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This was a very established system back in the day, hope it goes well.
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Steveling
Greece10806 Posts
http://dota2-league.net/ This was a very established system back in the day, hope it goes well. | ||
HandA711
202 Posts
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SnowfaLL
Canada730 Posts
On July 16 2013 18:34 Steveling wrote: Why would I grind through 100's of games with noobs when volvo mm puts me in vh bracket after like 20 games of stomping. How is iccup system any better than mm? but thats not the case; my last 5 games of "very high" bracket included 3 abandons, and people who literally a moved into towers. Go read the first 30 threads on the dota dev forums; the matchmaking system is SO broken its a joke; people with 900+ games getting paired with people with 20 games. The way MM currently works; it wants you to be 50% at every time. So what it does is if it sees someone winning a lot, it matches them with the lowest players in an effort for "High skilled players can teach newbies" - but it really ends up being one person who may be great, playing with 4 newbies vs 5 decently-solid players.. And if you play dota at all, you know your only as strong as your weakest link. The way HoN ladder works (and im assuming LoL, since they have a very successful ladder) is it tries to balance out the team; if there are only 10 people searching and 2 are super low ranked compared to the other 8, it splits them up, rather than just putting them on the same team with the highest level player. That is the difference between a good matchmaking and whatever Valve calls this monstrosity. | ||
Esc4toN
Serbia96 Posts
On July 16 2013 19:30 G3CKO wrote: Seems pointless to NA people because we get 150+ ping on Easter Europe servers. At least this should reduce the number of Russians on NA servers though. Also if it's the same admins as the BW people, I'm not going there; since I don't want to get my city banned. Dota 2 admins on iCCup are totally different from the BW ones ![]() | ||
Mutaller
United States1051 Posts
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holyhalo5
United States187 Posts
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IcedBacon
Canada906 Posts
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Steveling
Greece10806 Posts
On July 17 2013 04:09 SnowfaLL wrote: Show nested quote + On July 16 2013 18:34 Steveling wrote: Why would I grind through 100's of games with noobs when volvo mm puts me in vh bracket after like 20 games of stomping. How is iccup system any better than mm? but thats not the case; my last 5 games of "very high" bracket included 3 abandons, and people who literally a moved into towers. Go read the first 30 threads on the dota dev forums; the matchmaking system is SO broken its a joke; people with 900+ games getting paired with people with 20 games. The way MM currently works; it wants you to be 50% at every time. So what it does is if it sees someone winning a lot, it matches them with the lowest players in an effort for "High skilled players can teach newbies" - but it really ends up being one person who may be great, playing with 4 newbies vs 5 decently-solid players.. And if you play dota at all, you know your only as strong as your weakest link. The way HoN ladder works (and im assuming LoL, since they have a very successful ladder) is it tries to balance out the team; if there are only 10 people searching and 2 are super low ranked compared to the other 8, it splits them up, rather than just putting them on the same team with the highest level player. That is the difference between a good matchmaking and whatever Valve calls this monstrosity. That's not the case at all. I must get like 1 bad player every 5 games or so. It's just that people pick carries or don't support with a support or troll or grief or some other shit but very few of the players that may cause you to lose a game, for the previous reasons, don't belong to your skill bracket. | ||
SnowfaLL
Canada730 Posts
On July 17 2013 08:10 Steveling wrote: Show nested quote + On July 17 2013 04:09 SnowfaLL wrote: On July 16 2013 18:34 Steveling wrote: Why would I grind through 100's of games with noobs when volvo mm puts me in vh bracket after like 20 games of stomping. How is iccup system any better than mm? but thats not the case; my last 5 games of "very high" bracket included 3 abandons, and people who literally a moved into towers. Go read the first 30 threads on the dota dev forums; the matchmaking system is SO broken its a joke; people with 900+ games getting paired with people with 20 games. The way MM currently works; it wants you to be 50% at every time. So what it does is if it sees someone winning a lot, it matches them with the lowest players in an effort for "High skilled players can teach newbies" - but it really ends up being one person who may be great, playing with 4 newbies vs 5 decently-solid players.. And if you play dota at all, you know your only as strong as your weakest link. The way HoN ladder works (and im assuming LoL, since they have a very successful ladder) is it tries to balance out the team; if there are only 10 people searching and 2 are super low ranked compared to the other 8, it splits them up, rather than just putting them on the same team with the highest level player. That is the difference between a good matchmaking and whatever Valve calls this monstrosity. That's not the case at all. I must get like 1 bad player every 5 games or so. It's just that people pick carries or don't support with a support or troll or grief or some other shit but very few of the players that may cause you to lose a game, for the previous reasons, don't belong to your skill bracket. well the hundreds of threads on dota dev forumss must be wrong then?? Not to mention a MASSIVE thread (I think over 100 pages) of match ID's with super imbalanced teams of 1500 games players teamed with 30 game players.. Guess they are all making this up? | ||
