wrote:
Show nested quote +
On April 15 2015 02:12 Comeh wrote:
On April 15 2015 02:10 Sn0_Man wrote:
comeback mechanics remain unjustifiable and fundamentally flawed and cannot be numerically tweaked to be both relevant and unharmful.

Unless, of course, you always want games that end up in highground defences being hte most important part of the game.

Honestly, most of the strong heroes (besides troll) only need some small tweaks. Jugg will be balanced iwth a 1.6 BAT. Sniper will be balanced with a CD on shrapnel (even if its short like 5-7 seconds), and so on.


its that or I think removing the vision it grants is probably good so that sniper can still have a way to escape an early gank

i think we need to stop calling it a "comeback" mechanic bc its apparent that it keeps leads down to a minimum early in order to keep the game closer as you get into the mid game.

it just leads to retarded scenarios where if you're a support and you're winning you get next to no gold/xp for a kill..but if you're losing heavily early on and you get 2 kills suddenly that's your blink dagger and a million xp.

Position 5 on the winning team is the saddest man in dota.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
April 14 2015 17:41 GMT
#26566
On April 15 2015 02:39 BluemoonSC wrote:
its that or I think removing the vision it grants is probably good so that sniper can still have a way to escape an early gank

Removing the vision granting is like the opposite of how the hero should be nerfed, because the skill is the exact same when you're losing and defending high ground and only really weaker when you're winning and trying to push towers, lol.
Moderator
andyrau
Profile Joined December 2010
13015 Posts
Last Edited: 2015-04-14 17:43:36
April 14 2015 17:43 GMT
#26567
i dont get what's wrong with the concept itself
if you remove the comeback mechanic it's like saying that you should not be rewarded for killing a hero that has more exp and items than you
or the enemy should not be punished for making a mistake in their gameplay

the problem is that the reward and the punishment are both far too high and I'm sure there's a decent way to balance this without removing the mechanic from the game
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-04-14 17:46:33
April 14 2015 17:44 GMT
#26568
On April 15 2015 02:27 Sn0_Man wrote:
Show nested quote +
On April 15 2015 02:25 Spicy_Curry wrote:
w0w synd is pretty much dead weight in these FPL games lma0

who is surprised?

theres a reason he's a commentator now

did you haters even watch his game on silencer? tbh every sn0_man post of late just makes me respect his opinion less and less
posting on liquid sites in current year
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-04-14 17:48:16
April 14 2015 17:46 GMT
#26569
Its also busted because it doesn't take into account buybacks. So the most powerful weapon on the losing team is the ability to buy back just to get a kill when they are defending high ground.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
CorsairHero
Profile Joined December 2008
Canada9491 Posts
April 14 2015 17:46 GMT
#26570
On April 15 2015 02:43 andyrau wrote:
i dont get what's wrong with the concept itself
if you remove the comeback mechanic it's like saying that you should not be rewarded for killing a hero that has more exp and items than you
or the enemy should not be punished for making a mistake in their gameplay

the problem is that the reward and the punishment are both far too high and I'm sure there's a decent way to balance this without removing the mechanic from the game

someone on reddit did the math before
something something 4 full team wipes vs 5 in the previous patch something something
© Current year.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 14 2015 17:49 GMT
#26571
On April 15 2015 02:44 SpiritoftheTunA wrote:
Show nested quote +
On April 15 2015 02:27 Sn0_Man wrote:
On April 15 2015 02:25 Spicy_Curry wrote:
w0w synd is pretty much dead weight in these FPL games lma0

who is surprised?

theres a reason he's a commentator now

did you haters even watch his game on silencer? tbh every sn0_man post of late just makes me respect his opinion less and less

? of course not i'm not watching FPL lol.
he's still smart, just not good at dota. There's a difference. one game doesn't change that.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-04-14 17:51:08
April 14 2015 17:50 GMT
#26572
On April 15 2015 02:43 andyrau wrote:
i dont get what's wrong with the concept itself
if you remove the comeback mechanic it's like saying that you should not be rewarded for killing a hero that has more exp and items than you
or the enemy should not be punished for making a mistake in their gameplay

the problem is that the reward and the punishment are both far too high and I'm sure there's a decent way to balance this without removing the mechanic from the game

You're already rewarded for killing a hero that has more XP and items than you, since the bounty is scaled by their level.

It's that the difference is scaled by team net worth/XP DIFFERENCE. So two heroes getting functionally the same kill (same hero levels/net worths involved) can get wildly different bounties based solely on whether their team is winning or losing.

