• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:21
CEST 20:21
KST 03:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Foreign Brood War
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august [ASL22] Ro24 Group A Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Russo-Ukrainian War Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4839 users

Official 'what is Dota anymore' discussion - Page 1027

Forum Index > Dota 2 General
Post a Reply
Prev 1 1025 1026 1027 1028 1029 10601 Next
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-03-22 00:17:22
March 22 2015 00:17 GMT
#20521
this was the nyx aghs idea i posted on reddit like a week ago

"Any hero struck by Vendetta is rendered unable to enter a magic immune state for x seconds. If the unit is already magic immune, the immunity is purged"
"fear.dankness cuts deeper than swords"
TheYango
Profile Joined September 2008
United States47024 Posts
March 22 2015 00:18 GMT
#20522
Yeah that's just needlessly complicated, lol.
Moderator
Acritter
Profile Joined August 2010
Syria7637 Posts
March 22 2015 00:20 GMT
#20523
On March 22 2015 09:15 eieio wrote:
Show nested quote +
On March 22 2015 09:14 Jinxed wrote:
On March 22 2015 09:12 eieio wrote:
why would units get stunned if they get far away that doesn't make sense for a spell that tracks you

should be the reverse you get + movement speed increases as you get closer and stuns them if you run into them like old stampede

lol

Sorry, it creates a link between tracked targets within a certain range and then if they exceed a secondary range from each other they both get stunned.

IDK, just a random idea.

that is a neat idea

It's a silly idea for the reason you stated before. It doesn't make any sense for something that happens when you're tracking something.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
eieio
Profile Blog Joined November 2009
United States14512 Posts
March 22 2015 00:20 GMT
#20524
On March 22 2015 09:20 Acritter wrote:
Show nested quote +
On March 22 2015 09:15 eieio wrote:
On March 22 2015 09:14 Jinxed wrote:
On March 22 2015 09:12 eieio wrote:
why would units get stunned if they get far away that doesn't make sense for a spell that tracks you

should be the reverse you get + movement speed increases as you get closer and stuns them if you run into them like old stampede

lol

Sorry, it creates a link between tracked targets within a certain range and then if they exceed a secondary range from each other they both get stunned.

IDK, just a random idea.

that is a neat idea

It's a silly idea for the reason you stated before. It doesn't make any sense for something that happens when you're tracking something.

I don't mean for track, I just mean it's a neat idea

still doesn't make sense in the context of track imo
LiquidDota Staff
TL+ Member
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 22 2015 00:21 GMT
#20525
On March 22 2015 09:17 l3loodraven wrote:
this was the nyx aghs idea i posted on reddit like a week ago

"Any hero struck by Vendetta is rendered unable to enter a magic immune state for x seconds. If the unit is already magic immune, the immunity is purged"

This is ludicrously overpowered, pretty sure nothing comes close to this in the game besides like RP, BM roar, or Bat on a 5 second bkb holder.
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-03-22 00:37:06
March 22 2015 00:21 GMT
#20526
what's complicated about it? nyx needs a buff, and he relies almost entirely on lockdown and magic damage, especially against good players who won't often be caught out by his invisibility. i think this is exactly the kind of unique aghs buff icefrog would go for.

On March 22 2015 09:21 Nevuk wrote:
Show nested quote +
On March 22 2015 09:17 l3loodraven wrote:
this was the nyx aghs idea i posted on reddit like a week ago

"Any hero struck by Vendetta is rendered unable to enter a magic immune state for x seconds. If the unit is already magic immune, the immunity is purged"

This is ludicrously overpowered, pretty sure nothing comes close to this in the game besides like RP, BM roar, or Bat on a 5 second bkb holder.
none of those heroes need a 4.2k gold item to lockdown a magic immune hero.

they also all do more than just that - RP is an aoe immunity piercing stun, bat re-positions people, beast does all kinds of crazy stuff with his summons, and his passive is very underrated. nyx does nothing except kill people, and he's not even very good at that right now.
"fear.dankness cuts deeper than swords"
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 22 2015 00:33 GMT
#20527
On March 22 2015 09:21 l3loodraven wrote:
what's complicated about it? nyx needs a buff, and he relies almost entirely on lockdown and magic damage, especially against good players who won't often be caught out by his invisibility. i think this is exactly the kind of unique aghs buff icefrog would go for.

