I was trying the ignore pain with 7 sec duration during my ACT4 inferno boss farming trials, not sure if I'll keep it but it still seems to serve some purpose.
Barbarian - Builds/Discussion - Page 25
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crms
United States11933 Posts
I was trying the ignore pain with 7 sec duration during my ACT4 inferno boss farming trials, not sure if I'll keep it but it still seems to serve some purpose. | ||
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TheYango
United States47024 Posts
On May 26 2012 02:01 crms wrote: I ditched Ignore Pain for Leap 300% awhile ago as well. Not only is it more versatile but the protection is more than enough and shorter CD. I was trying the ignore pain with 7 sec duration during my ACT4 inferno boss farming trials, not sure if I'll keep it but it still seems to serve some purpose. Yeah I normally don't run with Ignore Pain, I just figured it'd be cool to have with the other 2 heals. Practically speaking it didn't feel that useful. Does the reduction on lifesteal effectiveness in Inferno apply to the Ignore Pain rune as well? Because if so, that rune feels really pointless for early Inferno (possibly picking up usefulness with more DPS). | ||
crms
United States11933 Posts
On May 26 2012 02:03 TheYango wrote: Yeah I normally don't run with Ignore Pain, I just figured it'd be cool to have with the other 2 heals. Practically speaking it didn't feel that useful. Does the reduction on lifesteal effectiveness in Inferno apply to the Ignore Pain rune as well? Because if so, that rune feels really pointless for early Inferno (possibly picking up usefulness with more DPS). I haven't tested it myself. I will definitely find out when I get home. That's an important factor if I should EVER use that rune, until I switch to a DPS build. There is noway it would be worth it in my current 'im going to tank everything' setup. | ||
Caphe
Vietnam10817 Posts
![]() Also 2 armor boost skill seems like a must on Inferno, I've try running with only one of them I feel my survivor downgraded quite alot. So Warcry/Revenge/Leap are must for any Barb on Inferno? | ||
skyR
Canada13817 Posts
Leap is nice but you don't really need it. | ||
wallen
Italy28 Posts
On May 26 2012 01:08 Caphe wrote: Thats some very very good gear. Did you get it all from AH or farm some potion of it yourself? I found the rings, the amulet, the shield, the belt and the pants by myself (all of them had +res but one ring); I AHed the rest. | ||
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TheYango
United States47024 Posts
On May 26 2012 02:11 Caphe wrote: @Yango: Just give Furious charge a try. Its really good ![]() Also 2 armor boost skill seems like a must on Inferno, I've try running with only one of them I feel my survivor downgraded quite alot. So Warcry/Revenge/Leap are must for any Barb on Inferno? I didn't regularly use the 2min CDs because I never felt they were really necessary, though I've been considering WotB for a long time now. I will probably swap Ground Stomp for it at least in solo play, particularly since I ditched Whirlwind, the pull isn't as useful. In party play with friends, the setup/protection for my Wiz/DH friends is too useful. I was using Relentless in place of 1 of the armor passives pre-Inferno, but the burst damage is too high in Inferno. It's too hard to reliably Revenge-tank below 20% without getting unlucky and just straight-up killed. So I switched back to having both armor passives. I'd add Frenzy to the list of must-have, simply because I just don't expect any of the other primaries to be comparably useful. Otherwise, those 3 seem like a suitable list of "must-haves" for the starting Inferno Barb. Though it's worth pointing out that it's all still situational, and more geared Barbs can get away with ditching certain skills in certain situations. On May 26 2012 02:13 skyR wrote: Until you get enough resists, Warcry with Impunity is a must. War Cry stays equally good regardless of how many resists you have, because it's a multiplier on your resists. On May 26 2012 02:13 skyR wrote: Leap is nice but you don't really need it. As I said, I'd take Leap just to make my life easier on Wallers and Arcane Enchanted. | ||
crms
United States11933 Posts
