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6.79 Changelog - Page 64

Forum Index > Dota 2 General
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 19 2013 19:14 GMT
#1261
With this new starting gold, do you think Quelling Blade is going to come back for certain heroes?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
October 19 2013 19:15 GMT
#1262
On October 20 2013 03:51 Torte de Lini wrote:
I wonder how meepo is going to play out. Is he going to go mid for a fast level 4 or?


hes meepo so it doesnt matter how hes gonna play out ^^
In Mushi we trust
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
Last Edited: 2013-10-19 19:19:06
October 19 2013 19:18 GMT
#1263
On October 20 2013 04:14 Torte de Lini wrote:
With this new starting gold, do you think Quelling Blade is going to come back for certain heroes?


depends on how prevalent dual lanes become. In this patch where 3-1-1 is common, the carry has absolutely no need for a qb unless they get a battlefury since they have uncontested farm. If you're a dual lane vs dual lane quelling blade will become more important to ensure you can get the last hits. The bonus gold is pretty irrelevant because salves and tangos cost more money now]



hmm didnt mean to double post there whoops
In Mushi we trust
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-10-19 19:20:19
October 19 2013 19:18 GMT
#1264
On October 20 2013 04:14 Torte de Lini wrote:
With this new starting gold, do you think Quelling Blade is going to come back for certain heroes?


I never liked getting QB ever right from the start, unless it's a jungle build like for Doom or laning BS. Even then it's a toss-up. I feel like my last hitting mechanics are decent enough to secure the last hits. Plus I don't like relying on the extra damage since it will mess up my estimations with other heroes, especially ranged.

I prefer to spend the gold on consumables, stats, or just flat out save up for something else. I only get QB on AM with Battlefury already, or situationally against NP ganks.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 19 2013 19:19 GMT
#1265
i would say qb is essential for AM...just not as a starting item
lprk
Profile Joined September 2013
Poland2249 Posts
Last Edited: 2013-10-19 20:20:20
October 19 2013 19:22 GMT
#1266
On October 20 2013 04:11 trinxified wrote:
Show nested quote +
On October 20 2013 03:51 Torte de Lini wrote:
I wonder how meepo is going to play out. Is he going to go mid for a fast level 4 or?


A lot of nerfs though could be bad news for him. Armor reduced by 1, 30% stat share loss, and Tranquils change hinders his early jungling (to get more XP while in lane) for the clone anyway. It's more for improving his laning capability.


Meepo usually doesn't get any stat items before aghanims so that 30% stat share loss only affect 3 less stats from aghanims buildup, also 23 strength and 4 armor is still very high physical ehp at level 1.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
Last Edited: 2013-10-19 20:37:09
October 19 2013 20:36 GMT
#1267
jungle harder, no shareable items. . .Is this jungle puppey Nerf?
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
bombsauce
Profile Joined October 2011
United States69 Posts
October 19 2013 20:42 GMT
#1268
I would love to see this turn into 2-2-1 like the REALLY old days. with a 2v2 matchup mid, easy to peel off for top or bot and gank without letting mid farm go to waste.. plus 2v2 mid around the ramps would make early game spectating of mid really entertaining.
r_con
Profile Blog Joined May 2011
United States824 Posts
October 19 2013 20:43 GMT
#1269
I think meepo is hurt, atleast in pub context, i have no idea about competitive. But the whole thing with meepo is that once he got 6 his farming went through the roof once he got tranquils, with easy ass level 11 meepo, and a like 11-15 minute aghs. That doesnt happen anymore cause tranquils cant sustain you. Maybe its just cause i played a farming orientated meepo rushing super fast heart and eth blade, but i just dont see what the level 4 meepo as well as the other nerfs do to help him.
Flash Fan!
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 19 2013 20:48 GMT
#1270
lvl 4 meepo is just more early lane action.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
Last Edited: 2013-10-19 21:04:19
October 19 2013 20:58 GMT
#1271
On October 18 2013 01:56 cecek wrote:
* Dragon Ancient Neutral Camp now have flying movement capability

GG Dusa ancient farming.


