General Discussion - Page 155
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NB
Netherlands12045 Posts
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rabidch
United States20288 Posts
On February 27 2012 04:45 NB wrote: is this bo5? bo3. na'vi 1:0 | ||
SKC
Brazil18828 Posts
On February 27 2012 04:45 NB wrote: is this bo5? Bo3, it's under the score, in the overlay. | ||
cilinder007
Slovenia7251 Posts
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PassiveAce
United States18076 Posts
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ChrisXIV
Austria3553 Posts
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shawster
Canada2485 Posts
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crms
United States11933 Posts
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Kipsate
Netherlands45349 Posts
wtf | ||
Numy
South Africa35471 Posts
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Doomblaze
United States1292 Posts
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Aberu
United States968 Posts
On February 27 2012 04:57 Numy wrote: This is next level trolling by AA on the CM As synderen had said, AA commonly gets Sange and Yasha on CM and skips arcane aura. It's not a troll build, there is some sort of reason behind it. | ||
rabidch
United States20288 Posts
On February 27 2012 05:02 Aberu wrote: As synderen had said, AA commonly gets Sange and Yasha on CM and skips arcane aura. It's not a troll build, there is some sort of reason behind it. it's to be aggressive with ganking and pushing. the team doesnt really need the mana if they can get kills and towers into fast arcane boots and teamfight items @ no arcane aura and stats s&y is just some russian thing, i still think its incredibly inefficient if you asked me for the kind of slow it gives--the only consolation is that it goes through bkb. and they tried as hard as they could to throw that game without losing with the courier dying, repeated suicidal teamfights, and that kamikaze attack into radiant fountain. anyway teams have to beat na'vi at laning first before they can actually beat them straight up | ||
EnvyUK
England467 Posts
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NB
Netherlands12045 Posts
On February 27 2012 05:23 EnvyUK wrote: I think even before laning, teams need to get better at drafting against Na'Vi. You can just see teams during the draft, completely struggling in response to Na'Vi's picks/bans. well tbh i think the ban/pick system need to increase ban number as the hero pool increase. I have always thought about it that way since dota1. Invoker, furion, NS, AM are all top ban atm... imagine when shadow demon and sylla hit the field, there will always be a furion in every game u see. This is not even counting teams who use special strat heroes such as Navi Pudge or AL silencer... that will be another waste ban which result another top tier going through the first ban phase. I wouldnt be surprised if we have 7-ban in total instead of 4 with 3-2-2 or 4-2-1 order wise.... | ||
crms
United States11933 Posts
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PHILtheTANK
United States1834 Posts
On February 27 2012 05:32 crms wrote: that tiny... in mouz vs CLG.. go watch the vod, wow. Lol i caught it through Demon's stream.... that was ridiculous. Game 2 going live at : http://www.twitch.tv/dota2replays?utm_campaign=live_embed_click&utm_source=streamdota2.com?utm_campaign=live_embed_click&utm_source=streamdota2.com | ||
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TheYango
United States47024 Posts
On February 27 2012 05:29 NB wrote: well tbh i think the ban/pick system need to increase ban number as the hero pool increase. I have always thought about it that way since dota1. Invoker, furion, NS, AM are all top ban atm... imagine when shadow demon and sylla hit the field, there will always be a furion in every game u see. This is not even counting teams who use special strat heroes such as Navi Pudge or AL silencer... that will be another waste ban which result another top tier going through the first ban phase. I wouldnt be surprised if we have 7-ban in total instead of 4 with 3-2-2 or 4-2-1 order wise.... 5 bans per team is fine. Valve just needs to decide when they want to add the 5th ban. Bans aren't supposed to be able to take out all the strong heroes. The game would get stale that way too if you absolutely never saw Furion or Invoker get played. Indeed, you want enough strong heroes to remain in the pool so that the advantage of picking a strong hero first pick gets balanced out by the ability to pick two slightly weaker, but still very strong heroes 2nd pick (e.g. first pick Invoker, respond with Windrunner + DK). Ideally you never have "must-ban" heroes, but that's hard to get to, so the first-ban phase should cover that at least, and have some ban slots remaining. As far as the complete DotA 1 pool, there are two heroes that might be considered "must-ban" (Batrider and Lycanthrope are banned maybe 2/3 of the time), and there are about 5-6 other strong heroes that get each get banned about 1/3 of the time. You don't need your ban slots to be able to cover all of these heroes. Also note that adding new heroes to the pool will make some of the current "must-bans" less game-breaking. NS and AM probably won't be worth bans with the full hero pool in place (unless you're playing against Panda.Mu). | ||
Slardar
Canada7593 Posts
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red_
United States8474 Posts
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