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Barbarian - Builds/Discussion - Page 9

Forum Index > Diablo 3
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Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
May 20 2012 14:43 GMT
#161
I'm surprised to see so little love for Furious Charge. When runed with reduced cooldown this skill is absolutely masterful. You can spam it and crush big packs of monsters, not allowing them to retaliate because of the knockback. Also, it allows you to charge in, and charge out right away when needed.

I'm currently in Act 3 Hell, playing solo without AH. This is my build:

Cleave - Extra damage
Hammer of the Ancients - Extra damage

Furious Charge - Cooldown reduction
Ground Stomp - Damage
Ignore Pain - Heal
Berserker Rage - Extra damage
This signature is ruining eSports.
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
Last Edited: 2012-05-20 14:56:31
May 20 2012 14:44 GMT
#162
On May 20 2012 23:14 Klive5ive wrote:
Show nested quote +
On May 20 2012 22:48 xsksc wrote:
Playing solo barb on inferno

Frenzy - Triumph (heals 8% after a kill) for packs, Sidearm for solo targets.
Ignore Pain - Ignorance is bliss (20% lifesteal while its up) < unbelievably good on inferno elites.
Ground stomp - Wrenching smash (increases range+mini vortex)
Revenge - Provocation (higher procs)
War Cry - Invigorate (heals)
Wrath of the berserker - Insanity (100% dmg)

I use 1h+shield, and my build aims to heal me as much as possible while still doing decent dps.
My general strategy for tougher elites so far has been to stun them in a decent position, (that is, no shit on the floor under them) pop wrath of the berserker, use ignore pain right when the stun wears off, and heal up with Revenge+Ignorance is bliss... 20% of the damage dealt while Ignore pain and Wrath of the berserker are up together is a LOT of life.
This is working for me pretty well, I only have real trouble when I run into blatantly OP anti-barb elites, some of the nasty ones just aren't possible, at least with my gear atm, so I skip them

Would be interested to see what other barbs are having success with, on solo inferno.

Interestingly I came to a very similar conclusion to your build.

However I use a bit more CC:
Sprint with Gangway (run around knocking things)
Seismic slam with shattered ground (big knockback)
This then synergises brilliantly with relentless (no rage cost and 50% less dmg when under 20% health) so I can knockback kite any mobs that are really tricky.

I lose war cry and revenge for this though.

Revenge is like the best barb skill imo, for solo at least. If you have 5+ enemies on you, it's gonna be up almost all the time, and each revenge is gonna heal 25%, but you more commonly have some trash on you in addition to the elites, so you can find yourself getting 50k+ heals just from one revenge. Revenge synergises even better with relentless, it's free to spam under 20% life, so you can almost always heal back up if you drop low, without having to rely on a proc.
The thing I don't like about the more CC orientated builds that I've tried, is that you are pretty screwed if you actually start taking hits, which will inevitibly happen, you can't kite forever with seismic slam because of the enrage timer on elites (not to mention unkitable shit like jailers, fast, waller, tp etc.)
If you chain Ground stomp>ignore pain (don't overlap them) at the right times, you take next to no damage and you can just stand there smashing them with Wotb. While you're waiting for the ground stomp CD again, heal with Revenge/War Cry/Triumph/Potion.
I can't imagine solo inferno without revenge, I would take it on any build.

On May 20 2012 23:43 Khenra wrote:
I'm surprised to see so little love for Furious Charge. When runed with reduced cooldown this skill is absolutely masterful. You can spam it and crush big packs of monsters, not allowing them to retaliate because of the knockback. Also, it allows you to charge in, and charge out right away when needed.

