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Because I feel this is relevant, on last night's episode of Conan, he did a spoof of the console D3 with some voice-over dubbing and a multitude of somersaults.
While the late-night host appreciates the game's graphics and gameplay, he says, he felt the dialogue was out of place in such a dark and gritty game. The dubbed-in dialogue that Conan hears while playing gives a new perspective to the characters of the Barbarian and Demon Hunter.
It's quite understandable that some people just can't help themselves from joyfully somersaulting through the world.
Not sure if it was the funniest thing ever, but still good to see some mainstream publicity.
Enjoy.
You can watch the video here
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why can they make somersaults in console and in pc cant? console OP
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Yeah, I don't find it funny either. I would not be suprised if this is just marketing by blizzard, this reminds me of that stupid foursome commercial.
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I guess the mild humor put the game in a mainstream light in good taste. Not bad in my opinion.
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On September 12 2013 04:00 mythandier wrote:Because I feel this is relevant, on last night's episode of Conan, he did a spoof of the console D3 with some voice-over dubbing and a multitude of somersaults. While the late-night host appreciates the game's graphics and gameplay, he says, he felt the dialogue was out of place in such a dark and gritty game. The dubbed-in dialogue that Conan hears while playing gives a new perspective to the characters of the Barbarian and Demon Hunter. It's quite understandable that some people just can't help themselves from joyfully somersaulting through the world. Not sure if it was the funniest thing ever, but still good to see some mainstream publicity. Enjoy. You can watch the video here
Dark and gritty game you say? I thought we were talking about d3, not d1 or 2. D3 is not dark and gritty.
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how the fuck is it not dark and gritty? there are dead bitches impaled by spears littered all over the place and giant hell worms that puke satanic minions of death around every corner. What do you call that.
I remember when d2 came out everyone was acting like they sold out and made it look cartoony compared to how dark and gritty the first one was.
Cant wait till number 4 comes out and everyone can start bitching about how diablo 3 was way grittier and darker than diablo 4.
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On September 12 2013 11:00 Coagulation wrote: how the fuck is it not dark and gritty? there are dead bitches impaled by spears littered all over the place and giant hell worms that puke satanic minions of death around every corner. What do you call that.
I remember when d2 came out everyone was acting like they sold out and made it look cartoony compared to how dark and gritty the first one was.
Cant wait till number 4 comes out and everyone can start bitching about how diablo 3 was way grittier and darker than diablo 4.
In fairness, both can be equally true. D2 can be considered much grittier and darker than D3 AND D3 may be much grittier and darker than D4.
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d1 was really dark, gritty and suspenseful. d2 was dark and gritty as well, but less so than d1. and d3 is the same, but less so than d2. but still... for example take the halls of agony - if you dont consider that gory, dark and a "serious" setting, i dont know what.
the thing that ruined the ambiente in d3 is not the monsters, scenarios or maps, its the ridiculous, cartoonish dialogues. seriously, azmodan and diablo both seem like the villains from an afternoon cartoon for 5 year old kids.
dont really know what to make of conan's spoof. didnt make me laugh, but maybe thats difficult for someone who already played the game for hundreds of hours...
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Dark and violent....diablo 3? lol.....
They did try to make it dark, but I think the art style used didnt really lend itself to it, somehow it always ends up looking cartoony. Plus, it lacked that gothic feel the other two games had.
But about the op, this looked more like a commercial than anything else.
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heh D2 looked like a comic book version of D1, but only because D2 had a ton of upper world stuff and mobs looked a bit more colorful. D3 actually went a bit back into the darker scenes again. Still people saying stuff like any of the 3 games have no dark atmosphere are just repeating some wild assumptions people threw out there after they saw some shiny special effects. Guess it is personal opinion, for me D2 is the one that is the least dark, but thats mostly because they tried to mix it up from dark dungeons and shiny effects don't count for me as bright, when they disintegrate monsters. And of course D2 didn't had the possibilities graphic-wise that D3 had.
Also thanks for the link !
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On September 12 2013 11:00 Coagulation wrote:
Cant wait till number 4 comes out and everyone can start bitching about how diablo 3 was way grittier and darker than diablo 4.
Not everyone, I assume there are many people like me who will not even bother with Diablo 4.
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Apparently, dark to you people = literally lack of light. The majority of D1 was underground, no shit there is no light. But you can't create sequels just being underground all day.
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Gritty =! Gore Gritty =! Dark
D3 is gory, but not gritty at all. Most things in the game looks polished and "sparkling". Since 3d took over I thought there would never be a gritty game again because most games are like this. I thought the artists simply didn't have the tools in the 3d modeling to make things gritty.
Then PoE came out and they actually, to a certian extent, managed to make a gritty 3d game. My best guess is that most artist, designers try to make the art as "pretty" as possible in fear of the management in game companies. Management wants a pretty, easy on the eye, good looking game and graphics. Gritty games are not pretty and easy on the eyes, but it makes for a much much better atmosphere for certain games, like Diablo and other gory games.
