Demon Hunter - Builds/Discussion - Page 179
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LaiShin
Australia978 Posts
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Freezard
Sweden1010 Posts
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mikodrak
Czech Republic78 Posts
On November 05 2012 07:09 serum321 wrote: So I've found a way to use hungering arrow and evasive fire together, sortof. I'm sure I'm not the first to think of this, but I've been using an unlimited hatred build to some success. Using devouring arrow main and loaded for bear right click. Multishot: Suppression fire - This fills the role of evasive fire, near instant hit, even better aoe, restores disc Preparation: Punishment - No cooldown, restores all hatred for 25 disc; Use this in conjuction w/ multishot for tons of disc/hatred. Shadow Power: Night Bane - More hatred, more hatred = more disc Bat - More hatred For passives vengeance(more hatred) with your standard archery and steady aim; you could sacrifice archery for nightstalker for near unlimited hatred/disc. Hatred regen on gear will also help. So I get the best of both worlds, single target when I need single target, aoe when I need aoe, and with 50 disc I can unload 12 consecutive cluster arrows for burst dps when need be. Edit - Oh also I swap bat for Marked for Death: Mortal Enemy in group play. Just tried this yesterday and it definitely has something to it; thanks for sharing ![]() My build is a little different, which I'd like to discuss and later experiment with it.. perhaps you'll find some inspiration here, too. My char is mid range I guess (170K dps without any dmg passives, 300AR, 35K life), but I feel myself doing significantly more damage with this build than most guys I play with. Anyway: PASSIVES - I use Vengeance (obvious choice for lower MPs, gives both hatred and disc - so more and more hatred haha), nightstalker (really helps) and Grenadier (I use LfB all the time). I find the choices here harder and harder to make; tactical is awesome for fast farming, but it doesn't really have a place in this build :/ SKILLS: - hungering arrow (I was using spray of teeth as a constant AoE, but now I'm considering switching to another skill that gives me 6 hatred per shot; I use LfB most of the time anyway, and I realized that with so much hatred, it only serves as a hatred generator when I run out of disc.. ) - LfB (for now basically my primary dmg skill) - SP - gloom (I never thought of the +hatred rune; I'll be sure to try that too, but I don't know if I'm able to survive without the DMG reduction PLUS right now i already feel like there are very few places when I run out of hatred) - VAULT - tumble (If It's worth it on low MPs; not only for movement speed, but I use it to great advantage when I run out of hatred and need to collect health globes fast to continue LfBring ![]() - PREP (that hatred refillin rune) - BAT (obvious choice) I also have over 8 hatred regen (with bat), the +2 on gear is very noticeable, and I'm thinking about getting the -cluster arrow hatred cost on quiver (i think the max is 5) and on the chest armor. With so many cluster arrows, I can once again drop the +HA dmg on my current quiver and concentrate on pumping out even more. My only "downside" is discipline; with vengeance and gloom, its definitely manageable, not not as smooth as I would like. I have 46 max and I am not sure if more +max would help (when I have too much disc I just vault fast to the next mobs and/or transfer it to hatred). My questions: - which of the skills make the best use of night stalker? - I don't use any Nats but I'm considering buying the old set. I'm worried about the DPS loss, because the rares I have are far superior to the old nat's pieces, and I don't know how far will the bonus take me. I wonder whether the +disc regen is still worth it (it definitely sounds awesome in combo with this build) and whether would you guys advice me to get it; currently I have like 300M and I'm thinking about upgrading something. Would it be enough to get a decent set? Anyway, that's about it; I recommend everyone to try this build. It might not be the most efficient, but I've never had so much fun with my DH. | ||
mikodrak
Czech Republic78 Posts
On November 08 2012 23:03 Freezard wrote: Am I the only one never having used shadow power? The only defensive skill I used to have is caltrops 80% slow but since the trails of cinder buff I've replaced it with vault and preparation. On MP0 reflect damage isn't a big deal, life on kill and health globes/potions works fine, although I guess gloom is mandatory for solo DH on higher MPs unfortunately. I also use impale stun as both defensive/offensive and it just got even more awesome in 1.05. DH with a barb is a great combination though as you don't need any defensive skills at all, instead you can go all offensive with spike traps and really tear apart shit. But yeah, I hope they'll fix reflect damage soon so you don't need gloom on MP5. On MP0, if your gear is good enough, you might not have real problems with rd, but it gets much worse when you go higher (also less and less health globes). I personally die to RD even on MP0. If I don't notice at a first glance, put spike traps down and hold the right button pointing into the pack (Cluster Arrow), it's usually too late to do anything else ![]() | ||