There's also the fact that Icefrog nerfed the base bounty which makes winning team supports even more fucked.
Moderator
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-04-14 17:51:48
April 14 2015 17:50 GMT
#26573
i mean he was far from dead weight he went 3-1 and called out so much shit and did so much legit 5 positioning

he wasn't even the losing factor in his losing game, his support zeus was legit too

like i know he's not consistently pro level but he was doing fine in FPL idk what spicy_curry was talking about
posting on liquid sites in current year
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2015-04-14 17:59:24
April 14 2015 17:57 GMT
#26574
On April 15 2015 02:40 Sn0_Man wrote:
Show nested quote +
On April 15 2015 02:39 BluemoonSC wrote:
On April 15 2015 02:12 Comeh wrote:
On April 15 2015 02:10 Sn0_Man wrote:
comeback mechanics remain unjustifiable and fundamentally flawed and cannot be numerically tweaked to be both relevant and unharmful.

Unless, of course, you always want games that end up in highground defences being hte most important part of the game.

Honestly, most of the strong heroes (besides troll) only need some small tweaks. Jugg will be balanced iwth a 1.6 BAT. Sniper will be balanced with a CD on shrapnel (even if its short like 5-7 seconds), and so on.


its that or I think removing the vision it grants is probably good so that sniper can still have a way to escape an early gank

i think we need to stop calling it a "comeback" mechanic bc its apparent that it keeps leads down to a minimum early in order to keep the game closer as you get into the mid game.

it just leads to retarded scenarios where if you're a support and you're winning you get next to no gold/xp for a kill..but if you're losing heavily early on and you get 2 kills suddenly that's your blink dagger and a million xp.

well u could call it "artificial lead suppression" if u want
i prefer
"Artificial Skill Suppression" for acronym reasons. And because it sounds a lot less justifiable, because its not.


hehehe I like the way you think.

like I get that people want to be able to recover from the laning phase, but I don't think it is fair or equitable for every hero. and in all honesty playing a support this patch is miserable. I used to support for my friends when we would stack and do lower level CEVO tournaments before this patch and I didn't mind..now its torture for me.

it unfortunately fosters a particular type of play that is unenjoyable to play with/against. when you're winning, you don't really feel like the other team deserved that win bc of one team fight that went south..but when you're losing you don't actually feel like you won. and if a game goes for 50-60 minutes when it should have been won in 20-30... shoot me.


e: wanna bring up my silencer game from yesterday. 4-0-2 at 13 minutes in...just hitting lvl 6. granted I was roaming and annoying mid and killing the top dual lane..but I don't think it's reasonable that it takes that long to hit lvl 6 after participating in 6 freaking kills.

On April 15 2015 02:41 TheYango wrote:
Show nested quote +
On April 15 2015 02:39 BluemoonSC wrote:
its that or I think removing the vision it grants is probably good so that sniper can still have a way to escape an early gank

Removing the vision granting is like the opposite of how the hero should be nerfed, because the skill is the exact same when you're losing and defending high ground and only really weaker when you're winning and trying to push towers, lol.


dunno..my only complaint with the skill was during the laning phase, personally, but we all know im not playing at the highest level of play. I also prefer to play heroes that are anti-sniper so there's that
LiquidDota Staff@BluemoonGG_
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 14 2015 18:08 GMT
#26575
They really do need to bring back assist and bounty gold for the winning team. And maybe maximum amount of gold/xp you can get from the comeback system to make fights more predictable when you have a big lead.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Acritter
Profile Joined August 2010
Syria7637 Posts
April 14 2015 18:32 GMT
#26576
They just need to fix their damn game concepts. The advantage for winning a teamfight shouldn't be the gold earned from winning that teamfight, it should be the space you create from opening up the map thanks to the enemy team's deaths. The solution to being behind shouldn't be forcing fights, it should be clever use of the map so as to get more out of it than the enemy team does. The weakness of a lineup based around early fighting and midgame timings should be poor control of the map, not poor teamfights. Games should be decided more on a series of strategic decisions made throughout the course of the game rather than on a few split-second timings in teamfights that even the best players can mess up through no real fault of their own.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
April 14 2015 18:57 GMT
#26577
On April 15 2015 02:41 Plansix wrote:
Show nested quote +
On April 15 2015 02:39 BluemoonSC wrote:
On April 15 2015 02:12 Comeh wrote:
On April 15 2015 02:10 Sn0_Man wrote:
comeback mechanics remain unjustifiable and fundamentally flawed and cannot be numerically tweaked to be both relevant and unharmful.