TomatoBisque
United States6290 Posts
On July 17 2013 04:09 SnowfaLL wrote: Show nested quote + On July 16 2013 18:34 Steveling wrote: Why would I grind through 100's of games with noobs when volvo mm puts me in vh bracket after like 20 games of stomping. How is iccup system any better than mm? but thats not the case; my last 5 games of "very high" bracket included 3 abandons, and people who literally a moved into towers. Go read the first 30 threads on the dota dev forums; the matchmaking system is SO broken its a joke; people with 900+ games getting paired with people with 20 games. The way MM currently works; it wants you to be 50% at every time. So what it does is if it sees someone winning a lot, it matches them with the lowest players in an effort for "High skilled players can teach newbies" - but it really ends up being one person who may be great, playing with 4 newbies vs 5 decently-solid players.. And if you play dota at all, you know your only as strong as your weakest link. The way HoN ladder works (and im assuming LoL, since they have a very successful ladder) is it tries to balance out the team; if there are only 10 people searching and 2 are super low ranked compared to the other 8, it splits them up, rather than just putting them on the same team with the highest level player. That is the difference between a good matchmaking and whatever Valve calls this monstrosity. None of the things you posted prove that MM is broken, it just shows that you don't understand how MM works, which is typical of people who complain about it. You mention anecdotal evidence but none of this evidence actually shows MM is broken under any scrutiny. The way a proper MM works is: you win, you gain MMR; you don't, you lose MMR. That means that new players will always be roughly at the mean MMR level, which means that it's entirely possible that a player that has 900 games played with someone who is new, because the guy with 900 games played is about 450-450 and thus has not moved far from the starting MMR. This means that number of games played or number of wins don't mean anything in a vacuum, despite what people like to believe. I would expect a guy who is 17-3 to have a much higher MMR than a guy who is 300-600. The only reason he wouldn't is because the amount of MMR gained from winning outstrips what you lose by losing by a significant margin, which comes with its own problem: You don't have to be good to have high MMR, you just have to play a lot. I guarantee you that would get you far more imbalanced games than you have now. Having near a 50% winrate is a GOOD thing for MMR, because if you are playing against people of your own skill level you should be winning about 50% of your games. Furthermore, the idea that the matchmaking system puts 4 idiots together with you to enforce a 50% winrate is asinine. How do these idiots have around a 50% winrate if they're constantly put into unwinnable games like this? If Valve can determine who is actually good when their MMR is apparently just trying to enforce a 50% win rate, why don't they implement a better MMR? People who whine about MMR are just looking for an excuse for their losses. The fact that you think LoL doesn't have the same stuff shows that you haven't spent an extended period of time in the community. They have their own term for what we call the trench: ELO Hell. It's where you get stuck at one area in the rankings because your teammates suck and you can't carry them. But the truth is you're just as bad as them, and good players made smurfs and/or intentionally crashed their ELO to low levels then worked their way back up to prove there's no such thing. I don't know if HoN is any better, but I sincerely doubt it is. PS: Appeal to popularity doesn't mean shit. | ||
Mazer
Canada1086 Posts
On July 17 2013 12:41 TomatoBisque wrote: Show nested quote + On July 17 2013 04:09 SnowfaLL wrote: On July 16 2013 18:34 Steveling wrote: Why would I grind through 100's of games with noobs when volvo mm puts me in vh bracket after like 20 games of stomping. How is iccup system any better than mm? but thats not the case; my last 5 games of "very high" bracket included 3 abandons, and people who literally a moved into towers. Go read the first 30 threads on the dota dev forums; the matchmaking system is SO broken its a joke; people with 900+ games getting paired with people with 20 games. The way MM currently works; it wants you to be 50% at every time. So what it does is if it sees someone winning a lot, it matches them with the lowest players in an effort for "High skilled players can teach newbies" - but it really ends up being one person who may be great, playing with 4 newbies vs 5 decently-solid players.. And if you play dota at all, you know your only as strong as your weakest link. The way HoN ladder works (and im assuming LoL, since they have a very successful ladder) is it tries to balance out the team; if there are only 10 people searching and 2 are super low ranked compared to the other 8, it splits them up, rather than just putting them on the same team with the highest level player. That is the difference