I'm currently in Act 3 Hell, playing solo without AH. This is my build:

Cleave - Extra damage
Hammer of the Ancients - Extra damage

Furious Charge - Cooldown reduction
Ground Stomp - Damage
Ignore Pain - Heal
Berserker Rage - Extra damage


Furious charge/Cleave and other high damage aoes work great from Normal to Hell, but on Inferno you just straight up die to most elite combos if you're not focused on solid healing/tanking skills.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
May 20 2012 14:56 GMT
#163
On May 20 2012 23:25 ElectricWizard wrote:
Show nested quote +
On May 20 2012 09:26 DaCruise wrote:
On May 19 2012 22:07 Avean wrote:
I have a Monk on nightmare but re-rolled as Barbarian and loving the hell of it. Im using two-handed sword and the frenzy attack which makes me just as fast a Monk with a two hander basicly. Results? Insane damage



Normal is not hard. Try nightmare with a two-hander and you will get owned just like the rest of us.

Honestly I would love two-handers to be great for barbs but it just doesnt seem like it.


what? I've been crushing through Nightmare with two-handers.

Indeed, NM is a joke aswell. Act 4 had a few harder parts tho..

Remember seeing a vid some weeks back with a dev saying that they want tons and tons of viable builds... Hah, 1h+shield and max defense as you can get is the only thing thats viable.. Meh, even that sucks compared to a anything a wizard has in hell/inf
no dude, the question
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
May 20 2012 15:12 GMT
#164
Keep in mind that more builds will be viable as you get better gear. Same as in Diablo 2, really.
This signature is ruining eSports.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 20 2012 15:57 GMT
#165
On May 20 2012 23:44 xsksc wrote:
Show nested quote +
On May 20 2012 23:14 Klive5ive wrote:
On May 20 2012 22:48 xsksc wrote:
Playing solo barb on inferno

Frenzy - Triumph (heals 8% after a kill) for packs, Sidearm for solo targets.
Ignore Pain - Ignorance is bliss (20% lifesteal while its up) < unbelievably good on inferno elites.
Ground stomp - Wrenching smash (increases range+mini vortex)
Revenge - Provocation (higher procs)
War Cry - Invigorate (heals)
Wrath of the berserker - Insanity (100% dmg)

I use 1h+shield, and my build aims to heal me as much as possible while still doing decent dps.
My general strategy for tougher elites so far has been to stun them in a decent position, (that is, no shit on the floor under them) pop wrath of the berserker, use ignore pain right when the stun wears off, and heal up with Revenge+Ignorance is bliss... 20% of the damage dealt while Ignore pain and Wrath of the berserker are up together is a LOT of life.
This is working for me pretty well, I only have real trouble when I run into blatantly OP anti-barb elites, some of the nasty ones just aren't possible, at least with my gear atm, so I skip them

Would be interested to see what other barbs are having success with, on solo inferno.

Interestingly I came to a very similar conclusion to your build.

However I use a bit more CC:
Sprint with Gangway (run around knocking things)
Seismic slam with shattered ground (big knockback)
This then synergises brilliantly with relentless (no rage cost and 50% less dmg when under 20% health) so I can knockback kite any mobs that are really tricky.

I lose war cry and revenge for this though.

Revenge is like the best barb skill imo, for solo at least. If you have 5+ enemies on you, it's gonna be up almost all the time, and each revenge is gonna heal 25%, but you more commonly have some trash on you in addition to the elites, so you can find yourself getting 50k+ heals just from one revenge. Revenge synergises even better with relentless, it's free to spam under 20% life, so you can almost always heal back up if you drop low, without having to rely on a proc.
The thing I don't like about the more CC orientated builds that I've tried, is that you are pretty screwed if you actually start taking hits, which will inevitibly happen, you can't kite forever with seismic slam because of the enrage timer on elites (not to mention unkitable shit like jailers, fast, waller, tp etc.)
If you chain Ground stomp>ignore pain (don't overlap them) at the right times, you take next to no damage and you can just stand there smashing them with Wotb. While you're waiting for the ground stomp CD again, heal with Revenge/War Cry/Triumph/Potion.
I can't imagine solo inferno without revenge, I would take it on any build.