It took a small indie company like GGG to do this as it is actually one of their main goals with their PoE game.
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Man I like Conan but that was not funny.... at all...
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Well, since discussion is diverting a little bit I'll throw in my 2 cents. D3 definitely needs more Halls of Agony and Cathedral levels and less desert. Seriously, desert setting in Diablo game was the worst thing ever, and they made it even worse in D3. In D2 it had at least ancient tombs filled with undead, D3 only has stupid sewers filled with shit and moving shit. Tbh the only part of D3 that retains it's predecessors dark and eerie atmosphere is act 1, rest of them are quite shit. Hopefully act 5 will bring this game back to it's roots.
Regarding the video, I guess it would be equally funny with just audio and no D3 footage.
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On September 12 2013 17:37 Ota Solgryn wrote: Gritty =! Gore Gritty =! Dark
D3 is gory, but not gritty at all. Most things in the game looks polished and "sparkling". Since 3d took over I thought there would never be a gritty game again because most games are like this. I thought the artists simply didn't have the tools in the 3d modeling to make things gritty.
Then PoE came out and they actually, to a certian extent, managed to make a gritty 3d game. My best guess is that most artist, designers try to make the art as "pretty" as possible in fear of the management in game companies. Management wants a pretty, easy on the eye, good looking game and graphics. Gritty games are not pretty and easy on the eyes, but it makes for a much much better atmosphere for certain games, like Diablo and other gory games.
It took a small indie company like GGG to do this as it is actually one of their main goals with their PoE game.
Guess you've never played Spec Ops: The Line.
PoE is great but it doesn't hold a candle to D3 in terms of aesthetics, the aesthetics themselves are really amazing, its the context within which they are presented which makes them not feel "dark and gritty" (fuck me I hate that phrase right now).
D3's problem is that it presents all this is in a stupid world where the 'big bad' constantly bombards you with idiotic phrases 'You'll never defeat me bwahahaha!'. Atmosphere is built by a collection of elements and gritty as I understand it in this context is a synonym for harsh, hopeless & brutal which I think the 'look' of the game conveys excellently. Nothing much else does though, the dialogue is terrible, the story is laughable for a kids TV show and the mechanics of the game present you as some kind of godly killing machine. The result is you don't feel like its harsh and 'gritty' because most of the elements don't support that take but this isn't the look.
Mechanics really are the most important part here, to convey something as gritty there needs to be a challenge to overcome, that feeling of hopelessness needs to be conveyed to player. D3 isn't about that, it's about smashing face, hell if you did some kind of fiction about a skeleton in a cave in the D3 universe that could be pretty gritty, going for a snack to come back and find all his friends and family smashed to pieces with all their hard earned possessions stolen from them by a spinning barbarian.
Otherwise its not really gritty, its just ugly. Either that or you just look at games in a very shallow way, which to be fair would put you on par with most people. Also your insinuation that artists in these companies live in fear of management is dumb as hell and insanely patronizing. These people understand their work a lot more than you.
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I laughed at the tumbling. My humor standards are pretty low.
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On September 12 2013 17:37 Ota Solgryn wrote: Gritty =! Gore Gritty =! Dark
D3 is gory, but not gritty at all. Most things in the game looks polished and "sparkling". Since 3d took over I thought there would never be a gritty game again because most games are like this. I thought the artists simply didn't have the tools in the 3d modeling to make things gritty.
Then PoE came out and they actually, to a certian extent, managed to make a gritty 3d game. My best guess is that most artist, designers try to make the art as "pretty" as possible in fear of the management in game companies. Management wants a pretty, easy on the eye, good looking game and graphics. Gritty games are not pretty and easy on the eyes, but it makes for a much much better atmosphere for certain games, like Diablo and other gory games.
It took a small indie company like GGG to do this as it is actually one of their main goals with their PoE game.
Believe it or not, watching actual violence is not that appealing. If designers don't make it cartoony or over the top gory, it'll unsettle 99% of players.
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if you did some kind of fiction about a skeleton in a cave in the D3 universe that could be pretty gritty, going for a snack to come back and find all his friends and family smashed to pieces with all their hard earned possessions stolen from them by a spinning barbarian.
That... makes me feel bad. I just wanted to smash some bones and find some legendaries.
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I love Conan. But WOW that was a freakin terrible segment...
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Papua New Guinea1059 Posts
Sometimes I feel bad for all the mobs I kill in D3. Then I go to Whimsyshire to cool off, but then all dem unicorns explode and split in half and shit. Makes me feel even worose.
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I liked it . Not laugh out loud funny but still an amusing segment
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i wanted him to do a clueless gamer segment on the game. And i liked the segment but it wasn't his and his writers's greatest work.
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On September 12 2013 11:00 Coagulation wrote: how the fuck is it not dark and gritty? there are dead bitches impaled by spears littered all over the place and giant hell worms that puke satanic minions of death around every corner. What do you call that.
I remember when d2 came out everyone was acting like they sold out and made it look cartoony compared to how dark and gritty the first one was.
