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6.79 Changelog - Page 61

Forum Index > Dota 2 General
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CuddlyCuteKitten
Profile Joined January 2004
Sweden2637 Posts
October 19 2013 10:35 GMT
#1201
On October 19 2013 19:14 Torte de Lini wrote:
What boots will Batrider go now? Tranquil or?


Brown boots until travels later on?
Possibly phaseboots to compensate for last hitting and give extra speed on initiation?

I dunno it's a pretty big nerf to his jungling and he's pretty nerfed on lane, although it's just 2 sticky napalm stacks before last hitting now. Much harder to deny tho.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Latham
Profile Blog Joined May 2007
9563 Posts
October 19 2013 10:37 GMT
#1202
On October 19 2013 19:14 Torte de Lini wrote:
What boots will Batrider go now? Tranquil or?


It's tranquil for every hero now \o/
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
pyro19
Profile Joined August 2010
6575 Posts
October 19 2013 10:47 GMT
#1203
Sentry ward doesn't give permanent vision around it?
I don't understand this change..What does this mean exactly?
Thy Shall Die Alone...or emm..something like that.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 19 2013 10:49 GMT
#1204
I still feel Batrider needs mid, but yeah; maybe he'll need Phase now.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
October 19 2013 10:52 GMT
#1205
On October 19 2013 19:47 pyro19 wrote:
Sentry ward doesn't give permanent vision around it?
I don't understand this change..What does this mean exactly?


Without having tested anything I'm pretty sure it means that sentry wards before gave you a tiny bit of vision around where they are placed at all times so it a hero ran directly over it you could see them. Now the sentry will show absolutely nothing unless its given vision by something else like an observer ward, creep, hero, etc.
LiquidDota Staff
SinTio
Profile Joined April 2011
Germany871 Posts
October 19 2013 10:58 GMT
#1206
On October 19 2013 19:47 pyro19 wrote:
Sentry ward doesn't give permanent vision around it?
I don't understand this change..What does this mean exactly?


Sentrys don't give vision anymore, after 12(?) seconds of very small vision, only truesight.

The vision in the first seconds:
+ Show Spoiler +
[image loading]


After those seconds:
+ Show Spoiler +
[image loading]
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-10-19 11:00:53
October 19 2013 11:00 GMT
#1207
If evasion stacks does that mean Void's dodge chance stacks with butterfly? Does that make it worth getting Butterfly on Void now?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Yurie
Profile Blog Joined August 2010
11875 Posts
October 19 2013 11:02 GMT
#1208
On October 19 2013 20:00 Torte de Lini wrote:
If evasion stacks does that mean Void's dodge chance stacks with butterfly? Does that make it worth getting Butterfly on Void now?


Backtrack has always stacked with evasion. It has always been worth it. Downside is that it has been diminishing returns, same as the new stack of evasion.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
October 19 2013 11:02 GMT
#1209
On October 19 2013 20:00 Torte de Lini wrote:
If evasion stacks does that mean Void's dodge chance stacks with butterfly? Does that make it worth getting Butterfly on Void now?


Nice trolling. But more seriously, stacking Butter is Void best build now honestly. That 57% evasion +25% backtrack holy shit.
Seen as G.ZZZ [COPPER SCUM] on Steam
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 19 2013 11:02 GMT
#1210
I thought Mjollnir was more suited for Void than Butterfly.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
October 19 2013 11:05 GMT
#1211
On October 19 2013 20:00 Torte de Lini wrote:
If evasion stacks does that mean Void's dodge chance stacks with butterfly? Does that make it worth getting Butterfly on Void now?


I always thought that Voids dodge wasn't considered actual evasion so it always did stack. Maybe that was just in WC3 or something but I thought you took the damage but it got backtracked instantly you didn't just dodge it per say.

Bruno tested PA and Void with a bunch of butterflies and its pretty fucking dumb lol. With 5 or 6 bflies they could tank the fountain forever and even multiple fountains attacking at the same time. 3 bflies on void and he'd lose health but it was still super strong.

I really don't know if any of these scenarios will ever come up though unless its the harshest of pubstomps lol
LiquidDota Staff
Mouzone
Profile Joined April 2011
3937 Posts
October 19 2013 11:05 GMT
#1212
On October 19 2013 20:02 Gheizen64 wrote:
Show nested quote +
On October 19 2013 20:00 Torte de Lini wrote:
If evasion stacks does that mean Void's dodge chance stacks with butterfly? Does that make it worth getting Butterfly on Void now?


Nice trolling. But more seriously, stacking Butter is Void best build now honestly. That 57% evasion +25% backtrack holy shit.


MKB called, he told me to say 'Hello'.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 19 2013 11:07 GMT
#1213
I feel bad for Skeleton King, I really liked his active ability (not the stun rofl), now I guess he'll be built the old way: stun, stats to 7 then max crits
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gheizen64
Profile Joined June 2010
Italy2077 Posts
October 19 2013 11:12 GMT
#1214
On October 19 2013 20:05 Mouzone wrote:
Show nested quote +
On October 19 2013 20:02 Gheizen64 wrote:
On October 19 2013 20:00 Torte de Lini wrote:
If evasion stacks does that mean Void's dodge chance stacks with butterfly? Does that make it worth getting Butterfly on Void now?