Is that a bug? I will try that as soon as the servers are back up as that sounds amazing.
The reason I didn't take revenge is because when you get low it's useless (at least I thought it was).
You don't want to get hit when you're low so you can't activate it. I would just knockback kite until my health went back up or my potion cooldown comes back,
Don't hate the player - Hate the game
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
Last Edited: 2012-05-20 16:06:59
May 20 2012 16:04 GMT
#166
On May 21 2012 00:57 Klive5ive wrote:
Show nested quote +
On May 20 2012 23:44 xsksc wrote:
On May 20 2012 23:14 Klive5ive wrote:
On May 20 2012 22:48 xsksc wrote:
Playing solo barb on inferno

Frenzy - Triumph (heals 8% after a kill) for packs, Sidearm for solo targets.
Ignore Pain - Ignorance is bliss (20% lifesteal while its up) < unbelievably good on inferno elites.
Ground stomp - Wrenching smash (increases range+mini vortex)
Revenge - Provocation (higher procs)
War Cry - Invigorate (heals)
Wrath of the berserker - Insanity (100% dmg)

I use 1h+shield, and my build aims to heal me as much as possible while still doing decent dps.
My general strategy for tougher elites so far has been to stun them in a decent position, (that is, no shit on the floor under them) pop wrath of the berserker, use ignore pain right when the stun wears off, and heal up with Revenge+Ignorance is bliss... 20% of the damage dealt while Ignore pain and Wrath of the berserker are up together is a LOT of life.
This is working for me pretty well, I only have real trouble when I run into blatantly OP anti-barb elites, some of the nasty ones just aren't possible, at least with my gear atm, so I skip them

Would be interested to see what other barbs are having success with, on solo inferno.

Interestingly I came to a very similar conclusion to your build.

However I use a bit more CC:
Sprint with Gangway (run around knocking things)
Seismic slam with shattered ground (big knockback)
This then synergises brilliantly with relentless (no rage cost and 50% less dmg when under 20% health) so I can knockback kite any mobs that are really tricky.

I lose war cry and revenge for this though.

Revenge is like the best barb skill imo, for solo at least. If you have 5+ enemies on you, it's gonna be up almost all the time, and each revenge is gonna heal 25%, but you more commonly have some trash on you in addition to the elites, so you can find yourself getting 50k+ heals just from one revenge. Revenge synergises even better with relentless, it's free to spam under 20% life, so you can almost always heal back up if you drop low, without having to rely on a proc.
The thing I don't like about the more CC orientated builds that I've tried, is that you are pretty screwed if you actually start taking hits, which will inevitibly happen, you can't kite forever with seismic slam because of the enrage timer on elites (not to mention unkitable shit like jailers, fast, waller, tp etc.)
If you chain Ground stomp>ignore pain (don't overlap them) at the right times, you take next to no damage and you can just stand there smashing them with Wotb. While you're waiting for the ground stomp CD again, heal with Revenge/War Cry/Triumph/Potion.
I can't imagine solo inferno without revenge, I would take it on any build.

Is that a bug? I will try that as soon as the servers are back up as that sounds amazing.
The reason I didn't take revenge is because when you get low it's useless (at least I thought it was).
You don't want to get hit when you're low so you can't activate it. I would just knockback kite until my health went back up or my potion cooldown comes back,


Not sure if it's a bug, but it's definitely free under 20% if you have relentless, it's saved me countless times. Give it a shot.
Also, I hate not being able to log on because of these stupid servers. I bought the game to play solo most of the time, sigh.
Arevall
Profile Joined February 2010
Sweden1133 Posts
May 20 2012 16:10 GMT
#167
Yeah, relentless and revenge sounds really good together - hate dancing around at 10 % hp not getting revenge
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 20 2012 16:16 GMT
#168
It's kinda stupid how all the best stuff in the game are things that don't do what they say on the description!
Like demon hunter's smoke screen.
Don't hate the player - Hate the game
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
May 20 2012 16:57 GMT
#169
On May 21 2012 01:16 Klive5ive wrote:
It's kinda stupid how all the best stuff in the game are things that don't do what they say on the description!
Like demon hunter's smoke screen.


