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Barbarian - Builds/Discussion - Page 25

Forum Index > Diablo 3
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crms
Profile Joined February 2010
United States11933 Posts
May 25 2012 17:01 GMT
#481
I ditched Ignore Pain for Leap 300% awhile ago as well. Not only is it more versatile but the protection is more than enough and shorter CD.

I was trying the ignore pain with 7 sec duration during my ACT4 inferno boss farming trials, not sure if I'll keep it but it still seems to serve some purpose.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-25 17:04:40
May 25 2012 17:03 GMT
#482
On May 26 2012 02:01 crms wrote:
I ditched Ignore Pain for Leap 300% awhile ago as well. Not only is it more versatile but the protection is more than enough and shorter CD.

I was trying the ignore pain with 7 sec duration during my ACT4 inferno boss farming trials, not sure if I'll keep it but it still seems to serve some purpose.

Yeah I normally don't run with Ignore Pain, I just figured it'd be cool to have with the other 2 heals. Practically speaking it didn't feel that useful.

Does the reduction on lifesteal effectiveness in Inferno apply to the Ignore Pain rune as well? Because if so, that rune feels really pointless for early Inferno (possibly picking up usefulness with more DPS).
Moderator
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2012-05-25 17:08:49
May 25 2012 17:08 GMT
#483
On May 26 2012 02:03 TheYango wrote:
Show nested quote +
On May 26 2012 02:01 crms wrote:
I ditched Ignore Pain for Leap 300% awhile ago as well. Not only is it more versatile but the protection is more than enough and shorter CD.

I was trying the ignore pain with 7 sec duration during my ACT4 inferno boss farming trials, not sure if I'll keep it but it still seems to serve some purpose.

Yeah I normally don't run with Ignore Pain, I just figured it'd be cool to have with the other 2 heals. Practically speaking it didn't feel that useful.

Does the reduction on lifesteal effectiveness in Inferno apply to the Ignore Pain rune as well? Because if so, that rune feels really pointless for early Inferno (possibly picking up usefulness with more DPS).


I haven't tested it myself. I will definitely find out when I get home. That's an important factor if I should EVER use that rune, until I switch to a DPS build. There is noway it would be worth it in my current 'im going to tank everything' setup.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 25 2012 17:11 GMT
#484
@Yango: Just give Furious charge a try. Its really good I switch ground stomp for it. And why don't you run any of the 2 mins CD skill? It really boost up your DPS quite alot esp WoTB.
Also 2 armor boost skill seems like a must on Inferno, I've try running with only one of them I feel my survivor downgraded quite alot.

So Warcry/Revenge/Leap are must for any Barb on Inferno?
Terran
skyR
Profile Joined July 2009
Canada13817 Posts
May 25 2012 17:13 GMT
#485
Until you get enough resists, Warcry with Impunity is a must.

Leap is nice but you don't really need it.
wallen
Profile Joined February 2010
Italy28 Posts
May 25 2012 17:16 GMT
#486
On May 26 2012 01:08 Caphe wrote:
Show nested quote +
On May 26 2012 00:45 wallen wrote:
Just finished Act 2, stats and build after killing Belial.

Thats some very very good gear. Did you get it all from AH or farm some potion of it yourself?


I found the rings, the amulet, the shield, the belt and the pants by myself (all of them had +res but one ring); I AHed the rest.
cccp
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-25 17:20:19
May 25 2012 17:17 GMT
#487
On May 26 2012 02:11 Caphe wrote:
@Yango: Just give Furious charge a try. Its really good I switch ground stomp for it. And why don't you run any of the 2 mins CD skill? It really boost up your DPS quite alot esp WoTB.
Also 2 armor boost skill seems like a must on Inferno, I've try running with only one of them I feel my survivor downgraded quite alot.

So Warcry/Revenge/Leap are must for any Barb on Inferno?

I didn't regularly use the 2min CDs because I never felt they were really necessary, though I've been considering WotB for a long time now. I will probably swap Ground Stomp for it at least in solo play, particularly since I ditched Whirlwind, the pull isn't as useful. In party play with friends, the setup/protection for my Wiz/DH friends is too useful.

