Thoughts?
Wizard - Builds/Discussion - Page 56
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HaXXspetten
Sweden15718 Posts
Thoughts? | ||
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Kipsate
Netherlands45349 Posts
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Firebolt145
Lalalaland34491 Posts
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Itsmedudeman
United States19229 Posts
Was also thinking about taking deep freeze with frost nova. Atm 15% more crit is like 43% more damage for me which is fucking insane. Sadly useless against elites most likely | ||
HaXXspetten
Sweden15718 Posts
On May 28 2012 04:45 Itsmedudeman wrote: Man, I don't understand how some of you people can run around with 2 hand staffs with 1.0 attacks per second. Like I even said I don't like stacking attack speed for damage,but there comes a point where too slow of an attack speed is just unbearable and you can't kite. Was also thinking about taking deep freeze with frost nova. Atm 15% more crit is like 43% more damage for me which is fucking insane. Sadly useless against elites most likely I get attack speed from rings/amulet, and I've ended up at 1.43, which I think is a pretty decent amount, don't think getting any more will really do much. | ||
Dfgj
Singapore5922 Posts
On May 28 2012 04:45 Itsmedudeman wrote: Man, I don't understand how some of you people can run around with 2 hand staffs with 1.0 attacks per second. Like I even said I don't like stacking attack speed for damage,but there comes a point where too slow of an attack speed is just unbearable and you can't kite. Was also thinking about taking deep freeze with frost nova. Atm 15% more crit is like 43% more damage for me which is fucking insane. Sadly useless against elites most likely You get attack speed on gloves/rings/amulet. Hell, if I could get a really good Doom Hammer (0.90attacks/second with even better single hit damage), I probably would. Though it would look silly. On May 28 2012 04:23 Kipsate wrote: Shadow clones might become a problem. Shadow clones spawn right in front of whatever direction you're going. Pretty fun for Wizard when you basically spawn into a 90k damage Arcane Orb. With teams it'd be even more obnoxious to do legitimately. | ||
Dfgj
Singapore5922 Posts
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Itsmedudeman
United States19229 Posts
On May 28 2012 04:53 Dfgj wrote: You get attack speed on gloves/rings/amulet. Hell, if I could get a really good Doom Hammer (0.90attacks/second with even better single hit damage), I probably would. Though it would look silly. Meh, I just look at that as a potential wasted slot then. I have a 1.4 attack speed weapon + cheap offhand with crit (doesn't cost more than like 150k for like 50-220 dmg) and it's pretty good so I get 3 more slots with like 130 int/vit whatever. Also, your offhand contributes to your damage no? So it's really good with a fast attack speed weapon. | ||
Skyro
United States1823 Posts
On May 27 2012 20:12 Markwerf wrote: no you're having about 1.49 multiplier then. 7 slots to get that is awful as 3 slots with increased attack speed would give about the same. Crit builds so far seem to suck hard for wizards as there is no reliable way besides items to increase crit chance/ crit damage. Frost nova is the only spell that modifies it and hitting 5 targets is far from a given. Slow weapon with some increased attack speed is definately best for getting good damage and a good attack speed. Exception is a arcane dynamo build where you might want to get a 1 hander for even faster attacks. Crit is weird for sorcs because blizzard and hydra do not crit, thus making it pretty worthless for those spells. I'm not exactly sure how damage is calculated on different skills exactly in terms of attack speed. Apparently skills with cooldowns factor in attack speed, but blizzard and hydra don't have cooldowns. Here is a neat page on damage calculations though: http://www.clicktoloot.com/p/combat.html The only skill that really benefits from crit that is usable (solo at least) in hell is AO. So if you stacked crit and crit damage modifiers you are sort of pigeonholed into a build centered around AO. Can anybody actually confirm how attack speed works with blizzard and hydra? If attack speed doesn't affect blizzard and hydra I don't see attack speed being of much use either for a blizzard/hydra kiting sorc. I don't think attack speed is worth it just for the sake of building up arcane dynamo faster. | ||
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Kipsate
Netherlands45349 Posts
good times. Thing about Frost Nova is that in my opinion they shouldn't get in range for you to need to use Frost Nova, not to mention it breaks very fast. | ||
Itsmedudeman
United States19229 Posts
On May 27 2012 20:12 Markwerf wrote: no you're having about 1.49 multiplier then. 7 slots to get that is awful as 3 slots with increased attack speed would give about the same. Crit builds so far seem to suck hard for wizards as there is no reliable way besides items to increase crit chance/ crit damage. Frost nova is the only spell that modifies it and hitting 5 targets is far from a given. Slow weapon with some increased attack speed is definately best for getting good damage and a good attack speed. Exception is a arcane dynamo build where you might want to get a 1 hander for even faster attacks. Except 3 of those slots aren't capable of attack speed modifiers at all and 4 slots including weapon. | ||
Skyro
United States1823 Posts
On May 28 2012 05:07 Itsmedudeman wrote: Except 3 of those slots aren't capable of attack speed modifiers at all and 4 slots including weapon. What build are you using that actually utilizes crit though? AO? | ||
Itsmedudeman
United States19229 Posts
