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Official 'what is Dota anymore' discussion - Page 1331

Forum Index > Dota 2 General
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Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-04-14 20:47:47
April 14 2015 20:45 GMT
#26601
On April 15 2015 05:41 SpiritoftheTunA wrote:
you could make an argument for 414 (or worse imo, 144) on support, but of course giving up extra nuke damage is always iffy


Yeah exactly! Like to me what Tusk offers is the mix of control between his skills, but at 1 point sigil is pretty mediocre and 1 point in either of the other skills means low dmg and also hurts the usefulness of those abilities.

Like 414 could possibly work out because snowball is something you use defensively or for the stun a lot, but 1 point snowball has a short stun duration. Giving up stun duration + dmg seems too steep.

I don't really know if 1-4-4 works. The dmg from shards is Tusk's most reliable damage and with the CD reduction going down to 12 it's his most re-usable skill early on. 18 -> 12 feels pretty important to having a Tusk that's able to keep doing stuff after the first combo.
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SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 14 2015 20:50 GMT
#26602
yea but in the end without super clutch snowball usage, you'd rather have like a veno if you don't need the stuns and lion if you do... or an ogre for a fatass that runs at you... so p6's point stands? bulkiness isn't a huge factor on supports anyway
posting on liquid sites in current year
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-04-14 20:56:28
April 14 2015 20:53 GMT
#26603
On April 15 2015 05:50 SpiritoftheTunA wrote:
yea but in the end without super clutch snowball usage, you'd rather have like a veno if you don't need the stuns and lion if you do... or an ogre for a fatass that runs at you... so p6's point stands? bulkiness isn't a huge factor on supports anyway


Maybe, but my point was sort of Tusk could be cool except the scaling. If 1-4-4 or 4-1-4 was more viable (or something changed with sigil) he'd have something unique to offer with snowballs saves & initiations, shard area denial, and sigil's ability to aggressively catch people out of position.

EDIT Or maybe it's all fine and you could just like give him Ogre Magi's hp regen and things would work out. Who knows.
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Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2015-04-14 20:57:01
April 14 2015 20:56 GMT
#26604
cold feet level 1 in a tri on tri okay

tusk would be cool if he could snowball to his sigil
High Risk Low Reward
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 14 2015 20:58 GMT
#26605
If you could somehow control the way shards "faced" when you used them would be a pretty big buff. Right now to use them to maximum effect and not block your fellow team mates, you need to be almost in a face off with the enemy hero.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2015-04-14 21:01:47
April 14 2015 21:00 GMT
#26606
how would you do that without a clunky interface

what if your snowball stopped at your shards
High Risk Low Reward
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 14 2015 21:12 GMT
#26607
Tusk is one of those heroes that likes to have max points in all of his skills, but doesn't do enough with the points to make it worth the investment. I guess if he gets a good start, then it works, but he is probably one of the least useful 3s that you can pick, and he's pretty bad as a straight support.

Snowball also can really fuck over your team. I really think that is his worst skill as the best chance to use it is after an already won teamfight.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-04-14 21:13:45
April 14 2015 21:13 GMT
#26608
an ability that clumps ur own team and puts them at a predictable location is always gonna be suspect.

very powerful, but suspect.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 14 2015 21:19 GMT
#26609
If only your team mates could bail out of snowball along the way. Or jump in along the way. God what a train wreck that would be.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
April 14 2015 21:20 GMT
#26610
On April 15 2015 06:13 Sn0_Man wrote:
an ability that clumps ur own team and puts them at a predictable location is always gonna be suspect.

very powerful, but suspect.


Agreed, but early game it's much less suspect, and late game you use the snowball in the middle of the fight to save allies, not bring them in. A skill that punishes poor players and rewards good ones, count me in!
Any sufficiently advanced technology is indistinguishable from magic
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2015-04-14 21:24:41
April 14 2015 21:24 GMT
#26611
Tusk is one of the most fun heroes to play if you know you're a good deal better then your opponents though.
Call me Marge Simpson cuz I love you homie
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 14 2015 21:25 GMT
#26612
The ability would be considerably more useful without all the gimmicky stuff of 'you can put other people in it!!!!' Just make it simple. You charge the snowball with only Tusk in it, longer charge time means faster ball and longer stun. Same way of moving as now, same synergy with all of his skills, less chance of stupid disaster happening.

