|
On March 22 2015 08:56 Jinxed wrote:Show nested quote +On March 22 2015 08:56 eieio wrote: my stats would be better if you fukers didn't keep that Secret Canada team thread open then close it later after you rejected my report That thread was too good to close. I could not find it in my heart to rid the world of Drop Bear's post so quickly. I shitposted like 5 times in that thread I actually can't argue with that at all lol
|
On March 21 2015 19:06 eieio wrote: do u really live in japan harodihg
why can't I sleep harodihg
Yes
And too much sugar intake during the day - try to limit it for a couple days and you'll notice yourself easier to aleep
|
On March 21 2015 18:35 CorsairHero wrote: do you have AMA everyday
I hold AMAs daily AMA
|
he doesnt live in japan he's a dirty liar
|
|
|
On March 22 2015 08:37 TheYango wrote:Show nested quote +On March 22 2015 08:07 Acritter wrote: You mean the mechanic which never should have been put in the game in the first place, and which only became a thing because they overbuffed a set of heroes that facilitated early pushes and because they made clumsy changes to the offlane which allowed all three cores to come online at the same time?
Yeah, they should probably fix it. IDK I have really mixed feelings about the changes to offlane, because on the one hand while having an offlane tempo-carrying hero rather than mid opens up some really stupid possibilities for mid, it's not like pre-change the offlane was any more interesting. I fully admit that the pre-TI3 offlane was ridiculously stagnant in terms of hero count. That was a flaw with it for sure. However, it wasn't an inescapable flaw. It could have been addressed with hero changes instead of lane changes. Heroes that were extremely low in use could have been given some kind of buff to allow them to get something and just gone for it. The dynamic of a slower offlane definitely added to the game, because it made all three lanes extremely different in how they were executed. Right now, the game has shifted to what is essentially triple solo lanes with the supports sort of tacked on as jungle, babysit, or roam. Safelane is slightly more secure, offlane is slightly riskier, and midlane is slightly farmier, but they're still very similar overall and even more so when compared to pre-TI3 lane arrangements.
Really, the game ought to be balanced with hero buffs and nerfs more than anything, because heroes are what the game is about. Changing the fundamental mechanics, especially with adding complicated features that players are required to memorize, will only make the game more difficult for new players to grasp and lower the overall life of it.
|
Tuna does yeasayer have any good songs other than ambling alp and do they have any songs that are better than the memory tapes remix of ambling alp
I realized that my sig is from a song produced by Anand Wilder so I can't hate him that much
|
Ok since eieio brought up reportstats I looked mine up, and below the stats I found this graph:
![[image loading]](http://i.imgur.com/UAUrj6Z.jpg)
Does this make any more sense when you have more reports? I don't understand that graph.
|
the inhouse thread is heating up. i'll watch from a safe distance.
|
On March 22 2015 08:28 tehh4ck3r wrote: batrider is fine, nerfing euls and mask of madness is also indirectly nerfing him
nerf mask of madness (this also nerfs juggernaut) nerf juggernaut some more anyway (make linkens actually block omnislash) nerf sniper (seriously fuck shrapnel) nerf troll buff linkens (cut down on the recipie cost, a lot) make bkb sellable more atos buffs pipe buffs alchemist buffs skadi AS/MS slow nerf bounty hunter/nyx/lone druid get some super imba aghs upgrade
What would Nyx's Aghs be? Moar damage or it gaining charges is all I can really think of. BH Probably even has a harder aghs to come up with. AOE track?
|
You could probably just make it so that track gives twice as much gold or something.
That might be kind of broken though cause a 4pos bh can farm a pretty fast aghs.
|
Track creates a temporary link between targets that stuns if they get too far apart.
Boom.
|
United States47024 Posts
BH Agh should just give it -armor again.
|
why would units get stunned if they get far away that doesn't make sense for a spell that tracks you
should be the reverse you get + movement speed increases as you get closer and stuns them if you run into them like old stampede
lol
|
On March 22 2015 08:56 Jinxed wrote: That thread was too good to close. I could not find it in my heart to rid the world of Drop Bear's post so quickly. dont forget the drake memes, those were pure class
|
On March 22 2015 09:12 eieio wrote: why would units get stunned if they get far away that doesn't make sense for a spell that tracks you
should be the reverse you get + movement speed increases as you get closer and stuns them if you run into them like old stampede
lol Sorry, it creates a link between tracked targets within a certain range and then if they exceed a secondary range from each other they both get stunned.
IDK, just a random idea.
|
Wait what if aghs track caused the tracked person to lose extra gold
|
On March 22 2015 09:14 Jinxed wrote:Show nested quote +On March 22 2015 09:12 eieio wrote: why would units get stunned if they get far away that doesn't make sense for a spell that tracks you
should be the reverse you get + movement speed increases as you get closer and stuns them if you run into them like old stampede
lol Sorry, it creates a link between tracked targets within a certain range and then if they exceed a secondary range from each other they both get stunned. IDK, just a random idea. that is a neat idea
|
I really wish they just got rid of the 6.82 comeback mechanics entirely. It feels lazy and it was really obviously not tested sufficiently with the way it got changed practically every day after it was released. If they wanted to nerf pushing/death balling everything else they did was sufficient for that. Also there were already comeback mechanics in place in the form of killstreak bounties - those weren't hidden information the way the 6.82 changes are. I've yet to hear anyone actually defend the comeback mechanics 100% in their current state.
edit - I think if you want BH to have an aghs have it change something not specifically about the ult - like give shuriken bounce global range so you can throw a shuriken at any target and hit every tracked target
|
On March 22 2015 09:07 Mecha King Ghidorah wrote:Show nested quote +On March 22 2015 08:28 tehh4ck3r wrote: batrider is fine, nerfing euls and mask of madness is also indirectly nerfing him
nerf mask of madness (this also nerfs juggernaut) nerf juggernaut some more anyway (make linkens actually block omnislash) nerf sniper (seriously fuck shrapnel) nerf troll buff linkens (cut down on the recipie cost, a lot) make bkb sellable more atos buffs pipe buffs alchemist buffs skadi AS/MS slow nerf bounty hunter/nyx/lone druid get some super imba aghs upgrade What would Nyx's Aghs be? Moar damage or it gaining charges is all I can really think of. BH Probably even has a harder aghs to come up with. AOE track? Makes you immune to detection. I mean, it's mega broken, but people would probably start picking Nyx as a core then. And for BH, his ult starts giving a damage amp.
LD might be a little tricky, because if memory serves, the WC3 DotA spell that Aghs works with is the same one that Synergy is based off of (something from the ladder Goblin Tinker). Krob Witchcraft uses the same thing, which is why she doesn't have an Aghs. I think Tiny ult might use the same as well, which would mean it's been done before, but I'm not certain (I think it uses unit upgrade shenanigans instead). It could always just not perfectly follow Warcraft 3, though.
|
|
|
|
|
|