Cant wait till number 4 comes out and everyone can start bitching about how diablo 3 was way grittier and darker than diablo 4. The color pallete and monster design.
Coupled with stylistic design, D3 is more Asian-rpg, D2 is heavily gothic.
If you take D3 as gritty as D2, then i don't know... There is almost no play of shadows and black colors in this game.
And i dont want to start on cinematics, story, and happy followers (hidden footprints, glorious, i muted every dialog in the game, cause its unbearable).
Im not saying D2 equals D1 but if you don't see the decline trend then i don't know ;(
Do you really believe D1=D2=D3? There was such big gaps in the way of story telling, narration, atmoshpere, that it is almost impossible to connect all of the sequels, the problem is while D2 had the decline, it still remained CERTAIN aspects, see: gothic style, religious connotations etc. D3 erased that one.
On September 13 2013 21:50 Clarity_nl wrote:Show nested quote +On September 12 2013 17:37 Ota Solgryn wrote: Gritty =! Gore Gritty =! Dark
D3 is gory, but not gritty at all. Most things in the game looks polished and "sparkling". Since 3d took over I thought there would never be a gritty game again because most games are like this. I thought the artists simply didn't have the tools in the 3d modeling to make things gritty.
Then PoE came out and they actually, to a certian extent, managed to make a gritty 3d game. My best guess is that most artist, designers try to make the art as "pretty" as possible in fear of the management in game companies. Management wants a pretty, easy on the eye, good looking game and graphics. Gritty games are not pretty and easy on the eyes, but it makes for a much much better atmosphere for certain games, like Diablo and other gory games.
It took a small indie company like GGG to do this as it is actually one of their main goals with their PoE game. Believe it or not, watching actual violence is not that appealing. If designers don't make it cartoony or over the top gory, it'll unsettle 99% of players. Partially agree, but video-game violence is far of from real world violence, still.
There was cult following for games like Mortal Kombat or Carmageddon (real version, not censored one) ;p
I played that shit all day, and even if those games had faults, they were remembered to this day, because of the aspects of depicting gore (joy of seing violence, who would have thought). Which contradicts my real-life avoidance of violence.
This is just plastering current ideals of maximizing profit, and apologizing on behalf of corporations. I prefer that, rather than someone calling people nostalgia-driven idiots, because they do not like current trends in gaming.
PoE showed that you can make dark atmosphere with the play of shadows in isometric 3d, if you took that design into D3 people would see how out of place the dialog and story truly was, but seeing how everything is "neutrally" presented gore, no one pays attention to it. Why? Because you cannot get immersed into D3, so every argument on a board is being actually "I pity you" that you actually wanted to get immersed into D3.
I believe that mistake actually help Blizzard, to make a game that is not immersive, so that people can actually repeat the content million of times, without giving it a thought, and grind that loot.
To say, i don't really have that much gripe with D3 core gameplay(i play it myself, but i have some gripe still, it feels like being a gambler and wishing for luck, and its not happening), but i have a gripe with current trend of making games without immersion. It's as if they are afraid people will actually get provoked. Everyone makes games with neutral non-tainting themes, i would compare it to making an average love comedy in cinematography. It's easier to do, and will net you certain profit.
The curve can be really seen with how gaming evolved or devolved in different aspects. Back then producers risked provoking because the eyes of young people were on different things. To provoke is to turn other people eyes on you. Games were easier to produce, because technology was more limited, so you had to use artistic values to differentiate between other company/product. The good example was the plethora of various game genres that existed 10-15 years ago. And even the distinct difference within the genres itself.
Nowadays a big producer, who needs to spend A LOT of resources and time to produce a ROI hit, will not want to provoke risking defeat(Daikatana), they will go with the least resistance path, to attract a large number of people thar are already in the industry.
Once in a time i was an idealist that believed gaming could be an "eleventh muse" but frankly, it became too heavily connected to to the technology aspect of it and current market in which it is almost impossible for an unknown artist to create something new. Well that may still happen, but it is less likely for a big producer you loved before to follow their own trends from several years ago, when they had to provoke, to make a name.
Partially now it is a fault of the current audience, they grew in the "steady decline" they accepted it and probably love it (casuality). Majority does not connect to the gripes of few, because they were never there, and the gap of technology will not make them revisit those arguments. The few that feels its wrong, pours money into indie/kickstarters so that "PoE" may at least live. But honestly? I wish it was Blizzard from the get-go. D2 still has the best replayability, and im awaiting to see if ROS will tackle that.
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Cartoon arcade.
I'm happy that I managed to sell the gold from my D3 account for $120 so I don't feel ripped off. I wish I could sell my D3 account entirely, but its tied to my SC2 account. GJ Blizzard, you found a way to trick your customers again! Thanks to Dustin Browder and the team there is at least one Blizzard game left that is worth playing. Imagine if they fucked up SC2 though, how awful would that be?!
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Seriously? That was pretty god damn pathetic.
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