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Monk for hardcore - the best?

Forum Index > Diablo 3
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1 2 Next All
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
February 26 2012 00:17 GMT
#1
http://i.imgur.com/2SGrM.jpgStone Monk - Silly infographic

Just made an infographic, but it seems for a first hardcore character, he has basically the best tools.
Warturtle - DOTA 2 is KING
nitdkim
Profile Blog Joined March 2010
1264 Posts
February 26 2012 00:44 GMT
#2
looks good for tanking but not sure if his damage is good enough to do anything else
PM me if you want random korean images translated.
FinestHour
Profile Joined August 2010
United States18466 Posts
February 26 2012 00:47 GMT
#3
Every class has a ton of good defensive buffs, we could all stack those and say they are valid :X Lets wait for the game release first
thug life.                                                       MVP/ex-
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2012-02-26 00:48:01
February 26 2012 00:47 GMT
#4
On February 26 2012 09:44 nitdkim wrote:
looks good for tanking but not sure if his damage is good enough to do anything else


Keep in mind it's hardcore focused. The damage is still there though, just in 1 generator, 1 spender.
Warturtle - DOTA 2 is KING
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
February 26 2012 00:54 GMT
#5
Theorycrafting is fun but completely pointless before the game comes out.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
February 26 2012 02:34 GMT
#6
Def prolly the best tanky class for hardcore, however depending on your speed, you may find it too slow and will be pressured to change it up...then you die =D gl in hc bro!
Look for the flaw that lost the game not the flaw in the game.
kochujang
Profile Joined July 2010
Germany1226 Posts
February 26 2012 03:29 GMT
#7
On February 26 2012 09:54 AndyJay wrote:
Theorycrafting is fun but completely pointless before the game comes out.

It's like playing a computer game.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-02-26 04:26:29
February 26 2012 04:19 GMT
#8
--- Nuked ---
korolgrant
Profile Joined February 2012
United States8 Posts
Last Edited: 2012-02-26 21:57:40
February 26 2012 21:54 GMT
#9
I vote for Witch Doctor. You life link share damage with minions, you have 20% less damage taken, you have 3 minion tanks, you can stay ranged. It all adds up

Oh, and you can wear a shield if necessary.

Damage output should be good enough with decent gear
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 26 2012 22:42 GMT
#10
--- Nuked ---
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2012-02-26 23:06:04
February 26 2012 23:05 GMT
#11
On February 27 2012 06:54 korolgrant wrote:
I vote for Witch Doctor. You life link share damage with minions, you have 20% less damage taken, you have 3 minion tanks, you can stay ranged. It all adds up

Oh, and you can wear a shield if necessary.

Damage output should be good enough with decent gear


Witch doctor is probably overall the best class, but for pure tanking the monk can't be beat, just having the instant revive is enough to make me want to run him first in HC.

Also since only monster HP scales to 325%, 4 man parties become ideal

Anyway for Witch Doctor this is a quick look at an ideal build

4 zombie dogs, lots of +% damage for your party, long cooldowns, but uses the offsetting passives to get boosted damage and mana regen for spamming of DPS AOE, basically just drops big buffs every now and then otherwise does damage with acid cloud explosions, and dogs/hex.
http://us.battle.net/d3/en/calculator/witch-doctor#iSXYQj!egW!cZZbYb
Warturtle - DOTA 2 is KING
Xapti
Profile Joined April 2010
Canada2473 Posts
February 26 2012 23:26 GMT
#12
WTF... I looked at the first skill and thought "WTFPWNAGE"

Why would you need anything else than near-death experience for hardcore? that is godlike.
I guess the higher level difficulties may be so hard that you can't even run away if this is triggered... ?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
February 26 2012 23:36 GMT
#13
On February 27 2012 08:26 Xapti wrote:
WTF... I looked at the first skill and thought "WTFPWNAGE"

Why would you need anything else than near-death experience for hardcore? that is godlike.
I guess the higher level difficulties may be so hard that you can't even run away if this is triggered... ?


thats basically the point of this thread, how amazing the monk toolset is at HC.
Warturtle - DOTA 2 is KING
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
February 27 2012 00:14 GMT
#14
Dunno, it's really hard to tell. All heroes got really darn good abilities, but Hell and then of course Inferno are probably so damn hard that it still doesn't become a cakewalk. But yeh perhaps he'll be the best.

