On October 18 2013 12:52 trinxified wrote:
Probably just 100% block chance it. Seems reasonable I think.
Probably just 100% block chance it. Seems reasonable I think.
Vangod build is never bad.
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BurningSera
Ireland19621 Posts
On October 18 2013 12:52 trinxified wrote: Show nested quote + On October 18 2013 12:50 synapse wrote: On October 18 2013 12:45 trinxified wrote: So is Vanguard good again? Still not enough? definitely not enough. need disassemble or a serious stat boost. i mean there are some heroes who can use vanguard reasonably right now, this patch doesn't change much. Probably just 100% block chance it. Seems reasonable I think. Vangod build is never bad. | ||
Mithhaike
Singapore2759 Posts
5sec CD means you can steal a channelling spell into the same channelling spell into the same channelling spell. Sleep into sleep into sleep into sleep for example. Or Blackhole into Blackhole into Blackhole lol. | ||
LuckoftheIrish
United States4791 Posts
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evilfatsh1t
Australia8648 Posts
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Kirsed
9380 Posts
On October 18 2013 13:20 LuckoftheIrish wrote: I'm 99% sure that's not how cooldowns work. You could steal sleep, then sleep, steal another spell, steal sleep again and sleep again. For as long as you have mana. Add od and never let the team move again! | ||
Crazy Eddie
United States128 Posts
However, we have the entire jungle, gold, experience, somes items and roshan changed for the sake of yolo! I will say guys, that this won't change laning or drafting at all for CM like pubs think it might (again, shouldn't) for them. That's because the goal of a trilane is still and has always been for your Spectre (or any similar carry) to have 100 cs at 12-13 minutes, not to have 40 cs and some random farm on your supports the way pubs screw it up, and the opposing team still isn't smart to dual offlane against a tri with the same dearth of viable hero comps for it. Teams should have just drafted solo safelane Druids and the like if they want #4-5 to roam & jungle before, and they can still do it now, and any defensive or offensive trilane for the point of determining carry farm is still as strategically relevant as ever. So unpredictable effects on random junglers, some of whom are nerfed and buffed weirdly in the same patch is all we get, and the gold income changes counterbalance what supports see to early game items anyway. For item changes, I think Armlet is now almost killed after it's had its run of being buffed, but I think that's a bit sad, I would rather have seen Naix and other right-click STR heroes that were what was actually being hated just nuked like TI2 era Lycan instead of the relevant and extremely fun item itself. Necrobook, Midas (also less variance in jungle xp), and Dom interactions are changes I think are uniformly good ideas and are significant. Stealth buffs that apply ridiculously narrowly to Furion and few other heroes you know everyone is going to enjoy. At least tranquil boots are the way I always thought they were supposed to be, so I can be selflishly happy with something in the patch, but it's funny that the change is in the complete opposite direction of the previous deliberate patching of the item. Instead of an early game item for the regen to be disassembled by carries and sometimes junglers it is now a permanent viable option for supports, at all levels of course, and will make playing those positions more fun if you're the one doing it right in pub games. The courier change though, is truly the most beautiful of all. One can hardly see what could have been done on purpose to further ruin some games for pubs, I think that's a little tough because hurting the new and casual player base for no good reason is senseless. Just make it so bottle cannot be refilled unless it's in a hero's inventory already. This is just indirect bottlecrow meddling anyway, that would have gotten rid of mid magnus and whomever else this change and previous patches were hopefully aimed at. It's not like the entire pro scene won't quickly adapt to anyone attempting more ground chicks snipes anyway or whatever other idea was predicted, but the change sure will be useful for those non-communicative pubs. It looks like town portal scroll can still be shared between allied heroes, so at worst a few competitive team will make slightly more creative use of that and the regen sharing still won't matter very much too. | ||
eX Killy
Taiwan906 Posts
On October 18 2013 13:20 LuckoftheIrish wrote: I'm 99% sure that's not how cooldowns work. as long as you dont steal the same spell back to back the cool down is refreshed. 1. steal a, cast a 2. steal b, cast b 3. steal a, cast a | ||
Daralii
United States16991 Posts
On October 18 2013 13:22 evilfatsh1t wrote: Is this patch legit? Nothing on getdota and the changes are too gamebreaking even for icefrog. Ive seen drastic changes before but this is like playing a new game It was posted by a Valve dev, it's on the test client, and Icefrog linked it on his Weibo. It is very much legit. | ||
Darpa
Canada4413 Posts
Also the Slark nerf is crazy huge. reduced duration and increased cooldown by more than double?, hes not even a hero used in pro play. And blood seeker? what the fuck. Hes going to be terrible in some areas and unstoppable in others. Movement speed is nuts. This would be like startcraft starting over from scratch with new unit stats in LoV (we can only hope) | ||
Daralii
United States16991 Posts