Yeah the descriptions are crap. "Gieves more damage", like they couldn't say "+33% damage" or something like that.
Also, regarding that whole revenge + relentless thing, you do need to be hit for it to process right? I mean it's free in terms of it costs no fury, or it's free as in it's always ready to use?
Im not a n00b, I just play like one.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
May 20 2012 17:08 GMT
#170
Has anyone else noticed something strange about revenge? Like for instance "Revenge is like the best barb skill imo, for solo at least. If you have 5+ enemies on you, it's gonna be up almost all the time," is something I see a lot.

I'm using the +30% procc thingy, and yet it's faaaaaaaaaaaaaar from every third hit that I get it up. Maybe every tenth, or even every fifteenth.

It's possible that I kind of lag too much to see it in time sometimes (?), because I've also been in a situation 10+ times where I'm surrounded by a lot of mobs who are chewing on me, I don't get it procced and finally I go down after some futile running. When I'm at like 5% hp it's finally there and whhen I click it I just see how the icon activates but nothing happens to my health pool, no damage is done to the nearby enemies and 0,5 seconds later I'm dead.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
dae
Profile Joined June 2010
Canada1600 Posts
May 20 2012 17:10 GMT
#171
On May 21 2012 01:57 CubEdIn wrote:
Show nested quote +
On May 21 2012 01:16 Klive5ive wrote:
It's kinda stupid how all the best stuff in the game are things that don't do what they say on the description!
Like demon hunter's smoke screen.


Yeah the descriptions are crap. "Gieves more damage", like they couldn't say "+33% damage" or something like that.
Also, regarding that whole revenge + relentless thing, you do need to be hit for it to process right? I mean it's free in terms of it costs no fury, or it's free as in it's always ready to use?


From what I have seen with revenge + relentless is that dropping below 20% health won't activate it automatically, but using it below 20% health doesnt deactivate it so you can spam it back up.

I am not 100% sure about this but I am pretty sure I have been below 20% without revenge being available to use.
Lohse
Profile Joined February 2011
Denmark237 Posts
May 20 2012 17:11 GMT
#172
On May 21 2012 01:57 CubEdIn wrote:
Show nested quote +
On May 21 2012 01:16 Klive5ive wrote:
It's kinda stupid how all the best stuff in the game are things that don't do what they say on the description!
Like demon hunter's smoke screen.


Yeah the descriptions are crap. "Gieves more damage", like they couldn't say "+33% damage" or something like that.
Also, regarding that whole revenge + relentless thing, you do need to be hit for it to process right? I mean it's free in terms of it costs no fury, or it's free as in it's always ready to use?


You can enable advanced tooltips in options
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
Last Edited: 2012-05-20 17:20:21
May 20 2012 17:16 GMT
#173
On May 21 2012 02:08 Euronyme wrote:
Has anyone else noticed something strange about revenge? Like for instance "Revenge is like the best barb skill imo, for solo at least. If you have 5+ enemies on you, it's gonna be up almost all the time," is something I see a lot.

I'm using the +30% procc thingy, and yet it's faaaaaaaaaaaaaar from every third hit that I get it up. Maybe every tenth, or even every fifteenth.

It's possible that I kind of lag too much to see it in time sometimes (?), because I've also been in a situation 10+ times where I'm surrounded by a lot of mobs who are chewing on me, I don't get it procced and finally I go down after some futile running. When I'm at like 5% hp it's finally there and whhen I click it I just see how the icon activates but nothing happens to my health pool, no damage is done to the nearby enemies and 0,5 seconds later I'm dead.


Odd. What's your latency? Revenge procs faster than I can cast it, most of the time.

On May 21 2012 01:57 CubEdIn wrote:
Also, regarding that whole revenge + relentless thing, you do need to be hit for it to process right? I mean it's free in terms of it costs no fury, or it's free as in it's always ready to use?


