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On October 19 2013 16:06 Daaktard wrote: Are we potentially going to see disruptor mid now? It was "sorta" viable before, now it feels like it would ACTUALLY be viable for certain lineups. Like a warlock mid basically.
And Meepo buffs, he should be picked now. It's just to huge.
Also all this Bloodseeker talk, those changes to him are honestly less interesting than everything else more or less. What exactly does placing a Disruptor in mid accomplish? Ignoring his bad match ups, what exactly does giving him extra gold income and levels give him that he doesn't do as a support? What items would he rush? Aghs? He also has a handful of bad match ups as well.
Meepo will be a fun pick. I don't really know if teams are going to go out of there way to pick him especially if they feel underconfident. Is Meepo going to be worth training for in competitive games? I don't really think so.
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On October 19 2013 16:16 Kuroeeah wrote:Show nested quote +On October 19 2013 16:06 Daaktard wrote: Are we potentially going to see disruptor mid now? It was "sorta" viable before, now it feels like it would ACTUALLY be viable for certain lineups. Like a warlock mid basically.
And Meepo buffs, he should be picked now. It's just to huge.
Also all this Bloodseeker talk, those changes to him are honestly less interesting than everything else more or less. What exactly does placing a Disruptor in mid accomplish? Ignoring his bad match ups, what exactly does giving him extra gold income and levels give him that he doesn't do as a support? What items would he rush? Aghs? He also has a handful of bad match ups as well. Meepo will be a fun pick. I don't really know if teams are going to go out of there way to pick him especially if they feel underconfident. Is Meepo going to be worth training for in competitive games? I don't really think so. You answered your question yourself. He wants Aghs ASAP and he can do a shit ton with levels. I don't know why you think he couldn't? Disruptor right now is one of the most level dependent supports, and each of his spells gets way better when maxed. So he could actually gain a lot from going mid.
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On October 19 2013 16:26 RolleMcKnolle wrote:Show nested quote +On October 19 2013 16:16 Kuroeeah wrote:On October 19 2013 16:06 Daaktard wrote: Are we potentially going to see disruptor mid now? It was "sorta" viable before, now it feels like it would ACTUALLY be viable for certain lineups. Like a warlock mid basically.
And Meepo buffs, he should be picked now. It's just to huge.
Also all this Bloodseeker talk, those changes to him are honestly less interesting than everything else more or less. What exactly does placing a Disruptor in mid accomplish? Ignoring his bad match ups, what exactly does giving him extra gold income and levels give him that he doesn't do as a support? What items would he rush? Aghs? He also has a handful of bad match ups as well. Meepo will be a fun pick. I don't really know if teams are going to go out of there way to pick him especially if they feel underconfident. Is Meepo going to be worth training for in competitive games? I don't really think so. You answered your question yourself. He wants Aghs ASAP and he can do a shit ton with levels. I don't know why you think he couldn't? Disruptor right now is one of the most level dependent supports, and each of his spells gets way better when maxed. So he could actually gain a lot from going mid. Ask yourself why an equally level dependent support like Warlock (you would presume) benefits fron rushing Aghs and can have a stable lane isn't seen in competitive games.
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United States47024 Posts
Because support or not, Warlock isn't good in 6.78. An exclusively teamfighting-focused hero isn't strong in a version that's not heavily teamfight focused, regardless of which role you try to put him in.
You also heavily underestimate Disruptor mid. A 600 range hero with a powerful single-target nuke and decent base damage for a ranged hero is well above average in terms of strength as a 1v1 laner.
That said, Agha doesn't change whether or not he goes mid in this version. Because if you wanted to run Disruptor mid, lack of items to buy with that farm was not the reason not to do so, given how that farm turns into high-priority team items regardless. If we start seeing Disruptor mid, it will be because the version is good for Disruptor as a mid hero, not because Agha makes a Disruptor with farm priority good.
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On October 19 2013 16:33 TheYango wrote: Because support or not, Warlock isn't good in 6.78. An exclusively teamfighting-focused hero isn't strong in a version that's not heavily teamfight focused, regardless of which role you try to put him in.
You also heavily underestimate Disruptor mid. A 600 range hero with a powerful single-target nuke and decent base damage for a ranged hero is well above average in terms of strength as a 1v1 laner. You think in the context of a competitive game, a second position Disruptor will have a strong impact? The hero before was countered by BKB's but will rushing Aghs actually make him viable?
Disruptor benefits from team fighting as well. Even though the comparison I made with Disruptor and Warlock wasn't a good one, I don't think having him mid over sticking to a support role is more beneficial to the overall team.
