Wizard - Builds/Discussion - Page 243
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Kipsate
Netherlands45349 Posts
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ViperPL
Poland1775 Posts
I think that's a good starter build, to get hang of things. Frost build with good dmg and def. Apoc is pretty useful for frozen orb spam, but tbh this should work with most gear setups. | ||
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Valiver
Caldeum1977 Posts
This is another version of a frozen orb build. The idea with this one is that it is less defensive, however it's more mobile and has quite a lot of CC with the familiar freezing so much and electrocute going through everything with the chance to stun. Prodigy gives a huge amount of arcane power for more frozen orbs. Magic weapon's rune can be changed to force weapon for more damage if you don't need deflection, and teleport can be changed to something more defensive if needed. | ||
dAPhREAk
Nauru12397 Posts
On March 13 2014 22:34 Kipsate wrote: Hey, so I just decided to reinstall this game as drastic changes were made appearently, is there any build that people would reccomend for a starting Wizard who is 60? i think this is a pretty standard frozen orb build: http://us.battle.net/d3/en/calculator/wizard#UcQjSO!ZcW!YcZaZb electrocute + prodigy passive to generate AP frozen orb to kill wormhole can be replaced with any skill u want: time warp, crystal shell, etc. familiar - sparkflint over the ice one. i prefer killing to freezing. magic weapon - again, i prefer extra dps. energy armor - this can be replaced with ice armor or lit armor if you have lots of toughness. i use energy tap for more ap. passives: blur - 17% dmg reduction across the board is imba as fuck prodigy - ap gen (its a must unless you have godly apoc) cold blooded - extra damage since your frozen orb will chill enemies. you can replace this with glass cannon but that reduces toughness and i dont think adds much. basically, i go into room, blast everything with frozen orb, regen with electrocute/mop up whatevers left, go to next room, rinse and repeat. my char does t6 with this. buffed, i get up to 400k. http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813 you should also get +cold dmg bracers and +familiar dmg shoulders or anything else you can find that boost these (e.g. stone of jordan). i prefer the +area dmg bracers though because area dmg is imba as fuck. | ||
Amui
Canada10567 Posts
On March 14 2014 04:22 dAPhREAk wrote: i think this is a pretty standard frozen orb build: http://us.battle.net/d3/en/calculator/wizard#UcQjSO!ZcW!YcZaZb electrocute + prodigy passive to generate AP frozen orb to kill wormhole can be replaced with any skill u want: time warp, crystal shell, etc. familiar - sparkflint over the ice one. i prefer killing to freezing. magic weapon - again, i prefer extra dps. energy armor - this can be replaced with ice armor or lit armor if you have lots of toughness. i use energy tap for more ap. passives: blur - 17% dmg reduction across the board is imba as fuck prodigy - ap gen (its a must unless you have godly apoc) cold blooded - extra damage since your frozen orb will chill enemies. you can replace this with glass cannon but that reduces toughness and i dont think adds much. basically, i go into room, blast everything with frozen orb, regen with electrocute/mop up whatevers left, go to next room, rinse and repeat. my char does t6 with this. buffed, i get up to 400k. http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813 you should also get +cold dmg bracers and +familiar dmg shoulders or anything else you can find that boost these (e.g. stone of jordan). i prefer the +area dmg bracers though because area dmg is imba as fuck. If I'm just farming "easy" content(cath 4 basically) on T6 I generally like prismatic armor and swapping blur for astral presence for a slightly more offensive build. I don't think there's a place for glass cannon on T6 though, you lose far too much defense for what it gives. Things about Forb builds. You'll need enough AP/APOC to drop 4 consecutive orbs for the build to feel good. If you can drop more that's even better. With good attack speed you'll have 2-3 orbs in flight so you need to have enough to keep throwing out orbs until the orbs explode and return AP. The generator should be electrocute SoP because it has a very high proc coefficient for being a chain effect and high attack speed. Forb has so much more DPCT(damage per cast time) that your generator is there almost purely for generation, not damage. | ||
LaNague
Germany9118 Posts
This one amulet gives like 25% bonus arcane damage and makes arcane spells proc 3 orbs that explode on nearby enemies for 350%.The orbs also seem to trigger the unique, so they create themselves. I build a bit tanky, used the shielding slash rune and arcane orb has a rune that also reates small orbs that explode on nearby enemies. It was surprisingly effective and so fun! Monk gathers everything, i teleport into stuff and just proc explosions all over the place every half second. The amulet was lower level, i hope i find it again sometime for lvl 60. | ||
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AsmodeusXI
United States15536 Posts
