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6.79 Changelog - Page 47

Forum Index > Dota 2 General
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Prev 1 45 46 47 48 49 87 Next
govie
Profile Blog Joined November 2012
9334 Posts
October 18 2013 08:03 GMT
#921
Earthshaker 400% is crazy shit with desolator. Time to practise!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
toemn
Profile Joined March 2010
Germany915 Posts
October 18 2013 08:04 GMT
#922
I think the game got a lot easier and intuitive with the new changes. Huge buff to supports. Huge nerf to jungling,pulling,trilaning and more complicated stuff.

Also lots of new things that are similiar to League mechanics:

- Axe new ult, gold for dewarding, longer ward time, lower movespeed boots, 2-1-1 + jungle or 2-1-2 new meta, no trilanes

Big buffs to forgotten heroes like Death Prophet, Brood, Meepo, WD, Disruptor, NS, Brew.

This will set the new meta for atleast a year.

¯\_(ツ)_/¯
Unleashing
Profile Joined March 2011
Denmark14978 Posts
October 18 2013 08:13 GMT
#923
On October 18 2013 17:04 toemn wrote:

- Axe new ult, gold for dewarding, longer ward time, lower movespeed boots, 2-1-1 + jungle or 2-1-2 new meta, no trilanes

How is any of the bolded related to league of legends? lmfao.
Boot movespeed has been changed in dota since before LoL. Lanes in dota have been 2-1-1, 2-1-2 and so on far before LoL too and trilanes aren't dead just not as dominant, you can still trilane with these changes.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
CuddlyCuteKitten
Profile Joined January 2004
Sweden2609 Posts
October 18 2013 08:22 GMT
#924
I first thougth the tranquils will be really strong for meeps but now I think that it will suck. I wonder what boots people will get on him now.
I guess lvl 4 meepo could be pretty strong tho, stack jungle while laning with main, send main back to heal if necessary while laning with clone, poof back (possibly with a salve) and clear jungle, tp to base and poof back again. Like 0 downtime from lane.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2013-10-18 08:27:02
October 18 2013 08:26 GMT
#925
The Roshan change is mind boggling... How can we keep the timing on roshan now ? Where the precise planing and strategizing went ? Just imagine... Your team wins a team fight and its about time for roshan, kinda. He can spawn now, or after 3 minutes when everyone is back.
They made offlane so much easier. Ahhh and the Darius... Oh sorry, the Axe. Actually I didn't even bother to read the rest.
Still no ranking system, still no ladder.
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
October 18 2013 08:38 GMT
#926
People talking about Bloodseeker in Pubs seem to forget one thing:

- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items


Dagon-Riki just got legit ()
edlover420
Profile Joined December 2012
349 Posts
October 18 2013 08:41 GMT
#927
Can someone please link me some VODS to high level patch analysis...
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 18 2013 08:44 GMT
#928
they are going with a lol-so-random type of atmosphere for pub games with the no rankings, show off your rares, ridiculous pub heroes stuff. makes playing these games with no coordination hell if you actually care about winning
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
saddaromma
Profile Joined April 2013
1129 Posts
October 18 2013 08:44 GMT
#929
On October 18 2013 17:38 Velr wrote:
People talking about Bloodseeker in Pubs seem to forget one thing:

- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items


Dagon-Riki just got legit ()


Plus Eul's Scepter and Forcestuff :D
CorsairHero
Profile Joined December 2008
Canada9491 Posts
October 18 2013 08:47 GMT
#930
On October 18 2013 17:41 edlover420 wrote:
Can someone please link me some VODS to high level patch analysis...

lumi/fluff twitch
© Current year.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
October 18 2013 08:53 GMT
#931
On October 18 2013 16:54 trinxified wrote:
Show nested quote +
On October 18 2013 16:53 Saryph wrote:
On October 18 2013 16:48 teddyoojo wrote:
the more i read these changes the more i despise them and want to quit


First patch? People say this every time, but it always turns out fine.


