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On June 11 2012 22:47 furymonkey wrote: It's dumb, because all the time death happened are due to server lag or kicks you out for no apparent reason and outside my control.
If the server kicks you out you are immediatly out of the game, its not like when your ISP goes down. A "Blizzard disconnect" is safe as it removes you from the game. The EU servers have been very stable the last two weeks, haven't laged at all. So the threat of lag and disconnect is a bit exaggerated but it is always there.
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http://us.battle.net/d3/en/calculator/witch-doctor#aZUkeX!WbV!aaaZYb
Much better WD build.
Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary.
Hex is bad because they don't hex enough at a rapid pace. The attached heal isn't enough at all. Long cooldowns are bad ideas, Fetishes don't do well with CC at all.
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This post and hearing others talk about HC makes me want to play it so badly. Even just the 'stable, normal economy' part has me hooked. But there is one thing that is keeping me away; LAG.
The number of times my barb has died in Act II Inferno because the game lags out and those bug's mini-bug projectile things nail me is enough to stop me from playing HC (see the first death in your deaths video). I've had 5+ minute fights against rare spawns with insane affixes, trying my damn best to stay alive, just to get a hiccup which sits me in an arcane beam or desecrate.
Maybe you guys compensate of this in your builds / gear, idk, but the idea that I can do the best I can, progress, then die to lag, is a huge turn off.
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On June 11 2012 22:58 unkkz wrote:Its the solo build of the WD who has gotten the furthest so far(Krippi) but i'll add urs. I've never touched upon the WD myself so. Is that his regular build? AFAIK, soul harvest is a skill that's only used for specific cases in inferno, eg Belial. Otherwise, deliberately running up to mobs sounds like a really bad idea, because you want to keep them at maximum range.
Edit:
On June 11 2012 23:02 Torte de Lini wrote:http://us.battle.net/d3/en/calculator/witch-doctor#aZUkeX!WbV!aaaZYbMuch better WD build. Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary. Hex is bad because they don't hex enough at a rapid pace. The attached heal isn't enough at all. Long cooldowns are bad ideas, Fetishes don't do well with CC at all. Hex has served me well when stray mobs escape and find their way next to you. The AI for the fetish shaman is retarded though, have to watch out for that. I save fetishes for scary elites because they draw aggro, allowing you to either spam dps or to gtfo.
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Sorry, if I'm not able to play offline I ain't playing hardcore.
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great post. exactly why i played hc as soon as i hit 10 on sc.
hopefully your post doesnt actually work tho because more people will ruin hc
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On June 11 2012 23:16 ParkwayDrive wrote: great post. exactly why i played hc as soon as i hit 10 on sc.
hopefully your post doesnt actually work tho because more people will ruin hc
How will more people ruin HC? You cannot ruin the economy for instance in HC the way its been ruined in SC. People cant bypass content, people cant res zerg for loot, people cant progress further then their gear allows them via res zerging. All the things that "ruined" SC cant be done in HC. You want to get to Act 4 inferno? You have to freaking gear up in a1, 2 and 3 to get there. There's no shortcuts unless someone completelly decked out in best gear immaginable boosts you while you afk in town, something which will not happen for a long long time.
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On June 11 2012 23:03 Heh_ wrote:Show nested quote +On June 11 2012 22:58 unkkz wrote:On June 11 2012 22:48 Heh_ wrote:Your WD skills aren't optimal. Soul harvest is good in the early stages of SC because you can afford to die. It's virtual suicide to do it in HC or even in late stages of SC. This is a better build: http://us.battle.net/d3/en/calculator/witch-doctor#aZRUXP!ZWV!aaZabb Hex and horrify are good at keeping shit away from you. Its the solo build of the WD who has gotten the furthest so far(Krippi) but i'll add urs. I've never touched upon the WD myself so. Is that his regular build? AFAIK, soul harvest is a skill that's only used for specific cases in inferno, eg Belial. Otherwise, deliberately running up to mobs sounds like a really bad idea, because you want to keep them at maximum range. Edit: Show nested quote +On June 11 2012 23:02 Torte de Lini wrote:http://us.battle.net/d3/en/calculator/witch-doctor#aZUkeX!WbV!aaaZYbMuch better WD build. Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary. Hex is bad because they don't hex enough at a rapid pace. The attached heal isn't enough at all. Long cooldowns are bad ideas, Fetishes don't do well with CC at all. Hex has served me well when stray mobs escape and find their way next to you. The AI for the fetish shaman is retarded though, have to watch out for that. I save fetishes for scary elites because they draw aggro, allowing you to either spam dps or to gtfo.