On May 26 2012 02:13 skyR wrote: Until you get enough resists, Warcry with Impunity is a must. Leap is nice but you don't really need it. Leap is situational. Warcry I think is a definite must regardless what your baseline resists might be. At least in my experience that's been the case. Resist scales better than anything, armor, str, vitality, etc., I have 700+ resist in all with shout and I still want more. BTW, PSA: to the barbs out there, buy some gear. No reason to skrimp and save gold and not be equipped enough to farm for yourself. I wouldn't suggest spending outlandish amounts of gold on minor upgrades but look for good deals on best in slot (BIS) items. Examples: String of Ears Kymbos Gold (with nice life on hit) Stormshield I recently found a bargain on an 18% String of Ears with 135 str +physical resistance and some other helpful stats. Sure it cost 2M but most strings of that quality or higher were 5-10M. It's the single greatest upgrade I could buy. It also made a huge difference. I went back through my old ACT1 warden->butcher farm runs and was invincible. Nothing in ACT1 could kill me. I pulled entire dungeons, no elite pack could touch me etc. My item build was mostly full tank with some more DPS with a sacrifice to vitality. http://us.battle.net/d3/en/calculator/barbarian#WTVkiP!Veb!acccaZ Just blow the 2 CDs on elite champs and they will die almost instantly; no combination you have to run from. I change out some of the skills when I'm doing my 'real' farming in ACT2/3/4 but if you just want to speed run ACT1, I suggest trying that out (assuming your gear can handle it). I think 5 STACK warden -> butcher was only taking 10-15m for me last night. I just don't like to do it anymore because ACT1 tier just doesn't seem worth it. ![]() | ||
SKC
Brazil18828 Posts
On May 26 2012 02:17 TheYango wrote: I didn't regularly use the 2min CDs because I never felt they were really necessary, though I've been considering WotB for a long time now. I will probably swap Ground Stomp for it at least in solo play, particularly since I ditched Whirlwind, the pull isn't as useful. In party play with friends, the setup/protection for my Wiz/DH friends is too useful. I was using Relentless in place of 1 of the armor passives pre-Inferno, but the burst damage is too high in Inferno. It's too hard to reliably Revenge-tank below 20% without getting unlucky and just straight-up killed. So I switched back to having both armor passives. I'd add Frenzy to the list of must-have, simply because I just don't expect any of the other primaries to be comparably useful. Otherwise, those 3 seem like a suitable list of "must-haves" for the starting Inferno Barb. Though it's worth pointing out that it's all still situational, and more geared Barbs can get away with ditching certain skills in certain situations. War Cry stays equally good regardless of how many resists you have, because it's a multiplier on your resists. As I said, I'd take Leap just to make my life easier on Wallers and Arcane Enchanted. I'm just in Act 1, but just Furious Charge has been mostly enough mobility for Arcane Enchanted, I'm not sure it's worth a slot, definately not a must have in the same way Revenge is. I'm also a big fan of the 2min CDs. Being able to just destroy one of the 3 elites in a few seconds with Earthquake + WotB is great, as is the CC immunity. Not sure it's the best build, but definatelly makes it more fun for me, and it seems viable so far. On May 26 2012 02:28 crms wrote: My item build was mostly full tank with some more DPS with a sacrifice to vitality. http://us.battle.net/d3/en/calculator/barbarian#WTVkiP!Veb!acccaZ Just blow the 2 CDs on elite champs and they will die almost instantly; no combination you have to run from. I change out some of the skills when I'm doing my 'real' farming in ACT2/3/4 but if you just want to speed run ACT1, I suggest trying that out (assuming your gear can handle it). I think 5 STACK warden -> butcher was only taking 10-15m for me last night. I just don't like to do it anymore because ACT1 tier just doesn't seem worth it. ![]() That's basically the build I use for farming (well, farming SK, but that's what I can do safely so far), but instead of berserker rage I get charge and insted of the +25% passive I get the +25% damage when at max fury. Since only your 2min CDs spend any fury, that's basically all the time. It's a little less damage but I feel I need at least one mobility skill. | ||
R0YAL
United States1768 Posts
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SKC
Brazil18828 Posts