I was using Relentless in place of 1 of the armor passives pre-Inferno, but the burst damage is too high in Inferno. It's too hard to reliably Revenge-tank below 20% without getting unlucky and just straight-up killed. So I switched back to having both armor passives.

I'd add Frenzy to the list of must-have, simply because I just don't expect any of the other primaries to be comparably useful. Otherwise, those 3 seem like a suitable list of "must-haves" for the starting Inferno Barb. Though it's worth pointing out that it's all still situational, and more geared Barbs can get away with ditching certain skills in certain situations.

On May 26 2012 02:13 skyR wrote:
Until you get enough resists, Warcry with Impunity is a must.

War Cry stays equally good regardless of how many resists you have, because it's a multiplier on your resists.

On May 26 2012 02:13 skyR wrote:
Leap is nice but you don't really need it.

As I said, I'd take Leap just to make my life easier on Wallers and Arcane Enchanted.
Moderator
crms
Profile Joined February 2010
United States11933 Posts
May 25 2012 17:28 GMT
#488
On May 26 2012 02:13 skyR wrote:
Until you get enough resists, Warcry with Impunity is a must.

Leap is nice but you don't really need it.


Leap is situational. Warcry I think is a definite must regardless what your baseline resists might be. At least in my experience that's been the case. Resist scales better than anything, armor, str, vitality, etc., I have 700+ resist in all with shout and I still want more.



BTW, PSA: to the barbs out there, buy some gear. No reason to skrimp and save gold and not be equipped enough to farm for yourself. I wouldn't suggest spending outlandish amounts of gold on minor upgrades but look for good deals on best in slot (BIS) items.

Examples:

String of Ears
Kymbos Gold (with nice life on hit)
Stormshield


I recently found a bargain on an 18% String of Ears with 135 str +physical resistance and some other helpful stats. Sure it cost 2M but most strings of that quality or higher were 5-10M. It's the single greatest upgrade I could buy. It also made a huge difference. I went back through my old ACT1 warden->butcher farm runs and was invincible. Nothing in ACT1 could kill me. I pulled entire dungeons, no elite pack could touch me etc.

My item build was mostly full tank with some more DPS with a sacrifice to vitality.

http://us.battle.net/d3/en/calculator/barbarian#WTVkiP!Veb!acccaZ

Just blow the 2 CDs on elite champs and they will die almost instantly; no combination you have to run from.

I change out some of the skills when I'm doing my 'real' farming in ACT2/3/4 but if you just want to speed run ACT1, I suggest trying that out (assuming your gear can handle it). I think 5 STACK warden -> butcher was only taking 10-15m for me last night. I just don't like to do it anymore because ACT1 tier just doesn't seem worth it.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2012-05-25 17:37:07
May 25 2012 17:29 GMT
#489
On May 26 2012 02:17 TheYango wrote:
Show nested quote +
On May 26 2012 02:11 Caphe wrote:
@Yango: Just give Furious charge a try. Its really good I switch ground stomp for it. And why don't you run any of the 2 mins CD skill? It really boost up your DPS quite alot esp WoTB.
Also 2 armor boost skill seems like a must on Inferno, I've try running with only one of them I feel my survivor downgraded quite alot.

So Warcry/Revenge/Leap are must for any Barb on Inferno?

I didn't regularly use the 2min CDs because I never felt they were really necessary, though I've been considering WotB for a long time now. I will probably swap Ground Stomp for it at least in solo play, particularly since I ditched Whirlwind, the pull isn't as useful. In party play with friends, the setup/protection for my Wiz/DH friends is too useful.

I was using Relentless in place of 1 of the armor passives pre-Inferno, but the burst damage is too high in Inferno. It's too hard to reliably Revenge-tank below 20% without getting unlucky and just straight-up killed. So I switched back to having both armor passives.

I'd add Frenzy to the list of must-have, simply because I just don't expect any of the other primaries to be comparably useful. Otherwise, those 3 seem like a suitable list of "must-haves" for the starting Inferno Barb. Though it's worth pointing out that it's all still situational, and more geared Barbs can get away with ditching certain skills in certain situations.

