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On July 30 2014 07:56 misirlou wrote:Show nested quote +On July 30 2014 07:50 Shaella wrote:On July 30 2014 07:40 misirlou wrote:On July 30 2014 07:27 Qbek wrote: TBH TBA is totally overrated That's why they invited TBD over TBA omg check the liquipedia page scrub, TBA got invited (alongside other such prestigious teams like TBA and TBA TBD is going through the quals, because they suck. TBA and TBA got invited because they were too weak to make it through quals. TBD can make it easy unless they meet TBD early and they knock each other out. That probably won't happen because the whole thing is rigged for TBD to win oh god here we go with this rigging shit again
TBA and TBA are both WAY better than TBD, what has TBD done in the past few months? Nothing. They lost to TBD for gods sake.
Meanwhile TBA and TBA have consistently placed highly at most tournaments they've been in.
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anyione else think they shoudl remove midas from the game?
just sayin
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Why remove midas? I get so many free wins when people buy that item.
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On July 30 2014 08:24 Torte de Lini wrote: Remove Blink Dagger too are you high?
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Everyone should get an ability to blink that is on a really long cool down. That would be balanced and totally not like Superior Moba in any way.
Keep blink dagger, just tweek it a little plz.
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On July 30 2014 08:24 Torte de Lini wrote: Remove Blink Dagger too
just make it expensive enough that it is hard to rush for supports, maybe 2800 gold or something.
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On July 30 2014 08:27 idonthinksobro wrote:just make it expensive enough that it is hard to rush for supports, maybe 2800 gold or something. alright i quit dota
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On July 30 2014 08:27 idonthinksobro wrote:just make it expensive enough that it is hard to rush for supports, maybe 2800 gold or something.
blink dagger is awesome, and you are a bad person for making it more expensive for my "blank" hero
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United Kingdom14103 Posts
i dont like mek, we should remove it
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On July 30 2014 08:29 Gosi wrote:Show nested quote +On July 30 2014 08:27 idonthinksobro wrote:On July 30 2014 08:24 Torte de Lini wrote: Remove Blink Dagger too just make it expensive enough that it is hard to rush for supports, maybe 2800 gold or something. alright i quit dota
no you won't, nobody ever quits dota. Blink dagger will get nerfed one way or another i much rather have a 0 mana dagger that is more expensive than a dagger that costs mana to use.
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United Kingdom14103 Posts
dagger with mana cost sucked balls on some heroes
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RIP sandking without arcane boots if blink got its manacost back
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United States47024 Posts
On July 30 2014 08:36 idonthinksobro wrote:Show nested quote +On July 30 2014 08:29 Gosi wrote:On July 30 2014 08:27 idonthinksobro wrote:On July 30 2014 08:24 Torte de Lini wrote: Remove Blink Dagger too just make it expensive enough that it is hard to rush for supports, maybe 2800 gold or something. alright i quit dota no you won't, nobody ever quits dota. Blink dagger will get nerfed one way or another i much rather have a 0 mana dagger that is more expensive than a dagger that costs mana to use. Why?
Dagger costing no mana essentially means there's no downside to using it as a general map mobility item item because it doesn't cost anything to use it on CD to get places faster. I'm not sure I like that function of the item and I think having that ability to move around the map like that be generally available to so many heroes isn't necessarily good for the game as a whole.
The primary function of the item is as an engagement item to enter fights. I don't see why it needs to basically be given the secondary map mobility function for free. While I understand the intent of opening up it's usability by heroes that need one but don't have the baseline mana to support it easily if it cost mana, I think there's a balance that can be achieved with a non-zero mana cost that doesn't become overly prohibitive for those heroes while still making people think for a second before using it on CD to zip around the map.
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On July 30 2014 08:45 TheYango wrote:Show nested quote +On July 30 2014 08:36 idonthinksobro wrote:On July 30 2014 08:29 Gosi wrote:On July 30 2014 08:27 idonthinksobro wrote:On July 30 2014 08:24 Torte de Lini wrote: Remove Blink Dagger too just make it expensive enough that it is hard to rush for supports, maybe 2800 gold or something. alright i quit dota no you won't, nobody ever quits dota. Blink dagger will get nerfed one way or another i much rather have a 0 mana dagger that is more expensive than a dagger that costs mana to use. Why? Dagger costing no mana essentially means there's no downside to using it as a general map mobility item item because it doesn't cost anything to use it on CD to get places faster. I'm not sure I like that function of the item and I think having that ability to move around the map like that be generally available to so many heroes isn't necessarily good for the game as a whole. The primary function of the item is as an engagement item to enter fights. I don't see why it needs to basically be given the secondary map mobility function for free. While I understand the intent of opening up it's usability by heroes that need one but don't have the baseline mana to support it easily if it cost mana, I think there's a balance that can be achieved with a non-zero mana cost that doesn't become overly prohibitive for those heroes while still making people think for a second before using it on CD to zip around the map. if its not a significant cost it'll be used to zip around the map, if its too significant it hurts heros like ES and SK a lot more
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On July 30 2014 08:45 TheYango wrote:Show nested quote +On July 30 2014 08:36 idonthinksobro wrote:On July 30 2014 08:29 Gosi wrote:On July 30 2014 08:27 idonthinksobro wrote:On July 30 2014 08:24 Torte de Lini wrote: Remove Blink Dagger too just make it expensive enough that it is hard to rush for supports, maybe 2800 gold or something. alright i quit dota no you won't, nobody ever quits dota. Blink dagger will get nerfed one way or another i much rather have a 0 mana dagger that is more expensive than a dagger that costs mana to use. Why? Dagger costing no mana essentially means there's no downside to using it as a general map mobility item item because it doesn't cost anything to use it on CD to get places faster. I'm not sure I like that function of the item and I think having that ability to move around the map like that be generally available to so many heroes isn't necessarily good for the game as a whole. The primary function of the item is as an engagement item to enter fights. I don't see why it needs to basically be given the secondary map mobility function for free. While I understand the intent of opening up it's usability by heroes that need one but don't have the baseline mana to support it easily if it cost mana, I think there's a balance that can be achieved with a non-zero mana cost that doesn't become overly prohibitive for those heroes while still making people think for a second before using it on CD to zip around the map.
because i dislike the idea to have an item that i use maybe once in 5 minutes after i buy it because iam slardar or centaur and my mana pool is just enough so i can blink + stun. I just think that there are too many heros that buy it because they don't know what else to get and blink is never bad. In pro games there are now on average ~3 blink daggers each game, it used to be closer to ~1. (from memory, i think source is a datdota article)
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so what do we do now that the season is over... theres nothing to talk about !!!!
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The obvious solution to limit its map mobility would be increasing the cooldown. I wouldn't mind reintroducing the manacost either though.
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