Show nested quote +
On March 22 2015 09:21 Nevuk wrote:
On March 22 2015 09:17 l3loodraven wrote:
this was the nyx aghs idea i posted on reddit like a week ago

"Any hero struck by Vendetta is rendered unable to enter a magic immune state for x seconds. If the unit is already magic immune, the immunity is purged"

This is ludicrously overpowered, pretty sure nothing comes close to this in the game besides like RP, BM roar, or Bat on a 5 second bkb holder.
none of those heroes need a 4.2k gold item to lockdown a magic immune hero.

None of them REMOVE magic immunity either though. (And bat generally needs at least a blink to use his ult). That's what I find overpowered about it. Abyssal is the item meant for that purpose and nyx can already buy one of those for a less over the top difference.

The other part, preventing them from activating a magic immune state, er I guess it would be easier to treat it like doom does and mute items/spells. Depending on how you worked the duration I think it would be fine.

A different way to execute a strengthening of vendetta dealing with magic immunity could be to say that it applies a debuff to the enemy hit by vendetta that allows nyx to use 0/1/2 (depending on his level) spells/items on them as pure damage that pierces bkb within the next 10 seconds or something. Which makes it more niche of an item and forces nyx to actually open with vendetta and get off a spell (difference between this and original suggestion is that this allows only nyx to pierce the bkb) which becomes harder to do vs good opponents.
Acritter
Profile Joined August 2010
Syria7637 Posts
March 22 2015 00:34 GMT
#20528
On March 22 2015 09:20 eieio wrote:
Show nested quote +
On March 22 2015 09:20 Acritter wrote:
On March 22 2015 09:15 eieio wrote:
On March 22 2015 09:14 Jinxed wrote:
On March 22 2015 09:12 eieio wrote:
why would units get stunned if they get far away that doesn't make sense for a spell that tracks you

should be the reverse you get + movement speed increases as you get closer and stuns them if you run into them like old stampede

lol

Sorry, it creates a link between tracked targets within a certain range and then if they exceed a secondary range from each other they both get stunned.

IDK, just a random idea.

that is a neat idea

It's a silly idea for the reason you stated before. It doesn't make any sense for something that happens when you're tracking something.

I don't mean for track, I just mean it's a neat idea

still doesn't make sense in the context of track imo

Oh, okay, that makes more sense to me.

Still feels kind of like a mix of Dream Coil and Tether, but I won't complain.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
tehh4ck3r
Profile Joined August 2013
Magrathea7084 Posts
March 22 2015 00:37 GMT
#20529
i just want to see more agi heroes get aghs upgrades

the last agi heroes that got aghs upgrades were 6.72 gyro and meepo
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2015-03-22 00:38:50
March 22 2015 00:38 GMT
#20530
On March 22 2015 09:16 Nevuk wrote:
I really wish they just got rid of the 6.82 comeback mechanics entirely. It feels lazy and it was really obviously not tested sufficiently with the way it got changed practically every day after it was released. If they wanted to nerf pushing/death balling everything else they did was sufficient for that. Also there were already comeback mechanics in place in the form of killstreak bounties - those weren't hidden information the way the 6.82 changes are. I've yet to hear anyone actually defend the comeback mechanics 100% in their current state.

edit -
I think if you want BH to have an aghs have it change something not specifically about the ult - like give shuriken bounce global range so you can throw a shuriken at any target and hit every tracked target

Those previous mechanics did nothing. Seriously I don't get how people are able to say the games before were interesting at all. Whoever took the first three towers first went on to win the game. The entire game was decided 10 minutes in and the rest of it was just played out for show. God forbid you lost a T2 or two, then at that point the enemy pretty much had to try to throw.