serum321
United States606 Posts
On November 09 2012 00:08 mikodrak wrote: Just tried this yesterday and it definitely has something to it; thanks for sharing ![]() My build is a little different, which I'd like to discuss and later experiment with it.. perhaps you'll find some inspiration here, too. My char is mid range I guess (170K dps without any dmg passives, 300AR, 35K life), but I feel myself doing significantly more damage with this build than most guys I play with. Anyway: PASSIVES - I use Vengeance (obvious choice for lower MPs, gives both hatred and disc - so more and more hatred haha), nightstalker (really helps) and Grenadier (I use LfB all the time). I find the choices here harder and harder to make; tactical is awesome for fast farming, but it doesn't really have a place in this build :/ SKILLS: - hungering arrow (I was using spray of teeth as a constant AoE, but now I'm considering switching to another skill that gives me 6 hatred per shot; I use LfB most of the time anyway, and I realized that with so much hatred, it only serves as a hatred generator when I run out of disc.. ) - LfB (for now basically my primary dmg skill) - SP - gloom (I never thought of the +hatred rune; I'll be sure to try that too, but I don't know if I'm able to survive without the DMG reduction PLUS right now i already feel like there are very few places when I run out of hatred) - VAULT - tumble (If It's worth it on low MPs; not only for movement speed, but I use it to great advantage when I run out of hatred and need to collect health globes fast to continue LfBring ![]() - PREP (that hatred refillin rune) - BAT (obvious choice) I also have over 8 hatred regen (with bat), the +2 on gear is very noticeable, and I'm thinking about getting the -cluster arrow hatred cost on quiver (i think the max is 5) and on the chest armor. With so many cluster arrows, I can once again drop the +HA dmg on my current quiver and concentrate on pumping out even more. My only "downside" is discipline; with vengeance and gloom, its definitely manageable, not not as smooth as I would like. I have 46 max and I am not sure if more +max would help (when I have too much disc I just vault fast to the next mobs and/or transfer it to hatred). My questions: - which of the skills make the best use of night stalker? - I don't use any Nats but I'm considering buying the old set. I'm worried about the DPS loss, because the rares I have are far superior to the old nat's pieces, and I don't know how far will the bonus take me. I wonder whether the +disc regen is still worth it (it definitely sounds awesome in combo with this build) and whether would you guys advice me to get it; currently I have like 300M and I'm thinking about upgrading something. Would it be enough to get a decent set? Anyway, that's about it; I recommend everyone to try this build. It might not be the most efficient, but I've never had so much fun with my DH. Awesome, glad to see someone check it out. I know at least for me personally your build does not have enough aoe for my liking. And you also said you're finding yourself short on disclipine and I believe multishot suppression fire would solve a lot of those problems, especially when using nightstalker. It would also take care of a need for 4pc legacy nats when you think about it; with even just one mob on the screen you could be regenerating an additional 2 disc per second so long as you have hatred and as long as you aren't shooting at just 1 mob for too long you will always have hatred. I do find the thought of using the 6 hatred per shot entangling shot interesting though and using lfb as your primary single target damage dealer, that is something I would like to try. The build does get to be a load of fun when all hell starts to break loose, its like the more out of control things get the more powerful you become. | ||
serum321
United States606 Posts
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theang123
Malaysia103 Posts
Is there any good farming route now to earn $$ with the recently implemented mp10 thingy? I can farm act1+2 mp0 comfortably with my gear | ||
Chairman Ray
United States11903 Posts
On November 12 2012 13:10 theang123 wrote: hi im coming back after months of not playing and only have 800k to spend on my dh. Is there any good farming route now to earn $$ with the recently implemented mp10 thingy? I can farm act1+2 mp0 comfortably with my gear Alkaiser on MP1 | ||
Warmonger
United States69 Posts
MP0 Alkaiser would be more beneficial for farming until he has much better gear than what he currently does. | ||
Chairman Ray
United States11903 Posts
On November 12 2012 14:24 Warmonger wrote: MP0 Alkaiser would be more beneficial for farming until he has much better gear than what he currently does. I believe in MP1, all equipment stats are scaled to lvl 63, which will benefit him for finding upgrades and potentially sellable gear. You're probably right about the slower farming though. | ||
Warmonger
United States69 Posts
On November 12 2012 14:28 Chairman Ray wrote: I believe in MP1, all equipment stats are scaled to lvl 63, which will benefit him for finding upgrades and potentially sellable gear. You're probably right about the slower farming though. All monsters are lvl 63 in Act 3, regardless of MP (or lack there of), so the only difference would be the small amount of magic find and the 1% extra item drop chance from MP0 to MP1 (basically not worth uping the difficulty unless you can kill at the same speed in either situation). | ||
