General Discussion - Page 567
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NB
Netherlands12045 Posts
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wurm
Philippines2296 Posts
On May 17 2012 22:41 NB wrote: no wards is better than the good old weaver scouts army.... invisible moving wards LOLOLOLOLOL. Best part is in dota1 there is a command called Patrol ;] LOL i forgot about those. Man, those old school skills were awesome and broken at the same time. lol | ||
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NB
Netherlands12045 Posts
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rabidch
United States20289 Posts
On May 17 2012 19:38 Altsa wrote: Treant is one big mess of a hero. No other hero has been reworked as often as he has been since 6.60. His skillset has always been wierd and hard to balance. Only way for Icefrog to finaly get him into -cm was to nerf his ulti to the ground. Also, this was hilarious(and sad) + Show Spoiler + ![]() xin was nerfed (3 -> 2) since then, and its a really damn hard spell to get off optimally. treant is just cast and forget, xin you have ot position to even hit if they're next to any creeps. it's really not that good. not sure why people are hating on treant | ||
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Kznn
Brazil9072 Posts
On May 17 2012 23:32 rabidch wrote: xin was nerfed (3 -> 2) since then, and its a really damn hard spell to get off optimally. treant is just cast and forget, xin you have ot position to even hit if they're next to any creeps. it's really not that good. not sure why people are hating on treant pretty hard to get a good position with xin huh? anyway, I really want to see treant more in competitive game, hoping for a buff ![]() | ||
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rabidch
United States20289 Posts
On May 17 2012 23:51 Kznn wrote: pretty hard to get a good position with xin huh? anyway, I really want to see treant more in competitive game, hoping for a buff ![]() against some common heroes (furion, chen/ench, brood, enigma) used in competitive, it is very unreliable, and it doesnt silence them either. | ||
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sekishusai
80 Posts
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Kupon3ss
時の回廊10066 Posts
On May 17 2012 20:22 TheYango wrote: I disagree. The main difference is on the hard camps. Satyrs and Wildkins are doable from level 1 because of the AI differences, meaning that it's significantly harder to disrupt Lycan's jungle pattern when he can rely on doable hard camp spawns even if his easy camp is blocked. It's not just an issue of how you clarity--there are camps that you generally wouldn't attempt at level 1/2 that are as easy as Trolls now. Satyrs and Wildkins where doable to begin with, you just have to micro a tiny bit, obviously marginally easier in DotA2 due to ai and that +1 armor that's gone now, the only thing that u couldn't take at lv1/2 was the furblogs, everything else was doable, it makes a difference at a pub level because anybody can do it in DotA2 due to dumber ai, but its essentially the same for people who actually know how to lycan jungle. | ||
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dragonborn
4781 Posts
so good *.* new Shadow Fiend Voice: (to windrunner) I guess gingers do have souls. Mm, delicious. ROFL HAHAHAHA | ||
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Qbek
Poland12923 Posts
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dragonborn
4781 Posts
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Kznn
Brazil9072 Posts
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flamewheel
FREEAGLELAND26782 Posts
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Dattish
Sweden6297 Posts
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cecek
Czech Republic18921 Posts
Mouz stable? Yeah, right. | ||
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Skullflower
United States3779 Posts
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justinpal
United States3810 Posts
On May 18 2012 05:42 cecek wrote: http://www.joindota.com/en/news/3107-mouz-replaces-fire-with-1437 Mouz stable? Yeah, right. Seems odd for a team like Mouz to let their players change constantly. It guess they aren't contracted? | ||
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Kipsate
Netherlands45349 Posts
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cecek
Czech Republic18921 Posts
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SQWKZ
Finland720 Posts
I really doubt the main gauge of validity from Valve's point of view will be who has the least swaps in the last 4 months, over performance (and possibly recognizability). Of course, if teams change rosters just before their invites, they'll be reconsidered, but I think the timeframe for this will be within reason. Don't know if Valve is in any kind of hurry with the invites. If mouz starts playing worse with 1437, they naturally have less of a chance, but imo replacing Fire can't hurt 'em. EU slots are really hard to predict atm anyway. | ||
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