On February 29 2012 06:56 Kipsate wrote: I dislike the fact that BH pretty much needs good midgame(good ganks/kills) in order to transition into a good carry, he is also fairly squishy I feel and has no real survivability outside of his regular stealth and 20% track speed(which admittedly is fast but its not a real escape). If he gets a few good ganks, he can snowball VERY fast(and provide gold for his supports, which is not to be underestimated at all) but I feel like he is a bit unreliable.
The main thing about Bounty Hunter is that you just have to be patient. You really just need one good opportunity to find your tempo, and from there just keep control of the game. Even in a hard lane, where you get almost no CS, you just need those early levels, and to slowly be able to work towards Boots/Janggo/Wand--and just be calm knowing that you just need to have a good eye for opportunities. Buy small items as you can and slowly build up your fighting power.
Starting from ~45 minutes is an FPVOD of YYF's Bounty Hunter (commentated by 2009 in Chinese as well). His early game is pretty rough--he doesn't hit level 6 until about 10 minutes. But the defining characteristic of his play is his patience. He doesn't rush to force things to happen--he just cleans up some gold and XP where he can and bides his time, siezing opportunities slowly where he can.
When it comes to teamfights, Track is just a monstrously strong skill for building the gold differential. You can 3-for-3 evenly with the other team, and so long as you have a good eye and Track targets before they die, your team can come out ~2k gold ahead from Track assist gold.
Lycan, DK, and ES not banned or picked. DK let Panda get CK+Bat as 2nd pick, and then took Axe in the first round of picks.
EDIT: Lycan, Bat, and CK get through bans game 2 as well. Hmm...
Teams tend to be very afraid of new heroes until they figure out how to play against them. The imbalance you know as opposed to the imbalance you don't.
Lycan, DK, and ES not banned or picked. DK let Panda get CK+Bat as 2nd pick, and then took Axe in the first round of picks.
EDIT: Lycan, Bat, and CK get through bans game 2 as well. Hmm...
Teams tend to be very afraid of new heroes until they figure out how to play against them. The imbalance you know as opposed to the imbalance you don't.
The bans weren't any new or drastically changed heroes though. They're heroes Panda knows DK is good at playing (and vice versa)--it's just they chose not to ban Bat/CK/Lycan.
Lycan, DK, and ES not banned or picked. DK let Panda get CK+Bat as 2nd pick, and then took Axe in the first round of picks.
EDIT: Lycan, Bat, and CK get through bans game 2 as well. Hmm...
Teams tend to be very afraid of new heroes until they figure out how to play against them. The imbalance you know as opposed to the imbalance you don't.
The bans weren't any new or drastically changed heroes though. They're heroes Panda knows DK is good at playing (and vice versa)--it's just they chose not to ban Bat/CK/Lycan.
they're experimenting with new lane setups. warlock/axe seems to be the new transition meta with axe (not to mention very good neutralization of a dark seer lane and ultimates in game 1), Panda didnt play so well in game 1 with rosh choke and game 2 with that awful start.
On February 29 2012 09:41 flamewheel wrote: Drums on Bounty Hunger is so great. With Phase, Drums, and Track you can outspeed a sprinting Slardar or a Windwalking Clinkz.
By "outspeed" you mean both of you are running at 522 MS?
On February 29 2012 09:41 flamewheel wrote: Drums on Bounty Hunger is so great. With Phase, Drums, and Track you can outspeed a sprinting Slardar or a Windwalking Clinkz.
Or you man up and go treads, armlet, and medallion.
Slardar and Clinkz with Power Treads both move at 360 movespeed. With the 44% bonus from Sprint/Windwalk that's 518. Bounty Hunter with Phase Boots moves at a base of 375, and the bonuses from Track, Drums, and Phase add up to 41%, which puts you over 522 (actually 528.75). So when I say outspeed, I literally mean outspeed.
Edit: wrong percentages for Slardar. Sprint level 4 is 40%, which means for a speed of 504. Same point stands.
On February 29 2012 10:00 flamewheel wrote: No, I do not.
Slardar and Clinkz with Power Treads both move at 360 movespeed. With the 44% bonus from Sprint/Windwalk that's 518. Bounty Hunter with Phase Boots moves at a base of 375, and the bonuses from Track, Drums, and Phase add up to 41%, which puts you over 522 (actually 528.75). So when I say outspeed, I literally mean outspeed.
Edit: wrong percentages for Slardar. Sprint level 4 is 40%, which means for a speed of 504. Same point stands.
Both of those hit the cap of 522 if they (or anyone in their immediate vicinity) has the Janggo aura.
Treads are more common, yes. I'm just simply pointing out the ludicrous speed bonuses you can get as Bounty Hunter. Watching Bulba scrim a few weeks ago as BH was simply hilarious--never get caught, ever.
So I'm sure a lot of you saw the Na'Vi "Troll" CM build that Ars-Art did, where he got sange in a few competitive games, and even + Show Spoiler +
went up to SnY vs EG when they had a large lead. Now going up to SnY was probably over the top, but there are many good arguments for why the Sange makes sense.
With that in mind, I was wondering about the possibility of going up to Heaven's Halberd once you've got the Sange.
It still makes sense for all the reasons the Sange does in terms of adding a lot of tankiness to generally squishy supports, and it adds a pretty solid disable. Obviously it's not a sheepstick, but it has the great benefit of having, on average, much cheaper pieces, and as mentioned before giving a lot of HP, in addition to the evasion.
On February 29 2012 14:43 eluv wrote: So I'm sure a lot of you saw the Na'Vi "Troll" CM build that Ars-Art did, where he got sange in a few competitive games, and even + Show Spoiler +
went up to SnY vs EG when they had a large lead. Now going up to SnY was probably over the top, but there are many good arguments for why the Sange makes sense.
With that in mind, I was wondering about the possibility of going up to Heaven's Halberd once you've got the Sange.
It still makes sense for all the reasons the Sange does in terms of adding a lot of tankiness to generally squishy supports, and it adds a pretty solid disable. Obviously it's not a sheepstick, but it has the great benefit of having, on average, much cheaper pieces, and as mentioned before giving a lot of HP, in addition to the evasion.
Like you said, it's a troll item. BKB counters it, and pretty much every other item is more cost effective for survivability for supports.