between a good matchmaking and whatever Valve calls this monstrosity. None of the things you posted prove that MM is broken, it just shows that you don't understand how MM works, which is typical of people who complain about it. You mention anecdotal evidence but none of this evidence actually shows MM is broken under any scrutiny. The way a proper MM works is: you win, you gain MMR; you don't, you lose MMR. That means that new players will always be roughly at the mean MMR level, which means that it's entirely possible that a player that has 900 games played with someone who is new, because the guy with 900 games played is about 450-450 and thus has not moved far from the starting MMR. This means that number of games played or number of wins don't mean anything in a vacuum, despite what people like to believe. I would expect a guy who is 17-3 to have a much higher MMR than a guy who is 300-600. The only reason he wouldn't is because the amount of MMR gained from winning outstrips what you lose by losing by a significant margin, which comes with its own problem: You don't have to be good to have high MMR, you just have to play a lot. I guarantee you that would get you far more imbalanced games than you have now. Having near a 50% winrate is a GOOD thing for MMR, because if you are playing against people of your own skill level you should be winning about 50% of your games. Furthermore, the idea that the matchmaking system puts 4 idiots together with you to enforce a 50% winrate is asinine. How do these idiots have around a 50% winrate if they're constantly put into unwinnable games like this? If Valve can determine who is actually good when their MMR is apparently just trying to enforce a 50% win rate, why don't they implement a better MMR? People who whine about MMR are just looking for an excuse for their losses. The fact that you think LoL doesn't have the same stuff shows that you haven't spent an extended period of time in the community. They have their own term for what we call the trench: ELO Hell. It's where you get stuck at one area in the rankings because your teammates suck and you can't carry them. But the truth is you're just as bad as them, and good players made smurfs and/or intentionally crashed their ELO to low levels then worked their way back up to prove there's no such thing. I don't know if HoN is any better, but I sincerely doubt it is. PS: Appeal to popularity doesn't mean shit. Good post. I'd add in this: 5 guys on the other team, 4 on yours + yourself. Chances are, the other team will have more retards than yours (assuming you aren't a retard). If you really do deserve to be at a higher MMR, you will get there eventually. | ||
Alur
Denmark3900 Posts
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SnowfaLL
Canada730 Posts
On July 17 2013 12:41 TomatoBisque wrote: Show nested quote + On July 17 2013 04:09 SnowfaLL wrote: On July 16 2013 18:34 Steveling wrote: Why would I grind through 100's of games with noobs when volvo mm puts me in vh bracket after like 20 games of stomping. How is iccup system any better than mm? but thats not the case; my last 5 games of "very high" bracket included 3 abandons, and people who literally a moved into towers. Go read the first 30 threads on the dota dev forums; the matchmaking system is SO broken its a joke; people with 900+ games getting paired with people with 20 games. The way MM currently works; it wants you to be 50% at every time. So what it does is if it sees someone winning a lot, it matches them with the lowest players in an effort for "High skilled players can teach newbies" - but it really ends up being one person who may be great, playing with 4 newbies vs 5 decently-solid players.. And if you play dota at all, you know your only as strong as your weakest link. The way HoN ladder works (and im assuming LoL, since they have a very successful ladder) is it tries to balance out the team; if there are only 10 people searching and 2 are super low ranked compared to the other 8, it splits them up, rather than just putting them on the same team with the highest level player. That is the difference between a good matchmaking and whatever Valve calls this monstrosity. None of the things you posted prove that MM is broken, it just shows that you don't understand how MM works, which is typical of people who complain about it. You mention anecdotal evidence but none of this evidence actually shows MM is broken under any scrutiny. The way a proper MM works is: you win, you gain MMR; you don't, you lose MMR. That means that new players will always be roughly at the mean MMR level, which means that it's entirely possible that a player that has 900 games played with someone who is new, because the guy with 900 games played is about 450-450 and thus has not moved far from the starting MMR. This means that number of games played or number of wins don't mean anything in a vacuum, despite what people like to believe. I would expect a guy who is 17-3 to have a much higher MMR than a guy who is 300-600. The only reason he wouldn't is because the amount of MMR gained from winning outstrips what you lose by losing by a significant margin, which comes with its own problem: You don't have to be good to have high MMR, you just have to play a lot. I guarantee you that would get you far more imbalanced games than you have now. Having near a 50% winrate is a GOOD thing for MMR, because if you are playing against people of your own skill level you should be winning about 50% of your games. Furthermore, the idea that the matchmaking system puts 4 idiots together with