On May 28 2012 05:10 Skyro wrote: What build are you using that actually utilizes crit though? AO? AO and magic missile. I tried hydra for a bit, good on groups but when I'm kiting so much I don't feel like I get much use of it compared to 20k on hit magic missile and like 50k crits with a 28% crit chance. Btw this isn't a "poor man's build". Crit is good when you have a good amount, but the modifiers don't stack off well at 3-10%. | ||
Skyro
United States1823 Posts
On May 28 2012 05:11 Itsmedudeman wrote: AO and magic missile. I tried hydra for a bit, good on groups but when I'm kiting so much I don't feel like I get much use of it compared to 20k on hit magic missile and like 50k crits with a 28% crit chance. Btw this isn't a "poor man's build". Crit is good when you have a good amount, but the modifiers don't stack off well at 3-10%. Yeah I think if you're going crit you have to go AO. I think it may even be possible to get crit and arcane power on crits high enough that you may possibly be able to ditch MM and free up a slot which would be a big incentive. AO with tap the source only costs 20 arcane, and with the arcane regen passive and high crit I think it is very plausible. Attack speed I'm still trying to figure out how it works with blizzard and hydra. | ||
iLLusive
United States274 Posts
Slow Time - Wave of Force - Ice Armor - Explosive Blast - Magic Missle - Arcane Orb -- and AE seems decent but single target is just not there at the moment and even packs right now are dying slowly. When I'm done with 3 AO just seems for stuff to linger on, now if this is how mid 20's till whenever work in leveling I'm fine with that but just from reading this thread I think I might be doing something wrong. Gear wise I have 250 int/vit and 170 DPS with rare wand / OH... Thanks for the advice and I really <3 my Wizard just want to improve so I'm ready for lvl 50+ difficulties. | ||
Itsmedudeman
United States19229 Posts
On May 28 2012 05:23 Skyro wrote: Yeah I think if you're going crit you have to go AO. I think it may even be possible to get crit and arcane power on crits high enough that you may possibly be able to ditch MM and free up a slot which would be a big incentive. AO with tap the source only costs 20 arcane, and with the arcane regen passive and high crit I think it is very plausible. Attack speed I'm still trying to figure out how it works with blizzard and hydra. There are certain pieces with arcane power on crit but sadly I don't want to spend like 1.5 mill gold per to get those and other stats that I need. Maybe later on down the road this could be good. But I think with a lot of gold this build has the highest potential for most damage, especially if I could get my hands on items with both crit and crit dmg modifiers. | ||
trinxified
Canada7774 Posts
Skills: Arcane Orb - Tap the Source Blizzard - Snowbound Frost Nova - Frozen Mist Magic Weapon - Force Weapon Energy Armor - Energy Tap Diamond Skin - Crystal Shell Passives: Glass Cannon Astral Presence Cold Blooded -- So my focus is having constant Blizzard or Frozen Mist and nuke with Arcane Orb. Effectively taking advantage of the Cold Blooded 20% damage boost, and also snaring mobs without much use of Arcane Power from Blizzard. Tap the Source and Snowbound runes allow me to cast Arcane Orb and Blizzard for 20 AP each, and I don't starve for AP since I got Energy Tap from Energy Armor. Effectively giving me 140 AP (without bonuses from items). I've got 26k HP and 5.3k DPS, so Force Armor isn't needed yet, and I rarely have to use Diamond Skin to save my ass. As for items, I'm on a 2-hand crossbow and all of my gear adds both Intelligence and Vitality. Also, I got 12% movement speed boost from my boots, and my weapon, rings and amulet all give me increased attack speed (apparently this is useless with Wizards and Witch Doctors?) What do you guys think I should change? I might consider putting Venom Hydra back instead of Frozen Mist, but maybe when I get to Inferno mode? | ||
diophan
United States1018 Posts
On May 28 2012 05:25 iLLusive wrote: Any advice on better choice of skills for lvl 25 player trying to get up in lvls a bit faster then 1 a day playing roughly 2-3 hours? Just seems like I kill stuff very slow. Right now I'm using: Slow Time - Wave of Force - Ice Armor - Explosive Blast - Magic Missle - Arcane Orb -- and AE seems decent but single target is just not there at the moment and even packs right now are dying slowly. When I'm done with 3 AO just seems for stuff to linger on, now if this is how mid 20's till whenever work in leveling I'm fine with that but just from reading this thread I think I might be doing something wrong. Gear wise I have 250 int/vit and 170 DPS with rare wand / OH... Thanks for the advice and I really <3 my Wizard just want to improve so I'm ready for lvl 50+ difficulties. IMO you need at most 1 defensive at that level... I'd use diamond skin and nothing else. Ditch either ice armor or slow time and get magic weapon. Once you're 30 ditch another one and get sparkflint. Make sure you have glass cannon and then probably astral presence since you're using magic missile. If you kill enough mobs power hungry might be good instead. I also think disintigrate is a better AO at level most of the time. Wizards need to level up a fair bit before they really pick up though. | ||
Itsmedudeman
United States19229 Posts
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diophan
United States1018 Posts
On May 28 2012 05:33 Itsmedudeman wrote: Hmm, I might try something. Since familiar can increase all dmg by 12% is that better than 15% weapon dmg at this stage with a 1 hand and offhand? Sadly I can't test right now TT. Not to mention familiar attacks for 20% with you. Magic weapon + force is 30% the tooltip is wrong so it's indispensible. I also just tested it and it seems like it multiplies the +dmg from an OH as well. | ||
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