Show nested quote +
On May 26 2012 02:13 skyR wrote:
Until you get enough resists, Warcry with Impunity is a must.

War Cry stays equally good regardless of how many resists you have, because it's a multiplier on your resists.

Show nested quote +
On May 26 2012 02:13 skyR wrote:
Leap is nice but you don't really need it.

As I said, I'd take Leap just to make my life easier on Wallers and Arcane Enchanted.


I'm just in Act 1, but just Furious Charge has been mostly enough mobility for Arcane Enchanted, I'm not sure it's worth a slot, definately not a must have in the same way Revenge is. I'm also a big fan of the 2min CDs. Being able to just destroy one of the 3 elites in a few seconds with Earthquake + WotB is great, as is the CC immunity. Not sure it's the best build, but definatelly makes it more fun for me, and it seems viable so far.

On May 26 2012 02:28 crms wrote:
Show nested quote +
On May 26 2012 02:13 skyR wrote:
Until you get enough resists, Warcry with Impunity is a must.

Leap is nice but you don't really need it.



My item build was mostly full tank with some more DPS with a sacrifice to vitality.

http://us.battle.net/d3/en/calculator/barbarian#WTVkiP!Veb!acccaZ

Just blow the 2 CDs on elite champs and they will die almost instantly; no combination you have to run from.

I change out some of the skills when I'm doing my 'real' farming in ACT2/3/4 but if you just want to speed run ACT1, I suggest trying that out (assuming your gear can handle it). I think 5 STACK warden -> butcher was only taking 10-15m for me last night. I just don't like to do it anymore because ACT1 tier just doesn't seem worth it.


That's basically the build I use for farming (well, farming SK, but that's what I can do safely so far), but instead of berserker rage I get charge and insted of the +25% passive I get the +25% damage when at max fury. Since only your 2min CDs spend any fury, that's basically all the time. It's a little less damage but I feel I need at least one mobility skill.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
May 25 2012 17:38 GMT
#490
Has anyone else noticed that both Furious Charge and Leap can dodge frozen if timed perfectly? Its saved my ass many times and I feel like a bauss doing it. Also Furious Charge can escape jailer which is pretty nifty too.
Absence of evidence is not evidence of absence.
SKC
Profile Joined October 2010
Brazil18828 Posts
May 25 2012 17:41 GMT
#491
On May 26 2012 02:38 R0YAL wrote:
Has anyone else noticed that both Furious Charge and Leap can dodge frozen if timed perfectly? Its saved my ass many times and I feel like a bauss doing it. Also Furious Charge can escape jailer which is pretty nifty too.


If you use Charge against a waller, I believe it will also go around it almost instantly as long as there is an opening, instead of bashing your head against the wall. Furious charge is great.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-25 18:18:52
May 25 2012 18:17 GMT
#492
Well, I'm sold on the 2min CDs. Just had the easiest Skeleton King run ever with WotB in hand.

I've dropped from 8k->7k DPS in order to properly pick up some resist gear. I'm at 28k HP, 300 resist all, and 6k unbuffed armor. Having WotB fills the gap in my DPS that I made against bosses. At this point, Skeleton King is basically my bitch. Probably going to attempt to clear toward Butcher and see how things go. ATM my gear priority is to buffer my Strength and Vitality (Vit in particular is only like 750-800).
Moderator
Xinder
Profile Blog Joined January 2011
United States2269 Posts
May 25 2012 18:28 GMT
#493
How are you all deciding on if you use Maniac or Sidearm as your Frenzy rune?
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
skyR
Profile Joined July 2009
Canada13817 Posts
May 25 2012 18:31 GMT
#494
Someone mentioned that Sidearm gives you the highest DPS? And it's also an extra hit for your +life on hit gear, right?
Xinder
Profile Blog Joined January 2011
United States2269 Posts
May 25 2012 18:36 GMT
#495
On May 26 2012 03:31 skyR wrote:
Someone mentioned that Sidearm gives you the highest DPS? And it's also an extra hit for your +life on hit gear, right?


