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On July 30 2014 09:32 Ru ba wrote:Show nested quote +On July 30 2014 09:30 misirlou wrote: I think they could get away with giving blink mana cost (75 or even 100), make the item give 150 mana and cost +600 more no they couldnt because that would ruin every hero that actually needs it... It used to cost 75 to blink, but yeah, its still a bad change due to gold cost.
20 second cool down, so it might be on cool down when you need it.
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On July 30 2014 09:33 Plansix wrote:Show nested quote +On July 30 2014 09:32 Ru ba wrote:On July 30 2014 09:30 misirlou wrote: I think they could get away with giving blink mana cost (75 or even 100), make the item give 150 mana and cost +600 more no they couldnt because that would ruin every hero that actually needs it... It used to cost 75 to blink, but yeah, its still a bad change due to gold cost. 20 second cool down, so it might be on cool down when you need it.
6.78 also decreased the cooldown so it was buffed in 2 (3 if you count pudge+vs purchase) of the 3 last patches. I guess that's fair and doesn't break blink initiators.
I don't think 600 increase would break it that much, with the periodic gold increase at 10 mins you receive +250 gold than before, 350 gold is like 2 more waves (1min).
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United Kingdom14103 Posts
On July 30 2014 09:30 misirlou wrote: I think they could get away with giving blink mana cost (75 or even 100), make the item give 150 mana and cost +600 more.
I also think blink has too much range. Force staff, an item that requires a bit more skill to use has half the range and costs mana. I think that a range nerf on blink is warranted, people get away with playing too much in the backlines and engaging. Heroes which rely on a blink to initiate can afford to stand 200/300 units less away from the front youre forgetting force works on teamates and allies dude
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On July 30 2014 09:38 Targe wrote:Show nested quote +On July 30 2014 09:30 misirlou wrote: I think they could get away with giving blink mana cost (75 or even 100), make the item give 150 mana and cost +600 more.
I also think blink has too much range. Force staff, an item that requires a bit more skill to use has half the range and costs mana. I think that a range nerf on blink is warranted, people get away with playing too much in the backlines and engaging. Heroes which rely on a blink to initiate can afford to stand 200/300 units less away from the front youre forgetting force works on teamates and allies dude Sure but which item do you find more interesting/fun to play and/or watch?
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im glad none of ur are icefroawd
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Blinkdagger cooldown increased for melee and ranged heroes seperately. 20 sec for melee 24 for ranged.
Melee heroes, who actually need the mobility now still have it, but the CD makes it, so you can still have it as initiation /escape (manage your Cds. I'ts late idk how to put it in a proper sentence), while ranged heroes now don't have a ridiculous 24/7 uptime on their enemies. Numbers are adjustable obviously, but that'd be my way of going to balance Blink if I'd have to.
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I personally don't want blink dagger to get its mana cost back (preferably nerf something like range/CD) but I wouldn't be suprised if the mana cost becomes a certain % of current mana
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lets talk about what lina needs to be made viable
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lets talk about what spirit breaker needs to be made viable
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United Kingdom14103 Posts
On July 30 2014 09:42 misirlou wrote:Show nested quote +On July 30 2014 09:38 Targe wrote:On July 30 2014 09:30 misirlou wrote: I think they could get away with giving blink mana cost (75 or even 100), make the item give 150 mana and cost +600 more.
I also think blink has too much range. Force staff, an item that requires a bit more skill to use has half the range and costs mana. I think that a range nerf on blink is warranted, people get away with playing too much in the backlines and engaging. Heroes which rely on a blink to initiate can afford to stand 200/300 units less away from the front youre forgetting force works on teamates and allies dude Sure but which item do you find more interesting/fun to play and/or watch? blinku best item
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On July 30 2014 10:51 Targe wrote:Show nested quote +On July 30 2014 09:42 misirlou wrote:On July 30 2014 09:38 Targe wrote:On July 30 2014 09:30 misirlou wrote: I think they could get away with giving blink mana cost (75 or even 100), make the item give 150 mana and cost +600 more.
I also think blink has too much range. Force staff, an item that requires a bit more skill to use has half the range and costs mana. I think that a range nerf on blink is warranted, people get away with playing too much in the backlines and engaging. Heroes which rely on a blink to initiate can afford to stand 200/300 units less away from the front youre forgetting force works on teamates and allies dude Sure but which item do you find more interesting/fun to play and/or watch? blinku best item Force staff on supports leads to bigger plays. Everyone loves a good forcestaff save or initiation.
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On July 30 2014 09:48 FinestHour wrote: im glad none of ur are icefroawd
Best feeling in the world. Knowing God would just do wtv he feels like doing, instead of listening to idiotic ideas.
Communities generate so much comment noise, that it's too hard to get the good juice out.
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that's why this other game died
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On July 30 2014 10:54 TMG26 wrote:Best feeling in the world. Knowing God would just do wtv he feels like doing, instead of listening to idiotic ideas. Communities generate so much comment noise, that it's too hard to get the good juice out. Don't tell that to some people over to TL, they will tell you that they can make better games than ANYONE. Community games, best games, best ideas.
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On July 30 2014 11:03 Plansix wrote:Show nested quote +On July 30 2014 10:54 TMG26 wrote:On July 30 2014 09:48 FinestHour wrote: im glad none of ur are icefroawd Best feeling in the world. Knowing God would just do wtv he feels like doing, instead of listening to idiotic ideas. Communities generate so much comment noise, that it's too hard to get the good juice out. Don't tell that to some people over to TL, they will tell you that they can make better games than ANYONE. Community games, best games, best ideas.
That's why you are lucky to find more than 10 people in the starbow client.
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United Kingdom14103 Posts
On July 30 2014 10:58 icystorage wrote: that's why this other game died bw?
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Icefrog should just remove blink as an item and add flash.
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On July 30 2014 11:07 TMG26 wrote:Show nested quote +On July 30 2014 11:03 Plansix wrote:On July 30 2014 10:54 TMG26 wrote:On July 30 2014 09:48 FinestHour wrote: im glad none of ur are icefroawd Best feeling in the world. Knowing God would just do wtv he feels like doing, instead of listening to idiotic ideas. Communities generate so much comment noise, that it's too hard to get the good juice out. Don't tell that to some people over to TL, they will tell you that they can make better games than ANYONE. Community games, best games, best ideas. That's why you are lucky to find more than 10 people in the starbow client. But its the true successor to BW, didn't you hear? Its like Esports Jesus and a reddit darling. Its the truest RTS....fuck I can't do this.
Dawn of War 2, the for fun group RTS. Net code is shit, but god that game is just good dumb fun.
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