so paragon levels are account wide? does this mean all my characters combined will share my total paragon points?
i guess not since If paragon levels are infinite, there should be a real limit where it would mean you can't spend your entire life to reach that number. That sort of end-game seems really boring. I'm really hoping for a pvp alternate end game or something event driven.
On August 21 2013 22:37 CruelZeratul wrote: Anyone else thinks Tyrael will be a "real" angel at the end of act 5 again?
Either he dies in order to make the game more dramatic or the Archangels will pull something out of their asses to make him an Archangel again. I can see the latter possibly happen.
I really want to see the actual mechanics of re-rolling an affix with the mystic.
I've got questions on how you can tell what affixes are there and deciding which is the bad roll you want to re-roll
Mostly has to do with Stat rolls...and seeing exactly wich stats are part of a single roll...and which stats are parts of a combination roll.
For example... Strength shoulders. How do you know if you have Vitality + Combo STR/VIT... or STR + Combo STR/VIT...and how do you decide between the two affixes which one to re-roll.
On August 22 2013 00:40 architecture wrote: Not buying without PvP geared revamp.
There's no depth to the gameplay otherwise. That's fine for a hacknslash, but grinding gear for 1000 hours, that's not worth 40-60 dollars.
The first few weeks after the RMAH went live pretty much paid for HoTS and this expansion for me. In fact, it paid for Diablo 4 as well. Might as well get it since the money is in Bnet funds.
On August 22 2013 01:30 Zelniq wrote: So let me get this straight, they still don't have PvP?
There is already a basic PvP system (Brawling) in the game. PvP arenas were scrapped and I guess they will never come back because of Blizzard's inability to balance skills and mechanics made for PvE - people have speculated that Blizzard may be thinking about "races" in a PvE environment, or something DOTA-like. In this regard, I guess we need more informations about these "loot runs" they were hinting at today.
On August 22 2013 01:59 RCMDVA wrote:
For example... Strength shoulders. How do you know if you have Vitality + Combo STR/VIT... or STR + Combo STR/VIT...and how do you decide between the two affixes which one to re-roll.
How do you know it... that depends on the UI. :| Put the item in the enchantment window and you'll probably see a list of affixes. We don't know yet if the exact rolls are visible (so that you can choose the bad one to enchant), but I mean, the expansion has been announced just today...
On August 22 2013 02:03 Hurricane Sponge wrote: So the new class is a defensive shield-based character in a game that's based on red-lining offensive capabilities to approach maximum farming speed?
No, it's cool. I'm sure you guys know what you're doing, yeah....
Defensive?
"The armor percentage is calculated into the damage Crusader does". It is designed so that toughness = damage.
On August 21 2013 19:37 PandaCore wrote: Nice weapon :D + Show Spoiler +
Also to be honest, I'm actually quite excited for the expansion. I've spent quite some time with D3 (~400+ hours minimum), even though I was disappointed at first as well. But meh, it's still a nice game. Lately I prefer to play hardcore over softcore though, due to the economy.
To me... seeing that means they really have no plan for an overhaul of stats system. The game is still taking the exponential route when it comes to items stats which is a disaster of a design in my opinion.
That and no ladder resets... sigh. Not sure if I'll buy. Certainly not over 30$.
Edit: At least they are trying to make looting and legendaries more interesting. Would just be great if the actual loots (appart from legendaries) were interesting. Like loot runs. The loot 2.0 video was interesting... sad it will have to wait X years for the expansion. Blizzard is really crazy slow -.-
No Matchmaking based PvP... The technology isn't there yet or they find it not that fun in the end. I must say I'm disappointed how can they not put it in the game when they already invested so much in doing it (it was working in 2011 ) and that a lot of players wants it.
It makes more specifics PVP items be wanted broadening the ah market and gives more playstyle to aim for.
On August 22 2013 03:24 Rowa wrote: In my opinion, unlimited Paragon levels is not equal to unlimited magic find boost, they'll most likely keep the 300 mf max.
Hopefully there is no cap but has diminishing returns like in D2. Same for movespeed and such.
On August 22 2013 02:03 Hurricane Sponge wrote: So the new class is a defensive shield-based character in a game that's based on red-lining offensive capabilities to approach maximum farming speed?
No, it's cool. I'm sure you guys know what you're doing, yeah....
Defensive?
"The armor percentage is calculated into the damage Crusader does". It is designed so that toughness = damage.
My point was that a character with a shield is probably not going to be the fastest farmer of all the character classes. Unless they go full D2 and we get some kind of weird niche Teleport + Hammer build situation that becomes super mainstream. He could be nice for Hardcore community though. I'll retract my snarkiness for now.