There's a difference though. There hasn't been a patch crazier than this.


there have been patches crazier than this. Icey decided the game needed a revamp so it happened like it does every few years.
In Mushi we trust
Fik-cz
Profile Joined August 2010
Czech Republic43 Posts
October 18 2013 08:56 GMT
#932
i want to mid with lich after those changes,I will be level 6 when oponent is level 4 :-)
laserlaser
Profile Joined October 2013
2 Posts
October 18 2013 08:58 GMT
#933
Bloodseeker is so much fun right now!
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
October 18 2013 09:01 GMT
#934
Veno #1 ganker at 4 minutes, combined with nightstalker? holy shit
I'll bite this hand that feeds me, and take it for my own!
Elgar
Profile Joined May 2007
United States231 Posts
October 18 2013 09:01 GMT
#935
On October 18 2013 17:26 Pr0wler wrote:
The Roshan change is mind boggling... How can we keep the timing on roshan now ? Where the precise planing and strategizing went ? Just imagine... Your team wins a team fight and its about time for roshan, kinda. He can spawn now, or after 3 minutes when everyone is back.
They made offlane so much easier. Ahhh and the Darius... Oh sorry, the Axe. Actually I didn't even bother to read the rest.
Still no ranking system, still no ladder.


Isn't that the point? With the current system and how it is, everyone had the timing down perfectly. You know when he's going to respawn and everyone just crowds around, afraid to take a fight because they don't want to wipe with Roshan coming up soon. This became a stalemate for 2 minutes, with people just sitting there waiting for the other team to make a move.

The new Roshan respawn adds some degree of randomness to it. There is a 3 minute window that he can respawn and that is a lot of time. By not knowing when he's going to appear exactly, you can't just sit around and do nothing anymore. If you want to sit there and wait for him to come back, you sacrifice potentially 3 minutes that you can be farming/pushing, as well as 3 minutes that the other team could be pushing on your tower/base. Do you really have the time to spare waiting around while the other team is out and destroying your base? When do you risk taking a team fight? Do I have a big enough lead or am I down significantly enough that it's worth sitting around for potentially 3 minutes doing nothing? It's a gamble on both sides with the consequences being significant at both extremes.
Pain, fear leaving the body. Pride, what your team is made of.
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2013-10-18 09:22:18
October 18 2013 09:09 GMT
#936
Are multiple skywrath ults at the same time and place really supposed to stack?

TBH I think the uncapped movement speed is one of the lesser important changes for bs (this abbreviation is now more justified than ever though). Global range, 50% health treshold, but no more vision around the target.

Brew Aghs change feels like a nerf to me?
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 18 2013 09:25 GMT
#937
On October 18 2013 18:01 Elgar wrote:
Show nested quote +
On October 18 2013 17:26 Pr0wler wrote:
The Roshan change is mind boggling... How can we keep the timing on roshan now ? Where the precise planing and strategizing went ? Just imagine... Your team wins a team fight and its about time for roshan, kinda. He can spawn now, or after 3 minutes when everyone is back.
They made offlane so much easier. Ahhh and the Darius... Oh sorry, the Axe. Actually I didn't even bother to read the rest.
Still no ranking system, still no ladder.


Isn't that the point? With the current system and how it is, everyone had the timing down perfectly. You know when he's going to respawn and everyone just crowds around, afraid to take a fight because they don't want to wipe with Roshan coming up soon. This became a stalemate for 2 minutes, with people just sitting there waiting for the other team to make a move.

The new Roshan respawn adds some degree of randomness to it. There is a 3 minute window that he can respawn and that is a lot of time. By not knowing when he's going to appear exactly, you can't just sit around and do nothing anymore. If you want to sit there and wait for him to come back, you sacrifice potentially 3 minutes that you can be farming/pushing, as well as 3 minutes that the other team could be pushing on your tower/base. Do you really have the time to spare waiting around while the other team is out and destroying your base? When do you risk taking a team fight? Do I have a big enough lead or am I down significantly enough that it's worth sitting around for potentially 3 minutes doing nothing? It's a gamble on both sides with the consequences being significant at both extremes.