you to enforce a 50% winrate is asinine. How do these idiots have around a 50% winrate if they're constantly put into unwinnable games like this? If Valve can determine who is actually good when their MMR is apparently just trying to enforce a 50% win rate, why don't they implement a better MMR? People who whine about MMR are just looking for an excuse for their losses. The fact that you think LoL doesn't have the same stuff shows that you haven't spent an extended period of time in the community. They have their own term for what we call the trench: ELO Hell. It's where you get stuck at one area in the rankings because your teammates suck and you can't carry them. But the truth is you're just as bad as them, and good players made smurfs and/or intentionally crashed their ELO to low levels then worked their way back up to prove there's no such thing. I don't know if HoN is any better, but I sincerely doubt it is. PS: Appeal to popularity doesn't mean shit. I advise you go play HoN ladder for a bit to understand why what you just posted, is the WRONG way to do a "dota-style" ladder. Yes, you are right, thats exactly how it works. And its a terrible way for this type of game. It works for single participant games like SC2, but in games where its 5 vs 5, you need to focus on balancing the teams properly, not fixating on a 50% winrate.. So basically, due to this system, if you are at 70% winrate, the system won't match you with harder opponents, but rather give you much worse teammates to "balance it out" - ending up in a game with feeders and eventually abandoners. in Dota, a team is only as strong as its weakest link, and when you have someone feeding a hard carry all game, it doesnt matter if you are Dendi or Loda, you will lose. HoN, instead of matching the highest player with the lowest players in the game, actually has a final process called team balancing; its shown in their public lobby even.. Once you find 10 players, it tries to properly balance out the team so that it is a fair game; it simply doesnt just put the highest and lowest MMR together. Not to mention, in HoN, the "MMR" spread is much much better; you wont get someone whos 1800 matching with someone whos 1500 (ie new account) even with 1/6th the popularity of dota. Honestly, I rather take 20 minutes to find a game (which HoN takes less than 5 still) than play with completely new players who are going to feed another person and ruin the game. Just face facts; the dota MMR is balanced around 5 man stacks, and for solo Q it's just completely garbage. | ||
Zocat
Germany2229 Posts
How do you know people with 1800 are matched with someone at 1500? | ||
G3CKO
Canada1430 Posts
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SnowfaLL
Canada730 Posts
On July 17 2013 19:49 Zocat wrote: It's not like you know the MMR of people in Dota, so how do you know that it's not using "team balance"? How do you know people with 1800 are matched with someone at 1500? Know how we know? Dota patch incoming - - Parties are more likely to be matched against other similarly sized parties. - When matching parties, the matchmaker now also considers the minimum experience level on both teams rather than just the average. - Reduced the average skill variance in games where there are 10 individual players. - Fixed a bug in the matchmaker that was causing it to insufficiently segregate players based on win count. - Fixed a bug that would cause excessive queue times, especially for large parties or high skill players. So.. Valve says it themselves. Can you argue how great their MMR is now if they released a huge patch trying to fix it? And im sure this isnt' the end of the changes. | ||
Alur
Denmark3900 Posts
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Esc4toN
Serbia96 Posts
On July 24 2013 21:27 Alur wrote: Considering the current matchmaking issues it seem appropriate to bump this thread, since iCCup is working just fine. It's a good alternative to matchmaking if you don't mind russians. I think that everyone that plays Dota just loves Russians ![]() | ||
Gentso
United States2218 Posts
Nowadays I feel like these types of systems just segregate the community and isn't healthy for the game. Valve shutdown dotabuff pretty hard as soon as they made their power play. Don't see Iccup ever getting relevant. | ||
Alur
Denmark3900 Posts
On July 24 2013 22:09 Esc4toN wrote: Show nested quote + On July 24 2013 21:27 Alur wrote: Considering the current matchmaking issues it seem appropriate to bump this thread, since iCCup is working just fine. It's a good alternative to matchmaking if you don't mind russians. I think that everyone that plays Dota just loves Russians ![]() I don't have much of a problem with them. On July 25 2013 01:26 Gentso wrote: Iccup might have been great for Brood War, but I didn't appreciate them in SC2. It seemed like they kept forcing their different maps and tournament styles down everyone's mouth in order to be relevant. Even in non-iccup related SC2 stuff, I'd see them promoting themselves shamelessly. Nowadays I feel like these types of systems just segregate the community and isn't healthy for the game. Valve shutdown dotabuff pretty hard as soon as they made their power play. Don't see Iccup ever getting relevant. Dotabuff revealed valve's own matchmaking ratings, iCCup is a seperate ladder. A more accurate comparison would be IXDL or CDEC in my opinion, granted there are some key differences, like iCCup running their own servers for it, which again is similar to http://d2ware.net/. | ||
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