dreamsmasher
816 Posts
On November 10 2012 11:53 serum321 wrote: I'm also figuring out now while you are really overgeared for something you don't even need a hatred generator at all so if you wanted to keep vault you could. Or you could get something like bait the trap, use that with +multishot crit and you could have like 80% crit on multishot. Would allow you to vault as if you had a legacy nat's set. bat + vengeance + templar = spammin them multishots | ||
Chairman Ray
United States11903 Posts
On November 12 2012 14:35 Warmonger wrote: All monsters are lvl 63 in Act 3, regardless of MP (or lack there of), so the only difference would be the small amount of magic find and the 1% extra item drop chance from MP0 to MP1 (basically not worth uping the difficulty unless you can kill at the same speed in either situation). Ah that makes sense, thanks | ||
FiWiFaKi
Canada9858 Posts
I haven't been able to find solid data for life steal vs life on hit anywhere really, it's all theory. I know that in inferno Life steal is only 20% efficient. I don't want to go out and buy a 60mil weapon to compare, is eventually when you reach 200kdps+ lifesteal better? And my other question, is which set items are the best if I'm using pieces that cost between 100-200mil. It seems like Inna's Legs, and Natalya boots, and then it changes up a bit. I think I'll be farming mp1 and mp2 a3 for quick farms, so survivability doesn't seem super crucial, currently 45k hp (dead man's quiver is nice vitality boost ^^) and 400AR and reflect damage is the only thing that I really have trouble with. So I see many people use Inna's Belt, and Nat's Cloak, and surprisingly many people don't actually go for the 130 dex bonus from nat's 3-piece. Is it worth buying the ring or helm? Or better go for that one that causes fire damage? Just trying to have a solid plan on what pieces I need so I don't have to spend hundreds of mils reconfiguring my set after its built due to inefficiency. Thank you ![]() | ||
dAPhREAk
Nauru12397 Posts
On November 14 2012 04:19 FiWiFaKi wrote: I have a couple general questions, if someone could help please. I haven't been able to find solid data for life steal vs life on hit anywhere really, it's all theory. I know that in inferno Life steal is only 20% efficient. I don't want to go out and buy a 60mil weapon to compare, is eventually when you reach 200kdps+ lifesteal better? And my other question, is which set items are the best if I'm using pieces that cost between 100-200mil. It seems like Inna's Legs, and Natalya boots, and then it changes up a bit. I think I'll be farming mp1 and mp2 a3 for quick farms, so survivability doesn't seem super crucial, currently 45k hp (dead man's quiver is nice vitality boost ^^) and 400AR and reflect damage is the only thing that I really have trouble with. So I see many people use Inna's Belt, and Nat's Cloak, and surprisingly many people don't actually go for the 130 dex bonus from nat's 3-piece. Is it worth buying the ring or helm? Or better go for that one that causes fire damage? Just trying to have a solid plan on what pieces I need so I don't have to spend hundreds of mils reconfiguring my set after its built due to inefficiency. Thank you ![]() if you are doing high burst damage then life steal is better (even with the 20% efficiency). if you are doing low damage but lots of shots, then life on hit is better. if you are in the 200k dps range then life steal is the way to go regardless. | ||
Chairman Ray
United States11903 Posts
On November 14 2012 04:19 FiWiFaKi wrote: I have a couple general questions, if someone could help please. I haven't been able to find solid data for life steal vs life on hit anywhere really, it's all theory. I know that in inferno Life steal is only 20% efficient. I don't want to go out and buy a 60mil weapon to compare, is eventually when you reach 200kdps+ lifesteal better? And my other question, is which set items are the best if I'm using pieces that cost between 100-200mil. It seems like Inna's Legs, and Natalya boots, and then it changes up a bit. I think I'll be farming mp1 and mp2 a3 for quick farms, so survivability doesn't seem super crucial, currently 45k hp (dead man's quiver is nice vitality boost ^^) and 400AR and reflect damage is the only thing that I really have trouble with. So I see many people use Inna's Belt, and Nat's Cloak, and surprisingly many people don't actually go for the 130 dex bonus from nat's 3-piece. Is it worth buying the ring or helm? Or better go for that one that causes fire damage? Just trying to have a solid plan on what pieces I need so I don't have to spend hundreds of mils reconfiguring my set after its built due to inefficiency. Thank you ![]() Life steal and life on hit aren't vital stats on a DH. For farming, you get more than enough hp regen from all the health globes. Gloom is also an instant full heal. Also take note that life on hit is nerfed for skills that hit multiple targets. Ball lighting will only heal partially per tick. For set items, I would recommend Inna's pants, and 2 piece nats (no helm and ring), and eventually get the ring. The helm is quite underwhelming, so you lose a lot of stats just to get a set bonus. A nats helm with crit is super expensive as well. I would go for Andarials or Mempo. Most economical would be a dex andarials with socket. The ring is good, but nats rings with extra offensive stat rolls on it are way too expensive. An soj is also an alternative for farming, but an soj with good stats on it is crazy expensive as well. I would just go for a rare ring for now and let a nats ring be the last item you upgrade to. | ||