On March 23 2014 10:03 LaNague wrote: So when i played with my brother , i found some fun items on the wizard i used. This one amulet gives like 25% bonus arcane damage and makes arcane spells proc 3 orbs that explode on nearby enemies for 350%.The orbs also seem to trigger the unique, so they create themselves. I build a bit tanky, used the shielding slash rune and arcane orb has a rune that also reates small orbs that explode on nearby enemies. It was surprisingly effective and so fun! Monk gathers everything, i teleport into stuff and just proc explosions all over the place every half second. The amulet was lower level, i hope i find it again sometime for lvl 60. I want that amulet so bad for this build that I'm currently preparing for RoS: http://us.battle.net/d3/en/calculator/wizard#WQhcfX!dbgi!ZcbZcc It's goofy as hell and literally impossible on HC. ![]() | ||
LaNague
Germany9118 Posts
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andrewlt
United States7702 Posts
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Kipsate
Netherlands45349 Posts
Seems like a fun spell and it CCs a little, however Frozen Orb usually already deals with large AOE packs. My Single target is lacking quite a bit right now with the Frozen Orb build, does anyone take something like Disintegrate or anything? | ||
BobMcJohnson
France2916 Posts
http://d3head.com/calculator/skill#zoVuZn8zuda8VIRn8cG778zLsY8zzkgI852n852v860A8zNSh Facetank everything with Unwavering Will + Blur + Energy Armor: Prismatic Armor while spamming Spectral Blades: Shielding Blades with Force Weapon:Deflection for a 16k shield on each attack. Every 15secs Arcane Dynamo + Molten Impact Meteor for 2635% weapon damage + 878%/3secs, and use blackhole to regroup ennemies under the meteor while it's falling down. Probably not super viable but it could be funny, I'll test it this evening :D | ||
BobMcJohnson
France2916 Posts
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Kipsate
Netherlands45349 Posts
it has no good (singletarget ) damage, even aoe wise it takes a very long time. | ||
Big G
Italy835 Posts
On March 26 2014 01:47 Kipsate wrote: thoughts on Black Hole with the Frost % increase? Seems like a fun spell and it CCs a little, however Frozen Orb usually already deals with large AOE packs. My Single target is lacking quite a bit right now with the Frozen Orb build, does anyone take something like Disintegrate or anything? I use Ray of Frost as primary attack, 500% weapon damage is decent for single target. I use black hole too since I got the legendary belt (enemies caught in the black hole are slowed for 3"); it's essentially a buff for my build (ray of frost / frozen orb), plus it's useful for grouping up mobs and clear everything with a couple orbs. | ||
Leyra
United States1222 Posts
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LaNague
Germany9118 Posts
arcane torrent is a good spell, but i dont know if it fits your needs. | ||
BaBaUTZ
Germany146 Posts
I remember that when i played last (right after the launch auf d3) the wizard used to perform melee attacks with melee weapons when you ran out of arcane power. But nowadays he just stands around. Is this intended or a bug? Is there any way to fix this? I like builds without signatures skills but i dont like to stand around (yes i know some weapons have ranged attacks). | ||
NB
Netherlands12045 Posts
On March 27 2014 09:13 BaBaUTZ wrote: Hey, i've got a question: I remember that when i played last (right after the launch auf d3) the wizard used to perform melee attacks with melee weapons when you ran out of arcane power. But nowadays he just stands around. Is this intended or a bug? Is there any way to fix this? I like builds without signatures skills but i dont like to stand around (yes i know some weapons have ranged attacks). not quite sure what you are talking about... may be try holding shift while casting? | ||
Mithhaike
Singapore2759 Posts
http://d3head.com/calculator/skill#zocuZn8VIRn8zLhP8cRtR8VQPO8cGGA852n8zvZG8521853S http://us.battle.net/d3/en/profile/Haike-1482/hero/9059317 I run with a Moonlight Ward(level 60), Scourge and firewalkers. Scourge weapon has a 44% to explode with demonic fury, which means more melee aoe, alongside with firewalkers burning for 100% weapon damage. My wizard does insane damage especially with the +15% dmg to targets within 15yards. This build is extremely modifiable with extra damage if you go Glass Cannon and Shocking Armor(shocking aspect) in lower difficulty. In higher difficulty just go with Barrier blades rune for spectral blades for 16k shields and remove the explosive blast for Frost Nova to get more control. This is a insanely fun build to play but it does have it's weakness, such as monsters that run away and of course arcane/fire chains mobs. With my toughness I can pretty much facetank anything in T1 though and kill them so fast. IMO, this is a example of building around what gear/drops you have. If you have the suitable gear to go frozen orbs then do so, for me this is the most suitable build that i've found for my drops. | ||
FliedLice
Germany7494 Posts
It's pretty easy to get 3 different damage types onto the enemy and not very hard to actually get the fourth one. It gives you and your party an easy 15-20% damage boost onto the target without the drawbacks of glass cannon. | ||
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