Like I can't ever see a reason I would want to get me and 2 buddies in a sub 100 aoe hurling at an enemy if I could do the same with just me. That would at least make it useful IMO.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
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Profile Blog Joined April 2010
United States7542 Posts
April 14 2015 21:26 GMT
#26613
On April 15 2015 06:25 Jinxed wrote:
The ability would be considerably more useful without all the gimmicky stuff of 'you can put other people in it!!!!' Just make it simple. You charge the snowball with only Tusk in it, longer charge time means faster ball and longer stun. Same way of moving as now, same synergy with all of his skills, less chance of stupid disaster happening.

Like I can't ever see a reason I would want to get me and 2 buddies in a sub 100 aoe hurling at an enemy if I could do the same with just me. That would at least make it useful IMO.


Because your buddies are invulnerable when inside the snowball meaning that that stunned carry standing next to you won't get blown up.
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PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2015-04-14 21:29:27
April 14 2015 21:26 GMT
#26614
being able to suck people into it is nice. a 4.5(?) second invuln is pretty dang valuable

dont make the stun scale with time, just give it a decent base stun time instead of this .25 sec per level shit
Call me Marge Simpson cuz I love you homie
Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
April 14 2015 21:28 GMT
#26615
What if snowball could be stopped during the roll, and people could get out as well? Maybe even a slow the snowball targets that scales , kind of like adding frozen sigil in. Then maybe replace sigil with a passive aoe where people trying to attack or use a spell in a 600 range have a 25% chance to take their attack or spell back at 75/100/125/150% power. Only the damage would reflect, and the main target would still be hit for the normal damage and debuffs. He could have a better initiating role where he forces the enemy to split up, kill him immediately, or use lots of healing to fight him.
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-04-14 21:32:22
April 14 2015 21:31 GMT
#26616
On April 15 2015 06:25 Jinxed wrote:
The ability would be considerably more useful without all the gimmicky stuff of 'you can put other people in it!!!!' Just make it simple. You charge the snowball with only Tusk in it, longer charge time means faster ball and longer stun. Same way of moving as now, same synergy with all of his skills, less chance of stupid disaster happening.

Like I can't ever see a reason I would want to get me and 2 buddies in a sub 100 aoe hurling at an enemy if I could do the same with just me. That would at least make it useful IMO.

Its like a 3 man blink dagger. You, your buddy Bane and Lion all roll up on the safe lane carry and smash through the trees into them. Then you kill the support protecting the carry because you guys are just that awesome. Except it never really goes that way, but its nice in theory.

It would be better if the speed was only based on charge time, rather than number of hero. You are right on that one.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-04-14 21:34:08
April 14 2015 21:33 GMT
#26617
i mean its like tiny's toss it gets ur centaur or slardar next to them at level 1 but that doesn't make the combo viable just hilarious.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
tehh4ck3r
Profile Joined August 2013
Magrathea7084 Posts
April 14 2015 21:34 GMT
#26618
On April 15 2015 05:29 ahswtini wrote:
can you still walrus punch out of shadowblade and get the backstab damage? (i know the backstab damage wont crit)


yes
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
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Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-04-14 21:38:00
April 14 2015 21:34 GMT
#26619
On April 15 2015 06:31 Plansix wrote:
Show nested quote +
On April 15 2015 06:25 Jinxed wrote:
The ability would be considerably more useful without all the gimmicky stuff of 'you can put other people in it!!!!' Just make it simple. You charge the snowball with only Tusk in it, longer charge time means faster ball and longer stun. Same way of moving as now, same synergy with all of his skills, less chance of stupid disaster happening.

Like I can't ever see a reason I would want to get me and 2 buddies in a sub 100 aoe hurling at an enemy if I could do the same with just me. That would at least make it useful IMO.

Its like a 3 man blink dagger. You, your buddy Bane and Lion all roll up on the safe lane carry and smash through the trees into them. Then you kill the support protecting the carry because you guys are just that awesome. Except it never really goes that way, but its nice in theory.

It would be better if the speed was only based on charge time, rather than number of hero. You are right on that one.


That and/or don't have the speed based of Tusk's movement speed which makes it really wonky. I don't see why it shouldn't just have a base movespeed of 350 or 400 or something. Since it's tied to your movement speed you're sort of encouraged into items that boost movement speed, but those aren't necessarily the items you're interested in as a support.

At the very least you could have it be "150% of the fastest unit inside the snowball" which would work great in the current meta with the popularity of movespeed items.
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 14 2015 21:40 GMT
#26620
Everyone is interested in Euls. EVERYONE.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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