serum321
United States606 Posts
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FiWiFaKi
Canada9858 Posts
On November 14 2012 04:47 Chairman Ray wrote: Life steal and life on hit aren't vital stats on a DH. For farming, you get more than enough hp regen from all the health globes. Gloom is also an instant full heal. Also take note that life on hit is nerfed for skills that hit multiple targets. Ball lighting will only heal partially per tick. For set items, I would recommend Inna's pants, and 2 piece nats (no helm and ring), and eventually get the ring. The helm is quite underwhelming, so you lose a lot of stats just to get a set bonus. A nats helm with crit is super expensive as well. I would go for Andarials or Mempo. Most economical would be a dex andarials with socket. The ring is good, but nats rings with extra offensive stat rolls on it are way too expensive. An soj is also an alternative for farming, but an soj with good stats on it is crazy expensive as well. I would just go for a rare ring for now and let a nats ring be the last item you upgrade to. I was hoping some solid jewellery would be my final upgrade, guess not haha. And alright, that's what I have right now, but the belt get Inna's or just a regular rare? Even in MP1+MP2 against damage reflect with extra health, sometimes I am unable to kill them because my health goes too low and I need to heal up. I have some pretty high healing stats, 1k LoH, 1.2k regen/sec, 2.5k life after kill, and I would think that getting a lower end trifecta ammy(current ammy 8crit, 58crit damage, 9ias%, 850 LoH, no dex or vit -.-) with LoH/Lifesteal and mid dex might be good. But that costing around 300mil for what I'm looking for I was thinking of getting Life Steal, which is a significantly cheaper. Currently I'm just trying to work my dex up without sacrificing too much, as I have 1700dex, and 59% crit (with scoundral follower), and 550% crit damage (two-socket manti ^^). On November 14 2012 04:49 serum321 wrote: The ring would be the better option for natalya's 3 pc so you could wear an andy's or preferably mempo's in head if you didn't want to get both the nats ring and helm for 20 extra disc. Nats rings can be pricey though. Do people really like the discipline that much? I'd much rather have an extra 20 dex than 20 discipline. High ias and evasive fire will bring your hatred up in like 3 seconds, and multishot can fill your discipline very quick, not to mention a couple items that increase its regen. | ||
Pokebunny
United States10654 Posts
On November 14 2012 05:36 FiWiFaKi wrote: I was hoping some solid jewellery would be my final upgrade, guess not haha. And alright, that's what I have right now, but the belt get Inna's or just a regular rare? Even in MP1+MP2 against damage reflect with extra health, sometimes I am unable to kill them because my health goes too low and I need to heal up. I have some pretty high healing stats, 1k LoH, 1.2k regen/sec, 2.5k life after kill, and I would think that getting a lower end trifecta ammy(current ammy 8crit, 58crit damage, 9ias%, 850 LoH, no dex or vit -.-) with LoH/Lifesteal and mid dex might be good. But that costing around 300mil for what I'm looking for I was thinking of getting Life Steal, which is a significantly cheaper. Currently I'm just trying to work my dex up without sacrificing too much, as I have 1700dex, and 59% crit (with scoundral follower), and 550% crit damage (two-socket manti ^^). Do people really like the discipline that much? I'd much rather have an extra 20 dex than 20 discipline. High ias and evasive fire will bring your hatred up in like 3 seconds, and multishot can fill your discipline very quick, not to mention a couple items that increase its regen. You'd rather have 20 dex than 20 discipline? Have you ever even played with 45+ max disc? I'm not the world's biggest proponent of paying a large premium for max disc, but... if you can get it in exchange for 20 dex at the same price, I sure as hell would. | ||
FiWiFaKi
Canada9858 Posts
On November 14 2012 05:48 Pokebunny wrote: You'd rather have 20 dex than 20 discipline? Have you ever even played with 45+ max disc? I'm not the world's biggest proponent of paying a large premium for max disc, but... if you can get it in exchange for 20 dex at the same price, I sure as hell would. Well during farming what benefit does it have. I haven't had the need to use smokescreen once, and I prefer impale + evasive fire as I'm just not close to dying... ever. And my only other spell that uses discipline is vault, so I suppose I can move quicker with more of it, but not very necessary imo. The only use for it I see it more gloom when fighting reflect mobs. Not sure its because I just prefer low mp1-2, and I'm doing heart of sin runs, but at this point survival isn't an issue, especially after the nerf when phase beasts only hit 10k~. | ||
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