Hex one to two targets for a 15 CD or Horrify/fear all enemies back in one direction as you go the other way for a 20-second cooldown?
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On June 11 2012 23:20 Torte de Lini wrote:Show nested quote +On June 11 2012 23:03 Heh_ wrote:On June 11 2012 22:58 unkkz wrote:On June 11 2012 22:48 Heh_ wrote:Your WD skills aren't optimal. Soul harvest is good in the early stages of SC because you can afford to die. It's virtual suicide to do it in HC or even in late stages of SC. This is a better build: http://us.battle.net/d3/en/calculator/witch-doctor#aZRUXP!ZWV!aaZabb Hex and horrify are good at keeping shit away from you. Its the solo build of the WD who has gotten the furthest so far(Krippi) but i'll add urs. I've never touched upon the WD myself so. Is that his regular build? AFAIK, soul harvest is a skill that's only used for specific cases in inferno, eg Belial. Otherwise, deliberately running up to mobs sounds like a really bad idea, because you want to keep them at maximum range. Edit: On June 11 2012 23:02 Torte de Lini wrote:http://us.battle.net/d3/en/calculator/witch-doctor#aZUkeX!WbV!aaaZYbMuch better WD build. Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary. Hex is bad because they don't hex enough at a rapid pace. The attached heal isn't enough at all. Long cooldowns are bad ideas, Fetishes don't do well with CC at all. Hex has served me well when stray mobs escape and find their way next to you. The AI for the fetish shaman is retarded though, have to watch out for that. I save fetishes for scary elites because they draw aggro, allowing you to either spam dps or to gtfo. Hex one to two targets for a 15 CD or Horrify/fear all enemies back in one direction as you go the other way for a 20-second cooldown?
A discussion for the WD thread perhaps? There are millions of variations to builds as we all know, some people prefer certain things some prefer others.
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I ask if anyone playing a Witch Doctor in late hell/inferno to write a bit more on specs and abilities.
This is the part of writing specs and abilities.
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On June 11 2012 23:24 Torte de Lini wrote:Show nested quote +I ask if anyone playing a Witch Doctor in late hell/inferno to write a bit more on specs and abilities. This is the part of writing specs and abilities.
While true "this and that build is bad, this is better" isn't exactly what i had in mind. If you want to do a short writeup about your build ill gladly post it.
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On June 11 2012 22:57 Everlong wrote:Show nested quote +On June 11 2012 22:36 Corvi wrote: gotta admit, its fucking intense to play hardcore, but the penalty for messing up is just waaaaaay too rough Not true. You have shared stash and you can level up really fast.. It takes about week to level up to 60. Can you imagine losing 70-80 lvl character in D2 with no save backup? With Grushing/Crushing and chaos leveling, it only takes a couple hours to get a lvl 80 character in d2. Now losing a lvl 95+ character is a different story.
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I would play hardcore more if it weren't for the inexplicable lag spikes and drop outs that'd give me a heart attack everytime they happened.
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I think they're both great. Fear works against too much units, but afaik there's also a miss factor ? Hex, on the other hand, has like 100% success' rate ? Better get both of them instead of legions of daggers. 1min30 of CD is way too long, not to mention that CD's passives abilities are fucking it up.
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On June 11 2012 23:34 RaiZ wrote: I think they're both great. Fear works against too much units, but afaik there's also a miss factor ? Hex, on the other hand, has like 100% success' rate ? Better get both of them instead of legions of daggers. 1min30 of CD is way too long, not to mention that CD's passives abilities are fucking it up.