I'm almost certain it is free as in it's always ready under 20%, that is, not needing to be hit for the proc.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2012-05-20 17:33:17
May 20 2012 17:32 GMT
#174
On May 21 2012 02:16 xsksc wrote:
Show nested quote +
On May 21 2012 02:08 Euronyme wrote:
Has anyone else noticed something strange about revenge? Like for instance "Revenge is like the best barb skill imo, for solo at least. If you have 5+ enemies on you, it's gonna be up almost all the time," is something I see a lot.

I'm using the +30% procc thingy, and yet it's faaaaaaaaaaaaaar from every third hit that I get it up. Maybe every tenth, or even every fifteenth.

It's possible that I kind of lag too much to see it in time sometimes (?), because I've also been in a situation 10+ times where I'm surrounded by a lot of mobs who are chewing on me, I don't get it procced and finally I go down after some futile running. When I'm at like 5% hp it's finally there and whhen I click it I just see how the icon activates but nothing happens to my health pool, no damage is done to the nearby enemies and 0,5 seconds later I'm dead.


Odd. What's your latency? Revenge procs faster than I can cast it, most of the time.

Show nested quote +
On May 21 2012 01:57 CubEdIn wrote:
Also, regarding that whole revenge + relentless thing, you do need to be hit for it to process right? I mean it's free in terms of it costs no fury, or it's free as in it's always ready to use?


I'm almost certain it is free as in it's always ready under 20%, that is, not needing to be hit for the proc.


it def isnt always up for me either and esp earlier in the game (where you can actually take multiple hits) i often got hit ALOT with no proc at all.

atm i even switched revenge out simply because if i get hit by hell mobs enough for it to proc i die. atleast in 4 player games im limited to charge -> stomp -> gtfout once stun wears off.
life of lively to live to life of full life thx to shield battery
Euronyme
Profile Joined August 2010
Sweden3804 Posts
May 20 2012 17:36 GMT
#175
On May 21 2012 02:16 xsksc wrote:
Show nested quote +
On May 21 2012 02:08 Euronyme wrote:
Has anyone else noticed something strange about revenge? Like for instance "Revenge is like the best barb skill imo, for solo at least. If you have 5+ enemies on you, it's gonna be up almost all the time," is something I see a lot.

I'm using the +30% procc thingy, and yet it's faaaaaaaaaaaaaar from every third hit that I get it up. Maybe every tenth, or even every fifteenth.

It's possible that I kind of lag too much to see it in time sometimes (?), because I've also been in a situation 10+ times where I'm surrounded by a lot of mobs who are chewing on me, I don't get it procced and finally I go down after some futile running. When I'm at like 5% hp it's finally there and whhen I click it I just see how the icon activates but nothing happens to my health pool, no damage is done to the nearby enemies and 0,5 seconds later I'm dead.


Odd. What's your latency? Revenge procs faster than I can cast it, most of the time.

Show nested quote +
On May 21 2012 01:57 CubEdIn wrote:
Also, regarding that whole revenge + relentless thing, you do need to be hit for it to process right? I mean it's free in terms of it costs no fury, or it's free as in it's always ready to use?


I'm almost certain it is free as in it's always ready under 20%, that is, not needing to be hit for the proc.


I dunno. Around 200 MS. For some reason I get some severe FPS drops though. Like I'm down to 10-15. I think it has to do with blizzard hating on my graphics card. I can play the crysis on highest settings smooth as butter.. But I can't play starcraft on more than ultra low settings without getting huge lagg when there's a lot of stuff going on.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Serejai
Profile Blog Joined September 2010
6007 Posts
May 20 2012 17:38 GMT
#176
For anyone curious about weapons, it seems that 1H+Shield actually does more DPS than a 2H or 1H+1H does at higher levels.