There was no punishment for forcing highground. You could literally try 4-5 times before anything of importance happened. There was no late game at all and it didn't matter anyways even if you got there because the item advantages on supports meant that they were about as farmed as the opposing cores would ever get.

Sorry, but I prefer the game not be decided on one teamfight 15 minutes in. Making teams have to respect defender's advantage is the way to go, though again a small change to buybacks is certainly in order to make 7v5s less worth it.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-03-22 00:41:18
March 22 2015 00:40 GMT
#20531
...? plenty of games went to lategame...? plenty of games weren't decided 25 minutes in...? TI4 avg game length was longer than TI3's? etc? EG DK and C9 were all winning games based on outgreeding and outfinessing with more lategame focused comps?

it's so silly when people suggest the entire TI4 meta was identical to the TI4 finals series
posting on liquid sites in current year
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
March 22 2015 00:45 GMT
#20532
I'm not suggesting that, I'm saying pubs only. Pro meta wasn't that way until VG and Newbee played at their best.

There was no point in playing out a game that was 5-0 on towers. 4-0 was even absurdly hard. Once you were down by towers you were at the mercy of the other team, and unless they decided not to defend their own towers you couldn't force the issue.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2015-03-22 00:48:15
March 22 2015 00:46 GMT
#20533
On March 22 2015 09:38 Jinxed wrote:
Show nested quote +
On March 22 2015 09:16 Nevuk wrote:
I really wish they just got rid of the 6.82 comeback mechanics entirely. It feels lazy and it was really obviously not tested sufficiently with the way it got changed practically every day after it was released. If they wanted to nerf pushing/death balling everything else they did was sufficient for that. Also there were already comeback mechanics in place in the form of killstreak bounties - those weren't hidden information the way the 6.82 changes are. I've yet to hear anyone actually defend the comeback mechanics 100% in their current state.

edit -
I think if you want BH to have an aghs have it change something not specifically about the ult - like give shuriken bounce global range so you can throw a shuriken at any target and hit every tracked target

Those previous mechanics did nothing. Seriously I don't get how people are able to say the games before were interesting at all. Whoever took the first three towers first went on to win the game. The entire game was decided 10 minutes in and the rest of it was just played out for show. God forbid you lost a T2 or two, then at that point the enemy pretty much had to try to throw.

There was no punishment for forcing highground. You could literally try 4-5 times before anything of importance happened. There was no late game at all and it didn't matter anyways even if you got there because the item advantages on supports meant that they were about as farmed as the opposing cores would ever get.

Sorry, but I prefer the game not be decided on one teamfight 15 minutes in. Making teams have to respect defender's advantage is the way to go, though again a small change to buybacks is certainly in order to make 7v5s less worth it.

The previous kill streak mechanics did nothing? They had some effect. They didn't do a lot, but that wasn't the point. The point was that it was obvious what was gained/lost instead of this bullshit 10k swing from a single gank without either team knowing. I know the kill streak mechanics were relatively pointless in comparison to current mechanics, I wasn't suggesting that the kill streak mechanics were replacements (they're still in the game).

And really, unless you're literally ONLY referring to TI4 finals I have no idea what the rest of your post is about.

To me this really has been the worst pub patch since drow/centaur ult change era. Yes, it makes pro games more exciting but I really don't care about that.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-22 00:54:18
March 22 2015 00:50 GMT
#20534
EG and DK had been playing very lategame-oriented multi-core strats for pretty much the majority of the preceding year due to the development of the offlaner as the tempo hero rather than mid after the post-TI3 offlane changes.