Unless, of course, you always want games that end up in highground defences being hte most important part of the game.

Honestly, most of the strong heroes (besides troll) only need some small tweaks. Jugg will be balanced iwth a 1.6 BAT. Sniper will be balanced with a CD on shrapnel (even if its short like 5-7 seconds), and so on.


its that or I think removing the vision it grants is probably good so that sniper can still have a way to escape an early gank

i think we need to stop calling it a "comeback" mechanic bc its apparent that it keeps leads down to a minimum early in order to keep the game closer as you get into the mid game.

it just leads to retarded scenarios where if you're a support and you're winning you get next to no gold/xp for a kill..but if you're losing heavily early on and you get 2 kills suddenly that's your blink dagger and a million xp.

Position 5 on the winning team is the saddest man in dota.


Bit comfused on this. Nothing worse than being a brown boots wand maiden because your team is getting slaughtered and every time you help in fights you just pop instantly.
☭☭☭☭☭☭☭☭☭
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 14 2015 19:02 GMT
#26578
On April 15 2015 03:57 Mecha King Ghidorah wrote:
Show nested quote +
On April 15 2015 02:41 Plansix wrote:
On April 15 2015 02:39 BluemoonSC wrote:
On April 15 2015 02:12 Comeh wrote:
On April 15 2015 02:10 Sn0_Man wrote:
comeback mechanics remain unjustifiable and fundamentally flawed and cannot be numerically tweaked to be both relevant and unharmful.

Unless, of course, you always want games that end up in highground defences being hte most important part of the game.

Honestly, most of the strong heroes (besides troll) only need some small tweaks. Jugg will be balanced iwth a 1.6 BAT. Sniper will be balanced with a CD on shrapnel (even if its short like 5-7 seconds), and so on.


its that or I think removing the vision it grants is probably good so that sniper can still have a way to escape an early gank

i think we need to stop calling it a "comeback" mechanic bc its apparent that it keeps leads down to a minimum early in order to keep the game closer as you get into the mid game.

it just leads to retarded scenarios where if you're a support and you're winning you get next to no gold/xp for a kill..but if you're losing heavily early on and you get 2 kills suddenly that's your blink dagger and a million xp.

Position 5 on the winning team is the saddest man in dota.


Bit comfused on this. Nothing worse than being a brown boots wand maiden because your team is getting slaughtered and every time you help in fights you just pop instantly.


Because the bounty system was removed, the position 5 player on the winning team gets shit for every kill s/he helps with. This will never change as long as the team is ahead. Its one of the fucked up parts of the current system, because the position 5 support says weak and under farmed until the team looses their lead.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2015-04-14 19:17:10
April 14 2015 19:12 GMT
#26579


cant believe that is real lol...kinda sad really
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 14 2015 19:14 GMT
#26580
You know, Ghost ship has to be one of the coolest spells in dota.

man kunkka what a hero.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Prev 1 1327 1328 1329 1330 1331 10601 Next
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #260
EmpressLilyy42
Liquipedia
PiG Sty Festival
12:00
PiGFest Finals Day
Serral vs SolarLIVE!
PiGStarcraft2404
IntoTheiNu 999
ComeBackTV 822
TaKeTV 543
IndyStarCraft 294
Rex138
3DClanTV 101
EnkiAlexander 77
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft2404
IndyStarCraft 294
Rex 138
BRAT_OK 64
EmSc Tv 11
StarCraft: Brood War
Horang2 733
actioN 438
Soulkey 310
firebathero 165
sorry 86
Zeus 74
Hm[arnc] 47
Shine 46
Sharp 40
Bale 28
[ Show more ]
Rock 21
IntoTheRainbow 15
Dewaltoss 4
Dota 2
qojqva4700
Counter-Strike
byalli887
Super Smash Bros
Mew2King145
Other Games
Grubby2110
Liquid`RaSZi1977
FrodaN1240
KnowMe107
White-Ra95
Livibee66
Organizations
Other Games
EGCTV960
gamesdonequick833
StarCraft 2
EmSc Tv 11
EmSc2Tv 11
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 41
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2835
• Nemesis1956
Other Games
• imaqtpie643
Upcoming Events
Afreeca Starleague
16h 32m
hero vs ggaemo
Larva vs Mong
The Patches Monday
22h 32m
Afreeca Starleague
1d 16h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 17h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.