For example, here are the best legendary items for Barb weapons:

2H Fury of the Vanished Peak
761 DPS
+133 STR

1H Blade of the Warlord
693 DPS
+169 STR

Shield Stormshield
0 DPS
+169 STR

As far as raw DPS goes the 2H is better. However, once you factor in the STR on the items (1 STR = 1% DMG) the numbers end up as follows:

2H - 1,773 DPS
1H+Shield - 3,035 DPS

Once you factor in the faster attack speed (more life leech) and the defensive abilities of the shield... I don't see why anyone would ever choose a 2-hander or dual weild.
I HAVE 5 TOAST POINTS
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
May 20 2012 17:40 GMT
#177
On May 21 2012 02:32 BeMannerDuPenner wrote:
Show nested quote +
On May 21 2012 02:16 xsksc wrote:
On May 21 2012 02:08 Euronyme wrote:
Has anyone else noticed something strange about revenge? Like for instance "Revenge is like the best barb skill imo, for solo at least. If you have 5+ enemies on you, it's gonna be up almost all the time," is something I see a lot.

I'm using the +30% procc thingy, and yet it's faaaaaaaaaaaaaar from every third hit that I get it up. Maybe every tenth, or even every fifteenth.

It's possible that I kind of lag too much to see it in time sometimes (?), because I've also been in a situation 10+ times where I'm surrounded by a lot of mobs who are chewing on me, I don't get it procced and finally I go down after some futile running. When I'm at like 5% hp it's finally there and whhen I click it I just see how the icon activates but nothing happens to my health pool, no damage is done to the nearby enemies and 0,5 seconds later I'm dead.


Odd. What's your latency? Revenge procs faster than I can cast it, most of the time.

On May 21 2012 01:57 CubEdIn wrote:
Also, regarding that whole revenge + relentless thing, you do need to be hit for it to process right? I mean it's free in terms of it costs no fury, or it's free as in it's always ready to use?


I'm almost certain it is free as in it's always ready under 20%, that is, not needing to be hit for the proc.


it def isnt always up for me either and esp earlier in the game (where you can actually take multiple hits) i often got hit ALOT with no proc at all.

atm i even switched revenge out simply because if i get hit by hell mobs enough for it to proc i die. atleast in 4 player games im limited to charge -> stomp -> gtfout once stun wears off.


Well, I'm talking about inferno solo, not got much experience with 4 player games. It's a 30% proc chance with the rune, if 5+ are hitting you, probability says it's going to proc almost constantly. If you're dying before it procs, you're probably just not tanky enough. Try swapping out some offensive abilties for some defensive, but like I said, not done much co-op.
CaptTerrible
Profile Joined July 2010
United States72 Posts
May 20 2012 17:47 GMT
#178
Been messing around with this build:

Cleave/Searing Blast
Overpower/Killing Spree
Battle Rage/Ferocity
Revenge/Best Served Cold
Ancient Spear/Grappling Hooks
Weapon Throw/Ricochet

No Escape
Weapon Master
Ruthless

I gear as much as possible toward crit chance and crit damage. Most of my vitality comes from gems, and I put on a shield for good measure. The thought here is to use No Escape as much as possible, which means I need a high crit chance. You'll see that most of my runes have some sort of effect that deals with crit, either giving me more crit chance, or having an effect when I crit, Currently I'm at level 37, with this setup my crit hits as high as 60%

As for play style it's fairly simple, keep your shout on, use revenge any time it procs, and keep overpower on CD. Other than that, Ancient Spear > Weapon Throw > Cleave, in this case cleave is only used for fury, which isn't often.
Awesome
coopes
Profile Blog Joined November 2010
United States144 Posts
Last Edited: 2012-05-20 20:38:13
May 20 2012 17:53 GMT
#179
im stuck on Rakanoth in hell on my barb. I have pretty good gear and i am level 57.

Im using the standard setup with earthquake and wrath of the berserk for my 2 heavies, then ignore pain and leap for defensive, frenzey and revenge as last 2.

Are there any tips or tricks to this fight?
Valravn
Profile Joined January 2009
Sweden64 Posts
May 20 2012 20:18 GMT
#180
How would you describe the playstyle of the Tank in Hardcore NM+? Tanky as fuck or are more DPS builds viable? Mainly gonna run solo.
Idra rage makes me moist
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