There's no miss factor. Haunt has a slow. So you use that slow with the AOE Slow + Wall of Zombies Slow + wall.
You have DOT with Haunt + your range of Splinters and 3 slows + a block + fear if people get too close.
If all fails, you have Spirit walk
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A problem I have with HC in this game is how much less fun normal is than nightmare and beyond. Act 1 normal is really a bummer in D3 and I dont remember ever feeling that way about A1 in D2. Maybe because the build planning is less exciting?
I would like to hear more about successful DH builds, especially for the nightmare levels. My friends and I have played three parties, two of which had DHs and in both the DHs had trouble contibuting effectively. They spent all their time running away, did very little killing and were still first to die. Current party has monk rather than DH and things are way better in terms of contribution.
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There is no sense of accomplishment, you can bypass content and beat things you are not supposed to. The only character progression is made with items which slightly increases whatever main stat your class has. Inferno is a oneshot feast and not really challenging difficult but rather "stupid" difficult. The game is shallow and the economy is down the toilet.
That is what I love about softcore - the real life sense :D
A world without flaws and imperfections feels like childplay. Accomplishment level-wise is too easy, even in Hardcore. It doesn't require you to tense your brain and solve problems, it has less traps than softcore e.g. farming gold for months to find out that its worth nothing or watching your items depreciate into worthlessness. You just follow a routine and if you spend enough time you make it to 60. Selling your character/gold/gear for the highest profit - that's been my accomplishments in Diablo 2 and WoW, and it surely will be in D3. Trying to dodge Chinese farmers and farm that, which will not depreciate due to inflation - that is the challenge. Figuring out what that is is even a greater challenge. We all have our wicked ways of playing Blizzard games
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The biggest advice about a thing that could potentially kill your whole joy is very simple. Be sure that your computer is not getting errors, blue screens and your connection is not "random" It will potentially fix the unpleasant possibility of chain series of character death that will drive you away from this game. There is already a big built-in EU/NA server / Blizzard "oopsie sorry guys we had some problems" thing.
Minimizing technical future problems will make it far better experience, and possibly avoid you from being stolen of character/progress. You may say its fun while it last, yes but if it ends because of you. There is something masochistic in playing HC, trust me when you die because you alt-tabbed you are furious as hell but there is sense of enjoyment inside that, lets call it "i learned something new today". When you die because your drivers are making you bluescreen when you are engaging 1 zombie as fully geared barb it just makes you furious without a slight tint of accomplishement. At least for me.
To nitpick i dont believe in this monk needs shield past nightmare, in inferno i guess yes, in late hell prefferebly before hell there is no real need if you pass the gearcheck and normal, NM, Hell is just a simple gearcheck with builds being a flavour. If you dont kill stuff fast its mostly as simple as you need upgrade or small readjustment of skills, just like in D2. Inferno is completely different type of game. The moment you realize this makes whole leveling pointless kinda, if you know the game already. But thats whining and ill stop.
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I love this thread. I got my wizard to 60 on HC (woooooo reset mage!!!!) but then blizzard cut her balls off and I watched Kugen's stream for the first time.
Watching Dirge die to Butcher AFTER the boss died (standing in the fire lol) and then laugh after it, and instantly reroll a new hero I thought "ya know, maybe getting killed isn't such a bad thing"
So I started Hardcore for the first time seeing as I had never played D2 for reals, just fucking around. Got a monk to act 4, went into Iskatu really really tired with a stupid as shit skill setup......Totally died, and all I did was laugh for a good 5 minutes.
It was fucking awesome.
So please, I've been saying this since pretty much the first week, if you want to actually enjoy this game just play hardcore, die, and laugh like a madman at the glory your hero achieved before dying.
Oh also, REMEMBER. The moment you make a hero it's already dead. All you can do is make his story one to remember for the ages.
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Hardcore looks so damn fun, but I cannot see myself levelling a char again from 0 if I die, it would just get too repetitive going all the way back up, Being the impatient person I am, I would give up halfway through act I normal.
If only any of my friends played diablo :/
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