Just made an infographic, but it seems for a first hardcore character, he has basically the best tools.
Monk for hardcore - the best?
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dacthehork
United States2000 Posts
Just made an infographic, but it seems for a first hardcore character, he has basically the best tools. | ||
nitdkim
1264 Posts
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FinestHour
United States18466 Posts
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dacthehork
United States2000 Posts
On February 26 2012 09:44 nitdkim wrote: looks good for tanking but not sure if his damage is good enough to do anything else Keep in mind it's hardcore focused. The damage is still there though, just in 1 generator, 1 spender. | ||
AndyJay
Australia833 Posts
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NostalgiaTag
Canada508 Posts
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kochujang
Germany1226 Posts
On February 26 2012 09:54 AndyJay wrote: Theorycrafting is fun but completely pointless before the game comes out. It's like playing a computer game. | ||
Barrin
United States5002 Posts
As HC, unless you're with a group of elite friends, you're gonna have to take your sweet time progressing through difficulties. Expect to spend a while at the end of nightmare. The build you have here will let you kill very strong things slowly solo, but the other classes (maybe not WD) are almost certainly better off than you if they use their skills to kill smaller weaker monsters faster. I can definitely see this build being amazing as part of a group though (not overlapping). | ||
korolgrant
United States8 Posts
Oh, and you can wear a shield if necessary. Damage output should be good enough with decent gear | ||
Barrin
United States5002 Posts
Shields seem to be very strong in D3 btw. | ||
dacthehork
United States2000 Posts
On February 27 2012 06:54 korolgrant wrote: I vote for Witch Doctor. You life link share damage with minions, you have 20% less damage taken, you have 3 minion tanks, you can stay ranged. It all adds up Oh, and you can wear a shield if necessary. Damage output should be good enough with decent gear Witch doctor is probably overall the best class, but for pure tanking the monk can't be beat, just having the instant revive is enough to make me want to run him first in HC. Also since only monster HP scales to 325%, 4 man parties become ideal Anyway for Witch Doctor this is a quick look at an ideal build 4 zombie dogs, lots of +% damage for your party, long cooldowns, but uses the offsetting passives to get boosted damage and mana regen for spamming of DPS AOE, basically just drops big buffs every now and then otherwise does damage with acid cloud explosions, and dogs/hex. http://us.battle.net/d3/en/calculator/witch-doctor#iSXYQj!egW!cZZbYb | ||
Xapti
Canada2473 Posts
Why would you need anything else than near-death experience for hardcore? that is godlike. I guess the higher level difficulties may be so hard that you can't even run away if this is triggered... ? | ||
dacthehork
United States2000 Posts
On February 27 2012 08:26 Xapti wrote: WTF... I looked at the first skill and thought "WTFPWNAGE" Why would you need anything else than near-death experience for hardcore? that is godlike. I guess the higher level difficulties may be so hard that you can't even run away if this is triggered... ? thats basically the point of this thread, how amazing the monk toolset is at HC. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
But near-death experience isn't necessarily THAT amazing. I mean you get to 33% life. That's great and will safe your life damn often probably. However if you got in a really shitty position those 33% life may be gone after just another mere second. Seriously though, we gotta wait and see how it turns out. Who knows, the balance in their current inhouse built is probably much different already. And if it turns out way too advantageous they can just patch it. | ||
Tsagacity
United States2124 Posts
Die -> Serenity -> escape -> wait 90 seconds before you try again Oh yeah, and "One with everything" is super cool too if resistances are as important as they are in later D2 difficulties. My jaw dropped when I saw that passive in beta. | ||
Garbels
Austria653 Posts
Not sure if you are invisible too. | ||
Rorance
Canada41 Posts
I see it as more of a PvP skill though, "Ooooo! Low health monk!!" *Pops cooldown to kill you* You laugh as you jump up to 35% life and spirit allowing you to heal or escape. I don't know about you, but I never want to be "Near Death" in hardcore | ||
dacthehork
United States2000 Posts
On February 29 2012 08:35 Rorance wrote: Near Death Experience isn't a skill I would really want in HC, all it is is a +35% health buff. I could only see it being useful against mobs or boss's that can 1-4 shot you, against' everything else it's not that great and would honestly rather have something a lot more useful. I see it as more of a PvP skill though, "Ooooo! Low health monk!!" *Pops cooldown to kill you* You laugh as you jump up to 35% life and spirit allowing you to heal or escape. I don't know about you, but I never want to be "Near Death" in hardcore If they keep the values how they are +35% more health is one of the best passives ALONE +35% more spirit, is a big bonus, although situational to being below 25% health, it's good. The "Never get one shotted" is amazing. Also the cooldown drawback doesn't matter in HC. If you have a NDE, you just sit around for 90 seconds. It's a must have skill for HC at it's current values. Other similar passives on other classes are like "take half damage at less than 20% health" which are miniscule in comparison to NDE. I think compared to his other passives, there is not a single one I'd have over NDE in hc. | ||
Timerly
Germany511 Posts
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unkkz
Norway2196 Posts
On February 27 2012 06:54 korolgrant wrote: I vote for Witch Doctor. You life link share damage with minions, you have 20% less damage taken, you have 3 minion tanks, you can stay ranged. It all adds up Oh, and you can wear a shield if necessary. Damage output should be good enough with decent gear Wouldnt that be kinda like summoning necros in D2 spamming lower resist and such, which is pretty boring. | ||
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