On October 18 2013 13:41 Darpa wrote: So with the creep changes didnt they fuck over jungle prophet? (junglers in general) Also the Slark nerf is crazy huge. reduced duration and increased cooldown by more than double?, hes not even a hero used in pro play. And blood seeker? what the fuck. Hes going to be terrible in some areas and unstoppable in others. Movement speed is nuts. This would be like startcraft starting over from scratch with new unit stats in LoV (we can only hope) He's always needed the gold more than the XP, and you can get midas even faster now(5:30 under ideal circumstances). Slark is basically invincible now every minute. He can base dive at level 6 and take no damage from anything. It's a MASSIVE buff, especially since a sentry/gem won't stop him from benefiting from the regen anymore. Leap in, start killing, get low, pop Shadow Dance, regen to full, keep killing. AoE heavy lineups are still a threat, but against anyone but maybe Sand King and Enigma he should still do fine. | ||
r_con
United States824 Posts
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tpmraven
United States833 Posts
April fools is the first one. | ||
Darpa
Canada4413 Posts
On October 18 2013 13:43 Daralii wrote: Show nested quote + On October 18 2013 13:41 Darpa wrote: So with the creep changes didnt they fuck over jungle prophet? (junglers in general) Also the Slark nerf is crazy huge. reduced duration and increased cooldown by more than double?, hes not even a hero used in pro play. And blood seeker? what the fuck. Hes going to be terrible in some areas and unstoppable in others. Movement speed is nuts. This would be like startcraft starting over from scratch with new unit stats in LoV (we can only hope) He's always needed the gold more than the XP, and you can get midas even faster now(5:30 under ideal circumstances). Slark is basically invincible now every minute. He can base dive at level 6 and take no damage from anything. It's a MASSIVE buff. he cant base dive for more than 4 seconds once every 65 and he would just die at level 6. Im not sure thats a buff, maybe for teamfights later, or a few early tower dives. But I guess I'll have to test it. I am also suprised by the lack of Huskar nerfs... he seems really broken to me, but then again i play mid tier so who knows. edit. These are the tags at the bottom of the thread april fools, ded gaem how to kill a game, how to not patch a game, ignore broken heroes, nerf meepo, too stronknerf pub heroes, where is legion commander, yolo | ||
Daralii
United States16991 Posts
On October 18 2013 13:46 Darpa wrote: Show nested quote + On October 18 2013 13:43 Daralii wrote: On October 18 2013 13:41 Darpa wrote: So with the creep changes didnt they fuck over jungle prophet? (junglers in general) Also the Slark nerf is crazy huge. reduced duration and increased cooldown by more than double?, hes not even a hero used in pro play. And blood seeker? what the fuck. Hes going to be terrible in some areas and unstoppable in others. Movement speed is nuts. This would be like startcraft starting over from scratch with new unit stats in LoV (we can only hope) He's always needed the gold more than the XP, and you can get midas even faster now(5:30 under ideal circumstances). Slark is basically invincible now every minute. He can base dive at level 6 and take no damage from anything. It's a MASSIVE buff. he cant base dive for more than 4 seconds once every 65 and he would just die at level 6. Im not sure thats a buff, maybe for teamfights later, or a few early tower dives. But I guess I'll have to test it. I am also suprised by the lack of Huskar nerfs... he seems really broken to me, but then again i play mid tier so who knows. You can't orb walk while ethereal anymore, which is a pretty sizable nerf to his normal pub build of BKB/armlet/ghost scepter for total invincibility while hitting everyone with flaming sticks. | ||
Talron
Germany7651 Posts
The changes I like the most: - Spectre haunt - Aegis heal, if left unused - Axe Culling Blade - Overall batrider nerf - Strygwyr's Thirst changes seem completely bonkers, but the fun kind of way - Panda Ulti changes. Thanks a lot IceFrog <3 Love you too. - Brood Web changes were definetly needed and seem like tons of fun Stuff that I'm curious to see on how they turn out - Krob Exorcism dmg increase (Could someone do the math on this? The dmg must be through the roof) - Doom ASU might actually see some play now? Not entirely sure. - Wisp Tether Stun removal -> Thank god. Things I don't quite understand: - CK Chaos Bolt - Lich Dark Ritual Overall I'm really looking forward to see how things turn out. | ||
ReignSupreme.
Australia4123 Posts
april foolsded gaemhow to kill a gamehow to not patch a gameignore broken heroesnerf meepo too stronknerf pub heroeswhere is legion commanderyolo These tags man, I hope they aren't created by the content in comments or something and are actually real | ||
ch33psh33p
7650 Posts
On October 18 2013 13:56 ReignSupreme. wrote: Tags for this Thread april foolsded gaemhow to kill a gamehow to not patch a gameignore broken heroesnerf meepo too stronknerf pub heroeswhere is legion commanderyolo These tags man, I hope they aren't created by the content in comments or something and are actually real Tags are generated by thread comments. | ||
Saryph
United States1955 Posts
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ReignSupreme.
Australia4123 Posts
On October 18 2013 14:00 ch33psh33p wrote: Show nested quote + On October 18 2013 13:56 ReignSupreme. wrote: Tags for this Thread april foolsded gaemhow to kill a gamehow to not patch a gameignore broken heroesnerf meepo too stronknerf pub heroeswhere is legion commanderyolo These tags man, I hope they aren't created by the content in comments or something and are actually real Tags are generated by thread comments. dream ruined | ||
Velitation
Canada224 Posts
Edit: 1200 movespeed BS, blink on pudge, possibly end to WC3 support... Times are changing. | ||
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