On May 26 2012 02:38 R0YAL wrote: Has anyone else noticed that both Furious Charge and Leap can dodge frozen if timed perfectly? Its saved my ass many times and I feel like a bauss doing it. Also Furious Charge can escape jailer which is pretty nifty too. If you use Charge against a waller, I believe it will also go around it almost instantly as long as there is an opening, instead of bashing your head against the wall. Furious charge is great. | ||
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TheYango
United States47024 Posts
I've dropped from 8k->7k DPS in order to properly pick up some resist gear. I'm at 28k HP, 300 resist all, and 6k unbuffed armor. Having WotB fills the gap in my DPS that I made against bosses. At this point, Skeleton King is basically my bitch. Probably going to attempt to clear toward Butcher and see how things go. ATM my gear priority is to buffer my Strength and Vitality (Vit in particular is only like 750-800). | ||
Xinder
United States2269 Posts
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skyR
Canada13817 Posts
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Xinder
United States2269 Posts
On May 26 2012 03:31 skyR wrote: Someone mentioned that Sidearm gives you the highest DPS? And it's also an extra hit for your +life on hit gear, right? That's what I thought too. Maybe the builds using maniac don't have any life on hit gear? | ||
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TheYango
United States47024 Posts
On May 26 2012 03:31 skyR wrote: Someone mentioned that Sidearm gives you the highest DPS? And it's also an extra hit for your +life on hit gear, right? Sidearm gives highest DPS from pure Frenzy spam. Whether it pulls ahead overall depends on if you're running other damage skills, because Frenzy's +% damage scales into everything else. It'd be hard for Sidearm to compete with an Earthquake that does 20% extra damage, for example. I probably should be running Sidearm because I'm not using a fury spender anymore. | ||
Caphe
Vietnam10817 Posts
![]() My first SK on Inferno was a 7-8 mins fight, now I can kill him with just more than 2 minutes most of the time. @Xinder: I use Sidearm now when I am farming SK since nothing can compare with it if you are fight alot of minions but I would switch to Maniac once I get to fight new bosses. Maniac with 5 stacks Frenzy + Berserker Rage up your DPS quite alot. | ||
Xinder
United States2269 Posts
On May 26 2012 03:43 Caphe wrote: Once you can keep 5 stacks of Frenzy constanly up and WoTB, SK is a 2-3 minutes fight ![]() My first SK on Inferno was a 7-8 mins fight, now I can kill him with just more than 2 minutes most of the time. @Xinder: I use Sidearm now when I am farming SK since nothing can compare with it if you are fight alot of minions but I would switch to Maniac once I get to fight new bosses. Maniac with 5 stacks Frenzy + Berserker Rage up your DPS quite alot. Makes sense. Thanks for the explanation. I'm still on NM but have been following the thread so I can hit the ground running when I reach inferno. | ||
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TheYango
United States47024 Posts
On May 26 2012 03:43 Caphe wrote: @Xinder: I use Sidearm now when I am farming SK since nothing can compare with it if you are fight alot of minions but I would switch to Maniac once I get to fight new bosses. Maniac with 5 stacks Frenzy + Berserker Rage up your DPS quite alot. If you are only attacking with Frenzy, Sidearm has higher DPS, even against a single target. Maniac ups your DPS by 20% when you're at full stacks. Sidearm ups your DPS by 27.5% on average (a 110% weapon damage proc ~1 in 4 attacks), independent of whether you have stacks or not. The thing that changes this is whether you're doing damage with non-Frenzy skills. The example I gave was +20% damage on Earthquake. It would take 27 Sidearm procs to outweigh the damage boost Frenzy gives to Earthquake. | ||
Xinder
United States2269 Posts
On May 26 2012 03:56 TheYango wrote: If you are only attacking with Frenzy, Sidearm has higher DPS, even against a single target. Maniac ups your DPS by 20% when you're at full stacks. Sidearm ups your DPS by 27.5% on average (a 110% weapon damage proc ~1 in 4 attacks), independent of whether you have stacks or not. The thing that changes this is whether you're doing damage with non-Frenzy skills. The example I gave was +20% damage on Earthquake. It would take 27 Sidearm procs to outweigh the damage boost Frenzy gives to Earthquake. So if I'm not using damage fury spenders then sidearm is better? | ||
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