The very push-oriented game at TI4 can be attributed to how 6.81b altered how the game played only a month prior to the event (and 6.81 itself only a month before that)

Basically Valve please stop patching the game just 1-2 month before the event. We get more refined games when we have an older patch that's relatively figured out (TI2), while a comparatively fresh patch leads to lopsided draft-decided games more often when many teams aren't on the same page (TI3/TI4).
Moderator
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
March 22 2015 01:11 GMT
#20535
Really the best way to fix the problem would be to only allow teams to buy back with reliable gold and the gold gained from the comback mechanic is no longer reliable. The comback mechanic is fine, it makes the game more difficult to end but what is not fine is using that gold as the team defending highgruond to buyback.
High Risk Low Reward
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2015-03-22 01:21:27
March 22 2015 01:19 GMT
#20536
There are no inherent problems with buyback any more than there were inherent problems with the split pushing of TI3 or the aggression of TI4.

People need to differentiate between the inability of teams to understand and play the game with issues of the game itself
When in doubt, just believe in yourself and press buttons
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-03-22 01:24:30
March 22 2015 01:24 GMT
#20537
The thing that I dislike about the comeback mechanic is the way it encourages the winning team to avoid fights.

It makes for really campy get-more-ahead farm games, which I find inherently less entertaining as a spectator even if there is a lot of strategy underneath. The TI4 meta had its downsides, but it was also amazing to see kill-per-minute games become the standard in pro dota.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2015-03-22 01:31:14
March 22 2015 01:24 GMT
#20538
comeback mechanic is broken and cant be fixed until it gets removed

i never intended to say buyback cuz buyback is fine
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Acritter
Profile Joined August 2010
Syria7637 Posts
March 22 2015 01:41 GMT
#20539
On March 22 2015 10:24 teddyoojo wrote:
comeback mechanic is broken and cant be fixed until it gets removed

i never intended to say buyback cuz buyback is fine

And to think I was seriously considering this point of view. I was going to say that without buyback the game becomes too swingy and dependent on a single mistake at the wrong time, as opposed to the current system where it has to be two mistakes in a row.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Belisarius
Profile Joined November 2010
Australia6233 Posts
March 22 2015 01:58 GMT
#20540
The comeback mechanic significantly improved pubs, in my opinion. People are much smarter about diving, and it's really nice when you're losing to know that the other team can always throw. It really keeps people engaged and teams together.

Of course the reverse - when there's that one guy who still doesn't care and keeps trying to feed his godlike - is stressful as hell, but the guys who still don't care are probably going to make for shit games no matter what.

On the whole I think comeback is a net improvement in pubs and a net loss in pro games.
Prev 1 1025 1026 1027 1028 1029 10601 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#127
Nicoract vs HeRoMaRinELIVE!
Serral vs Cure
RotterdaM978
IndyStarCraft 241
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 978
PiGStarcraft683
IndyStarCraft 241
StarCraft: Brood War
Calm 4072
Britney 911
firebathero 155
hero 107
Dewaltoss 74
Liquid`Ret 58
scan(afreeca) 15
ajuk12(nOOB) 14
Dota 2
The International128181
Gorgc11603
singsing2924
XBOCT261
Counter-Strike
fl0m6815
shoxiejesuss1835
Super Smash Bros
Mew2King87
Heroes of the Storm
Liquid`Hasu324
Other Games
Grubby2122
Liquid`RaSZi897
FrodaN625
Beastyqt466
Hui .169
ToD133
DeMusliM118
KnowMe112
QueenE74
ArmadaUGS74
Livibee71
Trikslyr42
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 51
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV313
League of Legends
• Jankos1399
• TFBlade928
Other Games
• imaqtpie797
• Shiphtur286
Upcoming Events
CranKy Ducklings
15h 39m
PiG Sty Festival
17h 39m
Zoun vs Solar
SHIN vs Maru
Patches Events
21h 39m
Sparkling Tuna Cup
1d 15h
PiG Sty Festival
1d 17h
TBD vs Reynor
Serral vs TBD
OSC
1d 21h
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
5 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.