OH NOESSSSS. Rip dota no fun without 20 minute phase aquila linken dusa.

Also this patch hurts Na'vi as it nerfs jungle and chen and ancient stuff they used to do at TI3
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 19 2013 21:01 GMT
#1272
I think Meepo means phase boots into fast Aghanim's and then I dunno
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-10-19 21:04:55
October 19 2013 21:04 GMT
#1273
Why would you go phase? Treads is so good on Meepo.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 19 2013 21:06 GMT
#1274
I strangely forgot about treads lol
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
October 19 2013 21:10 GMT
#1275
On October 20 2013 05:58 LemOn wrote:
Show nested quote +
On October 18 2013 01:56 cecek wrote:
* Dragon Ancient Neutral Camp now have flying movement capability

GG Dusa ancient farming.


OH NOESSSSS. Rip dota no fun without 20 minute phase aquila linken dusa.

Also this patch hurts Na'vi as it nerfs jungle and chen and ancient stuff they used to do at TI3


This part has already been reverted in update 3. Dragons no longer fly.
secret - never again
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 19 2013 21:19 GMT
#1276
On October 20 2013 06:10 ch33psh33p wrote:
Show nested quote +
On October 20 2013 05:58 LemOn wrote:
On October 18 2013 01:56 cecek wrote:
* Dragon Ancient Neutral Camp now have flying movement capability

GG Dusa ancient farming.


OH NOESSSSS. Rip dota no fun without 20 minute phase aquila linken dusa.

Also this patch hurts Na'vi as it nerfs jungle and chen and ancient stuff they used to do at TI3


This part has already been reverted in update 3. Dragons no longer fly.


Wouldn't say reverted; the wording implies that the dragons will fly, but the ability to deny waves of creeps was too broken to keep in the game so they removed it for now.
I'll always be your shadow and veil your eyes from states of ain soph aur.
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
October 19 2013 21:38 GMT
#1277
Was thinking last night as I fell asleep. The small/medium camp switch thing may have some inadvertent nerfs to certain heroes that would farm them while being mid on radiant side like SF or DS which I suppose evens out the playing field between radiant and dire. However it's also a buff to safelane alchemist's early game gold if your support stacks the small camp he can just rip through them for a grip of fast easy gold while never really leaving the lane.
LiquidDota Staff
Acritter
Profile Joined August 2010
Syria7637 Posts
October 19 2013 22:16 GMT
#1278
On October 20 2013 06:38 OuchyDathurts wrote:
Was thinking last night as I fell asleep. The small/medium camp switch thing may have some inadvertent nerfs to certain heroes that would farm them while being mid on radiant side like SF or DS which I suppose evens out the playing field between radiant and dire. However it's also a buff to safelane alchemist's early game gold if your support stacks the small camp he can just rip through them for a grip of fast easy gold while never really leaving the lane.

HUGE buff to Radi SF. Now he can stack a Medium camp instead of an Easy camp. As long as it doesn't get too many Mud Golems, he's going to farm that stack hard. If he gets insanely lucky and snags a couple Ogre/Satyr spawns alternating, he's going to dominate mid without really having to do anything.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2013-10-19 22:18:52
October 19 2013 22:17 GMT
#1279
What's a difference between a stun and a 100% slow/atkspeed slow ?
Ho, I understood while typing it, you can now use items during a 'Tether now does a -100% MS/AS slow instead of a stun'.
Yurie
Profile Blog Joined August 2010
11822 Posts
October 19 2013 22:20 GMT
#1280
On October 20 2013 07:17 MrCon wrote:
What's a difference between a stun and a 100% slow/atkspeed slow ?
Ho, I understood while typing it, you can now use items during a 'Tether now does a -100% MS/AS slow instead of a stun'.


There is a minimum movement speed you can't get below. You can also have more + AS than Tether gives - AS.
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