6.79 Changelog - Page 64
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Torte de Lini
Germany38463 Posts
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Doomblaze
United States1292 Posts
On October 20 2013 03:51 Torte de Lini wrote: I wonder how meepo is going to play out. Is he going to go mid for a fast level 4 or? hes meepo so it doesnt matter how hes gonna play out ^^ | ||
Doomblaze
United States1292 Posts
On October 20 2013 04:14 Torte de Lini wrote: With this new starting gold, do you think Quelling Blade is going to come back for certain heroes? depends on how prevalent dual lanes become. In this patch where 3-1-1 is common, the carry has absolutely no need for a qb unless they get a battlefury since they have uncontested farm. If you're a dual lane vs dual lane quelling blade will become more important to ensure you can get the last hits. The bonus gold is pretty irrelevant because salves and tangos cost more money now] hmm didnt mean to double post there whoops | ||
trinxified
Canada7774 Posts
On October 20 2013 04:14 Torte de Lini wrote: With this new starting gold, do you think Quelling Blade is going to come back for certain heroes? I never liked getting QB ever right from the start, unless it's a jungle build like for Doom or laning BS. Even then it's a toss-up. I feel like my last hitting mechanics are decent enough to secure the last hits. Plus I don't like relying on the extra damage since it will mess up my estimations with other heroes, especially ranged. I prefer to spend the gold on consumables, stats, or just flat out save up for something else. I only get QB on AM with Battlefury already, or situationally against NP ganks. | ||
Kuroeeah
11696 Posts
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lprk
Poland2249 Posts
On October 20 2013 04:11 trinxified wrote: A lot of nerfs though could be bad news for him. Armor reduced by 1, 30% stat share loss, and Tranquils change hinders his early jungling (to get more XP while in lane) for the clone anyway. It's more for improving his laning capability. Meepo usually doesn't get any stat items before aghanims so that 30% stat share loss only affect 3 less stats from aghanims buildup, also 23 strength and 4 armor is still very high physical ehp at level 1. | ||
LemOn
United Kingdom8629 Posts
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bombsauce
United States69 Posts
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r_con
United States824 Posts
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oneofthem
Cayman Islands24199 Posts
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LemOn
United Kingdom8629 Posts
On October 18 2013 01:56 cecek wrote: * Dragon Ancient Neutral Camp now have flying movement capability GG Dusa ancient farming. ![]() OH NOESSSSS. Rip dota no fun without 20 minute phase aquila linken dusa. Also this patch hurts Na'vi as it nerfs jungle and chen and ancient stuff they used to do at TI3 | ||
Torte de Lini
Germany38463 Posts
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SKC
Brazil18828 Posts
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Torte de Lini
Germany38463 Posts
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ch33psh33p
7650 Posts
On October 20 2013 05:58 LemOn wrote: OH NOESSSSS. Rip dota no fun without 20 minute phase aquila linken dusa. Also this patch hurts Na'vi as it nerfs jungle and chen and ancient stuff they used to do at TI3 This part has already been reverted in update 3. Dragons no longer fly. | ||
Blitzkrieg0
United States13132 Posts
On October 20 2013 06:10 ch33psh33p wrote: This part has already been reverted in update 3. Dragons no longer fly. Wouldn't say reverted; the wording implies that the dragons will fly, but the ability to deny waves of creeps was too broken to keep in the game so they removed it for now. | ||
OuchyDathurts
United States4588 Posts
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Acritter
Syria7637 Posts
On October 20 2013 06:38 OuchyDathurts wrote: Was thinking last night as I fell asleep. The small/medium camp switch thing may have some inadvertent nerfs to certain heroes that would farm them while being mid on radiant side like SF or DS which I suppose evens out the playing field between radiant and dire. However it's also a buff to safelane alchemist's early game gold if your support stacks the small camp he can just rip through them for a grip of fast easy gold while never really leaving the lane. HUGE buff to Radi SF. Now he can stack a Medium camp instead of an Easy camp. As long as it doesn't get too many Mud Golems, he's going to farm that stack hard. If he gets insanely lucky and snags a couple Ogre/Satyr spawns alternating, he's going to dominate mid without really having to do anything. | ||
MrCon
France29748 Posts
Ho, I understood while typing it, you can now use items during a 'Tether now does a -100% MS/AS slow instead of a stun'. | ||
Yurie
11822 Posts
On October 20 2013 07:17 MrCon wrote: What's a difference between a stun and a 100% slow/atkspeed slow ? Ho, I understood while typing it, you can now use items during a 'Tether now does a -100% MS/AS slow instead of a stun'. There is a minimum movement speed you can't get below. You can also have more + AS than Tether gives - AS. | ||
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