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United States47024 Posts
I think it's possible for Disruptor to be good in 6.79. It's too early to say because we know nothing about how that version plays.
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Your right but is the idea of getting Aghs on a support Disruptor that far fetched? Even now, it would seem reasonable to obtain it given the Aghs upgrade existed.
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On October 19 2013 16:33 TheYango wrote: Because support or not, Warlock isn't good in 6.78. An exclusively teamfighting-focused hero isn't strong in a version that's not heavily teamfight focused, regardless of which role you try to put him in.
You also heavily underestimate Disruptor mid. A 600 range hero with a powerful single-target nuke and decent base damage for a ranged hero is well above average in terms of strength as a 1v1 laner.
That said, Agha doesn't change whether or not he goes mid in this version. Because if you wanted to run Disruptor mid, lack of items to buy with that farm was not the reason not to do so, given how that farm turns into high-priority team items regardless. If we start seeing Disruptor mid, it will be because the version is good for Disruptor as a mid hero, not because Agha makes a Disruptor with farm priority good.
I'd say it would make a disruptor with farm prio slightly better, key word "slightly". There could be some serious lategame impact from it.
I mean, I don't really disagree with you but i don't think the aghs upgrade is like AA's "oh wow 17 seconds, so good" and then nothing comes out of it.
I guess my warlock analogy was a tad off as disruptor has more stuff going for him than teamfight.
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Bearded Elder29903 Posts
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I don't think Disruptor has more team fight power than a Warlock does.
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On October 19 2013 17:11 Kuroeeah wrote: I don't think Disruptor has more team fight power than a Warlock does.
True, but noone was arguing about that either.
With all these buffs I just really want to see disruptor back in action. I've seen him picked like once or twice the past six months. He's a gamechanger.
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I'm so happy wards got buffed. :D
And why did they increase the price of gem again?
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One last interesting 6.79 topic is on the subject of pro teams.
The patch is big, the implications of how big they are will definitely have an effect on teams. Rather than making shot at the dark predictions of how specific changes will favor certain teams over others, I feel it's much more important to distinguish which teams will be able to adapt more efficiently from the teams that do not.
So my first question is whether the patch will distinguish east vs western play styles again. Right now (and a bit before) the drafts from eastern and western teams began to converge to the point where they're almost absolutely indistinguishable now. Not necessarily as in teams all copy Alliance but more as in we saw a bigger difference in draft philosophy and I wonder it this will create a divide again. If there is indeed a divide, the more interesting question of which one is stronger.
Aside from that, you can look at some of these changes and somethings come in mind that it'll effect things like EE's silly storm, Aui's greedy jungle, Alliance using buybacks rather liberally and so on. Is the team that is forced to change the least (in terms of their play style will fit the patch's meta) going to be the best? Or will teams like DK fall after showing much promise only to have it ruined by a patch?
Its a lot to think about.
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On October 19 2013 17:31 SilverSkyLark wrote:I'm so happy wards got buffed. :D And why did they increase the price of gem again?  Maybe because sentries got nerfed for counter warding. I think the reason has something more to do with that than the buffs made overall to invis heroes.
The more I think about this particular change, I feel a bit more confident that the counter ward game is much more difficult but rewarding. Vital ward placement lasting a minute longer factors into their strength and there's a pretty strong incentive to kill them from the 50 gold bounty they give out (it's sorta a big deal). So to adjust, change sentries in a way that makes counter warding harder as well as increasing the price of gem to maybe make more of an emphasis that if you really want to deward easy, it'll come at a price as well as a risk.
That's my theory I guess.
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I like how icefrog is introducing some of the good changes from hon. Like pudge blink/unpathable terrain. All he needs to do is change the bottle crow nerf so that it refills 2/3 charges instead of slows.
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Im so scared of nightstalker. that change was unnecessary and with the 4minute nighttime cycle is gonna get outa hand fast. pubs r gonna fear duh night.
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On October 19 2013 18:10 tauon wrote: I like how icefrog is introducing some of the good changes from hon. Like pudge blink/unpathable terrain. All he needs to do is change the bottle crow nerf so that it refills 2/3 charges instead of slows.
Wouldn't the slow be a better though? You can choose to just use 2 charges and then send the bottle back with 1/3 charges left and it would be just like HoN, or you can use up all 3 charges for maximum effect, but then you slow down the courier.
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loving it! This patch definitely will shake up the way dota's played. Can't wait to try out new wonky shit!
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What boots will Batrider go now? Tranquil or?
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Just brown boots into boTs later as most do already.
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