That's what I thought too. Maybe the builds using maniac don't have any life on hit gear?
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-25 18:42:40
May 25 2012 18:41 GMT
#496
On May 26 2012 03:31 skyR wrote:
Someone mentioned that Sidearm gives you the highest DPS? And it's also an extra hit for your +life on hit gear, right?

Sidearm gives highest DPS from pure Frenzy spam. Whether it pulls ahead overall depends on if you're running other damage skills, because Frenzy's +% damage scales into everything else. It'd be hard for Sidearm to compete with an Earthquake that does 20% extra damage, for example.

I probably should be running Sidearm because I'm not using a fury spender anymore.
Moderator
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 25 2012 18:43 GMT
#497
Once you can keep 5 stacks of Frenzy constanly up and WoTB, SK is a 2-3 minutes fight . I am piss poor now(600K gold) cant really afford any thing decent on the AH so farming SK is gonna be the things I do for the next couple of days.

My first SK on Inferno was a 7-8 mins fight, now I can kill him with just more than 2 minutes most of the time.

@Xinder: I use Sidearm now when I am farming SK since nothing can compare with it if you are fight alot of minions but I would switch to Maniac once I get to fight new bosses. Maniac with 5 stacks Frenzy + Berserker Rage up your DPS quite alot.
Terran
Xinder
Profile Blog Joined January 2011
United States2269 Posts
May 25 2012 18:46 GMT
#498
On May 26 2012 03:43 Caphe wrote:
Once you can keep 5 stacks of Frenzy constanly up and WoTB, SK is a 2-3 minutes fight . I am piss poor now(600K gold) cant really afford any thing decent on the AH so farming SK is gonna be the things I do for the next couple of days.

My first SK on Inferno was a 7-8 mins fight, now I can kill him with just more than 2 minutes most of the time.

@Xinder: I use Sidearm now when I am farming SK since nothing can compare with it if you are fight alot of minions but I would switch to Maniac once I get to fight new bosses. Maniac with 5 stacks Frenzy + Berserker Rage up your DPS quite alot.


Makes sense. Thanks for the explanation. I'm still on NM but have been following the thread so I can hit the ground running when I reach inferno.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
TheYango
Profile Joined September 2008
United States47024 Posts
May 25 2012 18:56 GMT
#499
On May 26 2012 03:43 Caphe wrote:
@Xinder: I use Sidearm now when I am farming SK since nothing can compare with it if you are fight alot of minions but I would switch to Maniac once I get to fight new bosses. Maniac with 5 stacks Frenzy + Berserker Rage up your DPS quite alot.

If you are only attacking with Frenzy, Sidearm has higher DPS, even against a single target. Maniac ups your DPS by 20% when you're at full stacks. Sidearm ups your DPS by 27.5% on average (a 110% weapon damage proc ~1 in 4 attacks), independent of whether you have stacks or not.

The thing that changes this is whether you're doing damage with non-Frenzy skills. The example I gave was +20% damage on Earthquake. It would take 27 Sidearm procs to outweigh the damage boost Frenzy gives to Earthquake.
Moderator
Xinder
Profile Blog Joined January 2011
United States2269 Posts
May 25 2012 19:01 GMT
#500
On May 26 2012 03:56 TheYango wrote:
Show nested quote +
On May 26 2012 03:43 Caphe wrote:
@Xinder: I use Sidearm now when I am farming SK since nothing can compare with it if you are fight alot of minions but I would switch to Maniac once I get to fight new bosses. Maniac with 5 stacks Frenzy + Berserker Rage up your DPS quite alot.

If you are only attacking with Frenzy, Sidearm has higher DPS, even against a single target. Maniac ups your DPS by 20% when you're at full stacks. Sidearm ups your DPS by 27.5% on average (a 110% weapon damage proc ~1 in 4 attacks), independent of whether you have stacks or not.

The thing that changes this is whether you're doing damage with non-Frenzy skills. The example I gave was +20% damage on Earthquake. It would take 27 Sidearm procs to outweigh the damage boost Frenzy gives to Earthquake.


So if I'm not using damage fury spenders then sidearm is better?
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
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