To summary, it's more potential for a comeback after the enemy team kills Roshan.
aka Siyko
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
Last Edited: 2013-10-18 09:30:22
October 18 2013 09:29 GMT
#938
You can tread switch with Riki now. I think thats the biggest most practical deal with his change.

But seriously, the nerfs to Batrider makes me so sad T_T. From a competitive stand point it makes sense, but from a pubber it makes me depressed
Skol
Deleted User 26513
Profile Joined February 2007
2376 Posts
October 18 2013 09:33 GMT
#939
On October 18 2013 18:01 Elgar wrote:
Show nested quote +
On October 18 2013 17:26 Pr0wler wrote:
The Roshan change is mind boggling... How can we keep the timing on roshan now ? Where the precise planing and strategizing went ? Just imagine... Your team wins a team fight and its about time for roshan, kinda. He can spawn now, or after 3 minutes when everyone is back.
They made offlane so much easier. Ahhh and the Darius... Oh sorry, the Axe. Actually I didn't even bother to read the rest.
Still no ranking system, still no ladder.


Isn't that the point? With the current system and how it is, everyone had the timing down perfectly. You know when he's going to respawn and everyone just crowds around, afraid to take a fight because they don't want to wipe with Roshan coming up soon. This became a stalemate for 2 minutes, with people just sitting there waiting for the other team to make a move.

The new Roshan respawn adds some degree of randomness to it. There is a 3 minute window that he can respawn and that is a lot of time. By not knowing when he's going to appear exactly, you can't just sit around and do nothing anymore. If you want to sit there and wait for him to come back, you sacrifice potentially 3 minutes that you can be farming/pushing, as well as 3 minutes that the other team could be pushing on your tower/base. Do you really have the time to spare waiting around while the other team is out and destroying your base? When do you risk taking a team fight? Do I have a big enough lead or am I down significantly enough that it's worth sitting around for potentially 3 minutes doing nothing? It's a gamble on both sides with the consequences being significant at both extremes.

Randomness and gamble. Exactly what you need in a competitive eSport game...
How do you even make a call on that Roshan ?
"It may or may not spawn in the next 30 secs so push X lane."? How ridiculous is that ?
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
October 18 2013 09:37 GMT
#940
On October 18 2013 18:33 Pr0wler wrote:
Show nested quote +
On October 18 2013 18:01 Elgar wrote:
On October 18 2013 17:26 Pr0wler wrote:
The Roshan change is mind boggling... How can we keep the timing on roshan now ? Where the precise planing and strategizing went ? Just imagine... Your team wins a team fight and its about time for roshan, kinda. He can spawn now, or after 3 minutes when everyone is back.
They made offlane so much easier. Ahhh and the Darius... Oh sorry, the Axe. Actually I didn't even bother to read the rest.
Still no ranking system, still no ladder.


Isn't that the point? With the current system and how it is, everyone had the timing down perfectly. You know when he's going to respawn and everyone just crowds around, afraid to take a fight because they don't want to wipe with Roshan coming up soon. This became a stalemate for 2 minutes, with people just sitting there waiting for the other team to make a move.

The new Roshan respawn adds some degree of randomness to it. There is a 3 minute window that he can respawn and that is a lot of time. By not knowing when he's going to appear exactly, you can't just sit around and do nothing anymore. If you want to sit there and wait for him to come back, you sacrifice potentially 3 minutes that you can be farming/pushing, as well as 3 minutes that the other team could be pushing on your tower/base. Do you really have the time to spare waiting around while the other team is out and destroying your base? When do you risk taking a team fight? Do I have a big enough lead or am I down significantly enough that it's worth sitting around for potentially 3 minutes doing nothing? It's a gamble on both sides with the consequences being significant at both extremes.

Randomness and gamble. Exactly what you need in a competitive eSport game...
How do you even make a call on that Roshan ?
"It may or may not spawn in the next 30 secs so push X lane."? How ridiculous is that ?



It adds more "chaos" and variety to the game... I like it, atm the game is sometimes a little to focused on exactly the thing you seem to like.

Also: Tons of heroes got "scouting" spells which are now more usefull thanks to this.
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