Nice trolling. But more seriously, stacking Butter is Void best build now honestly. That 57% evasion +25% backtrack holy shit.


MKB called, he told me to say 'Hello'.


Because you're obviously playing 1vs1. Only one hero will hit you thru evasion (IF he will build MKB, which he should, but it isn't necessarily true), the other and buildings won't. And even then, for 1vs1 you got chrono.
Seen as G.ZZZ [COPPER SCUM] on Steam
Gheizen64
Profile Joined June 2010
Italy2077 Posts
October 19 2013 11:13 GMT
#1215
On October 19 2013 20:07 Torte de Lini wrote:
I feel bad for Skeleton King, I really liked his active ability (not the stun rofl), now I guess he'll be built the old way: stun, stats to 7 then max crits


Not necessarily. Only 1 point in stats to stun twice now, he got +5 int afterall.
Seen as G.ZZZ [COPPER SCUM] on Steam
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 19 2013 11:14 GMT
#1216
On October 19 2013 20:13 Gheizen64 wrote:
Show nested quote +
On October 19 2013 20:07 Torte de Lini wrote:
I feel bad for Skeleton King, I really liked his active ability (not the stun rofl), now I guess he'll be built the old way: stun, stats to 7 then max crits


Not necessarily. Only 1 point in stats to stun twice now, he got +5 int afterall.


shit youre right, but the stats might help him last hit as well no? Are early levels in crit really any better?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Daaktard
Profile Joined March 2013
Sweden380 Posts
October 19 2013 11:21 GMT
#1217
On October 19 2013 20:13 Gheizen64 wrote:
Show nested quote +
On October 19 2013 20:07 Torte de Lini wrote:
I feel bad for Skeleton King, I really liked his active ability (not the stun rofl), now I guess he'll be built the old way: stun, stats to 7 then max crits


Not necessarily. Only 1 point in stats to stun twice now, he got +5 int afterall.


May not even need that tbh. 234 mana at lvl 1 now. Just get one branch and you're good to go, or wait to lvl 2 and get 13 more from his natural int gain.

Start maxing that crit at 9/10 boys!
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
Last Edited: 2013-10-19 11:54:55
October 19 2013 11:30 GMT
#1218
On October 19 2013 12:39 Shikyo wrote:Invoker also being able to invoke 2 spells right off the bat and being able to keep Invoke at lvl 1 for a while longer is going to make him better, but his base dmg is still so weak that I'm not sure how much he will be played.


Not really directed at Shikyo, and kind of a SQ/SA, but here goes:

Is invoker's base damage really that bad? He's got the 35-41 base damage of SF, which is admittedly terrible, but the single first point of exort gives him +2 int and +9 damage, bringing him up from an abysmal 38 average damage to a somewhat respectable 49, without items. That's the same 46-52 damage range as a DK, and not far off the 45-55 base of a storm spirit.

I guess he was previously OD status where his then-9-more-base-damage meant he could dominate his lane and it's from that that his power as a hero stemmed? It doesn't seem like his base damage is so unforgivable that he gets denied out of lane, and even so the new change to denied exp values for ranged heroes should mean that isn't that much of a problem. Plus I can't see him being too worried about being out-traded, as level 3 cold snap, forged spirit and right clicks seems like a dangerous problem to confront, as would virtually any Quas / Exort or Wex / Exort combo of spells.

Is invoker -actually- bad in his current form, or just weak enough to be not competitively viable, while hard enough to play to be avoided in pubs as a general rule?

(e - keep reading the Pipe of Insight changes as its block values, not range increases. 900 damage block Pipe of Insight... get one 'dem on an Omniknight team and giggle your way through essentially 5/6/7 seconds of damage immunity D:

Thank god I'm misreading and actually just need sleep...)
I'm actually Fleetfeet D:
Daralii
Profile Joined March 2010
United States16991 Posts
October 19 2013 11:32 GMT
#1219
On October 19 2013 20:05 OuchyDathurts wrote:
Show nested quote +
On October 19 2013 20:00 Torte de Lini wrote:
If evasion stacks does that mean Void's dodge chance stacks with butterfly? Does that make it worth getting Butterfly on Void now?


I always thought that Voids dodge wasn't considered actual evasion so it always did stack. Maybe that was just in WC3 or something but I thought you took the damage but it got backtracked instantly you didn't just dodge it per say.

Bruno tested PA and Void with a bunch of butterflies and its pretty fucking dumb lol. With 5 or 6 bflies they could tank the fountain forever and even multiple fountains attacking at the same time. 3 bflies on void and he'd lose health but it was still super strong.

I really don't know if any of these scenarios will ever come up though unless its the harshest of pubstomps lol

Yeah, Backtrack is counted separate from evasion because, mechanically speaking, he still takes the damage but heals it instantly.

I wonder how common Halberd + Butterfly will be on carries now.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
dravernor
Profile Blog Joined May 2013
Netherlands6186 Posts
October 19 2013 11:36 GMT
#1220
I have finally read through it all. I am happy with it in general, think there are some fair changes. Hopefully SpiritBreaker is a bit less broken now too :D
Although this hurts me a little inside: Viper
- Poison Attack cooldown reduced from 4/3/0/0 to 0
<3
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