But near-death experience isn't necessarily THAT amazing. I mean you get to 33% life. That's great and will safe your life damn often probably. However if you got in a really shitty position those 33% life may be gone after just another mere second.

Seriously though, we gotta wait and see how it turns out. Who knows, the balance in their current inhouse built is probably much different already. And if it turns out way too advantageous they can just patch it.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2012-02-27 02:04:33
February 27 2012 02:01 GMT
#15
Near-death experience combined with serenity makes monk look so easy on hardcore. Now to die for real monsters have to kill you twice before you can react.

Die -> Serenity -> escape -> wait 90 seconds before you try again

Oh yeah, and "One with everything" is super cool too if resistances are as important as they are in later D2 difficulties. My jaw dropped when I saw that passive in beta.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Garbels
Profile Joined July 2010
Austria653 Posts
Last Edited: 2012-02-27 02:13:00
February 27 2012 02:12 GMT
#16
Spirit vessel of the WD seems even better than near death experience because you can run away freely.
Not sure if you are invisible too.
Rorance
Profile Joined January 2011
Canada41 Posts
February 28 2012 23:35 GMT
#17
Near Death Experience isn't a skill I would really want in HC, all it is is a +35% health buff. I could only see it being useful against mobs or boss's that can 1-4 shot you, against' everything else it's not that great and would honestly rather have something a lot more useful.

I see it as more of a PvP skill though, "Ooooo! Low health monk!!" *Pops cooldown to kill you* You laugh as you jump up to 35% life and spirit allowing you to heal or escape.

I don't know about you, but I never want to be "Near Death" in hardcore
Better red than dead!
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2012-02-29 00:00:49
February 28 2012 23:59 GMT
#18
On February 29 2012 08:35 Rorance wrote:
Near Death Experience isn't a skill I would really want in HC, all it is is a +35% health buff. I could only see it being useful against mobs or boss's that can 1-4 shot you, against' everything else it's not that great and would honestly rather have something a lot more useful.

I see it as more of a PvP skill though, "Ooooo! Low health monk!!" *Pops cooldown to kill you* You laugh as you jump up to 35% life and spirit allowing you to heal or escape.

I don't know about you, but I never want to be "Near Death" in hardcore


If they keep the values how they are

+35% more health is one of the best passives ALONE
+35% more spirit, is a big bonus, although situational to being below 25% health, it's good.
The "Never get one shotted" is amazing.

Also the cooldown drawback doesn't matter in HC. If you have a NDE, you just sit around for 90 seconds.

It's a must have skill for HC at it's current values.

Other similar passives on other classes are like "take half damage at less than 20% health" which are miniscule in comparison to NDE. I think compared to his other passives, there is not a single one I'd have over NDE in hc.
Warturtle - DOTA 2 is KING
Timerly
Profile Blog Joined September 2010
Germany511 Posts
February 29 2012 00:34 GMT
#19
People saying at 35% health buff is not ridiculously strong have some sort of trouble remembering D2 HC I suppose. For a 35% HP lifesaver people would have given you their firstborns. Automatically maxing all resistances is also crazy good, I really don't know how they could ever balance that except if resists came in +all form mostly. I mean you'd have one FR set and be set for anything magic based.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
Last Edited: 2012-02-29 00:44:54
February 29 2012 00:44 GMT
#20
On February 27 2012 06:54 korolgrant wrote:
I vote for Witch Doctor. You life link share damage with minions, you have 20% less damage taken, you have 3 minion tanks, you can stay ranged. It all adds up

Oh, and you can wear a shield if necessary.

Damage output should be good enough with decent gear


Wouldnt that be kinda like summoning necros in D2 spamming lower resist and such, which is pretty boring.
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